Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist…

Apache-2.0Auto-check: notesAgent Workflows

Install Studio Setup

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill studio-setup -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins studio-setup --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/homie-rocks/homie/skills/studio-setup .claude/skills/studio-setup && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
studio-setup
GitHub stars
1.2k
Token cost
~8.2k tokens
SKILL.md length
5,066 words
Files
1
Skills in repo
736
Repo updated
First seen
Licence
Apache-2.0

At a glance

Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist…

  • Works in 7 steps: Setup status, first → The studio → See a working game → …
  • Someone asks to set up
  • SKILL.md covers The new-studio checklist, 0. Setup status, first, Grok and Grok Bot and 1. The studio, plus 8 more sections
  • Calls npx, npm and stripe; reaches homie.rocks and dash.cloudflare.com

What it does

Studio Setup is an agent skill from hashgraph-online/awesome-codex-plugins. Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist that never jumps ahead: setup status first (accounts and tools, what each unlocks, the exact fix), name the studio, see a working game, make one small change, plan the game into its Game Codex, build it (alone or with parallel agents) with progress the person can watch, playtest, put it online and list it in the…

Its SKILL.md is about 8.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Node 22. Reads, and offers only when a feature needs them, each provider's own tools (Wrangler (Cloudflare, pinned in the studio), the GitHub CLI, the…

It sits in Agent Workflows, covering Game development and Subagents. It works with Cloudflare. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Someone asks to set up
  • Asks what they need
  • Whether they are set up
  • Says set up a game studio called X (with

Example prompts

  • “set up a game studio called X”
  • “and make a multiplayer game”
  • “/studio-setup”

Requirements

  • Node.js
  • Compatibility (from SKILL.md): Node 22. Reads, and offers only when a feature needs them, each provider's own tools (Wrangler (Cloudflare, pinned in the studio), the GitHub CLI, the ElevenLabs CLI, a fal key, Ollama for Clef on this computer, and as an option the stripe CLI's Stripe Projects). The plugin's providers.json lists them.

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Setup status, first
  2. The studio
  3. See a working game
  4. One small change
  5. Plan your game: the Game Codex
  6. Build it
  7. Playtest it, then put it online

What it can do on your machine

Read from SKILL.md and the folder at commit 16b4156. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx
    • npm
    • stripe
    • codex
    • brew
    • ollama
    • node
    • wrangler

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • homie.rocks
    • dash.cloudflare.com

    Also links to:

    • github.com
    • arcade.homie.rocks

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Node 22. Reads, and offers only when a feature needs them, each provider's own tools (Wrangler (Cloudflare, pinned in the studio), the GitHub CLI, the ElevenLabs CLI, a fal key, Ollama for Clef on this computer, and as an option the stripe CLI's Stripe Projects). The plugin's providers.json lists them.

    From compatibility in the SKILL.md frontmatter.

Context cost

Studio Setup loads about 8.2k tokens when it runs. Until then it costs about 190 tokens; SKILL.md has 5,066 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~190
When it runs · the whole SKILL.md, loaded when a task matches
~8.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NoteMentions a .env fileSKILL.md:360
    in Projects' vault and the git-ignored `.env` it syncs, and the toolkit hands it to Wrangler itself. Follow
  • NoteMentions a .env fileSKILL.md:362
    commit `.env`, `.env.*` or `.projects/vault/` (the command checks `.gitignore`), never hand-edit `.projects/`. If a

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 16b4156, republished under its Apache-2.0 licence (© hashgraph-online). 5,066 words, ~8,229 tokens.

Download SKILL.mdSave it as .claude/skills/studio-setup/SKILL.md (or your agent's skills folder).
name
studio-setup
description
Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist that never jumps ahead: setup status first (accounts and tools, what each unlocks, the exact fix), name the studio, see a working game, make one small change, plan the game into its Game Codex, build it (alone or with parallel agents) with progress the person can watch, playtest, put it online and list it in the homie.rocks directory. Use when someone asks to set up, create or start a studio or a game studio, asks what they need or whether they are set up, or says "set up a game studio called X" (with or without "and make a multiplayer game").
compatibility
Node 22. Reads, and offers only when a feature needs them, each provider's own tools (Wrangler (Cloudflare, pinned in the studio), the GitHub CLI, the ElevenLabs CLI, a fal key, Ollama for Clef on this computer, and as an option the stripe CLI's Stripe Projects). The plugin's providers.json lists them.
metadata.providers
cloudflare github elevenlabs fal stripe ollama

Set up a studio

A Homie studio is ONE folder the person can see and open: AGENTS.md (+ CLAUDE.md importing it), games/, music/, videos/, posts/, and a site: a Cloudflare Worker with a D1 database and the Table/Lobby Durable Objects that serve the studio's pages and its public game rooms from the studio's own Cloudflare account, on Cloudflare's free Workers plan. The code comes from @homie-rocks/studio, pinned in the studio's package.json. The person never types a command: you run everything, and they approve what matters (Cloudflare, once, in their browser). Homie for studios is in beta.

The new-studio checklist

Every new studio goes through this list, in this order. Show it in your first reply and again, ticked, whenever a step finishes, so the person always knows where they are:

New studio: Night Owls
  ✓ 0. Setup status: ready to make and check games; Cloudflare when we go online
  ✓ 1. The studio: ./night-owls
  → 2. See a working game (a live one on Homie Arcade; a copy in your studio only if you ask)
    3. One small change, from one sentence of yours
    4. Plan your game together: its Game Codex
    5. Build it (one agent, or several in parallel), with progress you can watch
    6. Playtest it, then put it online

Never jump ahead. Each step ends with the person seeing something (a checklist, a game that plays, their change, the codex page), and the next starts when they say so. Keep it natural, not a form: a short message per step, one question at a time (the plan's interview asks two or three), always with a default they can take by saying "yes".

Asked for everything at once ("set up a game studio called X and make a multiplayer game", "just make it", or a prompt with nobody to answer): show the list, then do not stop to ask. Make your own choices for steps 2 to 4 (say each in one line: step 2 is the demo's link, since their own game is what goes into the studio), write the codex from them with what you chose listed under Open questions, and go on through step 6. Offer the plan interview at the end, as the way to change the game.

A Play link first. Build the game to the point where it plays, run the two-browser check, and the moment it passes tell the person, with the link they can open now (http://127.0.0.1:8787/<id>/play, two tabs for two players): a first run should have someone playing in minutes, not after an hour of polish. Only then go on to sound, art, the playtest's fixes and the landing page, saying in a line what you are doing next.

0. Setup status, first

Before anything is made, and whenever the person asks what they need, whether they are set up, or is waiting (a usage limit resetting is a good time), run the setup status. It only reads, takes a few seconds, and never prints a key:

  1. With the Homie connector (the Homie MCP tool studio_scaffold is in your tool list), call it with the studio's name (if they have not named it yet, use "My Studio" for now; it only reads). It returns the exact pinned command, like npx -y @homie-rocks/studio@<version> new "<folder>" --name "<Name>" --homie https://homie.rocks, and a numbered list of next steps: this checklist decides the order, not that list. Without the connector, go on ("Without the connector" below): the toolkit is @homie-rocks/studio on npm, and @latest is its version here.

  2. Run that same package with setup status instead of new ...: npx -y @homie-rocks/studio@<version> setup status --connector yes --json (inside a studio: npx --no-install homie-studio setup status --connector yes --json). If it does not know setup status (a toolkit older than 0.11.0 calls it unknown, or asks for a studio first), run npx -y @homie-rocks/studio@latest setup status --connector yes --json for the status only (it only reads). --connector yes because the Homie tools are in your tool list; if studio_scaffold is not there, say --connector no and run it from @latest. In Codex add --client codex, in Grok Build --client grok: the status then says whether Homie's holds are on (item 6), and when another MCP server has taken the connector's name.

  3. Show it as one short checklist, a line per row: ✓ ready, → do this now, ○ optional, ... later. Each line says what the row unlocks (its unlocks) and, when it is not ready, the exact fix (fix.run: a command you run; fix.open: a page the person taps; fix.say: the words):

    Setup status
      ✓ Node.js, Chrome, ffmpeg: you can make, check and sound games here
      ✓ Homie connector: the directory, and the cards where your app draws them
      ... Cloudflare: needed to go online (step 6). No account yet? Make a free one now:
        https://dash.cloudflare.com/sign-up (no payment method), and click the email it sends.
      ○ GitHub (optional): a private backup and publishing by pull request
      ○ ElevenLabs (optional): songs and game scores, on your own plan
      ○ fal (optional): painted art and generated video, on your own account, under a budget
      ○ Clef on this computer (optional, inside a studio): AI guides and game decisions under dev, free
  4. Never block on an optional row. Say what it unlocks and that it can wait until that feature is wanted; the skill that needs it (music, art, video) offers it then. A "do this now" row you can do (fix.run, like npx wrangler login or brew install ffmpeg): offer it, and run it when they agree. A row the person does on their own (fix.open) can be done any time, even while they wait for something else: give them the link. The "Clef on this computer" row is the person's download: say its size first (ollama pull clef-flash, about 11 GB) and run it only after their yes.

  5. Run it again whenever they say they did something, and tick the row.

  6. Homie's holds (Codex, Grok Build). With --client the status has a holds row: whether Homie's hooks ran just now in this app ("on": true). When it is off, say so in one sentence in this first reply, with the row's fix. In Codex: "Homie's holds are off in this session: open /hooks and trust Homie's three hooks. Until then I'll ask you before a deploy, a Cloudflare change, a paid call or a model download." In Grok Build they are off as of 1.0.41, which runs no plugin's hooks: "Nothing holds a deploy in Grok yet, so I'll ask you before a deploy, a Cloudflare change, a paid call or a model download." Then do ask, every time, also when the app approves commands for you. When it is on, say nothing about it and change nothing: the hooks hold what they hold. A status with no holds row in Codex or Grok (a toolkit before 0.30.2) cannot tell: say the sentence anyway.

Without the connector, with a shell: go on. A studio is made, checked, put online and listed with the studio's own commands; the connector is not needed for any of it. When the Homie tools are not in your tool list and you can run commands:

  • Say it once, in one line: "The Homie connector is not connected in this app, so I'm making the studio with its own commands. Connected, it adds the homie.rocks directory search (remixing a game from it), the cards where an app draws them, and notes to Homie."
  • The status is npx -y @homie-rocks/studio@latest setup status --connector no --json. Its connector row says why when it can tell: another MCP server named homie is set up in this app and has taken the name the plugin's connector uses. Its fix.run adds Homie's connector under its own name: offer it, run it only with the person's yes, and never wait for it.
  • The studio is npx -y @homie-rocks/studio@latest new <folder> --name "<Name>" (step 1), and from then on npx --no-install homie-studio … inside it.
  • Where a step names a Homie MCP tool, run the command the same step names beside it (game new, deploy, publish, stats). Tell Homie is the connector's homie_feedback (in Claude Code also /feedback): where neither is here, make no offer.

Stop only when there is neither the Homie tools nor a way to run a command. Then say exactly how to add the connector in that app, and stop: Claude Code, /plugin, install or enable "homie" (marketplace homie-rocks/homie), and /mcp shows it connected; Codex, codex plugin marketplace add homie-rocks/homie then codex plugin add homie@homie and a new session; Grok Build, grok plugin install homie-rocks/homie#plugins/homie and a new session; the Claude app, Grok chat or another app with connectors, a custom connector at https://homie.rocks/mcp.

Each provider's own tools, lazily. Homie works through each provider's own CLI, plugin or MCP server (Wrangler for Cloudflare, the GitHub CLI, ElevenLabs' CLI, fal's MCP server), never a copy of their code: the plugin's providers.json lists them, with what stays Homie's (budgets and receipts, the kids rules, the owner's one-tap asks, secrets never in the chat, the rights notes). Offer one only when the person wants what it unlocks, in the skill that needs it; they approve every install and sign in on the provider's own page.

The status line (Claude Code only). The moment the studio exists (end of step 1), add one line to your reply offering it: "Want the build's progress as a line under the prompt? Say yes and I'll turn it on." On a yes: npx --no-install homie-studio statusline --install (--remove takes it away). Claude Code reads the setting from the folder it was started in: if that is the folder above the studio (you made the studio as a subfolder), add --project <that folder>. It never replaces a status line they already have; if it says so, leave theirs. Never turn it on unasked. In Claude Code 2.1.287 or later the Homie mod (part of this plugin) already draws the studio's band above the prompt and the Studio pane (/studio), so offer the status line only to someone who wants the line under the prompt as well.

Homie's holds in Codex. In Codex, Homie's hooks hold what the mod holds in Claude Code: an edit to a file studio.json "protect" lists, a production deploy, a change to the studio's Cloudflare account outside its deploy, a paid call past the budget or whose cost cannot be read first, and a Clef model download; they refuse what the mod refuses, and take secrets out of what you read. Codex runs a plugin's hooks only after the person trusts them once: after installing Homie, tell them to open /hooks and trust Homie's three (until then nothing is held, so ask before each of those yourself). Never assume they are on: the setup status says which it is (item 6 above). A held call comes back refused with a code, and the person sees what it holds: say in a sentence what it would do and ask. They answer in their own message, proceed <code> (that exact call goes through once) or cancel <code>; then run exactly the same call again, or not at all. Never write that answer yourself, in a command or a file: only the person's own message counts. node <this plugin's folder>/hooks/codex.mjs check -- <command> (the folder above skills/) says what Homie would do with a command, and runs nothing.

Homie's holds in Grok: off, so you ask. Homie ships the same hooks for Grok Build (hooks/grok.json, deciding with the module the mod and the Codex hooks ask, hooks/lib/holds.mjs), but Grok Build 1.0.41 runs no plugin's hooks: in its headless and agent sessions none are registered, from any plugin (checked 2026-10-04), and a deploy went through unasked. So in Grok, Build or chat, nothing is held and nothing is taken out of what you read: before a production deploy, a Cloudflare change outside that deploy, a paid call, a model download or an edit to a file studio.json "protect" lists, say what it would do in one sentence and wait for the person's yes, also when Grok approves commands by itself; and never repeat a key or a token you read. The setup status with --client grok says "Homie's holds: off" (item 6 above). If a later Grok runs the hooks, that row turns on by itself: then a held call comes back denied with a code, and the person answers proceed <code> or cancel <code> in their own message, as in Codex. node <this plugin's folder>/hooks/grok.mjs check -- <command> says what Homie would hold, and runs nothing: use it to know what to ask about.

Grok and Grok Bot

In Grok Build the Homie plugin brings the connector (its tools read homie__studio_scaffold and the like); its hooks do not run there yet (above). Say --client grok to the setup status. In Grok chat the connector is https://homie.rocks/mcp, once the person has added it. Use the one that is here; with neither, and a shell, go on without it (step 0). Do not send the person to Claude's GitHub app, to claude.ai/code, or to a button that only says "Connect to Claude". The studio's first-run band says Connect this chat.

  • Cloudflare stays one tap on Cloudflare's own page. Grok has no Cloudflare connector and must never ask for a token. On a phone, the setup card's "Make the studio on Cloudflare" is that tap. On a computer, npx wrangler login opens the same approval.
  • This computer is a Grok Bot, or Grok Build with a folder. Run the checklist here. When the chat has a setup id hs_…, check in once from the studio's own repository: npx --no-install homie-studio setup attach <hs_…> --client grok. That tells the directory Grok works in this repository. It does not need Claude's GitHub app. GitHub, when this chat already has it, is enough to push the branch and open the pull request.
  • A build the chat opened (hb_…): npx --no-install homie-studio handoff <hb_…> --client grok. The session fetches the brief itself. There is no Claude Code window to open, and no second session to start.

1. The studio

Ask for a name if there is none ("What should the studio be called? It's the name on your site."). Then say in two or three lines what will happen, and go on: you make the studio folder here (no game in it yet: its home page says "First game coming soon" until the first one is made); later, when it goes online, Cloudflare opens in their browser once to approve (a free account, no payment method); on their account you will create one Worker, one D1 database and two Durable Objects, all free on the Workers Free plan; the homie.rocks directory lists the games (only the site's address, the studio's name, each game's name, blurb and Play link).

  1. Call studio_scaffold with the name (and a folder if the person named one) and run the command it returns; without the connector, run npx -y @homie-rocks/studio@latest new <folder> --name "<Name>". Either lists every file it writes and installs the pinned toolkit and wrangler (about 20 s).
  2. Folder: the one the person named; otherwise a NEW folder named after the studio's slug inside the current directory (e.g. ./night-owls). Never in a folder that already holds other files, never in the home folder, never outside the current directory. Other studios in the same folder (a folder beside this one with its own studio.json) are other people's work: never read them or copy from them, not even as a model for this studio or its game, unless the person asks. An earlier attempt: if a folder of this name already exists and is not a studio (notes, a plan, a charter from before), say so and ASK whether to fold its premise in: with a yes, copy its notes into the studio's notes/earlier/<folder>/ and use them in the plan; remove the old folder only with a second yes (to the Trash, so it can come back). Never delete or overwrite it unasked.
  3. From here on run the studio's own copy: npm run <script> or npx --no-install homie-studio <command> (--no-install never fetches a package by that bare name).
  4. In Claude Code, offer the status line in one line (above), then ask about step 2.

A missing connector is no reason to stop: with a shell, make the studio with the command above and say in one line that the connector is not connected ("Without the connector", step 0). Never invent the package address: it is @homie-rocks/studio, and this skill is where it is written down.

2. See a working game

Show a live one; copy nothing. A new studio has no game, and it gets none it did not ask for. npx --no-install homie-studio demo names a live multiplayer game on Homie Arcade (made with this same toolkit) with its Play link: give them the link and say to open it in two browser tabs, or on a phone and a computer, and they are two players in the same public room, with bots in the empty seats. Then ask: "Want a copy of a working starter in your own studio to change, or shall we go straight to planning your game?"

It always names one. Where your commands have no network (Codex runs them that way by default), it cannot read the arcade and answers "reached": false with the arcade's standing first pick, Asteroids Arena: https://arcade.homie.rocks/asteroids-arena/play. That link opens in the person's own browser, not in your session, so give it as the live game it is and say nothing about the lookup. The same address serves when the command cannot be run at all.

Only when they ask for a copy (now, or in their first message): the Gem Rush starter (grab gems, knock rivals away; bots fill the empty seats), or Ember Vale (--from ember-vale: a hero who lasts for days, with cloud saves) when they want a persistent game. To copy one of another studio's games instead, use the game skill's remix.

sh
npx --no-install homie-studio game new <id> --from gem-rush --name "<Name>"
npm run dev                                             # in the background: http://127.0.0.1:8787/<id>/play
npx --no-install homie-studio check <id> --url http://127.0.0.1:8787 --shots ./.checks

check proves it first: two fresh browsers press Play, share a room and see a round finish (about 70 s). Show one of its pictures. Start npm run dev as a background task your app keeps alive (Claude Code: the Bash tool's run_in_background); stop it with npx --no-install homie-studio dev --stop, which stops exactly this studio's dev server and nothing else. Never pkill, killall or lsof ... | xargs kill: other projects on this machine may run their own wrangler dev. Without a game, npm run dev shows the studio's own home page ("First game coming soon") at http://127.0.0.1:8787/.

3. One small change

"Now tell me one thing to change, in your own words." With a copied starter, it is the game: a colour, the speed, what you collect, the name (in games/<id>/). Without one, it is the studio's own home page: its colours (site/theme.json), a tagline (studio.json "tagline"), or a first post ("we're making our first game"; posts/README.md). Make exactly that, npm run build, and tell them to reload. If they say "you pick", make one visible change (the colours, or the name and its colours) and say what it was. This is the whole loop in a minute: they say it, they see it. Keep the change small; the big ideas go into the plan.

Show full SKILL.md (2,036 more words)Show less

4. Plan your game: the Game Codex

Follow the plan skill: a short interview (game type and genre, style, devices, players and rooms, art and film, music and sound, scope), then games/<id>/CODEX.md and its page in the game's own look (a Claude artifact where the app has artifacts; otherwise the page opens in their browser). The codex is the plan from here on: you keep it true as decisions change.

5. Build it

After the codex, offer the choice in the parallel skill (when your app runs subagents): one agent step by step, or several agents at once (art, sound, game logic, levels, landing page) with a merge and a playtest, faster but using more of their plan's usage. Then build with the game skill, a playable game first: when check passes, give the Play link before any polish ("A Play link first", above). Open a progress feed for every build so they can watch it:

sh
npx --no-install homie-studio progress start <id> --title "<this milestone, from the codex>"
npx --no-install homie-studio progress stage plan done --note "<the plan in one line>"

build, check and deploy report into it. The codex page's Build status tab shows it (a percentage, each step and check going green, how to try it, what was spent) and redraws itself; the status line shows one line of it in Claude Code, and the Homie mod's Studio pane (Claude Code 2.1.287 or later) shows all of it with the latest check frame and opens by itself. In the Claude app, add --share and call build_progress with the build id it prints: the card follows the build. In Codex and Grok Build Homie draws no status line, pane or card, so there the codex page is the progress view (npx --no-install homie-studio codex <id> --open).

6. Playtest it, then put it online

Playtest with the playtest skill; fix what it ranks first. If it is slow on a phone, the perf skill measures why and keeps only the changes that make it faster beyond the noise. If a move feels weak (the jump, the hit), the lab skill tunes it with the person, New beside Today.

The site is made from the studio (node_modules/@homie-rocks/studio/site/SITE.md): Home, Games, Music, Videos, Rooms and Posts, each once the studio has something in it, in the studio's own look, with "Made with Homie" at the foot of every page (keep it). Before going online:

  1. Its look. site/theme.json: colours that belong to the studio's name and its first game (bg, fg, accent, glow, or a palette); the codex's palette is a good start. A one-line "tagline" in studio.json.
  2. The game's landing (/<id>/): "Its landing page" in the game skill. At least the words (game.json landing) and a cover from a real frame (the art skill's free frame and cover).
  3. A first post: posts/<today>-<game id>-is-live.md with title:, summary: and game: <id> (posts/README.md has the format).
  4. Look at it: npm run build, npm run dev, then npx --no-install homie-studio look --url http://127.0.0.1:8787, open the pictures, fix, again.

Cloudflare, checked only now (a studio that never deploys never needs it):

  1. npx wrangler whoami in the studio folder. Not signed in: run npx wrangler login and tell the person in one line that Cloudflare opened in their browser and they should approve it (a free account, no payment method). That is their only step. Never ask for or write an API key.
  2. Before the first deploy, npx --no-install homie-studio deploy --plan, and tell them its gist in two or three lines: the resources (one Worker, one D1 database, two Durable Objects; no R2), the cost (free, no payment method), and what the directory stores. Then go on.
  3. npm run deploy. It creates the Worker and the D1 database named in studio.json, applies migrations, deploys, and reads the live site once, which makes the site claim itself in the directory. It refuses to touch anything of the same name it did not create (rename in studio.json and wrangler.jsonc; never delete or overwrite the other resource). If it answers with a needs step, say it in one line and wait: cloudflare-verify-email (the account verifies its email address first: the email Cloudflare sent, one tap), workers-dev-subdomain (pick a free workers.dev address once, on the link it gives). setup status remembers which.
  4. npx --no-install homie-studio check <id> --url <the live site>: the same two-browser proof, live.

Tell Homie, once. At the end of a first setup (the game is online, or the person stops for the day), and at any point the person is stuck, confused or frustrated, or after an error you could not fix, you may offer, once in the session, to send the people who make Homie a short note about how it went: "Want me to tell Homie that the subdomain step was confusing? This is what I'd send:". Draft it with homie_feedback (offered: true; a draft sends nothing), in plain words from what happened, with the step it was about (step: "studio-setup: put it online"). Show it exactly as it would go (in the Claude app its card has Send, Edit and Don't send) and send it only after they say yes; in Claude Code, Claude Code itself asks them with the exact note, and in Codex Homie's hooks hold the send for their proceed <code>. A no is final for the session: say nothing was sent and carry on. Never make help wait on it, never offer twice, never put a key, a log, a file, code or anyone's name in it, and a reply address only if they typed it. When they ask to tell Homie something themselves, draft it with offered: false.

Another way: Cloudflare (and ElevenLabs) through Stripe Projects

npx wrangler login stays the way. Offer this only when the person has no Cloudflare account (and wants songs but has no ElevenLabs either), and would rather have both made for them in one go: Stripe Projects (docs.stripe.com/projects), Stripe's CLI plugin, makes or links provider accounts on the person's own Stripe sign-in and hands the credentials to the studio folder. It is a prototype in this version (setup --via stripe-projects).

  1. Say it in two lines: Stripe signs them in; Cloudflare makes a free account for their Stripe email (or, if they have one, shows its own approval page once); no payment method, free plans only; they accept Cloudflare's terms (and ElevenLabs': whose free plan has no commercial licence, so songs made on it are not for sale).
  2. npx --no-install homie-studio setup --via stripe-projects [--with elevenlabs] --dry-run: what it would do.
  3. Run it without --dry-run. It stops at each step that is the person's and says which, as needs:
    • stripe-cli / projects-plugin: run the command it names (the person approves the install);
    • projects-init: run stripe projects init --yes; Stripe opens its sign-in in their browser. It must be their own Stripe account (a new free one is fine). If the Stripe CLI on this computer is signed in to some other account (a work or client one), stop and ask; never use it;
    • accept-terms: ask the person; only after their yes, run it again with --accept-tos;
    • link-cloudflare: run stripe projects link cloudflare; their browser shows Cloudflare's approval page;
    • paid: stop. Nothing paid is ever added; this is theirs to decide in Stripe Projects, not yours.
  4. When it answers ok, npm run deploy as usual: Wrangler deploys with the Projects token.

What it keeps where: the Cloudflare account id goes in studio.json (cloudflare.auth: "stripe-projects"); the token stays in Projects' vault and the git-ignored .env it syncs, and the toolkit hands it to Wrangler itself. Follow Projects' own rules: never print, read out or cat an env value (stripe projects env --json lists names only), never commit .env, .env.* or .projects/vault/ (the command checks .gitignore), never hand-edit .projects/. If a later deploy says the token is not accepted: stripe projects env --pull in the studio folder, then deploy again.

The live address deploy prints is on workers.dev, which names the person's Cloudflare account; deploy keeps it in .studio/local.json (git-ignored). Never write it into a committed file. A custom domain goes in studio.json as cloudflare.domain.

The directory, only when asked. Going online never lists a studio: listing in the homie.rocks directory is its own step, it is public, and it is the person's to ask for. When they asked to be listed (in their first message or now), or say yes when you offer it once the site is live, call the Homie MCP tool studio_publish with the live site address (without the connector, npx --no-install homie-studio publish). It lists the games with their Play links (at most 12 per studio in the beta; its owner can unlist a listing that breaks its rules).

Tell the person, three to five lines: the studio folder, the live site, each game's landing (/<id>/) and Play link, the directory link when it was listed (and that it is not, when it was not), that two browsers finished a round on the live site, what runs on their Cloudflare and what it costs (free). The codex is on the site for them alone: npx --no-install homie-studio codex link <id> gives a one-time link for their own browser (a phone works). The studio keeps its own stats for them (npx --no-install homie-studio stats, or stats link). Add: Homie for studios is in beta; bugs, port requests and questions go to https://github.com/homie-rocks/homie/issues/new/choose. Commit the studio (git add -A && git commit -m "..." inside the studio folder: it is the studio's own repository).

An existing studio that is behind: what's new

A studio pins one @homie-rocks/studio version in its package.json. When you open a studio, or the person asks "what's new" or to update or upgrade it, compare that pin with the newest (npm view @homie-rocks/studio version; in Claude Desktop the studio card says so itself). When the studio is behind:

  1. Tell the person, in a few plain lines, what's new since their version: run npx -y @homie-rocks/studio@latest upgrade in the studio (it changes nothing). It starts with "What's new since <their version>", one line per version from the new version's own CHANGELOG.md, then the upgrade notes: anything they have to do themselves. Pass those on in your own words, the upgrade notes first; never paste the whole list. (In Claude Desktop: studio_run with ["upgrade"].)
  2. Say what the upgrade would change in the studio (the plan under "The changes"), and that nothing they wrote themselves is touched.
  3. Only with their yes: the --apply command the plan names, then npm install (studio_install), npm run build, a look at the site, and one commit for the upgrade on its own.

Every version's notes are also at https://github.com/homie-rocks/homie/blob/main/CHANGELOG.md.

Storage, later and only when asked

Songs, videos and other large media go to the studio's storage (an R2 bucket), not git. A studio that makes games never needs it. When the person wants it: npx --no-install homie-studio storage add. Cloudflare asks for a payment method on the account before R2 works (its first 10 GB a month are free), so say that first and let the person decide; if R2 is not turned on, the command gives the dashboard link and creates nothing. Then every npm run deploy binds it and moves the big songs and videos there (checked by SHA-256, at the same addresses); homie-studio media move --dry-run says which.

Never

  • Never jump ahead of the checklist, and never copy a starter or another studio's game into the studio unless the person asked for it.
  • Never read or copy from another studio in the same folder unless the person asks: it is somebody else's work.
  • Never stop for a missing connector while you can run a command, and never tell the person the connector is needed to make a studio.
  • Never put a key, token or password in the studio or in chat.
  • Never touch Cloudflare resources the studio did not create.
  • Never add a payment method, buy anything or turn on a paid plan for the person (in Stripe Projects too: no --confirm-paid-service, no stripe projects billing, no upgrade).
  • Never use ~/.homie; the studio needs no Homie box.
  • Never ask the person to type a command.
  • Never send a note to Homie (homie_feedback) the person has not seen word for word and said yes to, and never offer one more than once in a session.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/homie-rocks/homie/skills/studio-setup of hashgraph-online/awesome-codex-plugins.

Open the folder on GitHubat commit 16b4156

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Works with

Questions about Studio Setup

What does Studio Setup do?

Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist…. Studio Setup is an agent skill from hashgraph-online/awesome-codex-plugins.

When should I use Studio Setup?

Studio Setup fits situations like: someone asks to set up; asks what they need; whether they are set up; says set up a game studio called X (with.

How do I install Studio Setup in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill studio-setup -a claude-code`. Or copy the skill folder (plugins/homie-rocks/homie/skills/studio-setup in hashgraph-online/awesome-codex-plugins) into .claude/skills/studio-setup in your project. Claude Code loads it when a task matches its description.

How do I install Studio Setup in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill studio-setup -a codex`. Or copy the skill folder (plugins/homie-rocks/homie/skills/studio-setup in hashgraph-online/awesome-codex-plugins) into .agents/skills/studio-setup in your project. Codex loads it when a task matches its description.

Can I use Studio Setup in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill studio-setup -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/studio-setup, .gemini/skills/studio-setup, .github/skills/studio-setup and .opencode/skills/studio-setup in your project.

What does Studio Setup need to run?

Going by SKILL.md and its folder, Studio Setup needs the command-line tools its instructions call (npx, npm, stripe, codex, brew and ollama). Our summary lists: Node.js. Compatibility (from SKILL.md): Node 22. Reads, and offers only when a feature needs them, each provider's own tools (Wrangler (Cloudflare, pinned in the studio), the GitHub CLI, the ElevenLabs CLI, a fal key, Ollama for Clef on this computer, and as an option the stripe CLI's Stripe Projects). The plugin's providers.json lists them..

Does Studio Setup access the network?

SKILL.md names 4 domains. In commands or code: homie.rocks and dash.cloudflare.com; the agent is likely to contact these when it follows the instructions. As links in the text: github.com and arcade.homie.rocks. This is read from the text; nothing was executed.

Is Studio Setup safe to install?

Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Studio Setup use?

Studio Setup is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Studio Setup use?

About 8.2k tokens (SKILL.md is roughly 33k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Studio Setup?

Skills that share tags, products or a category with Studio Setup: Ralph Wiggum V2 (majiayu000/claude-skill-registry, 666 stars), Setup Engine (pixel-cellar/Claude-Code-Game-Studios, 342 stars), Claude Code Agent Development (anthropics/claude-plugins-official, 37k stars) and Subagent Driven Development (Asvarox/allkaraoke, 261 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Studio Setup?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,232 GitHub stars. The repository holds 736 skills in this directory. The repository was last updated on October 6, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.