Apply the principle of Control — the level of autonomy a system gives the user, and how that level should be matched to the user's expertise and the task's stakes.

Apache-2.0Auto-check passed

Install Control

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill control -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins control --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/control .claude/skills/control && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
control
GitHub stars
1.2k
Token cost
~3.4k tokens
SKILL.md length
1,919 words
Files
2 (incl. references)
Skills in repo
686
Repo updated
First seen
Licence
Apache-2.0

At a glance

Apply the principle of Control — the level of autonomy a system gives the user, and how that level should be matched to the user's expertise and the task's stakes.

  • Designing for novice vs
  • SKILL.md covers Why control matters, Three dimensions of control, Calibrating control to the user and Calibrating control to the…, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Control is an agent skill from hashgraph-online/awesome-codex-plugins. Apply the principle of Control — the level of autonomy a system gives the user, and how that level should be matched to the user's expertise and the task's stakes. Use when designing for novice vs. expert audiences, choosing between fully automated and manually controlled behaviors, deciding what to expose vs. abstract away, or building products that span experience levels (a tool a beginner will use once and an expert will use thousands of times). Too much control overwhelms novices; too little frustrates…

Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/lineage.md`).

The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Designing for novice vs

Example prompts

  • “s expertise and the task”
  • “/control”

What it can do on your machine

Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Control loads about 3.4k tokens when it runs, and up to ~5.3k if it reads all its reference files. Until then it costs about 150 tokens; SKILL.md has 1,919 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~150
When it runs · the whole SKILL.md, loaded when a task matches
~3.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 1,919 words, ~3,366 tokens.

Download SKILL.mdSave it as .claude/skills/control/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
control
description
Apply the principle of Control — the level of autonomy a system gives the user, and how that level should be matched to the user's expertise and the task's stakes. Use when designing for novice vs. expert audiences, choosing between fully automated and manually controlled behaviors, deciding what to expose vs. abstract away, or building products that span experience levels (a tool a beginner will use once and an expert will use thousands of times). Too much control overwhelms novices; too little frustrates experts. The skill is calibrating control to the user, the task, and the moment.

Control

Definition. Control is the degree of authority and decision-making the system delegates to the user. A high-control system exposes parameters, asks for choices, and lets the user direct outcomes; a low-control system makes decisions on the user's behalf, hiding parameters and presenting outcomes. Neither is universally better. The right level of control depends on the user's expertise, the stakes of the task, and how often the user will perform the task.

The classic illustration: a microwave. A novice user wants three buttons — popcorn, defrost, reheat. An expert wants the panel of granular options — exact wattage, time in seconds, multi-stage cooking sequences. A microwave that exposes only the three buttons frustrates the expert; a microwave that exposes only the granular panel intimidates the novice. The well-designed microwave does both: large simple presets up front, granular controls available but tucked away.

The same problem appears in software a hundred times a day. A photo editor for a casual user is "auto-enhance"; for a professional, it's curves, levels, masks, and color spaces. A code editor for a beginner is "run this script"; for an expert, it's customizable shortcuts, plugin systems, and direct shell access. The challenge is rarely "what should this product do" but "how much control over the doing should the user have."

Why control matters

The principle named "control" in the design literature is sometimes also called "user agency" or "user autonomy" — different traditions, same problem. The effect is well-documented: users with appropriately calibrated control perform tasks faster, with fewer errors, and report higher satisfaction. Users with insufficient control feel constrained and frustrated; users with excessive control feel overwhelmed and paralyzed.

The cost of miscalibration is paid in a few specific ways. Novices facing too much control freeze. They can't decide which option matters and which doesn't, and either pick poorly (defaulting to whichever is most prominent) or abandon the task. Experts facing too little control work around the system. They open external tools, write scripts, find hacks. The work-arounds are often less reliable than the system would be if it just exposed the controls the experts need. Mid-level users — neither novice nor expert — get the worst of both. A simplified UI that experts work around is usually also too simplified to teach anyone how the underlying system works, leaving mid-level users perpetually stuck.

Three dimensions of control

Control is not a single dial but several interacting dimensions.

Granularity. How fine-grained are the choices? "Loud / Medium / Quiet" is low-granularity; a continuous slider with 0–100 is high-granularity. Granularity affects how precisely the user can express intent and how much cognitive effort each choice requires.

Defaults. Even high-control systems should have sensible defaults so the user doesn't have to make every choice. A high-granularity slider with a clearly marked default position is much easier to use than the same slider with no default suggested.

Reversibility. Are choices easy to change later? A system where every choice is reversible — undo, redo, change-your-mind — can afford to give the user more control because mistakes are recoverable. A system where choices are permanent (place an order, send a message) needs higher confirmation, lower granularity, or stronger defaults.

Visibility. Are the controls visible at all times, or hidden behind progressive disclosure? A power-user tool can show all controls at once; a consumer tool typically hides advanced controls behind a "more options" or "settings" disclosure.

A well-designed control system makes deliberate choices on each of these dimensions — not by accident but by understanding the user, the task, and the stakes.

Calibrating control to the user

The right level of control depends on who's using the product and how often.

Novices and one-time users. Reduce granularity. Hide most parameters behind sensible defaults. Make the common path obvious and the exotic paths discoverable but not pushed. The goal is to let the user complete the common task without making choices they aren't equipped to make. A novice using a video editor for the first time should be able to trim a clip without learning what a codec is.

Experts and frequent users. Increase granularity. Expose parameters. Make the common path fast and the exotic paths possible. The goal is to let the user direct the system precisely without constant simplification. An expert using a video editor every day should be able to set frame rates, chroma subsampling, and audio bus routing without leaving the application.

Mixed audiences. Layer the controls. Common operations are simple and obvious; advanced operations are accessible but not in the default view. Adobe Lightroom does this well: a "Basic" panel for everyday adjustments, with deeper panels available below for the user who wants them.

Rare-but-critical tasks. Reduce control. When a task is performed rarely but matters greatly, full granularity is dangerous because the user has forgotten the conventions. Provide a guided wizard with sensible defaults, even for users who would normally want full control.

Calibrating control to the stakes

The stakes of the task affect how much control is appropriate even at a fixed expertise level.

Low-stakes, recoverable. Maximize control. Let users experiment, change their minds, undo. The cost of a wrong choice is one undo.

High-stakes, recoverable with effort. Calibrate control to expertise. A novice should be guided; an expert should be allowed to direct. Provide clear feedback at each stage so the user can catch errors early.

High-stakes, irreversible. Reduce control even for experts. A surgeon's interface for a robot manipulator allows fine control of motion but blocks abrupt jumps. A trading system for a professional trader allows order placement but flags any order over a threshold for confirmation. The constraint is not insulting the expert's judgment; it's catching the moments where expert judgment fails.

Sub-skills in this cluster

  • control-locus — Internal vs. external locus of control: when the system should appear to act on the user's behalf vs. when the user should appear to direct the system. Affects perceived agency, satisfaction, and trust.
  • control-power-vs-simplicity — How to layer interfaces so they serve novices and experts in the same product, without forcing one audience into the other's interface.

Worked examples

A consumer photo editor

The default UI: large auto-enhance button, a few one-tap filters, a basic crop tool. The "More" disclosure reveals exposure, contrast, saturation, and white balance sliders. A further "Advanced" disclosure reveals curves, levels, and color masks.

A novice opens the app, taps auto-enhance, gets a better photo, and is done. An expert opens the app, opens both disclosures, and uses the granular tools. Both audiences are served. The progressive disclosure is a control mechanism: it hides the high-control surface from users who don't need it.

The anti-pattern: showing all the granular tools to all users. The novice is intimidated and either uses none of them or picks badly. The expert tolerates it but doesn't actually need the visual prominence.

The other anti-pattern: hiding the granular tools so deeply that experts can't find them, or removing them entirely "to simplify the experience." Experts work around (open an external tool, switch products) and the product loses its credibility with the audience that drives word-of-mouth.

Show full SKILL.md (750 more words)Show less
A search interface

Default search: a single search bar. Type, get results. Maximum simplicity, low control.

Advanced search (often hidden behind a link): operators, filters, date ranges, sort criteria. Maximum control for the rare expert.

Both audiences served. The novice never sees the advanced surface; the expert clicks through and gets the granular tools.

A common failure: putting filters in the default search interface alongside the search bar. Novices don't use the filters and find them visual clutter; experts use them but they're scattered across the screen rather than collected in one focused panel. The compromise serves no one well.

A trading interface

A retail trading app shows: stock symbol, buy / sell button, dollar amount. The user can place a market order with three taps. Low control, high accessibility, suitable for casual investors.

A professional trading platform shows: all the order types (market, limit, stop, stop-limit, OCO), routing options (DMA, dark pools), time-in-force settings, and live order books. High control, demanding interface, suitable for experts who would resent the simpler interface.

Notice that the professional platform doesn't try to also serve the casual investor — and shouldn't. Audiences with this much divergence in expertise need different products, not layered controls.

A microwave

The hardware version of the same problem. Three large buttons (popcorn, reheat, defrost) plus a numeric keypad and a "more" panel. Both audiences served by the same hardware.

The failure: a microwave with only the three buttons, with no way to set custom times. Novice users are happy; expert users buy a different microwave.

The opposite failure: a microwave with only the numeric keypad and no presets. Novice users squint, hesitate, and microwave their food for the wrong time.

A code editor for beginners vs. experts

VS Code's default surface is a relatively simple file tree, editor, and a few panels. An expert can install extensions, customize keybindings, configure language servers, and turn it into a deeply customized environment. A beginner can use the default surface productively and grow into the customization gradually.

The crucial design choice: the customization is available but not promoted. The default user is not pushed to configure things; the expert can find what they need. Both audiences are served by progressive control rather than by separate products.

When the principle backfires

Two failure modes are worth knowing.

False simplicity that prevents productive use. A product that aggressively simplifies — removes parameters, hides settings, decides things for the user — can make some tasks impossible. A photo editor that has only an "auto-enhance" button can't be used for serious editing. A spreadsheet that has only "sum" and "average" can't be used for real analysis. Aggressive simplification is appropriate for products targeting only casual users; for products that span expertise levels, it forecloses the expert use case.

Exposed complexity that paralyzes. The opposite failure: showing every option to every user, on the theory that "the user can decide what they need." Most users can't decide because they don't know what most options do. The defaults end up doing the work for them, but the visible options still consume attention and create anxiety. Hide what most users don't need; expose what most users do need; provide a path to the rest.

Heuristic checklist

Before designing the control surface, ask: Who is the user, and how often will they do this task? Calibrate granularity and visibility to that audience. What are the stakes of this task? High-stakes tasks deserve more friction even for experts. What is the recoverability profile? Reversible tasks can afford more control; irreversible tasks need more constraint. Is there a single audience, or multiple? If multiple, layer the controls; if single, calibrate to that one audience. What's the default for each control? Defaults are the hidden control surface — most users will accept them, so they should be sensible.

  • Progressive Disclosure — the structural mechanism by which layered control is implemented.
  • Affordance — what each control suggests it can do (a control's affordance shapes how willing users are to engage with it).
  • Constraint — physical and logical constraints that limit the harm of poorly chosen control.
  • Forgiveness — the safety net that lets you give users more control without catastrophic outcomes.
  • Mental Model — the user's understanding of the system shapes what level of control they can exercise.
  • 80/20 Rule — most use is concentrated in a few features; the simplification path emerges naturally from this.

See also

  • references/lineage.md — origins in human-factors engineering and HCI.
  • control-locus/ — sub-skill on perceived agency and locus of control.
  • control-power-vs-simplicity/ — sub-skill on layering controls for mixed audiences.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/control of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/lineage.md

Open the folder on GitHubat commit 78497e5

Compare with similar skills

Control next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Control compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Control this skillhashgraph-online/awesome-codex-plugins1.2k—~3.4kAutomated safety check: PassApache-2.0
Principle Redesign From First Principlescursor/plugins10k8 repos~211Automated safety check: PassNone
Uxui Principlessickn33/agentic-awesome-skills47k2 repos~548Automated safety check: PassMIT
Structured Autonomy Implementgithub/awesome-copilot40k2 repos~272Automated safety check: PassMIT
Give Me Tipscode-yeongyu/oh-my-openagent70k—~3.3kAutomated safety check: PassCustom licence
Structured Autonomy Generategithub/awesome-copilot40k1 repos~1kAutomated safety check: PassMIT

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Questions about Control

What does Control do?

Apply the principle of Control — the level of autonomy a system gives the user, and how that level should be matched to the user's expertise and the task's stakes. Control is an agent skill from hashgraph-online/awesome-codex-plugins. Apply the principle of Control — the level of autonomy a system gives the user, and how that level should be matched to the user's expertise and the task's stakes.

When should I use Control?

Control fits situations like: designing for novice vs.

How do I install Control in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill control -a claude-code`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/control in hashgraph-online/awesome-codex-plugins) into .claude/skills/control in your project. Claude Code loads it when a task matches its description.

How do I install Control in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill control -a codex`. Or copy the skill folder (plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/control in hashgraph-online/awesome-codex-plugins) into .agents/skills/control in your project. Codex loads it when a task matches its description.

Can I use Control in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill control -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/control, .gemini/skills/control, .github/skills/control and .opencode/skills/control in your project.

What does Control need to run?

SKILL.md names no scripts, command-line tools or credentials: Control is instructions for the agent only.

Does Control access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Control safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Control use?

Control is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Control use?

About 3.4k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2k tokens, read only when the agent opens those files.

What are the alternatives to Control?

Skills that share tags, products or a category with Control: Principle Redesign From First Principles (cursor/plugins, 10k stars), Uxui Principles (sickn33/agentic-awesome-skills, 47k stars), Structured Autonomy Implement (github/awesome-copilot, 40k stars) and Give Me Tips (code-yeongyu/oh-my-openagent, 70k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Control?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.