Agent skill

Game Story World Character

by hashgraph-online in hashgraph-online/awesome-codex-plugins

Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control.

MITAuto-check passedWriting & Content

Install Game Story World Character

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-story-world-character -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins game-story-world-character --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-story-world-character .claude/skills/game-story-world-character && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-story-world-character
GitHub stars
1.3k
Token cost
~546 tokens
SKILL.md length
210 words
Files
3 (incl. references)
Skills in repo
716
Repo updated
First seen
Licence
MIT

At a glance

Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control.

  • Works in 5 steps: Define the role of story: premise,… → Align story beats with player action and… → Use indirect control through goals,… → …
  • Adding narrative
  • SKILL.md covers Source Traceability, Workflow, Required Output and Local References
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Game Story World Character is an agent skill from hashgraph-online/awesome-codex-plugins. Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control. Use when adding narrative, quests, levels, environments, character arcs, worldbuilding, environmental storytelling, or emotional context to gameplay.

Its SKILL.md is about 550 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/core/guide.md` and `workflows/narrative-systems-spec.md`). Compatibility notes: Codex, Claude Code, and other Agent Skills-compatible clients.

It sits in Writing & Content, covering Storytelling and Creative writing and fiction. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is MIT.

When your agent uses it

  • Adding narrative
  • Environmental storytelling
  • Emotional context to gameplay

Example prompts

  • “/game-story-world-character”

Requirements

  • Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients.

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Define the role of story: premise, motivation, context, consequence, mystery, comedy, identity, or emotional payoff.
  2. Align story beats with player action and system state.
  3. Use indirect control through goals, affordances, layout, rewards, information, and character cues.
  4. Specify world rules, character functions, spaces, mood, and aesthetic constraints.
  5. Convert narrative intent into implementable triggers, content schema, and test cases.

What it can do on your machine

Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Codex, Claude Code, and other Agent Skills-compatible clients.

    From compatibility in the SKILL.md frontmatter.

Context cost

Game Story World Character loads about 546 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 70 tokens; SKILL.md has 210 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~546
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its MIT licence (© hashgraph-online). 210 words, ~546 tokens.

Download SKILL.mdSave it as .claude/skills/game-story-world-character/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
game-story-world-character
description
Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control. Use when adding narrative, quests, levels, environments, character arcs, worldbuilding, environmental storytelling, or emotional context to gameplay.
compatibility
Codex, Claude Code, and other Agent Skills-compatible clients.
license
MIT
metadata.version
0.1.0
metadata.displayName
Game Story World Character
metadata.category
Game Development
metadata.tags
game-design,narrative,worldbuilding,characters,level-design

Game Story World Character

Use this skill to make narrative and world design serve play instead of competing with it. The output should give the coding agent clear content structures, state needs, triggers, and constraints.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 17-23 on story, indirect control, worlds, characters, spaces, presence, and aesthetics. The workflow is transformed and paraphrased.

Supporting source: MDA for separating authored mechanics from player-experienced dynamics and aesthetics.

Workflow

  1. Define the role of story: premise, motivation, context, consequence, mystery, comedy, identity, or emotional payoff.
  2. Align story beats with player action and system state.
  3. Use indirect control through goals, affordances, layout, rewards, information, and character cues.
  4. Specify world rules, character functions, spaces, mood, and aesthetic constraints.
  5. Convert narrative intent into implementable triggers, content schema, and test cases.

Required Output

  • Narrative Function: why the game needs story or world detail.
  • Story-Gameplay Map: beats tied to player actions and system state.
  • World Rules: facts, boundaries, tone, and contradictions to avoid.
  • Character Specs: role, desire, behavior hooks, dialogue constraints, and gameplay purpose.
  • Implementation Notes: state flags, triggers, content data, level cues, and tests.

Local References

Before producing a story/world spec, read:

  • references/core/guide.md
  • workflows/narrative-systems-spec.md

© hashgraph-online, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in plugins/LVTD-LLC/skills/skills/game-story-world-character of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/core/guide.md
  • workflows/narrative-systems-spec.md

Open the folder on GitHubat commit 3e1456a

Compare with similar skills

Game Story World Character next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Story World Character compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Story World Character this skillhashgraph-online/awesome-codex-plugins1.3k—~546Automated safety check: PassMIT
Chinese Novel Writing Systemleenbj/novel-creator-skill671—~3.9kAutomated safety check: PassNone
Chinese Novelist Chapter WriterPenglongHuang/chinese-novelist-skill3.3k—~491Automated safety check: WarnMIT
Sun-Style Restrained Narrative WritingKKKKhazix/sun-style-writing403—~1.7kAutomated safety check: PassMIT
Long Story AnalysisNarcooo/inkos10k—~364Automated safety check: PassAGPL-3.0
Short Web Fiction Writeruu201/character-arc583—~3.7kAutomated safety check: PassMIT

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  • Chinese Novel Writing System

    leenbj/novel-creator-skill

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    671 GitHub stars~3.9k tokensUpdated 7 mo ago
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  • Chinese Novelist Chapter Writer

    PenglongHuang/chinese-novelist-skill

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    3.3k GitHub stars~491 tokensUpdated 5 days ago
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    403 GitHub stars~1.7k tokensUpdated 1 mo ago
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  • Long Story Analysis

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    Breaks down a full novel or long sample into story mechanisms and style traits the agent can reuse as craft, without copying names or wording.

    10k GitHub stars~364 tokensUpdated yesterday
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    583 GitHub stars~3.7k tokensUpdated 2 days ago
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Questions about Game Story World Character

What does Game Story World Character do?

Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control. Game Story World Character is an agent skill from hashgraph-online/awesome-codex-plugins. Design or evaluate game story, world, characters, spaces, presence, aesthetics, and indirect control.

When should I use Game Story World Character?

Game Story World Character fits situations like: adding narrative; environmental storytelling; emotional context to gameplay.

How do I install Game Story World Character in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-story-world-character -a claude-code`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-story-world-character in hashgraph-online/awesome-codex-plugins) into .claude/skills/game-story-world-character in your project. Claude Code loads it when a task matches its description.

How do I install Game Story World Character in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-story-world-character -a codex`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-story-world-character in hashgraph-online/awesome-codex-plugins) into .agents/skills/game-story-world-character in your project. Codex loads it when a task matches its description.

Can I use Game Story World Character in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-story-world-character -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-story-world-character, .gemini/skills/game-story-world-character, .github/skills/game-story-world-character and .opencode/skills/game-story-world-character in your project.

What does Game Story World Character need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Story World Character is instructions for the agent only. Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients..

Does Game Story World Character access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Story World Character safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Story World Character use?

Game Story World Character is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game Story World Character use?

About 546 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 560 tokens, read only when the agent opens those files.

What are the alternatives to Game Story World Character?

Skills that share tags, products or a category with Game Story World Character: Chinese Novel Writing System (leenbj/novel-creator-skill, 671 stars), Chinese Novelist Chapter Writer (PenglongHuang/chinese-novelist-skill, 3.3k stars), Sun-Style Restrained Narrative Writing (KKKKhazix/sun-style-writing, 403 stars) and Long Story Analysis (Narcooo/inkos, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Story World Character?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.