Agent skill

Common Mobile Animation

by HoangNguyen0403 in HoangNguyen0403/agent-skills-standard

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations.

MITAuto-check passedMobile

Install Common Mobile Animation

skills CLI
$ npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install HoangNguyen0403/agent-skills-standard common-mobile-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/HoangNguyen0403/agent-skills-standard.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/common/common-mobile-animation .claude/skills/common-mobile-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
common-mobile-animation
GitHub stars
572
Token cost
~671 tokens
SKILL.md length
211 words
Files
4 (incl. references)
Skills in repo
211
Repo updated
First seen
Licence
MIT

At a glance

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations.

  • Works in 5 steps: Choose duration from timing table based… → Select easing curve per platform —… → Animate GPU-friendly properties… → …
  • Implementing screen transitions
  • SKILL.md covers Priority: P1 (HIGH), Timing Standards, Workflow and References, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Common Mobile Animation is an agent skill from HoangNguyen0403/agent-skills-standard. Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

Its SKILL.md is about 670 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `evals/evals.json`, `references/animation-patterns.md` and `references/implementation.md`).

It sits in Mobile, covering Cross-platform mobile apps and Motion graphics. It works with Flutter, iOS and Android. The repository describes itself as: A collection of Agent Skills Standard and Best Practice for Programming Languages, Frameworks that help our AI Agent follow best practies on frameworks and programming laguages. The licence is MIT.

When your agent uses it

  • Implementing screen transitions
  • Gesture-driven interactions
  • Shared-element animations
  • Optimizing animation frame rates on iOS

Example prompts

  • “/common-mobile-animation”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Choose duration from timing table based on interaction type.
  2. Select easing curve per platform — Curves.fastOutSlowIn (Material) or easeInOut (iOS). Never use linear.
  3. Animate GPU-friendly properties (transform, opacity). Avoid width/height which trigger layout.
  4. Wire gestures using onPan / interactivePopGesture for fluid, interruptible UX.
  5. Verify frame rate in profiler — target 60fps with no jank frames.

What it can do on your machine

Read from SKILL.md and the folder at commit b529c2d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Common Mobile Animation loads about 671 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 80 tokens; SKILL.md has 211 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~80
When it runs · the whole SKILL.md, loaded when a task matches
~671
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from HoangNguyen0403/agent-skills-standard at commit b529c2d, republished under its MIT licence (© HoangNguyen0403). 211 words, ~671 tokens.

Download SKILL.mdSave it as .claude/skills/common-mobile-animation/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
common-mobile-animation
description
Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

Mobile Animation

Priority: P1 (HIGH)

Timing Standards

DurationRangeUse Case
Short100-150msToggles, cell press
Medium250-350msNavigation, modals
Long400-600msShared element, complex state

Hard limit: Never exceed 600ms for any animation.

Workflow

  1. Choose duration from timing table based on interaction type.
    • Use 250-350ms for medium navigation/modals and 400-600ms for long shared-element or complex-state transitions; state the selected range in quick-start examples.
    • A quick-start example must demonstrate the Long 400-600ms shared-element or complex-state pattern; do not substitute the Medium range.
  2. Select easing curve per platform — Curves.fastOutSlowIn (Material) or easeInOut (iOS). Never use linear.
  3. Animate GPU-friendly properties (transform, opacity). Avoid width/height which trigger layout.
  4. Wire gestures using onPan / interactivePopGesture for fluid, interruptible UX.
  5. Verify frame rate in profiler — target 60fps with no jank frames.

See implementation examples for Flutter and iOS animation patterns.

References

Anti-Patterns

  • No linear easing: Feels robotic; always use platform-standard curves.
  • No layout thrashing: Avoid animating properties that trigger layout (width, padding).
  • No memory leaks: Always dispose() AnimationControllers in Flutter; invalidate timers in iOS.
  • No blocking UI: Run heavy calculations outside animation frames.

Canonical response anchors

When this skill applies, preserve the following domain terminology or equivalent concrete examples in the answer when relevant:

  • interactivePopGesture

© HoangNguyen0403, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in skills/common/common-mobile-animation of HoangNguyen0403/agent-skills-standard.

  • SKILL.md
  • evals/evals.json
  • references/animation-patterns.md
  • references/implementation.md

Open the folder on GitHubat commit b529c2d

Compare with similar skills

Common Mobile Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Common Mobile Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Common Mobile Animation this skillHoangNguyen0403/agent-skills-standard572—~671Automated safety check: PassMIT
Flutter Animating Appsnexu-io/open-design100k—~292Automated safety check: PassApache-2.0
Engine Whats Newflutter/flutter180k—~978Automated safety check: PassBSD-3-Clause
SimdeckNativeScript/SimDeck153—~3.6kAutomated safety check: PassMIT
Detour Onboardingsoftware-mansion-labs/skills291—~2.8kAutomated safety check: PassNone
flutter_soloud Setupalnitak/flutter_soloud425—~3.6kAutomated safety check: NotesMIT

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Categories

Questions about Common Mobile Animation

What does Common Mobile Animation do?

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Common Mobile Animation is an agent skill from HoangNguyen0403/agent-skills-standard. Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations.

When should I use Common Mobile Animation?

Common Mobile Animation fits situations like: implementing screen transitions; gesture-driven interactions; shared-element animations; optimizing animation frame rates on iOS.

How do I install Common Mobile Animation in Claude Code?

Run `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -a claude-code`. Or copy the skill folder (skills/common/common-mobile-animation in HoangNguyen0403/agent-skills-standard) into .claude/skills/common-mobile-animation in your project. Claude Code loads it when a task matches its description.

How do I install Common Mobile Animation in Codex?

Run `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -a codex`. Or copy the skill folder (skills/common/common-mobile-animation in HoangNguyen0403/agent-skills-standard) into .agents/skills/common-mobile-animation in your project. Codex loads it when a task matches its description.

Can I use Common Mobile Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/common-mobile-animation, .gemini/skills/common-mobile-animation, .github/skills/common-mobile-animation and .opencode/skills/common-mobile-animation in your project.

What does Common Mobile Animation need to run?

SKILL.md names no scripts, command-line tools or credentials: Common Mobile Animation is instructions for the agent only.

Does Common Mobile Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Common Mobile Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Common Mobile Animation use?

Common Mobile Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Common Mobile Animation use?

About 671 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 459 tokens, read only when the agent opens those files.

What are the alternatives to Common Mobile Animation?

Skills that share tags, products or a category with Common Mobile Animation: Flutter Animating Apps (nexu-io/open-design, 100k stars), Engine Whats New (flutter/flutter, 180k stars), Simdeck (NativeScript/SimDeck, 153 stars) and Detour Onboarding (software-mansion-labs/skills, 291 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Common Mobile Animation?

HoangNguyen0403 (a GitHub user) maintains it in HoangNguyen0403/agent-skills-standard, which has 572 GitHub stars. The repository holds 211 skills in this directory. The repository was last updated on October 9, 2026.

Source: HoangNguyen0403/agent-skills-standard on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.