GSAP Core Animation
greensock/gsap-skills
Covers the GSAP core API for tweens, easing, staggers, defaults and matchMedia, and when to choose GSAP over CSS animations or other JavaScript animation libraries.
A skill your agent uses when adding, migrating, or changing Patchies Audio V2 nodes, native DSP worklet nodes, audio object docs, audio packs, or AudioService integration.
$ npx skills add heypoom/patchies --skill patchies-audio -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heypoom/patchies patchies-audio --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/patchies-audio .claude/skills/patchies-audio && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "patchies-audio" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audio into .claude/skills/patchies-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-audio", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audioType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heypoom/patchies --skill patchies-audio -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heypoom/patchies patchies-audio --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/patchies-audio .agents/skills/patchies-audio && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "patchies-audio" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audio into .agents/skills/patchies-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-audio", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heypoom/patchies --skill patchies-audio -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heypoom/patchies patchies-audio --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/patchies-audio .cursor/skills/patchies-audio && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "patchies-audio" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audio into .cursor/skills/patchies-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-audio", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heypoom/patchies.git --path .agents/skills/patchies-audio--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heypoom/patchies --skill patchies-audio -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heypoom/patchies patchies-audio --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/patchies-audio .gemini/skills/patchies-audio && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "patchies-audio" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audio into .gemini/skills/patchies-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-audio", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heypoom/patchies patchies-audioInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heypoom/patchies --skill patchies-audio -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/patchies-audio .github/skills/patchies-audio && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "patchies-audio" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audio into .github/skills/patchies-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-audio", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heypoom/patchies --skill patchies-audio -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heypoom/patchies patchies-audio --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/patchies-audio .opencode/skills/patchies-audio && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "patchies-audio" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-audio into .opencode/skills/patchies-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-audio", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
patchies-audioA skill your agent uses when adding, migrating, or changing Patchies Audio V2 nodes, native DSP worklet nodes, audio object docs, audio packs, or AudioService integration.
Patchies Audio is an agent skill from heypoom/patchies. Use when adding, migrating, or changing Patchies Audio V2 nodes, native DSP worklet nodes, audio object docs, audio packs, or AudioService integration.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design. It works with Svelte. The repository describes itself as: Write small programs with tools & libraries you know and patch 'em together. Make interactive widgets, visuals, sounds, and play with computation on the web. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit dd38c74. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Patchies Audio loads about 1.6k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 634 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from heypoom/patchies at commit dd38c74, republished under its AGPL-3.0 licence (© heypoom). 634 words, ~1,608 tokens.
.claude/skills/patchies-audio/SKILL.md (or your agent's skills folder).Audio object code is object-owned by default. Put new audio node classes, native DSP node wrappers, processors, schemas, components, prompts, and tests under ui/src/objects/<object-or-family>/ unless the code is truly shared infrastructure.
Shared audio infrastructure belongs in ui/src/lib/audio/. The central ui/src/lib/audio/v2/nodes/index.ts should mostly stay a registry that imports object-owned node classes and adds them to AUDIO_NODES.
V2 audio nodes are self-contained classes implementing AudioNodeV2.
Rules:
type property.AudioService branching: create(), send(), getAudioParam(), connect(), connectFrom(), destroy(), runtimeManaged, and getMessageSettingsUpdate.AudioService; add behavior to the node class or interface.create() is supported for nodes that load resources such as AudioWorklets.isAudioParam: true on inlet metadata for modulatable Web Audio or worklet params. AudioService uses this metadata for param connections and scheduled messages.Audio runtime descriptors still use the audio params[] contract. Object-box
audio expressions such as osc~ 440 and dedicated runtime-managed audio UI
nodes are reconciled into audio params from inlet metadata. Do not convert audio
nodes to the visual object data descriptor unless a later audio-specific spec
requires it.
Dedicated audio UI nodes that should be owned by AudioService must opt in with
runtimeManaged. Nodes that still own their runtime from the Svelte component
should not be synced by the editor reconciler.
If incoming message commands should update editor-visible node data, implement
getMessageSettingsUpdate on the audio node. Keep that behavior object-owned;
do not add object-name branches to AudioService, AudioRuntime,
or EditorRuntimeReconciler.
ui/src/objects/<module>/.ui/src/lib/audio/v2/nodes/index.ts; generated schemas use this registry.ui/static/content/objects/{name}.md.ui/src/lib/extensions/object-packs.ts.static aliases = [...] when aliases exist.docs-style.Native DSP nodes run on the audio thread via AudioWorkletProcessor. Use createWorkletDspNode on the main thread and defineDSP in the processor.
Prefer this object-local layout:
ui/src/objects/<name~>/
native-dsp/
nodes/<name>.node.ts
processors/<name>.processor.ts
schemas/<name>.schema.ts # optional shared port schemaProcessor pattern:
import { defineDSP } from "../define-dsp";
defineDSP({
name: "mynode~",
audioInlets: 1,
audioOutlets: 1,
inletDefaults: { 1: 0 },
state: () => ({}),
recv(state, data, inlet, send) {},
process(state, inputs, outputs, send, parameters) {},
});Node definition pattern:
import { createWorkletDspNode } from "../create-worklet-dsp-node";
import workletUrl from "../processors/mynode.processor?worker&url";
export const MyNode = createWorkletDspNode({
type: "mynode~",
group: "processors",
description: "...",
workletUrl,
audioInlets: 1,
audioOutlets: 1,
inlets: [{ name: "signal", type: "signal", description: "..." }],
outlets: [{ name: "out", type: "signal", description: "..." }],
tags: ["audio"],
});For nodes with AudioParams or larger port metadata, define a shared DspPortSchema and spread it into the node config. Pass the same schema to defineDSP() when the processor needs generated AudioParam descriptors:
export const ClipPortSchema: DspPortSchema = {
inlets: [
{ name: "signal", type: "signal", description: "Audio input" },
{
name: "min",
type: "float",
description: "Minimum value",
defaultValue: -1,
isAudioParam: true,
messages: [{ schema: Type.Number(), description: "Minimum clamp value" }],
},
],
outlets: [{ name: "out", type: "signal", description: "Output" }],
};Register native DSP nodes the same way as other V2 audio nodes.
Inlet types: signal, message, float, bang, string.
Useful inlet metadata:
acceptsFloat: true on a signal inlet lets creation args or float messages set the disconnected constant value.controlsSignalInlet routes a hidden float/control inlet to a signal inlet's constant value.hideInlet: true hides an inlet handle while keeping the parameter available.hideTextParam: true hides a parameter from the object label.schemaInlets lets docs/generated schemas show a different public inlet list than the runtime worklet config.audioParamAutomationRate configures a-rate/k-rate params when isAudioParam is true.For runtime-managed audio UI nodes, use schemaInlets when the public handles
or docs should differ from the raw worklet parameter list. Keep processor param
indices stable in inlets; expose the friendly surface through schemaInlets.
Reference nodes:
wrap~ for the simplest processor.clip~ for float inlets.snapshot~ for bang plus message output.line~ for command messages.+~, *~, and other audio math nodes for acceptsFloat.samphold~ for multiple signals plus a message inlet.tap~ for runtimeManaged, schemaInlets, and getMessageSettingsUpdate.Gotchas:
acceptsFloat. Use controlsSignalInlet plus hideInlet only when a separate hidden control inlet is actually needed.{ handleType: 'message' }, do not add
handleId: 0 unless intentionally migrating saved edge handle IDs.© heypoom, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/patchies-audio of heypoom/patchies.
Open the folder on GitHubat commit dd38c74
Patchies Audio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Patchies Audio this skillheypoom/patchies | 209 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | |
| GSAP Core Animationgreensock/gsap-skills | 16k | 4 repos | ~3.7k | Automated safety check: Pass | MIT | |
| GSAP in Vue, Nuxt and Sveltegreensock/gsap-skills | 16k | 4 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Svelte Core Best Practicesrilldata/rill | 2.9k | 4 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Boneyard0xGF/boneyard | 7.5k | — | ~2.2k | Automated safety check: Notes | MIT | |
| Kill AI Slopyetone/kill-ai-slop | 1.3k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 |
greensock/gsap-skills
Covers the GSAP core API for tweens, easing, staggers, defaults and matchMedia, and when to choose GSAP over CSS animations or other JavaScript animation libraries.
greensock/gsap-skills
Shows how to use GSAP in Vue, Nuxt, Svelte and other lifecycle-based frameworks: create after mount, scope selectors to the component, and revert on unmount.
rilldata/rill
Rules for writing idiomatic Svelte 5 code: when to reach for runes like state, derived and effect, and how to handle props, attachments and bindings.
0xGF/boneyard
Use boneyard-js to add, configure, debug, or rebuild skeleton screens.
yetone/kill-ai-slop
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project.
pdsuwwz/chatgpt-vue3-light-mvp
Prevents generic AI/Codex UI patterns when generating frontend code.
heypoom/patchies
A skill your agent uses when editing Patchies Svelte components, UI state, styling, buttons, persistence, or frontend implementation patterns.
heypoom/patchies
A skill your agent uses when adding, editing, or migrating Patchies nodes, objects, handles, object modules, schemas, object docs, AI prompts, file drag/drop support, or node data settings.
heypoom/patchies
A skill your agent uses when working in Patchies on tests, specs, reflections, verification scope, or commits, especially before changing product behavior or when the user explicitly asks to commit.
heypoom/patchies
A skill your agent uses when changing Patchies assembly VM code, VASM Rust sources, wasm-pack output, machine WASM assets, asm object behavior, or modules/vasm build/link steps.
heypoom/patchies
Patchies documentation style guide. An agent skill from heypoom/patchies.
heypoom/patchies
A skill your agent uses when changing Patchies rendering pipeline, render graph, image generation preview capture, GLSystem, render workers, FBO rendering, output sizing, render-node types, or video…
Works with
Categories
A skill your agent uses when adding, migrating, or changing Patchies Audio V2 nodes, native DSP worklet nodes, audio object docs, audio packs, or AudioService integration. Patchies Audio is an agent skill from heypoom/patchies. Use when adding, migrating, or changing Patchies Audio V2 nodes, native DSP worklet nodes, audio object docs, audio packs, or AudioService integration.
Patchies Audio fits situations like: changing Patchies Audio V2 nodes; native DSP worklet nodes; audio object docs; audioService integration.
Run `npx skills add heypoom/patchies --skill patchies-audio -a claude-code`. Or copy the skill folder (.agents/skills/patchies-audio in heypoom/patchies) into .claude/skills/patchies-audio in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heypoom/patchies --skill patchies-audio -a codex`. Or copy the skill folder (.agents/skills/patchies-audio in heypoom/patchies) into .agents/skills/patchies-audio in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heypoom/patchies --skill patchies-audio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/patchies-audio, .gemini/skills/patchies-audio, .github/skills/patchies-audio and .opencode/skills/patchies-audio in your project.
SKILL.md names no scripts, command-line tools or credentials: Patchies Audio is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Patchies Audio is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Patchies Audio: GSAP Core Animation (greensock/gsap-skills, 16k stars), GSAP in Vue, Nuxt and Svelte (greensock/gsap-skills, 16k stars), Svelte Core Best Practices (rilldata/rill, 2.9k stars) and Boneyard (0xGF/boneyard, 7.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heypoom (a GitHub user) maintains it in heypoom/patchies, which has 209 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 7, 2026.
Source: heypoom/patchies on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.