Agent skill

Game Interface Feedback

by hashgraph-online in hashgraph-online/awesome-codex-plugins

Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors.

MITAuto-check passedFrontend & Design

Install Game Interface Feedback

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-interface-feedback -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins game-interface-feedback --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-interface-feedback .claude/skills/game-interface-feedback && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-interface-feedback
GitHub stars
1.2k
Token cost
~526 tokens
SKILL.md length
197 words
Files
3 (incl. references)
Skills in repo
736
Repo updated
First seen
Licence
MIT

At a glance

Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors.

  • Works in 5 steps: Map player intent to input, game… → Identify what the player must know… → Design feedback across visual, audio,… → …
  • Implementing UI
  • SKILL.md covers Source Traceability, Workflow, Required Output and Local References
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Game Interface Feedback is an agent skill from hashgraph-online/awesome-codex-plugins. Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.

Its SKILL.md is about 530 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/core/guide.md` and `workflows/interface-audit.md`). Compatibility notes: Codex, Claude Code, and other Agent Skills-compatible clients.

It sits in Frontend & Design, covering Accessibility. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is MIT.

When your agent uses it

  • Implementing UI
  • Status displays
  • Accessibility feedback
  • Players are confused about what happened

Example prompts

  • “/game-interface-feedback”

Requirements

  • Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients.

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Map player intent to input, game interpretation, feedback, and consequence.
  2. Identify what the player must know before, during, and after each action.
  3. Design feedback across visual, audio, haptic, animation, text, and spatial channels.
  4. Check controls, HUD, menus, modes, camera, and tutorial prompts for conflict.
  5. Add accessibility alternatives for critical information.

What it can do on your machine

Read from SKILL.md and the folder at commit 16b4156. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Codex, Claude Code, and other Agent Skills-compatible clients.

    From compatibility in the SKILL.md frontmatter.

Context cost

Game Interface Feedback loads about 526 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 74 tokens; SKILL.md has 197 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~74
When it runs · the whole SKILL.md, loaded when a task matches
~526
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 16b4156, republished under its MIT licence (© hashgraph-online). 197 words, ~526 tokens.

Download SKILL.mdSave it as .claude/skills/game-interface-feedback/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
game-interface-feedback
description
Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.
compatibility
Codex, Claude Code, and other Agent Skills-compatible clients.
license
MIT
metadata.version
0.1.0
metadata.displayName
Game Interface Feedback
metadata.category
Game Development
metadata.tags
game-design,ui,ux,controls,feedback,accessibility

Game Interface Feedback

Use this skill to make player intent, system state, and consequences legible. The interface is not just menus; it is every path between player intention and game response.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapter 15 on interface, control, feedback, transparency, channels, modes, and metaphors. The workflow is transformed and paraphrased.

Supporting sources include Nielsen Norman Group usability heuristics and Microsoft Xbox Accessibility Guidelines.

Workflow

  1. Map player intent to input, game interpretation, feedback, and consequence.
  2. Identify what the player must know before, during, and after each action.
  3. Design feedback across visual, audio, haptic, animation, text, and spatial channels.
  4. Check controls, HUD, menus, modes, camera, and tutorial prompts for conflict.
  5. Add accessibility alternatives for critical information.

Required Output

  • Interaction Map: intent, input, system response, feedback, and failure states.
  • Feedback Spec: channels, timing, priority, and accessibility alternatives.
  • UI/Control Notes: HUD, menus, camera, prompts, focus, and mode behavior.
  • Implementation Tasks: exact components, states, events, and tests.
  • Usability Risks: ambiguity, hidden state, input conflict, overload, and missed feedback.

Local References

Before producing an interface spec or audit, read:

  • references/core/guide.md
  • workflows/interface-audit.md

© hashgraph-online, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in plugins/LVTD-LLC/skills/skills/game-interface-feedback of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/core/guide.md
  • workflows/interface-audit.md

Open the folder on GitHubat commit 16b4156

Compare with similar skills

Game Interface Feedback next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Interface Feedback compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Interface Feedback this skillhashgraph-online/awesome-codex-plugins1.2k—~526Automated safety check: PassMIT
Web Interface Guidelines Reviewervercel-labs/openreview1.7k98 repos~308Automated safety check: PassNone
Accessibility Reviewmarkmead/hyperui12k1 repos~1.1kAutomated safety check: PassMIT
Web Animation DesignbaptisteArno/typebot.io11k2 repos~2.7kAutomated safety check: PassCustom licence
Accessibility Fixeribelick/ui-skills9.4k4 repos~1.2kAutomated safety check: PassMIT
Wcag Audit PatternsvmDeshpande/ai-agent-automation17810 repos~610Automated safety check: PassApache-2.0

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Questions about Game Interface Feedback

What does Game Interface Feedback do?

Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Game Interface Feedback is an agent skill from hashgraph-online/awesome-codex-plugins. Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors.

When should I use Game Interface Feedback?

Game Interface Feedback fits situations like: implementing UI; status displays; accessibility feedback; players are confused about what happened.

How do I install Game Interface Feedback in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-interface-feedback -a claude-code`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-interface-feedback in hashgraph-online/awesome-codex-plugins) into .claude/skills/game-interface-feedback in your project. Claude Code loads it when a task matches its description.

How do I install Game Interface Feedback in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-interface-feedback -a codex`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-interface-feedback in hashgraph-online/awesome-codex-plugins) into .agents/skills/game-interface-feedback in your project. Codex loads it when a task matches its description.

Can I use Game Interface Feedback in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-interface-feedback -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-interface-feedback, .gemini/skills/game-interface-feedback, .github/skills/game-interface-feedback and .opencode/skills/game-interface-feedback in your project.

What does Game Interface Feedback need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Interface Feedback is instructions for the agent only. Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients..

Does Game Interface Feedback access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Interface Feedback safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Interface Feedback use?

Game Interface Feedback is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game Interface Feedback use?

About 526 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 539 tokens, read only when the agent opens those files.

What are the alternatives to Game Interface Feedback?

Skills that share tags, products or a category with Game Interface Feedback: Web Interface Guidelines Reviewer (vercel-labs/openreview, 1.7k stars), Accessibility Review (markmead/hyperui, 12k stars), Web Animation Design (baptisteArno/typebot.io, 11k stars) and Accessibility Fixer (ibelick/ui-skills, 9.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Interface Feedback?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,232 GitHub stars. The repository holds 736 skills in this directory. The repository was last updated on October 6, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.