Add Generation Param
Mooshieblob1/MooshieUI
Adds a generation parameter across MooshieUI's Svelte store, TypeScript types, Rust GenerationParams, and workflow templates.
A skill your agent uses when changing Patchies rendering pipeline, render graph, image generation preview capture, GLSystem, render workers, FBO rendering, output sizing, render-node types, or video…
$ npx skills add heypoom/patchies --skill patchies-rendering -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heypoom/patchies patchies-rendering --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/patchies-rendering .claude/skills/patchies-rendering && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "patchies-rendering" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-rendering into .claude/skills/patchies-rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-rendering", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-renderingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heypoom/patchies --skill patchies-rendering -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heypoom/patchies patchies-rendering --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/patchies-rendering .agents/skills/patchies-rendering && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "patchies-rendering" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-rendering into .agents/skills/patchies-rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-rendering", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heypoom/patchies --skill patchies-rendering -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heypoom/patchies patchies-rendering --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/patchies-rendering .cursor/skills/patchies-rendering && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "patchies-rendering" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-rendering into .cursor/skills/patchies-rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-rendering", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heypoom/patchies.git --path .agents/skills/patchies-rendering--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heypoom/patchies --skill patchies-rendering -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heypoom/patchies patchies-rendering --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/patchies-rendering .gemini/skills/patchies-rendering && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "patchies-rendering" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-rendering into .gemini/skills/patchies-rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-rendering", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heypoom/patchies patchies-renderingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heypoom/patchies --skill patchies-rendering -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/patchies-rendering .github/skills/patchies-rendering && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "patchies-rendering" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-rendering into .github/skills/patchies-rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-rendering", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heypoom/patchies --skill patchies-rendering -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heypoom/patchies patchies-rendering --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heypoom/patchies.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/patchies-rendering .opencode/skills/patchies-rendering && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "patchies-rendering" agent skill from https://github.com/heypoom/patchies/tree/main/.agents/skills/patchies-rendering into .opencode/skills/patchies-rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "patchies-rendering", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
patchies-renderingA skill your agent uses when changing Patchies rendering pipeline, render graph, image generation preview capture, GLSystem, render workers, FBO rendering, output sizing, render-node types, or video…
Patchies Rendering is an agent skill from heypoom/patchies. Use when changing Patchies rendering pipeline, render graph, image generation preview capture, GLSystem, render workers, FBO rendering, output sizing, render-node types, or video previews.
Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Image generation. It works with Svelte. The repository describes itself as: Write small programs with tools & libraries you know and patch 'em together. Make interactive widgets, visuals, sounds, and play with computation on the web. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit dd38c74. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Patchies Rendering loads about 656 tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 235 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from heypoom/patchies at commit dd38c74, republished under its AGPL-3.0 licence (© heypoom). 235 words, ~656 tokens.
.claude/skills/patchies-rendering/SKILL.md (or your agent's skills folder).Rendering changes usually cross the main thread, render worker, object modules, and tests.
ui/src/lib/canvas/GLSystem.ts owns the main-thread bridge to the render worker, node/edge graph updates, preview canvas delivery, output sizing, worker requests, VFS shader invalidation, and capture-preview requests.ui/src/workers/rendering/renderWorker.ts dispatches worker messages and delegates rendering work to FBORenderer.ui/src/workers/rendering/fboRenderer.ts owns FBO allocation, renderer creation, render graph execution, preview readback, feedback textures, output sizing, and capture bitmaps.ui/src/lib/rendering/graphUtils.ts builds the render graph, parses video handles, detects back-edges, and identifies bg.out.ui/src/lib/rendering/types.ts is the shared registry/primitives file for render graph types.Object-specific render-node discriminated unions belong in ui/src/objects/<object>/render-types.ts.
Keep ui/src/lib/rendering/types.ts as a registry and shared primitive surface:
RenderNode union.FBOFormat, FBOResolution, RenderGraph, FBONode, worker message types, and render params.type: 'glsl' or type: 'hydra' directly in the shared file.Image-generation and export-style capture flows coordinate across:
generateImageWithGeminicapturePreviewFrameGLSystem.send('capturePreview', ...)renderWorker's capturePreview handlerFBORenderer.capturePreviewBitmap()Preserve the customSize?: [number, number] pattern across this path.
Preview performance work usually touches FlowCanvasInner.svelte, preview visibility stores, GLSystem.setVisibleNodes(), GLSystem.setPreviewScaleMultiplier(), PreviewRenderer, and FBORenderer.
src/workers/rendering/cooking/policies.test.ts, src/workers/rendering/renderEligibility.test.ts, and src/lib/rendering/graphUtils.test.ts.git diff --check after edits.© heypoom, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/patchies-rendering of heypoom/patchies.
Open the folder on GitHubat commit dd38c74
Patchies Rendering next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Patchies Rendering this skillheypoom/patchies | 209 | — | ~656 | Automated safety check: Pass | AGPL-3.0 | |
| Add Generation ParamMooshieblob1/MooshieUI | 207 | — | ~417 | Automated safety check: Pass | AGPL-3.0 | |
| Pre Commit CheckMooshieblob1/MooshieUI | 207 | — | ~825 | Automated safety check: Pass | AGPL-3.0 | |
| Structured Image Generationbytedance/deer-flow | 83k | 5 repos | ~2.9k | Automated safety check: Pass | MIT | |
| AI Image Generation and Editingzhayujie/CowAgent | 47k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Canghe Comicfreestylefly/canghe-skills | 461 | 8 repos | ~3.2k | Automated safety check: Pass | None |
Mooshieblob1/MooshieUI
Adds a generation parameter across MooshieUI's Svelte store, TypeScript types, Rust GenerationParams, and workflow templates.
Mooshieblob1/MooshieUI
Validates MooshieUI uncommitted changes before commit or PR — build gates, Rust fmt/clippy, conventions, i18n.
bytedance/deer-flow
Turns an image request into a structured JSON prompt and runs a bundled Python script to generate the picture, optionally guided by reference images.
zhayujie/CowAgent
Generates or edits images from text prompts through a Python script that picks an image backend based on which API keys are configured.
freestylefly/canghe-skills
Knowledge comic creator supporting multiple art styles and tones.
ynulihao/AgentSkillOS
Generate or edit images using AI models (FLUX, Gemini). An agent skill from ynulihao/AgentSkillOS.
heypoom/patchies
A skill your agent uses when adding, migrating, or changing Patchies Audio V2 nodes, native DSP worklet nodes, audio object docs, audio packs, or AudioService integration.
heypoom/patchies
A skill your agent uses when editing Patchies Svelte components, UI state, styling, buttons, persistence, or frontend implementation patterns.
heypoom/patchies
A skill your agent uses when adding, editing, or migrating Patchies nodes, objects, handles, object modules, schemas, object docs, AI prompts, file drag/drop support, or node data settings.
heypoom/patchies
A skill your agent uses when working in Patchies on tests, specs, reflections, verification scope, or commits, especially before changing product behavior or when the user explicitly asks to commit.
heypoom/patchies
A skill your agent uses when changing Patchies assembly VM code, VASM Rust sources, wasm-pack output, machine WASM assets, asm object behavior, or modules/vasm build/link steps.
heypoom/patchies
Patchies documentation style guide. An agent skill from heypoom/patchies.
Works with
Categories
A skill your agent uses when changing Patchies rendering pipeline, render graph, image generation preview capture, GLSystem, render workers, FBO rendering, output sizing, render-node types, or video…. Patchies Rendering is an agent skill from heypoom/patchies. Use when changing Patchies rendering pipeline, render graph, image generation preview capture, GLSystem, render workers, FBO rendering, output sizing, render-node types, or video previews.
Patchies Rendering fits situations like: changing Patchies rendering pipeline; image generation preview capture; render-node types.
Run `npx skills add heypoom/patchies --skill patchies-rendering -a claude-code`. Or copy the skill folder (.agents/skills/patchies-rendering in heypoom/patchies) into .claude/skills/patchies-rendering in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heypoom/patchies --skill patchies-rendering -a codex`. Or copy the skill folder (.agents/skills/patchies-rendering in heypoom/patchies) into .agents/skills/patchies-rendering in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heypoom/patchies --skill patchies-rendering -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/patchies-rendering, .gemini/skills/patchies-rendering, .github/skills/patchies-rendering and .opencode/skills/patchies-rendering in your project.
Going by SKILL.md and its folder, Patchies Rendering needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Patchies Rendering is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 656 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Patchies Rendering: Add Generation Param (Mooshieblob1/MooshieUI, 207 stars), Pre Commit Check (Mooshieblob1/MooshieUI, 207 stars), Structured Image Generation (bytedance/deer-flow, 83k stars) and AI Image Generation and Editing (zhayujie/CowAgent, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heypoom (a GitHub user) maintains it in heypoom/patchies, which has 209 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 7, 2026.
Source: heypoom/patchies on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.