Solar Icons
saoudi-h/solar-icons
Add Solar Icons via @solar-icons/cli to any React, Vue, Svelte, Solid, Angular, React Native, Nuxt, Static, vanilla JS, or Laravel Blade project.
Use boneyard-js to add, configure, debug, or rebuild skeleton screens.
$ npx skills add 0xGF/boneyard --skill boneyard -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install 0xGF/boneyard boneyard --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/0xGF/boneyard.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/boneyard .claude/skills/boneyard && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "boneyard" agent skill from https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyard into .claude/skills/boneyard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "boneyard", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyardType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add 0xGF/boneyard --skill boneyard -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install 0xGF/boneyard boneyard --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xGF/boneyard.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/boneyard .agents/skills/boneyard && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "boneyard" agent skill from https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyard into .agents/skills/boneyard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "boneyard", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 0xGF/boneyard --skill boneyard -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install 0xGF/boneyard boneyard --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xGF/boneyard.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/boneyard .cursor/skills/boneyard && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "boneyard" agent skill from https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyard into .cursor/skills/boneyard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "boneyard", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/0xGF/boneyard.git --path .claude/skills/boneyard--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add 0xGF/boneyard --skill boneyard -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install 0xGF/boneyard boneyard --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xGF/boneyard.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/boneyard .gemini/skills/boneyard && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "boneyard" agent skill from https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyard into .gemini/skills/boneyard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "boneyard", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install 0xGF/boneyard boneyardInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add 0xGF/boneyard --skill boneyard -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/0xGF/boneyard.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/boneyard .github/skills/boneyard && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "boneyard" agent skill from https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyard into .github/skills/boneyard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "boneyard", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 0xGF/boneyard --skill boneyard -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install 0xGF/boneyard boneyard --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/0xGF/boneyard.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/boneyard .opencode/skills/boneyard && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "boneyard" agent skill from https://github.com/0xGF/boneyard/tree/main/.claude/skills/boneyard into .opencode/skills/boneyard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "boneyard", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
boneyardUse boneyard-js to add, configure, debug, or rebuild skeleton screens.
Boneyard is an agent skill from 0xGF/boneyard. Use boneyard-js to add, configure, debug, or rebuild skeleton screens. Triggers when working with Skeleton components, bones JSON, the boneyard CLI, fixtures, leafTags, snapshotConfig, skeleton loading states, or boneyard.config.json.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design. It works with Svelte, Angular, Preact and React. The repository describes itself as: Auto generated skeleton loading framework. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b7597f5. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadEditWriteGlobGrepAgentFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
SESSION_TOKENAPI_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Boneyard loads about 2.2k tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 728 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, Read, Edit, Write, Glob, Grep, AgentAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from 0xGF/boneyard at commit b7597f5, republished under its MIT licence (© 0xGF). 728 words, ~2,222 tokens.
.claude/skills/boneyard/SKILL.md (or your agent's skills folder).You are an expert on boneyard-js, a skeleton screen generator that snapshots real UI into positioned rectangle "bones". Use this knowledge to help with any boneyard-related task.
packages/boneyard/)src/react.tsx — <Skeleton> React component (also exports configureBoneyard, registerBones)src/preact.tsx — Native Preact integration (no compat needed)src/Skeleton.svelte — Svelte 5 componentsrc/Skeleton.vue — Vue componentsrc/angular.ts — Angular componentsrc/native.tsx / src/react-native.tsx — React Nativesrc/extract.ts — snapshotBones() DOM walker, fromElement() descriptor extractorsrc/shared.ts — bone registry, animation constants (SHIMMER, PULSE, DEFAULTS), resolveResponsivesrc/types.ts — SnapshotConfig, Bone, CompactBone, ResponsiveBonessrc/runtime.ts — vanilla renderBones() for non-React usagebin/cli.js — CLI entry (boneyard-js build)boneyard-js — snapshotBones, renderBones, fromElementboneyard-js/react — Skeleton, registerBones, configureBoneyardboneyard-js/preact — Skeleton, registerBones, configureBoneyardboneyard-js/native — Skeleton, registerBones, configureBoneyard (React Native)boneyard-js/svelte — Skeleton component, registerBonesboneyard-js/vue — Skeleton component, registerBones, configureBoneyardboneyard-js/angular — SkeletonComponent, registerBones, configureBoneyardboneyard-js/vite — boneyardPlugin() Vite pluginCompact array: [x%, y_px, w%, h_px, borderRadius, isContainer?]
x and w are percentages of container widthy and h are pixelsborderRadius is number (px) or string ("50%")isContainer (optional 6th element, truthy) — container bones are skipped during rendering. They represent parent backgrounds and would cause opacity overlap if rendered alongside child bones.initialBones prop (highest priority)name (from registry.js)window.__BONEYARD_BUILD === true)shared.ts)All frameworks import from shared.ts — single source of truth:
SHIMMER = { angle: 110, start: 30, end: 70, speed: '2s', lightHighlight: '#f7f7f7', darkHighlight: '#2c2c2c' }
PULSE = { speed: '1.8s', lightAdjust: 0.3, darkAdjust: 0.02 }
DEFAULTS = { web: { light: '#f0f0f0', dark: '#222222' }, native: { light: '#f0f0f0', dark: '#222222' } }Detected via .dark class on <html> or any parent element (standard Tailwind convention). Does NOT use prefers-color-scheme — gives the app developer explicit control. When .dark is present, darkColor and darkShimmerColor are used.
{
leafTags?: string[] // Tags treated as atomic bones (merged with defaults: p,h1-h6,li,td,th)
captureRoundedBorders?: boolean // Capture bordered+rounded elements even without bg (default: true)
excludeTags?: string[] // Skip these tags entirely
excludeSelectors?: string[] // Skip elements matching CSS selectors
}boneyard.config.json)The primary customization point. Controls both CLI build and runtime defaults. Runtime options are baked into the generated registry.js via configureBoneyard().
{
"breakpoints": [375, 768, 1280],
"out": "./src/bones",
"wait": 800,
"color": "#e5e5e5",
"darkColor": "#2a2a2a",
"animate": "shimmer",
"shimmerColor": "#ebebeb",
"darkShimmerColor": "#333333",
"speed": "2s",
"shimmerAngle": 110,
"stagger": false,
"transition": false,
"boneClass": "",
"resolveEnvVars": true,
"auth": {
"cookies": [{ "name": "session", "value": "env[SESSION_TOKEN]", "domain": "localhost" }],
"headers": { "Authorization": "Bearer env[API_TOKEN]" }
}
}| Key | Default | Description |
|---|---|---|
| breakpoints | [375, 768, 1280] | Viewport widths captured by CLI (auto-detects Tailwind) |
| out | ./src/bones | Output directory |
| wait | 800 | ms to wait after page load before capturing |
| Key | Default | Description |
|---|---|---|
| color | #f0f0f0 | Bone fill color (light mode) |
| darkColor | #222222 | Bone fill color (dark mode, .dark class) |
| animate | "pulse" | Animation: "pulse", "shimmer", or "solid" |
| shimmerColor | #f7f7f7 | Shimmer highlight color (light mode) |
| darkShimmerColor | #2c2c2c | Shimmer highlight color (dark mode) |
| speed | "2s" (shimmer) / "1.8s" (pulse) | Animation duration |
| shimmerAngle | 110 | Shimmer gradient angle in degrees |
| stagger | false | Delay between bones in ms (true = 80ms) |
| transition | false | Fade transition when loading ends in ms (true = 300ms) |
| boneClass | — | CSS class applied to each bone element |
Per-component props > config file (via configureBoneyard()) > package defaults in shared.ts. CLI flags override config file for build options.
import { Skeleton } from 'boneyard-js/react'
<Skeleton name="my-component" loading={isLoading}>
<MyComponent data={data} />
</Skeleton><Skeleton
name="my-component"
loading={isLoading}
fixture={<MyFixture />}
snapshotConfig={{ leafTags: ["section"] }}
>
<MyComponent data={data} />
</Skeleton>Key pattern: use <section> (or any custom tag) as leaf elements in the fixture, then add that tag to leafTags so the extractor treats each as a single flat bone without recursing into children.
<nav data-no-skeleton>
{/* No bone will be generated */}
</nav>Or via snapshotConfig:
<Skeleton snapshotConfig={{ excludeSelectors: ['.icon', 'svg'], excludeTags: ['nav'] }}># Auto-detect dev server
npx boneyard-js build
# Explicit URL + output
npx boneyard-js build http://localhost:PORT --out src/bones
# Force rebuild all (skip hash check)
npx boneyard-js build --force
# Watch mode (re-capture on HMR)
npx boneyard-js build --watch
# Custom breakpoints
npx boneyard-js build --breakpoints 375,640,768,1024,1280,1536
# React Native mode
npx boneyard-js build --native --out ./bones| Prop | Type | Default | Description |
|---|---|---|---|
loading | boolean | required | Show skeleton vs children |
children | ReactNode | required | Real content |
name | string | required | Registry key + CLI identifier |
initialBones | ResponsiveBones | — | Pre-generated bones (overrides registry) |
color | string | #f0f0f0 | Bone fill color (light mode) — any CSS color (hex, rgba, hsl, etc.) |
darkColor | string | #222222 | Dark mode bone fill color (.dark class) — any CSS color |
animate | AnimationStyle | 'pulse' | "pulse", "shimmer", "solid" (also accepts boolean) |
stagger | number | boolean | false | Stagger delay (true=80ms) |
transition | number | boolean | false | Fade-out duration (true=300ms) |
boneClass | string | — | CSS class per bone |
className | string | — | Container class |
fallback | ReactNode | — | Shown when loading + no bones |
fixture | ReactNode | — | Mock content for CLI capture |
snapshotConfig | SnapshotConfig | — | Controls bone extraction |
registry.js is imported in app entry AND bones JSON exists for that nameleafTags to snapshotConfig and rebuild--force to regenerate from current DOM<= breakpoint.dark class on <html> or ancestor. Does NOT use prefers-color-schemeloading={false} (or a fixture) so the real UI renders for capturec: true) should be skipped in rendering — if they're not, the filter is missingshimmerColor has enough contrast with color — defaults are #f7f7f7 on #f0f0f0© 0xGF, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/boneyard of 0xGF/boneyard.
Open the folder on GitHubat commit b7597f5
Boneyard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Boneyard this skill0xGF/boneyard | 7.5k | — | ~2.2k | Automated safety check: Notes | MIT | |
| Solar Iconssaoudi-h/solar-icons | 186 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Markstream InstallSimon-He95/markstream-vue | 3k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Tailwind To Stylexshadcn-labs/shadcn-cssinjs | 123 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Kb Web ScanningCommunity-Access/accessibility-agents | 423 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Tanstack Querybskimball/tanstack-hono | 119 | 1 repos | ~5.4k | Automated safety check: Pass | MIT |
saoudi-h/solar-icons
Add Solar Icons via @solar-icons/cli to any React, Vue, Svelte, Solid, Angular, React Native, Nuxt, Static, vanilla JS, or Laravel Blade project.
Simon-He95/markstream-vue
Install and wire markstream-vue, markstream-react, markstream-vue2, markstream-angular, or markstream-svelte into an existing repository.
shadcn-labs/shadcn-cssinjs
Migrate TailwindCSS to StyleX. An agent skill from shadcn-labs/shadcn-cssinjs.
Community-Access/accessibility-agents
Reference data, not a reviewer. An agent skill from Community-Access/accessibility-agents.
bskimball/tanstack-hono
Powerful asynchronous state management, server-state utilities, and data fetching for TS/JS, React, Vue, Solid, Svelte & Angular.
Ocean-Industries-Concept-Lab/openbridge-webcomponents
Rewrite the comments under a path to the repo's comment rules (why-only, ≤ 3 lines, no history, no filler).
Categories
Use boneyard-js to add, configure, debug, or rebuild skeleton screens. Boneyard is an agent skill from 0xGF/boneyard. Use boneyard-js to add, configure, debug, or rebuild skeleton screens.
Boneyard fits situations like: working with Skeleton components; the boneyard CLI; skeleton loading states; boneyard.config.json.
Run `npx skills add 0xGF/boneyard --skill boneyard -a claude-code`. Or copy the skill folder (.claude/skills/boneyard in 0xGF/boneyard) into .claude/skills/boneyard in your project. Claude Code loads it when a task matches its description.
Run `npx skills add 0xGF/boneyard --skill boneyard -a codex`. Or copy the skill folder (.claude/skills/boneyard in 0xGF/boneyard) into .agents/skills/boneyard in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 0xGF/boneyard --skill boneyard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/boneyard, .gemini/skills/boneyard, .github/skills/boneyard and .opencode/skills/boneyard in your project.
Going by SKILL.md and its folder, Boneyard needs the command-line tools its instructions call (npx) and credentials named SESSION_TOKEN and API_TOKEN. Our summary lists: Node.js; A credential in SESSION_TOKEN; A credential in API_TOKEN. Its frontmatter pre-approves these tools: Bash, Read, Edit, Write, Glob, Grep, Agent.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Boneyard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Boneyard: Solar Icons (saoudi-h/solar-icons, 186 stars), Markstream Install (Simon-He95/markstream-vue, 3k stars), Tailwind To Stylex (shadcn-labs/shadcn-cssinjs, 123 stars) and Kb Web Scanning (Community-Access/accessibility-agents, 423 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
0xGF (a GitHub user) maintains it in 0xGF/boneyard, which has 7,472 GitHub stars. The repository was last updated on August 31, 2026.
Source: 0xGF/boneyard on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.