Talking-Head Video Pipeline
naive-kun/naive-video-skill
Turns raw or rough-cut talking-head footage into a captioned, animated final video through a staged, resumable production pipeline.
Render-correctness rules for scene-to-scene transitions in HyperFrames launch videos, including the opaque stage background that prevents white flashes at cuts.
$ npx skills add heygen-com/hyperframes --skill seam-craft -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes seam-craft --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/seam-craft .claude/skills/seam-craft && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "seam-craft" agent skill from https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft into .claude/skills/seam-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seam-craft", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craftType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill seam-craft -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes seam-craft --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/seam-craft .agents/skills/seam-craft && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "seam-craft" agent skill from https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft into .agents/skills/seam-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seam-craft", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill seam-craft -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes seam-craft --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/seam-craft .cursor/skills/seam-craft && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "seam-craft" agent skill from https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft into .cursor/skills/seam-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seam-craft", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path .agents/skills/seam-craft--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill seam-craft -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes seam-craft --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/seam-craft .gemini/skills/seam-craft && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "seam-craft" agent skill from https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft into .gemini/skills/seam-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seam-craft", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes seam-craftInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill seam-craft -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/seam-craft .github/skills/seam-craft && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "seam-craft" agent skill from https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft into .github/skills/seam-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seam-craft", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill seam-craft -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes seam-craft --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/seam-craft .opencode/skills/seam-craft && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "seam-craft" agent skill from https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft into .opencode/skills/seam-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seam-craft", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
seam-craftRender-correctness rules for scene-to-scene transitions in HyperFrames launch videos, including the opaque stage background that prevents white flashes at cuts.
This is the layer beneath any individual transition: the prerequisites that let a crossfade, push-slide or zoom-through composite correctly on the master timeline. The transitions it covers are limited to transform, opacity and filter effects on the two scene clip wrappers, with no injected overlay elements and no per-scene cooperation. Overlay families and shader transitions are left for later phases.
The central rule is a stage-ground guard. Several templates briefly push the two wrappers' combined opacity below one, so whatever sits behind them shows through. If the assembled index.html root has no opaque background, the renderer composites the dip over its default white page and a white flash appears at every seam, most visibly on dark films. The assembler therefore has to paint the root with a deep canvas color.
It also explains how the injector applies a transition at a break between two scenes: it extends the outgoing wrapper's duration so its last frame is held, pulls the incoming wrapper's start earlier to create the overlap, reassigns track indexes in an alternating zero and one pattern so overlapping wrappers never share a track, and stamps the GSAP template onto the master timeline. The per-transition catalog lives in a separate transition registry.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3aa6886. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Seam Craft Render Rules loads about 1.2k tokens when it runs. Until then it costs about 196 tokens; SKILL.md has 429 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from heygen-com/hyperframes at commit 3aa6886, republished under its Apache-2.0 licence (© heygen-com). 429 words, ~1,210 tokens.
.claude/skills/seam-craft/SKILL.md (or your agent's skills folder).This is the render-correctness doctrine for PLV scene-to-scene seams: the prerequisites and master-timeline mechanics that make any transition composite correctly, independent of which specific transition is chosen. The per-transition catalog (crossfade, push-slide, zoom-through, cut-the-curve, …) lives in the transition registry — this page is the doctrine that sits underneath all of them.
The transitions this doctrine governs are Tier-B-ready: pure transform / opacity /
filter on the two scene clip wrappers (#el-<sid>), no injected overlay DOM, no
per-scene cooperation. Overlay families (staggered blocks, blinds, light leak, grid
dissolve, page burn) and shader transitions are deferred to later phases.
Several templates open a window where the two wrappers' summed opacity < 1 (the
cut-the-curve mid-window cut, zoom-through's 0.15 floor, plain crossfade's
power-curve dip). Whatever is BEHIND the wrappers shows through during that
window. If the assembled index.html #root has no opaque background, the
renderer composites the dip over its default white page → a white flash at
every seam, glaring on dark films (observed on two Spotify runs before the fix).
The assembler must paint the stage: #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs now emits this;
any other consumer of these templates owns the same guarantee.
At a break boundary between scene i (from) and scene i+1 (to), the
injector:
#el-<from> wrapper data-duration by duration_s (holds its final
frame — verified: core/src/runtime/init.ts:1393-1410 external-slot branch).#el-<to> wrapper data-start earlier by duration_s (creates the
overlap window).data-track-index as a 0/1 ping-pong so the two
overlapping wrappers never share a track (same-track overlap is illegal —
core/src/lint/rules/composition.ts). Higher track composites on top.gsap_template into window.__timelines["main"] at T = overlap-start.Verified by prototype render (2026-05-31): the master-timeline wrapper tween is seeked and rendered (no double-seek with the sub-comp's own paused timeline — the runtime drives them independently), the extended wrapper holds scene i's final frame, and the higher-track incoming wrapper composites over + blends with the outgoing one.
The injector substitutes these tokens in each gsap_template line:
| Token | Meaning |
|---|---|
__OLD__ | "#el-<from>" — outgoing clip wrapper selector (quoted) |
__NEW__ | "#el-<to>" — incoming clip wrapper selector (quoted) |
__T__ | overlap-start time in seconds (master clock) |
__DUR__ | duration_s for this boundary |
__DX__ | horizontal travel for directional types: -1920 (LEFT) / 1920 (RIGHT) |
__DY__ | vertical travel: -1080 (UP) / 1080 (DOWN) |
__ORIGIN_OUT__ / __ORIGIN_IN__ | transformOrigin pair for squeeze |
filter / scaleX / transformOrigin are lint-clean on the master timeline
(verified: core/src/lint/rules/gsap.ts has no per-property whitelist and scopes
its checks to data-composition-id ranges; the x/y/scale/rotation/opacity
whitelist is a scene-worker prompt rule only — it does not bind index.html).
© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/seam-craft of heygen-com/hyperframes.
Open the folder on GitHubat commit 3aa6886
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.
Seam Craft Render Rules next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Seam Craft Render Rules this skillheygen-com/hyperframes | 59k | 1 repos | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Talking-Head Video Pipelinenaive-kun/naive-video-skill | 132 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Duo Foldable Phone Comparisonheygen-com/hyperframes-community-skills | 183 | — | ~2k | Automated safety check: Pass | Apache-2.0 | |
| X Posting License Videoheygen-com/hyperframes-community-skills | 183 | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Plotbeat Data VideosUnclecheng-li/AI_Animation | 1.5k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Yuv Viral Videohoodini/ai-agents-skills | 282 | — | ~7.5k | Automated safety check: Notes | None |
naive-kun/naive-video-skill
Turns raw or rough-cut talking-head footage into a captioned, animated final video through a staged, resumable production pipeline.
heygen-com/hyperframes-community-skills
Builds side-by-side comparison and meme videos on a fixed photo of hands holding an open foldable phone, with your own HTML playing in each screen.
heygen-com/hyperframes-community-skills
Builds a short animated posting-license card video from an X profile's name, handle, counters and avatar, using a fixed template that the agent only fills in and renders.
Unclecheng-li/AI_Animation
Turns a local CSV or JSON file, or data fetched from an approved source, into an editable data-visualization video by adapting HyperFrames templates.
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
notivn/AIEV
Build a Vietnamese vertical TikTok explainer in the "MỔ XẺ PAPER AI" (AI paper dissection) format with HyperFrames (HTML/CSS/GSAP → MP4), Noti.vn style.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
Categories
Render-correctness rules for scene-to-scene transitions in HyperFrames launch videos, including the opaque stage background that prevents white flashes at cuts. This is the layer beneath any individual transition: the prerequisites that let a crossfade, push-slide or zoom-through composite correctly on the master timeline. The transitions it covers are limited to transform, opacity and filter effects on the two scene clip wrappers, with no injected overlay elements and no per-scene cooperation.
Seam Craft Render Rules fits situations like: assembling the master timeline or index.html for a launch video; debugging a white flash at a cut or crossfade, especially on dark films; working out why a transition's opacity dip shows through; checking how overlapping scene wrappers blend at render time.
Run `npx skills add heygen-com/hyperframes --skill seam-craft -a claude-code`. Or copy the skill folder (.agents/skills/seam-craft in heygen-com/hyperframes) into .claude/skills/seam-craft in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill seam-craft -a codex`. Or copy the skill folder (.agents/skills/seam-craft in heygen-com/hyperframes) into .agents/skills/seam-craft in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill seam-craft -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seam-craft, .gemini/skills/seam-craft, .github/skills/seam-craft and .opencode/skills/seam-craft in your project.
SKILL.md names no scripts, command-line tools or credentials: Seam Craft Render Rules is instructions for the agent only. Our summary lists: A HyperFrames project with scene wrappers on a master timeline.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Seam Craft Render Rules is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Seam Craft Render Rules: Talking-Head Video Pipeline (naive-kun/naive-video-skill, 132 stars), Duo Foldable Phone Comparison (heygen-com/hyperframes-community-skills, 183 stars), X Posting License Video (heygen-com/hyperframes-community-skills, 183 stars) and Plotbeat Data Videos (Unclecheng-li/AI_Animation, 1.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 59,375 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 9, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.