Video Understand
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
Check FFmpeg encoder availability before video encoding to avoid library mismatches
$ npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HKUDS/OpenSpace ffmpeg-encoder-check --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HKUDS/OpenSpace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/benchmarks/gdpval/skills/ffmpeg-encoder-check .claude/skills/ffmpeg-encoder-check && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ffmpeg-encoder-check" agent skill from https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-check into .claude/skills/ffmpeg-encoder-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-encoder-check", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-checkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HKUDS/OpenSpace ffmpeg-encoder-check --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/OpenSpace.git skills-src && mkdir -p .agents/skills && cp -r skills-src/benchmarks/gdpval/skills/ffmpeg-encoder-check .agents/skills/ffmpeg-encoder-check && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ffmpeg-encoder-check" agent skill from https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-check into .agents/skills/ffmpeg-encoder-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-encoder-check", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HKUDS/OpenSpace ffmpeg-encoder-check --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/OpenSpace.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/benchmarks/gdpval/skills/ffmpeg-encoder-check .cursor/skills/ffmpeg-encoder-check && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ffmpeg-encoder-check" agent skill from https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-check into .cursor/skills/ffmpeg-encoder-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-encoder-check", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HKUDS/OpenSpace.git --path benchmarks/gdpval/skills/ffmpeg-encoder-check--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HKUDS/OpenSpace ffmpeg-encoder-check --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/OpenSpace.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/benchmarks/gdpval/skills/ffmpeg-encoder-check .gemini/skills/ffmpeg-encoder-check && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ffmpeg-encoder-check" agent skill from https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-check into .gemini/skills/ffmpeg-encoder-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-encoder-check", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HKUDS/OpenSpace ffmpeg-encoder-checkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HKUDS/OpenSpace.git skills-src && mkdir -p .github/skills && cp -r skills-src/benchmarks/gdpval/skills/ffmpeg-encoder-check .github/skills/ffmpeg-encoder-check && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ffmpeg-encoder-check" agent skill from https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-check into .github/skills/ffmpeg-encoder-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-encoder-check", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HKUDS/OpenSpace ffmpeg-encoder-check --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/OpenSpace.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/benchmarks/gdpval/skills/ffmpeg-encoder-check .opencode/skills/ffmpeg-encoder-check && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ffmpeg-encoder-check" agent skill from https://github.com/HKUDS/OpenSpace/tree/main/benchmarks/gdpval/skills/ffmpeg-encoder-check into .opencode/skills/ffmpeg-encoder-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ffmpeg-encoder-check", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ffmpeg-encoder-checkCheck FFmpeg encoder availability before video encoding to avoid library mismatches
Ffmpeg Encoder Check is an agent skill from HKUDS/OpenSpace. Check FFmpeg encoder availability before video encoding to avoid library mismatches
Its SKILL.md is about 890 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.
It sits in Media & Creative, covering Video production. It works with FFmpeg. The repository describes itself as: "OpenSpace: The Skill Management Layer for AI Agents" -- https://open-space.cloud/. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3827781. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
ffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Ffmpeg Encoder Check loads about 894 tokens when it runs. Until then it costs about 26 tokens; SKILL.md has 294 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from HKUDS/OpenSpace at commit 3827781, republished under its MIT licence (© HKUDS). 294 words, ~894 tokens.
.claude/skills/ffmpeg-encoder-check/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Before writing video encoding scripts, always verify which H.264 encoders are available in your FFmpeg installation. This prevents failures from library version mismatches, particularly with libopenh264.
Run the following command to check available H.264 encoders:
ffmpeg -encoders 2>/dev/null | grep h264This shows which H.264 encoders are compiled into your FFmpeg build.
Common encoder options you may see:
| Encoder | Description | Recommendation |
|---|---|---|
libx264 | Software H.264 encoder | Preferred - widely compatible |
libopenh264 | OpenH264 software encoder | Use with caution - often has library version mismatches |
h264_nvenc | NVIDIA hardware encoder | Good if NVIDIA GPU available |
h264_videotoolbox | macOS hardware encoder | Good on macOS |
h264_vaapi | Intel VAAPI hardware encoder | Good on Linux with Intel GPU |
h264_qsv | Intel QuickSync encoder | Good on Windows/Linux with Intel GPU |
For same-resolution sources (no re-encoding needed):
# Best option - pass-through without quality loss
ffmpeg -i input.mp4 -c:v copy -c:a copy output.mp4If libx264 is available:
# Reliable software encoding
ffmpeg -i input.mp4 -c:v libx264 -preset medium -crf 23 -c:a aac output.mp4If only libopenh264 is available:
# Use with caution - may have library issues
ffmpeg -i input.mp4 -c:v libopenh264 -c:a aac output.mp4Always test your encoding command on a small sample file before processing multiple videos or long footage.
-c:v copy when source and target resolutions match - no quality loss, fastest processing#!/bin/bash
# Check available encoders at startup
ENCODERS=$(ffmpeg -encoders 2>/dev/null | grep h264)
if echo "$ENCODERS" | grep -q "libx264"; then
VIDEO_CODEC="libx264"
echo "Using libx264 encoder"
elif echo "$ENCODERS" | grep -q "libopenh264"; then
VIDEO_CODEC="libopenh264"
echo "Warning: Using libopenh264 (may have compatibility issues)"
else
echo "Error: No H.264 encoder available"
echo "Available encoders:"
echo "$ENCODERS"
exit 1
fi
# For same-resolution sources, prefer copy
if [ "$SOURCE_RESOLUTION" = "$TARGET_RESOLUTION" ]; then
VIDEO_CODEC="copy"
echo "Same resolution detected - using stream copy"
fi
# Encode
ffmpeg -i "$INPUT" -c:v "$VIDEO_CODEC" -c:a aac "$OUTPUT"-c:v copy when resolution matches© HKUDS, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in benchmarks/gdpval/skills/ffmpeg-encoder-check of HKUDS/OpenSpace.
Open the folder on GitHubat commit 3827781
Ffmpeg Encoder Check next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Ffmpeg Encoder Check this skillHKUDS/OpenSpace | 7.7k | — | ~894 | Automated safety check: Pass | MIT | |
| Video Understandcalesthio/OpenMontage | 65k | — | ~841 | Automated safety check: Pass | AGPL-3.0 | |
| Video Shotseternityspring/reelbench-skills | 868 | 2 repos | ~1.8k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Mobile Demo Film Editorsuperset-sh/superset | 15k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Karaoke CaptionsAI-Builder-Club/skills | 1.3k | 1 repos | ~850 | Automated safety check: Pass | None |
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
eternityspring/reelbench-skills
拉片:把一条成片拆成逐镜头的分析表——每个镜头的时长、景别、类别、运镜、画面. An agent skill from eternityspring/reelbench-skills.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
superset-sh/superset
Edits real mobile screen recordings into a configurable demo video with phone framing, title cards, cutaways and an end card, using a bundled renderer.
AI-Builder-Club/skills
Generate TikTok/Shorts-style karaoke captions using MLX Whisper, ASS subtitles, and FFmpeg libass.
eternityspring/reelbench-skills
把一条视频重建成「只有画面和声音」的干净文件——源片的元数据一概不搬: GPS、设备型号、账号 ID、创建时间、章节、GoPro 的遥测轨,全部留在原地。
HKUDS/OpenSpace
Walks through producing a master audio track plus stems in Python, from checking a reference file and timing sections by BPM to effects, a zip archive and final verification.
HKUDS/OpenSpace
Handle cascading data retrieval tool failures by falling back to embedded knowledge generation
HKUDS/OpenSpace
Gives an agent a workaround when its code-execution sandbox keeps failing: save the Python script to a file and run it through the shell instead.
HKUDS/OpenSpace
A recovery routine for agents whose sandboxed code runner keeps failing: save the Python script to disk, then run it through the shell and read the output.
HKUDS/OpenSpace
Fallback ladder for failed sandboxed code runs, plus the habit of fixing the working directory first so generated files land in the right place.
HKUDS/OpenSpace
Fallback workflow for executing Python code when executecodesandbox fails repeatedly
Works with
Categories
Check FFmpeg encoder availability before video encoding to avoid library mismatches. Ffmpeg Encoder Check is an agent skill from HKUDS/OpenSpace.
Ffmpeg Encoder Check fits situations like: tasks that involve Video production.
Run `npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a claude-code`. Or copy the skill folder (benchmarks/gdpval/skills/ffmpeg-encoder-check in HKUDS/OpenSpace) into .claude/skills/ffmpeg-encoder-check in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a codex`. Or copy the skill folder (benchmarks/gdpval/skills/ffmpeg-encoder-check in HKUDS/OpenSpace) into .agents/skills/ffmpeg-encoder-check in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/OpenSpace --skill ffmpeg-encoder-check -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ffmpeg-encoder-check, .gemini/skills/ffmpeg-encoder-check, .github/skills/ffmpeg-encoder-check and .opencode/skills/ffmpeg-encoder-check in your project.
Going by SKILL.md and its folder, Ffmpeg Encoder Check needs the command-line tools its instructions call (ffmpeg).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Ffmpeg Encoder Check is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 894 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Ffmpeg Encoder Check: Video Understand (calesthio/OpenMontage, 65k stars), Video Shots (eternityspring/reelbench-skills, 868 stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars) and Mobile Demo Film Editor (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HKUDS (a GitHub organization) maintains it in HKUDS/OpenSpace, which has 7,749 GitHub stars. The repository holds 199 skills in this directory. The repository was last updated on August 12, 2026.
Source: HKUDS/OpenSpace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.