Agent skill

Signal To Noise Ratio

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the…

Apache-2.0Auto-check passedFrontend & Design

Install Signal To Noise Ratio

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill signal-to-noise-ratio -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins signal-to-noise-ratio --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/signal-to-noise-ratio .claude/skills/signal-to-noise-ratio && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
signal-to-noise-ratio
GitHub stars
1.3k
Token cost
~3.7k tokens
SKILL.md length
1,656 words
Files
2 (incl. references)
Skills in repo
716
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the…

  • Works in 4 steps: Strip every border, then put back only… → Strip every shadow and gradient, then… → Strip every icon that isn't load-bearing → …
  • A design has too much
  • SKILL.md covers Definition (in our own words), Origins and research lineage, Why SNR matters and When to apply, plus 9 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Signal To Noise Ratio is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the user can't find the meaningful information amid decoration. Trigger when reviewing dashboards, data tables, settings pages, marketing surfaces, or any layout under critique. Trigger when designing chart axes/legends/grids, when picking icon density, when deciding whether to add a divider/border/illustration, or when a design…

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/data-ink-and-information-design.md`).

It sits in Frontend & Design, covering Accessibility. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • A design has too much
  • Too little visual content competing for attention — when a screen feels noisy
  • Feels cluttered
  • The user cant find the meaningful information amid decoration

Example prompts

  • “feels noisy,”
  • “looks busy,”
  • “feels cluttered,”
  • “/signal-to-noise-ratio”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Strip every border, then put back only the borders that serve
  2. Strip every shadow and gradient, then put back only the ones that earn
  3. Strip every icon that isn't load-bearing
  4. Strip every duplicate signal

What it can do on your machine

Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are html).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Signal To Noise Ratio loads about 3.7k tokens when it runs, and up to ~5.1k if it reads all its reference files. Until then it costs about 191 tokens; SKILL.md has 1,656 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~191
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 1,656 words, ~3,653 tokens.

Download SKILL.mdSave it as .claude/skills/signal-to-noise-ratio/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
signal-to-noise-ratio
description
Use this skill whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the user can't find the meaningful information amid decoration. Trigger when reviewing dashboards, data tables, settings pages, marketing surfaces, or any layout under critique. Trigger when designing chart axes/legends/grids, when picking icon density, when deciding whether to add a divider/border/illustration, or when a design "passes" the requirements but doesn't feel right. Signal-to-Noise Ratio is the discipline of subtraction; this skill teaches what counts as signal vs. noise, how to audit and reduce noise, and the trade-offs of overcorrecting.

Signal-to-Noise Ratio

Signal-to-Noise Ratio (SNR) is the proportion of meaningful information to irrelevant or decorative content in a composition. The principle, borrowed from communications engineering, asserts that comprehension and aesthetic quality both improve as SNR rises — every visible element that doesn't carry meaning competes with the elements that do.

Definition (in our own words)

In a design, signal is anything that helps the viewer accomplish their task or understand the content: data, labels, controls, focal imagery, navigation paths, and the typographic and spatial structure that makes them legible. Noise is anything else: decorative borders that don't separate meaningful groups, illustrations unrelated to the content, repeated branding marks, gratuitous gradients, drop shadows on cards that don't elevate, status icons next to fields that have no status, hover effects on non-interactive elements. A high-SNR design strips away noise so the signal can land. A low-SNR design buries the signal in chrome.

Origins and research lineage

  • Information theory (Shannon, 1948) gave us the SNR ratio as a measurable property of communication channels. The more noise on a channel, the more redundancy required to transmit a message reliably.
  • Edward Tufte's data-ink ratio (The Visual Display of Quantitative Information, 1983) translated this into design vocabulary: maximize the ratio of ink that conveys information to total ink on the page; "erase non-data-ink, within reason."
  • Modern minimalist design movements (Swiss design, Dieter Rams' "Less, but better") have applied the same discipline to product design at large.
  • Cognitive load theory explains why low SNR is costly: every visible element is processed, however briefly, by the viewer's perceptual system. Noise consumes attention even when consciously ignored.

Why SNR matters

A composition with high SNR feels effortless — the viewer reads it without working. A composition with low SNR feels exhausting in ways the viewer often can't articulate. They report it as "busy" or "overwhelming" or "cluttered," but the underlying mechanism is preattentive: the eye is constantly evaluating elements, and unproductive elements steal effort that could go to signal.

Low SNR also degrades the meaningful elements. A status badge is informative when it's the only colored element in a row; the same badge in a row of three other colored chips and an illustration becomes part of the visual texture and stops registering.

When to apply

  • Always, as a final pass: after a draft is functionally complete, audit for noise.
  • Particularly on dashboards, data tables, settings, and admin UIs — surfaces where users return repeatedly and noise compounds.
  • When the design "feels right" in a mockup but cluttered in production — usually because real data is messier than sample data, and accumulated chrome was tolerable in the mockup but isn't in use.
  • When users describe the UI as "overwhelming" or "I don't know where to look" — these are SNR diagnoses.

When NOT to apply (or when to be careful)

  • Marketing and brand surfaces sometimes need elements that aren't strictly informational — atmosphere, character, illustration. Low SNR is sometimes the point (a luxury hero image isn't supposed to read as "data"). Apply SNR within the goals of the surface, not as a universal subtraction rule.
  • Empty states can use illustration to set tone; an absolutely empty empty-state may read as broken.
  • Complete sterility can also be a failure mode — a UI so stripped that it loses character or warmth. SNR is not minimalism for minimalism's sake.

What counts as signal vs. noise

The distinction is always relative to the user's task. The same element can be signal on one surface and noise on another.

ElementSignal when…Noise when…
Border on a cardThe card needs to be distinguished from surrounding contentProximity already does the grouping work
Drop shadowThe element actually floats above context (popover, modal)Applied to inert content (a card sitting on the page)
IllustrationIt teaches, illustrates, or sets emotional tone for the momentIt fills space because the page felt empty
Status iconStatus varies and mattersStatus is always the same or rarely changes
Background gradientIt separates a region or sets atmosphereIt's "polish" with no role
DividerThe two regions need stronger separation than spacing alone providesSpacing already does the work
Color swatchIt encodes meaning the user must recognizeBrand decoration
Animated transitionIt signals state change (open/close, success)Eye-candy that interrupts focus

The audit question is always: if I removed this, would the user lose information they need? If no, it's noise.

How to raise SNR

A practical four-step audit:

1. Strip every border, then put back only the borders that serve

Most UIs have too many borders. Lines around cards, lines between rows, lines around inputs, lines around containers of inputs. Many of these are redundant — proximity, alignment, and background tint already group the content.

Procedure: in your CSS, set * { border: 0 !important; } temporarily. Look at the page. What broke? Anywhere structure collapsed, you needed the border. Restore those. Anywhere the page is fine without it, leave the border off.

2. Strip every shadow and gradient, then put back only the ones that earn

Shadows are particularly easy to overuse. Default shadow-sm on every card, shadow-md on every popover, shadow-2xl on every dialog. A sea of shadowed elements feels like a toy box.

Reserve shadows for genuine elevation: a popover floating above content, a sticky header that needs to recess content under it, a dragged item that lifts.

3. Strip every icon that isn't load-bearing

Icons should make ambiguity disappear or save text space. An icon next to "Save" doesn't reduce ambiguity (the word is unambiguous) and doesn't save space (the button has the word too). Strip it.

Icons earn their pixels when:

  • They replace text in space-constrained chrome (toolbar, tab bar, mobile nav).
  • They disambiguate (a sparkle on "AI suggest" tells you the action is AI-assisted, which "Suggest" alone wouldn't).
  • They encode status (a check, a warning triangle) where the user scans for state.
Show full SKILL.md (683 more words)Show less
4. Strip every duplicate signal

If status is encoded in color, icon, and text, you have redundancy. Sometimes redundancy is correct (accessibility — color-blind users need a non-color signal). But if all three signals are firing for a low-stakes piece of metadata, you're spending three signals where one would do.

Worked examples

Example 1: a dashboard tile (before / after)

Low SNR (before):

html
<div class="kpi-tile" style="
  border: 1px solid hsl(0 0% 88%);
  border-radius: 0.75rem;
  padding: 1.5rem;
  background: linear-gradient(180deg, hsl(0 0% 99%), hsl(0 0% 96%));
  box-shadow: 0 4px 12px rgba(0,0,0,0.04);
">
  <div style="display: flex; align-items: center; gap: 0.5rem;">
    <div style="background: hsl(220 90% 95%); padding: 0.5rem; border-radius: 0.5rem;">
      <DollarIcon style="color: hsl(220 90% 50%);" />
    </div>
    <p style="font-size: 0.875rem; color: hsl(0 0% 35%); font-weight: 500;">
      MONTHLY REVENUE
    </p>
  </div>
  <p style="font-size: 2.5rem; font-weight: 600; margin-top: 1rem;">$48,200</p>
  <div style="display: flex; align-items: center; gap: 0.25rem; margin-top: 0.5rem;">
    <ChevronUpIcon style="color: hsl(142 70% 35%);" />
    <p style="color: hsl(142 70% 35%); font-size: 0.875rem;">12% vs last month</p>
  </div>
  <hr style="margin: 1rem 0;" />
  <p style="font-size: 0.75rem; color: hsl(0 0% 60%);">Last updated 3 minutes ago</p>
</div>

Audit: gradient (noise), shadow on inert card (noise), icon-in-tinted-square next to label (decoration, not load-bearing), divider before metadata (proximity does this for free).

High SNR (after):

html
<div class="kpi-tile" style="border: 1px solid hsl(0 0% 92%); border-radius: 0.5rem; padding: 1.5rem;">
  <p style="font-size: 0.8rem; color: hsl(0 0% 45%);">Monthly revenue</p>
  <p style="font-size: 2.5rem; font-weight: 600; margin-top: 0.25rem; font-variant-numeric: tabular-nums;">$48,200</p>
  <p style="color: hsl(142 70% 30%); font-size: 0.875rem; margin-top: 0.25rem;">↑ 12% vs last month</p>
  <p style="font-size: 0.75rem; color: hsl(0 0% 60%); margin-top: 1rem;">Last updated 3 minutes ago</p>
</div>

Same information, half the visual weight. The number — the actual signal — dominates.

Example 2: a chart (Tufte-style data-ink discipline)

Low SNR: chart with thick axis lines, every gridline labeled, 3D bars, drop shadows, gradient bar fills, legend repeated in tooltip, axis title in 18px bold.

High SNR: thin axis lines (or none), gridlines only at major intervals (light grey), flat bars, single-color fills, axis title in 12px lowercase, label values directly on bars when there are <8 of them.

html
<svg viewBox="0 0 320 200">
  <!-- subtle baseline only -->
  <line x1="40" y1="180" x2="310" y2="180" stroke="hsl(0 0% 80%)" stroke-width="1" />
  <!-- bars, flat fill -->
  <rect x="50" y="80" width="30" height="100" fill="hsl(220 70% 50%)" />
  <rect x="100" y="60" width="30" height="120" fill="hsl(220 70% 50%)" />
  <rect x="150" y="100" width="30" height="80" fill="hsl(220 70% 50%)" />
  <rect x="200" y="40" width="30" height="140" fill="hsl(220 70% 50%)" />
  <!-- value labels above bars (replace the y-axis entirely) -->
  <text x="65" y="72" font-size="10" text-anchor="middle">42</text>
  <text x="115" y="52" font-size="10" text-anchor="middle">58</text>
  <text x="165" y="92" font-size="10" text-anchor="middle">31</text>
  <text x="215" y="32" font-size="10" text-anchor="middle">71</text>
  <!-- x labels -->
  <text x="65" y="195" font-size="10" text-anchor="middle" fill="hsl(0 0% 45%)">Q1</text>
  <text x="115" y="195" font-size="10" text-anchor="middle" fill="hsl(0 0% 45%)">Q2</text>
  <text x="165" y="195" font-size="10" text-anchor="middle" fill="hsl(0 0% 45%)">Q3</text>
  <text x="215" y="195" font-size="10" text-anchor="middle" fill="hsl(0 0% 45%)">Q4</text>
</svg>

The signal here is four numbers (Q1–Q4 values) and their relative magnitudes. Everything else is at the bare minimum needed to read them.

Example 3: a settings page

A common low-SNR pattern: every setting wrapped in its own card, every section heading colored in brand, every help text in a tinted callout box, "save" buttons under every section.

A high-SNR settings page uses one or two Card containers per section (proximity does the rest), section headings in normal text weight at the top of each section, help text in dim grey under the field it concerns, and a single "Save changes" button at the bottom (or auto-save with toast confirmation).

Anti-patterns

  • The brand-everywhere page. Every available surface tinted with the brand color, every separator in brand. The brand becomes background noise; users tune it out.
  • The "polish" pass. A late-stage designer adds shadows, gradients, hover effects, and micro-illustrations to "make it feel more designed." The new chrome reduces SNR; the page loses clarity.
  • The empty-state mascot. A 400px-tall illustration of a sad cat under three lines of empty-state copy. The illustration is the signal; the actual instruction recedes.
  • The data table with everything bordered. Cells, rows, columns, and table border all 1px solid. The data is now jail.
  • Decorative redundancy. A "Bell" icon next to a label that says "Notifications" next to another bell icon next to a section heading "Notification preferences." Pick one.

Heuristics

  1. The squint test (again). Squint at the page. Is one thing dominant? If the page is uniformly busy, SNR is low.
  2. The screenshot reduction. Take a screenshot, scale to 25%. If you can still tell what the page is for and where the actions are, SNR is good. If it looks like noise pixels, low.
  3. The "delete and see" test. Delete a candidate noise element. Does the page feel diminished? If yes, it was signal. If no, you've improved the page.
  4. The data-ink ratio. For information graphics specifically: estimate the proportion of ink that conveys data versus chrome. Tufte's heuristic was to push toward 100%; in practice 70%+ is healthy.
  • hierarchy — strong hierarchy raises SNR by making one element carry the message.
  • proximity — proximity reduces the need for borders and dividers (which are often noise).
  • horror-vacui — the impulse to fill empty space, which directly lowers SNR.
  • highlighting — emphasis only works in low-noise environments.
  • form-follows-function (aesthetics) — every form choice should derive from a function; SNR is the operational version.
  • ockhams-razor (cognition / process) — among solutions that work, prefer the simplest.

Sub-aspect skills

  • snr-densification — when SNR is too high (sterile, sparse), how to add signal density without adding noise.
  • snr-decoration-removal — a structured audit method for removing decorative chrome.
  • snr-emphasis-economy — how to spend emphasis (color, weight, size) sparingly so each instance lands.

Final note

SNR is a discipline of subtraction. The pull toward addition is constant — every stakeholder wants their feature on the dashboard, every designer wants polish, every product manager wants a callout for the new thing. The job of the SNR-aware designer is to keep saying no — and yes only to the few things that earn their pixels.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/signal-to-noise-ratio of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/data-ink-and-information-design.md

Open the folder on GitHubat commit 3e1456a

Compare with similar skills

Signal To Noise Ratio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Signal To Noise Ratio compared with similar skills
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Signal To Noise Ratio this skillhashgraph-online/awesome-codex-plugins1.3k—~3.7kAutomated safety check: PassApache-2.0
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Accessibility Reviewmarkmead/hyperui12k1 repos~1.1kAutomated safety check: PassMIT
Web Animation DesignbaptisteArno/typebot.io11k2 repos~2.7kAutomated safety check: PassCustom licence
Accessibility Fixeribelick/ui-skills9.6k4 repos~1.2kAutomated safety check: PassMIT
Wcag Audit PatternsvmDeshpande/ai-agent-automation17811 repos~610Automated safety check: PassApache-2.0

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Questions about Signal To Noise Ratio

What does Signal To Noise Ratio do?

A skill your agent uses whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the…. Signal To Noise Ratio is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the user can't find the meaningful information amid decoration.

When should I use Signal To Noise Ratio?

Signal To Noise Ratio fits situations like: A design has too much; too little visual content competing for attention — when a screen feels noisy; feels cluttered; the user cant find the meaningful information amid decoration.

How do I install Signal To Noise Ratio in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill signal-to-noise-ratio -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/signal-to-noise-ratio in hashgraph-online/awesome-codex-plugins) into .claude/skills/signal-to-noise-ratio in your project. Claude Code loads it when a task matches its description.

How do I install Signal To Noise Ratio in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill signal-to-noise-ratio -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/signal-to-noise-ratio in hashgraph-online/awesome-codex-plugins) into .agents/skills/signal-to-noise-ratio in your project. Codex loads it when a task matches its description.

Can I use Signal To Noise Ratio in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill signal-to-noise-ratio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/signal-to-noise-ratio, .gemini/skills/signal-to-noise-ratio, .github/skills/signal-to-noise-ratio and .opencode/skills/signal-to-noise-ratio in your project.

What does Signal To Noise Ratio need to run?

SKILL.md names no scripts, command-line tools or credentials: Signal To Noise Ratio is instructions for the agent only.

Does Signal To Noise Ratio access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Signal To Noise Ratio safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Signal To Noise Ratio use?

Signal To Noise Ratio is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Signal To Noise Ratio use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.

What are the alternatives to Signal To Noise Ratio?

Skills that share tags, products or a category with Signal To Noise Ratio: Web Interface Guidelines Reviewer (vercel-labs/openreview, 1.7k stars), Accessibility Review (markmead/hyperui, 12k stars), Web Animation Design (baptisteArno/typebot.io, 11k stars) and Accessibility Fixer (ibelick/ui-skills, 9.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Signal To Noise Ratio?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.