Silk Design
bendrape1-byte/silk-design
Build websites and web UI with smooth, polished, high-end motion by default — the buttery feel of premium sites, not static slop.
Builds interactive Rive animations for the web and React: state machines, inputs, ViewModel data binding and events, with scripts that generate component code.
$ npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install freshtechbro/claudedesignskills rive-interactive --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/rive-interactive .claude/skills/rive-interactive && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rive-interactive" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactive into .claude/skills/rive-interactive/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rive-interactive", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactiveType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install freshtechbro/claudedesignskills rive-interactive --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/rive-interactive .agents/skills/rive-interactive && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rive-interactive" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactive into .agents/skills/rive-interactive/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rive-interactive", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install freshtechbro/claudedesignskills rive-interactive --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/rive-interactive .cursor/skills/rive-interactive && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rive-interactive" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactive into .cursor/skills/rive-interactive/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rive-interactive", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/freshtechbro/claudedesignskills.git --path .claude/skills/rive-interactive--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install freshtechbro/claudedesignskills rive-interactive --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/rive-interactive .gemini/skills/rive-interactive && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rive-interactive" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactive into .gemini/skills/rive-interactive/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rive-interactive", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install freshtechbro/claudedesignskills rive-interactiveInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/rive-interactive .github/skills/rive-interactive && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rive-interactive" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactive into .github/skills/rive-interactive/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rive-interactive", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install freshtechbro/claudedesignskills rive-interactive --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/rive-interactive .opencode/skills/rive-interactive && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rive-interactive" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/rive-interactive into .opencode/skills/rive-interactive/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rive-interactive", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rive-interactiveBuilds interactive Rive animations for the web and React: state machines, inputs, ViewModel data binding and events, with scripts that generate component code.
The skill covers Rive, a state-machine-based vector animation platform in which designers build animations from states, transitions and inputs (boolean, number and trigger) that application code controls at runtime. It contrasts Rive with timeline-only tools such as Lottie and points to Lottie, Framer Motion or GSAP when state machines are not needed.
ViewModels give two-way data binding for string, number, color, enum and trigger properties, and custom events carry signals from the animation back to code. Typical uses are buttons, toggles and loaders, game-like UI and animations driven by live data. The folder includes `scripts/component_generator.py` and `scripts/viewmodel_builder.py`, an API reference and an assets note. The excerpt is cut off in the events section.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1da73fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
rive.appgithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rive Interactive Animation loads about 3.9k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 127 tokens; SKILL.md has 672 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from freshtechbro/claudedesignskills at commit 1da73fe, republished under its MIT licence (© freshtechbro). 672 words, ~3,933 tokens.
.claude/skills/rive-interactive/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.
Key Features:
When to Use This Skill:
Alternatives:
State machines define animation behavior with states and transitions:
Three input types control state machine behavior:
Data binding system for dynamic properties:
Custom events emitted from animations:
Use Case: Display a simple Rive animation in React
Implementation:
# Installation
npm install rive-reactimport Rive from 'rive-react';
export default function SimpleAnimation() {
return (
<Rive
src="animation.riv"
artboard="Main"
animations="idle"
layout={{ fit: "contain", alignment: "center" }}
style={{ width: '400px', height: '400px' }}
/>
);
}Key Points:
src: Path to .riv fileartboard: Which artboard to displayanimations: Which animation timeline to playlayout: How animation fits in containerUse Case: Control animation states based on user interaction
Implementation:
import { useRive, useStateMachineInput } from 'rive-react';
export default function InteractiveButton() {
const { rive, RiveComponent } = useRive({
src: 'button.riv',
stateMachines: 'Button State Machine',
autoplay: true,
});
// Get state machine inputs
const hoverInput = useStateMachineInput(
rive,
'Button State Machine',
'isHovered',
false
);
const clickInput = useStateMachineInput(
rive,
'Button State Machine',
'isClicked',
false
);
return (
<div
onMouseEnter={() => hoverInput && (hoverInput.value = true)}
onMouseLeave={() => hoverInput && (hoverInput.value = false)}
onClick={() => clickInput && clickInput.fire()} // Trigger input
style={{ cursor: 'pointer' }}
>
<RiveComponent style={{ width: '200px', height: '100px' }} />
</div>
);
}Input Types:
input.value = true/falseinput.value = 50input.fire()Use Case: Bind application data to animation properties
Implementation:
import { useRive, useViewModel, useViewModelInstance,
useViewModelInstanceString, useViewModelInstanceNumber } from 'rive-react';
import { useEffect, useState } from 'react';
export default function Dashboard() {
const [stockPrice, setStockPrice] = useState(150.0);
const { rive, RiveComponent } = useRive({
src: 'dashboard.riv',
autoplay: true,
autoBind: false, // Manual binding for ViewModels
});
// Get ViewModel and instance
const viewModel = useViewModel(rive, { name: 'Dashboard' });
const viewModelInstance = useViewModelInstance(viewModel, { rive });
// Bind properties
const { setValue: setTitle } = useViewModelInstanceString(
'title',
viewModelInstance
);
const { setValue: setPrice } = useViewModelInstanceNumber(
'stockPrice',
viewModelInstance
);
useEffect(() => {
if (setTitle) setTitle('Stock Dashboard');
}, [setTitle]);
useEffect(() => {
if (setPrice) setPrice(stockPrice);
}, [setPrice, stockPrice]);
// Simulate real-time updates
useEffect(() => {
const interval = setInterval(() => {
setStockPrice((prev) => prev + (Math.random() - 0.5) * 10);
}, 1000);
return () => clearInterval(interval);
}, []);
return <RiveComponent style={{ width: '800px', height: '600px' }} />;
}ViewModel Property Hooks:
useViewModelInstanceString - Text propertiesuseViewModelInstanceNumber - Numeric propertiesuseViewModelInstanceColor - Color properties (hex)useViewModelInstanceEnum - Enum selectionuseViewModelInstanceTrigger - Animation triggersUse Case: React to events emitted from Rive animation
Implementation:
import { useRive, EventType, RiveEventType } from 'rive-react';
import { useEffect } from 'react';
export default function InteractiveRating() {
const { rive, RiveComponent } = useRive({
src: 'rating.riv',
stateMachines: 'State Machine 1',
autoplay: true,
automaticallyHandleEvents: true,
});
useEffect(() => {
if (!rive) return;
const onRiveEvent = (event) => {
const eventData = event.data;
if (eventData.type === RiveEventType.General) {
console.log('Event:', eventData.name);
// Access event properties
const rating = eventData.properties.rating;
const message = eventData.properties.message;
if (rating >= 4) {
alert(`Thanks for ${rating} stars: ${message}`);
}
}
};
rive.on(EventType.RiveEvent, onRiveEvent);
return () => {
rive.off(EventType.RiveEvent, onRiveEvent);
};
}, [rive]);
return <RiveComponent style={{ width: '400px', height: '300px' }} />;
}Use Case: Optimize load times by preloading animations
Implementation:
import { useRiveFile, useRive } from 'rive-react';
export default function PreloadedAnimation() {
const { riveFile, status } = useRiveFile({
src: 'large-animation.riv',
});
const { RiveComponent } = useRive({
riveFile: riveFile,
artboard: 'Main',
autoplay: true,
});
if (status === 'loading') {
return <div>Loading animation...</div>;
}
if (status === 'failed') {
return <div>Failed to load animation</div>;
}
return <RiveComponent style={{ width: '600px', height: '400px' }} />;
}Use Case: Control animation from parent component
Implementation:
import { useRive, useViewModel, useViewModelInstance,
useViewModelInstanceTrigger } from 'rive-react';
import { useImperativeHandle, forwardRef } from 'react';
const AnimatedComponent = forwardRef((props, ref) => {
const { rive, RiveComponent } = useRive({
src: 'logo.riv',
autoplay: true,
autoBind: false,
});
const viewModel = useViewModel(rive, { useDefault: true });
const viewModelInstance = useViewModelInstance(viewModel, { rive });
const { trigger: spinTrigger } = useViewModelInstanceTrigger(
'triggerSpin',
viewModelInstance
);
// Expose methods to parent
useImperativeHandle(ref, () => ({
spin: () => spinTrigger && spinTrigger(),
pause: () => rive && rive.pause(),
play: () => rive && rive.play(),
}));
return <RiveComponent style={{ width: '200px', height: '200px' }} />;
});
export default function App() {
const animationRef = useRef();
return (
<div>
<AnimatedComponent ref={animationRef} />
<button onClick={() => animationRef.current?.spin()}>Spin</button>
<button onClick={() => animationRef.current?.pause()}>Pause</button>
</div>
);
}Use Case: Update multiple animation properties from complex data
Implementation:
import { useRive, useViewModel, useViewModelInstance,
useViewModelInstanceString, useViewModelInstanceNumber,
useViewModelInstanceColor } from 'rive-react';
import { useEffect } from 'react';
export default function UserProfile({ user }) {
const { rive, RiveComponent } = useRive({
src: 'profile.riv',
autoplay: true,
autoBind: false,
});
const viewModel = useViewModel(rive, { useDefault: true });
const viewModelInstance = useViewModelInstance(viewModel, { rive });
// Bind all properties
const { setValue: setName } = useViewModelInstanceString('name', viewModelInstance);
const { setValue: setScore } = useViewModelInstanceNumber('score', viewModelInstance);
const { setValue: setColor } = useViewModelInstanceColor('avatarColor', viewModelInstance);
useEffect(() => {
if (user && setName && setScore && setColor) {
setName(user.name);
setScore(user.score);
setColor(parseInt(user.color.substring(1), 16)); // Convert hex to number
}
}, [user, setName, setScore, setColor]);
return <RiveComponent style={{ width: '300px', height: '300px' }} />;
}Animate container while Rive handles interactive content:
import { motion } from 'framer-motion';
import Rive from 'rive-react';
export default function AnimatedCard() {
return (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
whileHover={{ scale: 1.05 }}
>
<Rive
src="card.riv"
stateMachines="Card State Machine"
style={{ width: '300px', height: '400px' }}
/>
</motion.div>
);
}Trigger Rive animations on scroll:
import { useRive, useStateMachineInput } from 'rive-react';
import { useEffect, useRef } from 'react';
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';
gsap.registerPlugin(ScrollTrigger);
export default function ScrollRive() {
const containerRef = useRef();
const { rive, RiveComponent } = useRive({
src: 'scroll-animation.riv',
stateMachines: 'State Machine 1',
autoplay: true,
});
const trigger = useStateMachineInput(rive, 'State Machine 1', 'trigger');
useEffect(() => {
if (!trigger) return;
ScrollTrigger.create({
trigger: containerRef.current,
start: 'top center',
onEnter: () => trigger.fire(),
});
}, [trigger]);
return (
<div ref={containerRef}>
<RiveComponent style={{ width: '100%', height: '600px' }} />
</div>
);
}<Rive
src="animation.riv"
useOffscreenRenderer={true} // Better performance
/>In Rive Editor:
const { riveFile } = useRiveFile({ src: 'critical.riv' });
// Preload during app initialization<Rive
src="animation.riv"
automaticallyHandleEvents={false} // Manual control
/>Problem: useStateMachineInput returns null
Solution:
// ❌ Wrong: Incorrect input name
const input = useStateMachineInput(rive, 'State Machine', 'wrongName');
// ✅ Correct: Match exact name from Rive editor
const input = useStateMachineInput(rive, 'State Machine', 'isHovered');
// Always check if input exists before using
if (input) {
input.value = true;
}Problem: ViewModel property doesn't update animation
Solution:
// ❌ Wrong: autoBind enabled
const { rive } = useRive({
src: 'dashboard.riv',
autoplay: true,
// autoBind: true (default)
});
// ✅ Correct: Disable autoBind for ViewModels
const { rive } = useRive({
src: 'dashboard.riv',
autoplay: true,
autoBind: false, // Required for manual ViewModel control
});Problem: Rive events not triggering callback
Solution:
// ❌ Wrong: Missing automaticallyHandleEvents
const { rive } = useRive({
src: 'rating.riv',
stateMachines: 'State Machine 1',
autoplay: true,
});
// ✅ Correct: Enable event handling
const { rive } = useRive({
src: 'rating.riv',
stateMachines: 'State Machine 1',
autoplay: true,
automaticallyHandleEvents: true, // Required for events
});This skill includes utility scripts:
component_generator.py - Generate Rive React component boilerplateviewmodel_builder.py - Build ViewModel property bindingsRun scripts from the skill directory:
./scripts/component_generator.py
./scripts/viewmodel_builder.pyStarter templates and examples:
starter_rive/ - Complete React + Rive templateexamples/ - Real-world integration patterns© freshtechbro, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts, references, assets) in .claude/skills/rive-interactive of freshtechbro/claudedesignskills.
Open the folder on GitHubat commit 1da73fe
Rive Interactive Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rive Interactive Animation this skillfreshtechbro/claudedesignskills | 986 | — | ~3.9k | Automated safety check: Pass | MIT | |
| Silk Designbendrape1-byte/silk-design | 138 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Frontend UI Dark TSmicrosoft/skills | 3.1k | 5 repos | ~3.6k | Automated safety check: Pass | MIT | |
| Frontend UI Animatorjulianromli/opencode-template | 144 | — | ~1.2k | Automated safety check: Pass | None | |
| Emilkowal Animationstheexperiencecompany/gaia | 308 | 1 repos | ~2k | Automated safety check: Pass | Custom licence | |
| AnimAsymmetric-al/core | 382 | — | ~5.7k | Automated safety check: Pass | AGPL-3.0 |
bendrape1-byte/silk-design
Build websites and web UI with smooth, polished, high-end motion by default — the buttery feel of premium sites, not static slop.
microsoft/skills
Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations.
julianromli/opencode-template
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects.
theexperiencecompany/gaia
Emil Kowalski's animation best practices for web interfaces.
Asymmetric-al/core
Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles.
pixelxzen/phantom-motion
交互式动态视觉叙事生成器 v11.0 (Hybrid Drive Edition)。基于用户输入的任意主题关键词, 通过多轮交互式对话收集需求,利用 React 19 + Tailwind 4 驱动的 Minimal Mono 极简编辑器, 实时操纵隔离在 Iframe 中的硬核 GSAP/WebGL 影视级叙事引擎。
freshtechbro/claudedesignskills
Guides use of Anime.js for timeline sequences, stagger effects, SVG morphing and keyframe animation on DOM elements, CSS, SVG and JavaScript objects.
freshtechbro/claudedesignskills
Adds animated page transitions to multi-page sites with Barba.js, covering the wrapper and container markup, lifecycle hooks, views and GSAP integration.
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
freshtechbro/claudedesignskills
Covers GSAP tweens and timelines and the ScrollTrigger plugin for scroll-driven animation, including pinning, scrubbing, parallax and horizontal scroll sections.
freshtechbro/claudedesignskills
A guide to the Locomotive Scroll library for smooth scrolling, parallax, viewport detection, sticky elements and GSAP ScrollTrigger integration.
freshtechbro/claudedesignskills
Implements After Effects Lottie animations in web and React apps: picking JSON or dotLottie format, a rendering library, and a data source, with an optimizer script.
Works with
Categories
Builds interactive Rive animations for the web and React: state machines, inputs, ViewModel data binding and events, with scripts that generate component code. The skill covers Rive, a state-machine-based vector animation platform in which designers build animations from states, transitions and inputs (boolean, number and trigger) that application code controls at runtime. It contrasts Rive with timeline-only tools such as Lottie and points to Lottie, Framer Motion or GSAP when state machines are not needed.
Rive Interactive Animation fits situations like: building an animated toggle or button with several interactive states; binding live data such as a score or price to an animated graphic; wiring a designer's Rive file into a React component with inputs; choosing between Rive, Lottie, Framer Motion and GSAP.
Run `npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a claude-code`. Or copy the skill folder (.claude/skills/rive-interactive in freshtechbro/claudedesignskills) into .claude/skills/rive-interactive in your project. Claude Code loads it when a task matches its description.
Run `npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a codex`. Or copy the skill folder (.claude/skills/rive-interactive in freshtechbro/claudedesignskills) into .agents/skills/rive-interactive in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add freshtechbro/claudedesignskills --skill rive-interactive -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rive-interactive, .gemini/skills/rive-interactive, .github/skills/rive-interactive and .opencode/skills/rive-interactive in your project.
Going by SKILL.md and its folder, Rive Interactive Animation needs Python for the scripts in its folder and the command-line tools its instructions call (npm).
SKILL.md names 2 domains. As links in the text: rive.app and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Rive Interactive Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Rive Interactive Animation: Silk Design (bendrape1-byte/silk-design, 138 stars), Frontend UI Dark TS (microsoft/skills, 3.1k stars), Frontend UI Animator (julianromli/opencode-template, 144 stars) and Emilkowal Animations (theexperiencecompany/gaia, 308 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
freshtechbro (a GitHub user) maintains it in freshtechbro/claudedesignskills, which has 986 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on November 20, 2025.
Source: freshtechbro/claudedesignskills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.