Agent skill

Caveman Help

by goern in goern/forgejo-mcp

Quick-reference card for caveman modes, skills and commands.

GPL-3.0Auto-check passed

Install Caveman Help

skills CLI
$ npx skills add goern/forgejo-mcp --skill caveman-help -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install goern/forgejo-mcp caveman-help --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/goern/forgejo-mcp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/caveman-help .claude/skills/caveman-help && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
caveman-help
GitHub stars
141
Token cost
~564 tokens
SKILL.md length
228 words
Files
2
Skills in repo
15
Repo updated
First seen
Licence
GPL-3.0

At a glance

Quick-reference card for caveman modes, skills and commands.

  • SKILL.md covers Modes, Skills, Deactivate and Language, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Caveman Help is an agent skill from goern/forgejo-mcp. Quick-reference card for caveman modes, skills and commands. Trigger: /caveman-help or "caveman help".

Its SKILL.md is about 560 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `README.md`).

The repository describes itself as: MIRROR ONLY!! This Model Context Protocol (MCP) server provides tools and resources for interacting with the Forgejo (specifically Codeberg.org) REST API. The licence is GPL-3.0.

Example prompts

  • “caveman help”
  • “/caveman-help”

What it can do on your machine

Read from SKILL.md and the folder at commit 1f51f83. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash and json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Caveman Help loads about 564 tokens when it runs. Until then it costs about 29 tokens; SKILL.md has 228 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~29
When it runs · the whole SKILL.md, loaded when a task matches
~564

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from goern/forgejo-mcp at commit 1f51f83, republished under its GPL-3.0 licence (© goern). 228 words, ~564 tokens.

Download SKILL.mdSave it as .claude/skills/caveman-help/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
caveman-help
description
Quick-reference card for caveman modes, skills and commands. Trigger: /caveman-help or "caveman help".

Caveman Help

Display this reference card when invoked. One-shot — do NOT change mode, write flag files, or persist anything. Output in caveman style.

Modes

ModeTriggerWhat change
Lite/caveman liteDrop filler. Keep sentence structure.
Full/cavemanDrop articles, filler, pleasantries, hedging. Fragments OK. Default.
Ultra/caveman ultraExtreme compression. Bare fragments. Tables over prose.
Wenyan-Lite/caveman wenyan-liteClassical Chinese style, light compression.
Wenyan-Full/caveman wenyanFull 文言文. Maximum classical terseness.
Wenyan-Ultra/caveman wenyan-ultraExtreme. Ancient scholar on a budget.

Mode stick until changed or session end.

Skills

SkillTriggerWhat it do
caveman-commit/caveman-commitTerse commit messages. Conventional Commits. ≤50 char subject.
caveman-review/caveman-reviewOne-line PR comments: L42: bug: user null. Add guard.
caveman-compress/caveman-compress <file>Compress .md files to caveman prose. Saves ~46% input tokens.
caveman-help/caveman-helpThis card.

Deactivate

Say "stop caveman" or "normal mode". Resume anytime with /caveman.

Language

Keep user's language by default — reply in the language user writes, never switch regardless of example text or multilingual context elsewhere. Compress the style, not the language. Technical terms, code, commands, commit types, and exact error strings stay verbatim unless user ask for translation.

Configure Default Mode

Default mode = full. Change it:

Environment variable (highest priority):

bash
export CAVEMAN_DEFAULT_MODE=ultra

Config file (~/.config/caveman/config.json):

json
{ "defaultMode": "lite" }

Set "off" to disable auto-activation on session start. User can still activate manually with /caveman.

Resolution: env var > config file > full.

More

Full docs: https://github.com/JuliusBrussee/caveman

© goern, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/caveman-help of goern/forgejo-mcp.

  • SKILL.md
  • README.md

Open the folder on GitHubat commit 1f51f83

Compare with similar skills

Caveman Help next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Caveman Help compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Caveman Help this skillgoern/forgejo-mcp141—~564Automated safety check: PassGPL-3.0
Caveman ModeJuliusBrussee/caveman110k—~1.2kAutomated safety check: PassApache-2.0
Caveman Help CardJuliusBrussee/caveman110k—~690Automated safety check: PassApache-2.0
Caveman Gateway SetupJuliusBrussee/caveman110k1 repos~2.6kAutomated safety check: WarnApache-2.0
Card Xiaohongshunexu-io/open-design100k—~402Automated safety check: PassApache-2.0
Caveman StatsJuliusBrussee/caveman110k—~491Automated safety check: PassApache-2.0

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  • Caveman Help Card

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  • Caveman Gateway Setup

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  • Card Xiaohongshu

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  • Caveman Stats

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  • Caveman Compress

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Questions about Caveman Help

What does Caveman Help do?

Quick-reference card for caveman modes, skills and commands. Caveman Help is an agent skill from goern/forgejo-mcp. Quick-reference card for caveman modes, skills and commands.

How do I install Caveman Help in Claude Code?

Run `npx skills add goern/forgejo-mcp --skill caveman-help -a claude-code`. Or copy the skill folder (.agents/skills/caveman-help in goern/forgejo-mcp) into .claude/skills/caveman-help in your project. Claude Code loads it when a task matches its description.

How do I install Caveman Help in Codex?

Run `npx skills add goern/forgejo-mcp --skill caveman-help -a codex`. Or copy the skill folder (.agents/skills/caveman-help in goern/forgejo-mcp) into .agents/skills/caveman-help in your project. Codex loads it when a task matches its description.

Can I use Caveman Help in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add goern/forgejo-mcp --skill caveman-help -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/caveman-help, .gemini/skills/caveman-help, .github/skills/caveman-help and .opencode/skills/caveman-help in your project.

What does Caveman Help need to run?

SKILL.md names no scripts, command-line tools or credentials: Caveman Help is instructions for the agent only.

Does Caveman Help access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Caveman Help safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Caveman Help use?

Caveman Help is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Caveman Help use?

About 564 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Caveman Help?

Skills that share tags, products or a category with Caveman Help: Caveman Mode (JuliusBrussee/caveman, 110k stars), Caveman Help Card (JuliusBrussee/caveman, 110k stars), Caveman Gateway Setup (JuliusBrussee/caveman, 110k stars) and Card Xiaohongshu (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Caveman Help?

goern (a GitHub user) maintains it in goern/forgejo-mcp, which has 141 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 8, 2026.

Source: goern/forgejo-mcp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.