HyperFrames Audio
heygen-com/hyperframes
Mixes audio already placed in a HyperFrames composition: fades, gain, ducking under a voiceover, effect chains, automation and shared submix buses.
Generate, edit, and retrieve images, video, and audio with Magic Hour, including recovery of existing projects.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins magic-hour-media --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/magichourhq/skills/skills/magic-hour-media .claude/skills/magic-hour-media && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "magic-hour-media" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-media into .claude/skills/magic-hour-media/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "magic-hour-media", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-mediaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins magic-hour-media --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/magichourhq/skills/skills/magic-hour-media .agents/skills/magic-hour-media && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "magic-hour-media" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-media into .agents/skills/magic-hour-media/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "magic-hour-media", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins magic-hour-media --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/magichourhq/skills/skills/magic-hour-media .cursor/skills/magic-hour-media && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "magic-hour-media" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-media into .cursor/skills/magic-hour-media/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "magic-hour-media", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/magichourhq/skills/skills/magic-hour-media--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins magic-hour-media --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/magichourhq/skills/skills/magic-hour-media .gemini/skills/magic-hour-media && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "magic-hour-media" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-media into .gemini/skills/magic-hour-media/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "magic-hour-media", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins magic-hour-mediaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/magichourhq/skills/skills/magic-hour-media .github/skills/magic-hour-media && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "magic-hour-media" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-media into .github/skills/magic-hour-media/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "magic-hour-media", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins magic-hour-media --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/magichourhq/skills/skills/magic-hour-media .opencode/skills/magic-hour-media && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "magic-hour-media" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/magichourhq/skills/skills/magic-hour-media into .opencode/skills/magic-hour-media/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "magic-hour-media", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
magic-hour-mediaGenerate, edit, and retrieve images, video, and audio with Magic Hour, including recovery of existing projects.
Magic Hour Media is an agent skill from hashgraph-online/awesome-codex-plugins. Generate, edit, and retrieve images, video, and audio with Magic Hour, including recovery of existing projects. Use when Magic Hour is requested or is the project's chosen media provider; preserve an explicitly requested alternative provider.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `agents/openai.yaml`, `references/music.md` and `references/remix.md`).
The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
docs.magichour.aimcp.magichour.aiAlso links to:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
MAGIC_HOUR_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Magic Hour Media loads about 3.5k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 65 tokens; SKILL.md has 1,763 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its MIT licence (© hashgraph-online). 1,763 words, ~3,535 tokens.
.claude/skills/magic-hour-media/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Deliver a usable image, video, or audio result. A queued project ID is an intermediate result unless the user asked only to submit a job.
Requires network access and either a connected Magic Hour MCP server or a Magic Hour API key with an HTTPS-capable runtime. Generation consumes Magic Hour credits.
Accept ordinary requests such as “put me in this clip,” “make my character do this” or “turn this portrait into an impossible scene.” Infer the placement and creative direction from supplied context; recommend one direction when needed. Ask only for missing information that changes the result or spending authority, not model names, schema fields or a completed prompt template. When creative choices are delegated, inspect and accept suitable intermediate assets yourself and continue. Respect requested review points and the existing budget. Lead delivery with the actual media; keep IDs and technical records in the project unless they are needed to explain a failure. For transformations or recreating a visual format, read the remix workflow; for music, read music and performance.
Use an already-connected Magic Hour creation MCP if available. Its hosted endpoint is https://mcp.magichour.ai/. The separate https://docs.magichour.ai/mcp searches documentation; it does not generate media.
If creation tools are unavailable, read references/setup.md in this skill for setup and the API fallback. Do not silently replace an existing client configuration. Never request an API key in chat or put it in source code; use the client's credential flow or MAGIC_HOUR_API_KEY in the local environment.
Use live tool schemas, or the API documentation index, for current models, allowed durations, resolutions, and prices. Web-app features and plans do not imply identical API support. Do not copy a remembered model catalog or price table.
| User goal | Creation tool | Completion tool |
|---|---|---|
| Original artwork, portrait, cover or product image | ai_image_generator_create_image | wait_for_image_project |
| Edit an existing image while preserving its content | ai_image_editor_create_image | wait_for_image_project |
| Animate a supplied image | image_to_video_create_video | wait_for_video_project |
| Put a supplied face into existing footage | face_swap_create_video | wait_for_video_project |
| Replace a whole character or transfer a performance | character_replace_create_video | wait_for_video_project |
| Generate video from a text description | text_to_video_create_video | wait_for_video_project |
| Match an existing video's mouth movement to audio | lip_sync_create_video | wait_for_video_project |
| Animate a portrait using supplied speech | ai_talking_photo_create_talking_photo | wait_for_video_project |
| Generate speech from text | ai_voice_generator_create_audio | wait_for_audio_project |
| Create visuals from a supplied soundtrack | audio_to_video_create_video | wait_for_video_project |
| Evolving visuals with audio-sync camera effects | animation_create_video | wait_for_video_project |
| Replace a face or body in a still photo | face_swap_photo_create_image or body_swap_create_image | wait_for_image_project |
| Restyle existing footage | ai_video_editor_create_video | wait_for_video_project |
| Reinterpret footage in an animation/art style | video_to_video_create_video | wait_for_video_project |
| Caption the final picture and speech | auto_subtitle_generator_create_video | wait_for_video_project |
| Exact headline, crop, trim or assembled layout | Available local editor/compositor | Inspect the exported file |
| Retrieve a known project | No new creation call | Matching wait or retrieve tool |
Tool names can have a client-specific prefix. Discover their current input schemas before calling them.
For full-person photo placement, distinguish Body Swap's person_file_path and scene_file_path from face-only replacement. For Video-to-Video, a custom prompt is ignored under the default prompt mode. Music Video Generator's web scene-assembly workflow, Video Extender and Video Upscaler have no equivalent dedicated endpoints in the public schema as checked September 11, 2026. Recheck support; when still absent, prepare the accepted inputs and direct web handoff instead of inventing tools. The complete use-case map links those workflows.
When installed, use ai-video-generation for a broad video request, creator-video-remix for a supplied reference format and ai-media-quality-review before final delivery. Use the other focused skill for image-to-video, face/body swap, text-to-video, image editing, talking video, character replace, music video, existing-video editing, product visuals, campaign kits, character consistency or thumbnails. Distinguish face-only identity changes from whole-character replacement, and a portrait's new speech from an existing video's performance. Do not require the user to memorize a skill name or install a companion just to finish a supported task. Reuse the current connection, project brief and accepted media; only ask for missing information that changes the output or authorization.
Before generating, translate the request into a short quality brief:
Infer these from the user's project when possible. For a website hero, leave deliberate negative space where the interface places text. When exact identity, product geometry, packaging, or branding matters, prefer editing an authorized reference image over recreating it from text alone. For image-to-video, use the source image to define appearance and prompt mainly for subject motion, camera motion, timing, and what must stay fixed. Keep short videos to one coherent action unless the chosen duration and model support a more complex sequence.
Choose the model from the live schema according to the requested result. Prefer the current recommended model for a general request. When the schema describes a model as better for the needed behavior—such as typography, identity preservation, reference control, motion, audio, or speed—use that evidence to select it. Do not select the cheapest or fastest model when the user prioritizes final quality. Match resolution to the placement and critical detail: a tiny preview cannot prove small text is accurate. Use a cheaper preview when it answers a specific appearance or motion question, and label it as a preview. Check the total cost against the existing authorized budget; ask only when that authorization does not cover the intended work. Preserve the user's model, resolution, and spending limit.
Write a concrete prompt in natural language. Describe the subject and action first, then composition or camera, lighting and materials, style, and required constraints. Avoid conflicting styles, long adjective lists, and unsupported negative-prompt syntax. For edits, state the requested change and the elements that must remain unchanged. Request only missing inputs that materially affect the result. Preserve the user's chosen model and budget.
Generation spends credits. Use account_retrieve when balance or tier affects feasibility; its result contains private account data, so report only the relevant balance or eligibility. Select supported parameters from the current schema. Prefer one output for an initial asset unless the user requests a batch. An authorized generation does not authorize buying credits, upgrading a plan, or running an unrequested batch.
For face and voice inputs, use material the user is entitled to use and follow the host's applicable safety rules. Do not imply ownership or consent from a public URL alone.
When local input files are needed:
video_assets_generate_presigned_url for their actual media types and extensions.upload_url with an HTTPS PUT from a runtime that can read the user's file. A successful URL allocation does not upload anything.file_path to the creation tool. Never pass a local filesystem path as a hosted storage path.The hosted MCP cannot read arbitrary files on the user's computer. If the client cannot upload bytes, use the API/SDK route or ask for an accessible input. Do not invent a hosted local-file upload tool. Existing uploaded paths and stable public URLs returning raw media bytes may also be accepted; consult the current endpoint schema.
Submit the creation request once and retain the returned project ID before doing more work. If the request times out before an ID is returned, do not blindly resubmit: the first request may already have created a paid job. Reconcile it through the user's dashboard or available project evidence first, or explain the uncertainty and obtain direction.
Call the matching wait tool with the existing ID. A polling timeout is not proof that generation failed. If still pending, retrieve or wait for the same project within the user's time budget; do not create another project to recover a wait timeout.
Proceed to download only after the project reports complete. On error or canceled, return the project ID and actionable error; do not claim a usable output. If no download is present, report that proof gap.
Use exact_download_urls[n] or downloads[n].url exactly as returned. Preserve every signed query parameter; expires_at is separate metadata. For an expired URL, retrieve the existing project again before considering regeneration. Never attach the Magic Hour API key to a storage download or presigned upload request.
When the user needs an asset in their application, download it into the requested project location, verify its actual media type and dimensions or duration, and use that local file. Requested dimensions are not proof of delivered dimensions. If the model ignores the ratio, use a crop only if it preserves the subject and required copy area; otherwise identify a supported reframing route within budget. Never stretch the image or label a wrong-size file as complete. Avoid embedding an expiring signed URL into production code.
Preview the finished media whenever the environment supports it. Evaluate it against the quality brief before claiming success:
For speech, keep stage directions out of text that will be read aloud, use a live-supported voice, listen through the final word, and measure duration before synchronizing pictures. Reuse accepted audio for visual revisions. Preserve pronunciation notes and the approved voice choice for later work; do not assume a preset implies endorsement or permission to impersonate someone.
If the result misses a required criterion, identify the specific failure and revise the prompt, input, model, or resolution that caused it. Change the smallest useful variable so the next result is informative. A new generation spends more credits, so iterate only within the user's authorized budget. If no further generation is authorized, return the best result with the failed criterion stated plainly.
Return the finished artifact or usable link, where it was saved, and any material limitation. A tool connection, schema match, or accepted request is not proof of completed generation.
For recurring work, retain accepted references, local output paths, project IDs and the few identity/voice/layout decisions needed next time in the project's existing brief. Do not create a competing registry or save signed URLs as permanent assets. On a later request, read that brief and reuse accepted work; copy, crop and download-link changes usually do not need a new generation.
© hashgraph-online, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (references) in plugins/magichourhq/skills/skills/magic-hour-media of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
Magic Hour Media next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Magic Hour Media this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~3.5k | Automated safety check: Pass | MIT | |
| HyperFrames Audioheygen-com/hyperframes | 60k | 1 repos | ~6.5k | Automated safety check: Pass | Apache-2.0 | |
| Venice Audio Musicnexu-io/open-design | 100k | — | ~297 | Automated safety check: Pass | Apache-2.0 | |
| Iterative Retrievalaffaan-m/ECC | 277k | 7 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Audio Descriptionsthedaviddias/Front-End-Checklist | 74k | — | ~549 | Automated safety check: Pass | MIT | |
| Team AudioDonchitos/Claude-Code-Game-Studios | 26k | — | ~4.4k | Automated safety check: Notes | MIT |
heygen-com/hyperframes
Mixes audio already placed in a HyperFrames composition: fades, gain, ducking under a voiceover, effect chains, automation and shared submix buses.
nexu-io/open-design
Music generation queueing, retrieval, and completion endpoints via Venice.ai.
affaan-m/ECC
Pattern for progressively refining context retrieval to solve the subagent context problem.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Provide audio descriptions for video.
Donchitos/Claude-Code-Game-Studios
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
affaan-m/ECC
サブエージェントのコンテキスト問題を解決するために、コンテキスト取得を段階的に洗練するパターン. An agent skill from affaan-m/ECC.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Generate, edit, and retrieve images, video, and audio with Magic Hour, including recovery of existing projects. Magic Hour Media is an agent skill from hashgraph-online/awesome-codex-plugins. Generate, edit, and retrieve images, video, and audio with Magic Hour, including recovery of existing projects.
Magic Hour Media fits situations like: magic Hour is requested; is the projects chosen media provider; preserve an explicitly requested alternative provider.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a claude-code`. Or copy the skill folder (plugins/magichourhq/skills/skills/magic-hour-media in hashgraph-online/awesome-codex-plugins) into .claude/skills/magic-hour-media in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a codex`. Or copy the skill folder (plugins/magichourhq/skills/skills/magic-hour-media in hashgraph-online/awesome-codex-plugins) into .agents/skills/magic-hour-media in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill magic-hour-media -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/magic-hour-media, .gemini/skills/magic-hour-media, .github/skills/magic-hour-media and .opencode/skills/magic-hour-media in your project.
Going by SKILL.md and its folder, Magic Hour Media needs credentials named MAGIC_HOUR_API_KEY. Our summary lists: A credential in MAGIC_HOUR_API_KEY.
SKILL.md names 3 domains. In commands or code: docs.magichour.ai and mcp.magichour.ai; the agent is likely to contact these when it follows the instructions. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Magic Hour Media is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Magic Hour Media: HyperFrames Audio (heygen-com/hyperframes, 60k stars), Venice Audio Music (nexu-io/open-design, 100k stars), Iterative Retrieval (affaan-m/ECC, 277k stars) and Audio Descriptions (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.