Agent skill

Anim

by Asymmetric-al in Asymmetric-al/core

Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles.

AGPL-3.0Auto-check passedFrontend & Design

Install Anim

skills CLI
$ npx skills add Asymmetric-al/core --skill anim -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Asymmetric-al/core anim --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/anim .claude/skills/anim && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
anim
GitHub stars
381
Token cost
~5.7k tokens
SKILL.md length
2,305 words
Files
1
Skills in repo
43
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles.

  • Works in 5 steps: Decide what the motion communicates… → Choose a duration tier:… → Animate transform and opacity when… → …
  • Reviewing interface motion — hover and press feedback
  • SKILL.md covers Workflow, Core Philosophy, The 40 Rules of Tasteful… and CSS Implementation Patterns, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Anim is an agent skill from Asymmetric-al/core. Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Use when adding or reviewing interface motion — hover and press feedback, entrances and exits, modals, toasts, menus, loading and skeleton states, staggered reveals, page or view transitions — so motion stays refined and purposeful, not decorative. Covers CSS, Web Animations, and React timing/easing. Pair with the motion skill for motion/react API specifics.

Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Web animation and motion and Frontend development. It works with React. The repository describes itself as: A high-performance, enterprise-grade Next.js 16 application for mission-focused non-profit organizations. Built for high impact teams. The licence is AGPL-3.0.

When your agent uses it

  • Reviewing interface motion — hover and press feedback
  • Entrances and exits
  • Loading and skeleton states
  • Staggered reveals

Example prompts

  • “/anim”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Decide what the motion communicates (feedback, hierarchy, spatial continuity) — not decoration.
  2. Choose a duration tier: micro-interactions 150–250ms, standard transitions 200–350ms, orchestrations 400–600ms total; keep total under ~1s…
  3. Animate transform and opacity when possible; entrance ease-out, exit ease-in, exit faster than entrance; pair opacity with a small…
  4. Define reduced-motion behavior (prefers-reduced-motion or useReducedMotion); avoid layout-affecting properties and animating on every…
  5. Validate at 2× and 0.5× speed, check exits, and sanity-check on lower-end hardware.

What it can do on your machine

Read from SKILL.md and the folder at commit c30c8ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css and typescript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Anim loads about 5.7k tokens when it runs. Until then it costs about 113 tokens; SKILL.md has 2,305 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~113
When it runs · the whole SKILL.md, loaded when a task matches
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Asymmetric-al/core at commit c30c8ff, republished under its AGPL-3.0 licence (© Asymmetric-al). 2,305 words, ~5,723 tokens.

Download SKILL.mdSave it as .claude/skills/anim/SKILL.md (or your agent's skills folder).
name
anim
description
Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Use when adding or reviewing interface motion — hover and press feedback, entrances and exits, modals, toasts, menus, loading and skeleton states, staggered reveals, page or view transitions — so motion stays refined and purposeful, not decorative. Covers CSS, Web Animations, and React timing/easing. Pair with the motion skill for motion/react API specifics.

Tasteful Web Animation — Skill

Name: anim Purpose: Tasteful, subtle web animations following Emil Kowalski's philosophy and animations.dev principles. Use this skill when adding motion to interfaces — hover states, page transitions, micro-interactions, loading states, or any UI animation — so motion stays refined and purposeful, not decorative noise.

Applies when: Adding or reviewing UI motion (CSS, Web APIs, or React); hover and press feedback; entrances/exits; modals, toasts, menus; loading and skeleton patterns; staggered reveals; page or view transitions.

Do not use when: Motion would hurt clarity or accessibility; the task is only motion/react plumbing — pair with the motion skill for API specifics. Skip motion for validation errors, critical errors, actively read content, and high-frequency live updates.

Workflow

  1. Decide what the motion communicates (feedback, hierarchy, spatial continuity) — not decoration.
  2. Choose a duration tier: micro-interactions 150–250ms, standard transitions 200–350ms, orchestrations 400–600ms total; keep total under ~1s unless it is true loading feedback.
  3. Animate transform and opacity when possible; entrance ease-out, exit ease-in, exit faster than entrance; pair opacity with a small translate for entrances.
  4. Define reduced-motion behavior (prefers-reduced-motion or useReducedMotion); avoid layout-affecting properties and animating on every re-render.
  5. Validate at 2× and 0.5× speed, check exits, and sanity-check on lower-end hardware.

Core Philosophy

Animation should be invisible. When done right, users don't notice animation — they notice that the interface feels good. The moment someone says "nice animation," you've probably overdone it.

"The best animations are the ones you don't notice." — Emil Kowalski

The 40 Rules of Tasteful Animation

Timing & Duration
  1. Micro-interactions: 150-250ms. Hovers, button presses, toggles. Anything faster feels instant (good); anything slower feels sluggish (bad).

  2. Standard transitions: 200-350ms. Modals opening, panels sliding, content appearing. This is your bread and butter.

  3. Complex orchestrations: 400-600ms total. Page transitions, multi-step reveals. Never longer unless you have a very good reason.

  4. Exit animations should be faster than entrances. Users are waiting to do something next. Enter at 300ms, exit at 200ms.

  5. Stagger delays: 30-60ms between items. Longer staggers (100ms+) feel like a slideshow. Keep it tight.

  6. Never animate for more than 1 second total. If your animation takes longer, it's not an animation - it's a loading screen.

Easing & Physics
  1. Default to ease-out for entrances. Elements arriving should decelerate naturally, like a car pulling into a parking spot.

  2. Use ease-in for exits. Elements leaving should accelerate away, like releasing a bowstring.

  3. Use ease-in-out sparingly. Only for elements that move from point A to point B while staying on screen (dragging, repositioning).

  4. Never use linear easing for UI. Linear is for progress bars and looping background animations only. Real objects don't move linearly.

  5. Prefer spring physics for organic motion. Springs have natural overshoot and settle. In Motion for React, use transition={{ type: "spring", stiffness: 400, damping: 25 }} (tune as needed); in CSS, use cubic-bezier() or linear() curves that approximate a spring.

  6. Match easing to physical metaphor. Dropping? Ease-in with bounce. Rising? Ease-out. Sliding? Ease-in-out.

  7. Consistent easing across related elements. If a modal and its backdrop animate together, they must use the same curve.

What to Animate
  1. Animate transform and opacity only (when possible). These are GPU-accelerated and won't cause layout thrashing.

  2. Never animate width, height, top, left, margin, or padding. These trigger expensive layout recalculations. Use transform: scale() or translate() instead.

  3. Animate from a definite state to a definite state. Never animate to/from auto or computed values without measuring first.

  4. Scale from center for growth, from origin for menus. Dropdowns scale from their trigger. Modals scale from center. Be intentional.

  5. Opacity changes should accompany movement. Don't just fade - fade AND move. opacity: 0 + translateY(8px) → opacity: 1 + translateY(0).

  6. Keep movement distances small. 4-16px for micro-interactions. 20-40px for larger reveals. Anything more looks cartoony.

Interaction States
  1. Hover: instant on, 150ms off. Respond immediately when hovering; ease out when leaving so it doesn't "snap" away.

  2. Active/pressed: scale(0.97-0.98). Subtle compression. Never go below 0.95 - that's cartoon territory.

  3. Focus: never animate the focus ring itself. Focus indicators are for accessibility. Animate the element, not the indicator.

  4. Disabled elements: no animation. Disabled means disabled. Don't tease users with hover effects on things they can't click.

  5. Loading states: subtle pulse or skeleton shimmer. Not spinners unless absolutely necessary. Keep the rhythm calm.

Entrance & Exit Patterns
  1. Fade + rise for content appearing. opacity: 0, y: 8 → opacity: 1, y: 0. The classic for a reason.

  2. Fade + sink for content disappearing. Reverse is not always best. Sometimes exit down, not up, for natural gravity.

  3. Scale for emphasis, translate for navigation. Opening something important? Scale. Moving to a new view? Slide.

  4. Modals: scale(0.96) + opacity, not scale(0). Starting from nothing looks cheap. Start nearly there.

  5. Toasts: slide from edge + fade. Come from where they'll return to. Slide in from right, slide out to right.

  6. Menus: transform-origin at trigger, scale + opacity. Dropdowns should bloom from their source.

Orchestration & Staggering
  1. Lead with the most important element. In a stagger sequence, the primary content animates first.

  2. Background elements animate first, foreground last. Backdrop → container → content → actions.

  3. Use stagger for related items only. A list of cards? Stagger. Unrelated UI elements? Animate together.

  4. Keep stagger groups small (3-7 items). More than that and the last item waits too long.

  5. Exit in reverse order or all-at-once. Either mirror the entrance stagger (last in, first out) or don't stagger exits at all.

Performance & Accessibility
  1. Always respect prefers-reduced-motion. Not optional. Wrap motion in @media (prefers-reduced-motion: no-preference) or check the query in JS.

  2. Use will-change only when needed, remove after. Apply before animation starts, remove after it ends. Never leave it on permanently.

  3. Avoid animating during scroll. Scroll-linked animations can jank. Use scroll-timeline or Intersection Observer sparingly.

  4. Test on low-end devices. That buttery M3 Mac animation becomes a slideshow on a $200 Android.

  5. Don't animate layout on mobile. Mobile browsers struggle with layout animations. Keep it to transforms and opacity.

CSS Implementation Patterns

Standard Transition Setup
css
.element {
  transition:
    transform 200ms ease-out,
    opacity 200ms ease-out;
}

/* Hover: instant on, fade off */
.element:hover {
  transform: translateY(-2px);
  transition-duration: 0ms; /* instant on */
}
.element:not(:hover) {
  transition-duration: 150ms; /* ease off */
}
Fade + Rise Entrance
css
@keyframes fadeInUp {
  from {
    opacity: 0;
    transform: translateY(8px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

.entering {
  animation: fadeInUp 250ms ease-out forwards;
}
Spring-like Easing (CSS)
css
/* Approximated spring curve */
:root {
  --spring-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
  --spring-smooth: cubic-bezier(0.22, 1, 0.36, 1);
  --spring-snappy: cubic-bezier(0.16, 1, 0.3, 1);
}
Stagger Pattern
css
.item {
  animation: fadeInUp 200ms ease-out backwards;
}
.item:nth-child(1) {
  animation-delay: 0ms;
}
.item:nth-child(2) {
  animation-delay: 40ms;
}
.item:nth-child(3) {
  animation-delay: 80ms;
}
.item:nth-child(4) {
  animation-delay: 120ms;
}
.item:nth-child(5) {
  animation-delay: 160ms;
}
Reduced Motion
css
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

Motion (Framer Motion) Patterns

Fade + Rise
tsx
<motion.div
  initial={{ opacity: 0, y: 8 }}
  animate={{ opacity: 1, y: 0 }}
  exit={{ opacity: 0, y: 4 }}
  transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
/>
Spring Physics
tsx
<motion.div
  animate={{ scale: 1 }}
  whileTap={{ scale: 0.97 }}
  transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>
Stagger Children
tsx
<motion.ul
  initial="hidden"
  animate="visible"
  variants={{
    visible: { transition: { staggerChildren: 0.04 } },
  }}
>
  {items.map((item) => (
    <motion.li
      key={item.id}
      variants={{
        hidden: { opacity: 0, y: 8 },
        visible: { opacity: 1, y: 0 },
      }}
    />
  ))}
</motion.ul>
Exit Before Enter (AnimatePresence)
tsx
<AnimatePresence mode="wait">
  <motion.div
    key={currentView}
    initial={{ opacity: 0 }}
    animate={{ opacity: 1 }}
    exit={{ opacity: 0 }}
    transition={{ duration: 0.15 }}
  />
</AnimatePresence>

Common Mistakes to Avoid

  • Bouncy everything. Bounce is for celebration (confetti, success). Not for opening menus.
  • Slow fades. If opacity takes more than 200ms, it feels like lag, not elegance.
  • Scale(0) to scale(1). Looks like things popping into existence from nothing. Start at 0.95+.
  • Inconsistent directions. If modals enter from bottom, they exit to bottom. Pick a direction and commit.
  • Animating on mount unconditionally. First page load? Maybe. Every re-render? Definitely not.
  • Forgetting exit animations. Things snapping away is jarring. Every entrance needs an exit strategy.
  • Using animation to hide slow code. If you're animating to mask loading, fix the loading instead.
  • Too many things moving at once. One focal animation, everything else is secondary or static.

When NOT to Animate

  • Form validation errors (use color/icon changes instead)
  • Critical error states (don't delay bad news)
  • Content the user is actively reading
  • High-frequency updates (live data, timers)
  • Anything the user will see hundreds of times per session

Checklists

Implementation checklist
  • Durations within recommended bands; exits faster than entrances where relevant
  • Primarily transform + opacity (exceptions documented)
  • Reduced motion behavior defined and tested
  • Stagger only for related groups; small counts (about 3–7)
Review checklist
  • Motion supports the task; it is not the main attraction
  • No motion used to mask slow loads or errors
Testing checklist
  • Does it feel good at 2x speed? (If not, it's too slow)
  • Does it feel good at 0.5x speed? (If not, it's too fast or lacks easing)
  • Does it work with reduced motion enabled?
  • Does the exit feel as considered as the entrance?
  • Would a user notice if you removed it? (If yes, reconsider)
  • Does it work on a $200 Android phone?

Shared implementation (this monorepo)

The repo motion contract has two synchronized halves:

  1. CSS tokens in packages/ui/styles/globals.css (:root) — the baseline for Tailwind, Base UI surfaces, and global CSS.
  2. TS constants in packages/lib/motion-presets.ts — the intended pair for motion/react and shared helpers; prefer these over raw literals in new or refactored client code.

When updating one half, update the other so consumers stay in lockstep.

CSS tokens (packages/ui/styles/globals.css :root)
css
/* Easing — strong cubic-bezier variants, not the weak built-ins */
--ease-out-soft: cubic-bezier(0.22, 1, 0.36, 1);
--ease-in-soft: cubic-bezier(0.4, 0, 1, 1);
--ease-in-out-soft: cubic-bezier(0.77, 0, 0.175, 1);
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS curve */

/* Duration tiers — product UI stays under 300ms unless ceremonial */
--duration-press: 120ms; /* button/tile press feedback */
--duration-micro: 150ms; /* hover, color change */
--duration-standard: 220ms; /* tooltip, popover, dropdown, select */
--duration-modal: 220ms; /* dialog open/close */
--duration-drawer: 320ms; /* sheet / vaul drawer */
--duration-route: 240ms; /* matches asym-vt-route-* */
--duration-shared: 280ms; /* matches asym-vt-share-* */

/* Stagger — keep tight (30–80ms) */
--stagger-tight: 45ms;
--stagger-medium: 60ms;

/* Transform tokens — never go below 0.95 (cartoon territory) */
--scale-press: 0.98;
--scale-hover-subtle: 1.02;
--scale-entrance: 0.96;

Authoritative values live in packages/ui/styles/globals.css; keep the fenced copy above in sync when tokens change.

Show full SKILL.md (922 more words)Show less
CSS utilities (composable, defined in the same file)
UtilityWhat it doesTouch-safe?Pair with
.press-feedback:active scale to var(--scale-press)Yes (:active fires on tap)Default on every <Button> already
.hover-lift:hover translateY(-2px)Yes (@media (hover: hover) and (pointer: fine))Cards, tiles
.hover-scale-subtle:hover scale(var(--scale-hover-subtle))Yes (@media (hover: hover) and (pointer: fine))Buttons, badges, marketing CTAs
.spinner-essentialinfinite spin exempt from the reduced-motion kill (essential status feedback)YesLoader2 loading indicators only

The three utilities share one transition-property declaration so you can stack them on the same element without one overriding another's transition list.

TS constants (@asym/lib/motion-presets)

EASE_OUT_SOFT, EASE_IN_SOFT, EASE_IN_OUT_SOFT, EASE_DRAWER, DURATION_PRESS, DURATION_MICRO, DURATION_STANDARD, DURATION_ROUTE, DURATION_SHARED, DURATION_DRAWER, DURATION_SLOW, STAGGER_TIGHT, STAGGER_MEDIUM, SCALE_HOVER_SUBTLE, SCALE_TAP_SUBTLE, SCALE_ENTRANCE. Semantic parity with the CSS --ease-*, --duration-* (where present), --stagger-*, and --scale-* tokens in globals.css — same numeric intent, not always the same name (e.g. DURATION_SLOW is extra-tier TS for marketing/hero; SCALE_TAP_SUBTLE matches --scale-press).

Pre-built Transition objects: transitionStandard, transitionSlow, transitionExitQuick, springTap (gestures only).

Reduced-motion-aware helpers:

  • propsHeroEntrance(reduceMotion, delay?, y?) — fade + small rise.
  • propsFadeRiseInView(reduceMotion, options?) — fade + rise on scroll-in.
  • propsScaleFadeInView(reduceMotion, options?) — fade + scale from SCALE_ENTRANCE.
@asym/lib/motion

Re-exports motion, AnimatePresence, LayoutGroup, useReducedMotion, plus MotionProvider (a LazyMotion features={domAnimation} wrapper). Use these in any client component that already imports from motion/react.

Repo motion standard (operative rules)

These rules are enforced by tooling/eslint-config/base.mjs (motion/react import restriction) and tests/unit/motion-contract.test.ts (banned class patterns), plus code review. Runtime contract: packages/ui/styles/globals.css and packages/lib/motion-presets.ts (update both together). Written contract (this file + docs/ai/rules/frontend.md Motion rules): how to apply them; keep all three in sync when policy changes.

When NOT to animate (in this repo)
  • Anything triggered by ⌘K, ⌘B, or other keyboard shortcuts. Command palette is intentionally instant — see packages/ui/components/shadcn/command.tsx.
  • Form validation errors — no extra motion; use color/icon/text for visual feedback only (errors must still be named, associated, and programmatically exposed per form a11y — not “color only” in the WCAG sense).
  • Live data, timers, ticker counters — tabular-nums and no animation.
  • Sortable/filtered list reordering at high frequency — use VT shared morphs or no animation; do not add per-row springs (packages/missionary/components/tasks/task-row.tsx is the canonical example).
  • Disabled controls — no hover/press feedback (handled by disabled:pointer-events-none disabled:opacity-50 on Button).
Hover on touch
  • Any hover:scale-*, hover:-translate-*, hover:shadow-* lift effect must be wrapped in @media (hover: hover) and (pointer: fine).
  • Easiest path: use .hover-lift or .hover-scale-subtle (both already gated). For ad-hoc group-hover: patterns where the parent owns the trigger, use the Tailwind arbitrary variant: [@media(hover:hover)_and_(pointer:fine)]:group-hover:scale-[var(--scale-hover-subtle)].
Button press
  • All pressable elements get press feedback via the Button base (which now includes .press-feedback). Native <button> elements that don't use the Button primitive should add .press-feedback directly.
  • Never add active:scale-[0.98] inline — it duplicates the contract.
Popover / tooltip / dropdown origin
  • Base UI popup surfaces use transform-origin: var(--transform-origin) (the Base UI positioner variable; origin-(--transform-origin) in Tailwind). Already correct in shared primitives — keep it.
  • Modals (Dialog, full-screen overlays) keep transform-origin: center.
Route transitions
  • Owned by RouteMainViewTransitionBoundary, applied at the app shell (e.g. donor layout.tsx, apps/missionary/components/app-shell.tsx, apps/admin/app/mc-shell.tsx — not necessarily the root layout.tsx in every app).
  • The boundary's <ViewTransition> is keyed by pathname: enter/exit can only fire on an unmount/mount pair, and a persistent layout boundary never remounts on its own. Consequence when the flag is ON (NEXT_PUBLIC_VIEW_TRANSITIONS_ENABLED=true): the route-content subtree remounts per navigation (template.tsx semantics — client state below the shell resets, route content starts scrolled to top). With the flag OFF nothing remounts and nothing animates.
  • Page bodies inside the boundary get no unconditional entrance: gate CSS animate-in classes and motion initial props with useWithinViewTransitionRouteLayer() (!withinRouteVt && "animate-in fade-in duration-300" / initial={withinRouteVt ? false : {...}} — the PageShell pattern is the template).
  • Lists driven by AnimatePresence mode="popLayout" (e.g. apps/admin/app/(app)/feed/org-updates/page-client.tsx) gate the first mount only via <AnimatePresence initial={!withinRouteVt}> — a per-item initial ternary would also kill the add/remove animation the list needs.
  • The VT CSS in globals.css must use the class selector form ::view-transition-old(.asym-vt-route-exit) (leading dot). React applies enter/exit/share prop values as view-transition-class; an undotted ident targets a view-transition name and silently matches nothing (guarded by tests/unit/motion-contract.test.ts).
  • Do not add motion.div layout on the swapping region.
CSS transitions vs motion/react tweens vs springs
  • CSS transitions for all state changes (open/close, hover, press, color).
  • motion/react tweens for orchestrated entrances and exits (page mounts, hero strips, lists).
  • Springs only for gestures and decorative interactions. Not for stat cards, list rows, or buttons.
Tooltip pattern
  • Shared TooltipProvider defaults: delay={300}, timeout={0} (see packages/ui/components/shadcn/tooltip.tsx). With Base UI, timeout is the window for skipping the open delay when moving between triggers; 0 disables that skip window — do not read it as "warm follow-up" behavior. For always-instant tooltips, set delay={0} on a subtree provider (e.g. nav sidebar, rich-text toolbar) instead of inferring it from timeout alone.
  • The sidebar's <TooltipProvider delay={0}> is a deliberate exception (collapsed-icon sidebar tooltips should be instant).
Reduced motion
  • The repo-wide prefers-reduced-motion: reduce baseline lives only in packages/ui/styles/globals.css. Apps must not redeclare it.
  • New or refactored motion/react code should use useReducedMotion() and return transition: { duration: 0 }, initial: false, or skip motion when reduced motion is on. Pattern examples: MotionPreset, RippleButton, AppIcon, task-row, task-stats, feed-post's FloatingEmoji.
  • View Transitions are zeroed in CSS (globals.css under @media (prefers-reduced-motion: reduce)).

Repo examples to copy

  • Best primitive example: packages/ui/components/shadcn/page-shell.tsx (motion + tokens + view-transition awareness in one file).
  • Best button: packages/ui/components/shadcn/button.tsx (press-feedback on the base; hover-scale-subtle for maia variants; no transition: all).
  • Best card hover: apps/admin/features/mission-control/components/tiles/tile-card.tsx (uses hover-lift only, no per-effect translate stack).
  • Best list row: packages/missionary/components/tasks/task-row.tsx (one stagger entrance, no per-row motion.layout, no per-element springs, hover lift via hover-lift).

Common mistakes / pitfalls

  • Linear easing on interactive UI
  • Animating layout properties on mobile or in lists
  • Ignoring exit choreography
  • Staggering unrelated elements or long lists
  • Hover/press feedback on disabled controls

"Animation is not about moving things. It's about not making users wait." — Emil Kowalski

© Asymmetric-al, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/anim of Asymmetric-al/core.

Open the folder on GitHubat commit c30c8ff

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    Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations.

    3.1k GitHub starsUsed in 5 repos~3.6k tokens
    Frontend & DesignAuto-check passed
  • Frontend UI Animator

    julianromli/opencode-template

    Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects.

    144 GitHub stars~1.2k tokensUpdated 8 mo ago
    Frontend & DesignAuto-check passed
  • Rive Interactive Animation

    freshtechbro/claudedesignskills

    Builds interactive Rive animations for the web and React: state machines, inputs, ViewModel data binding and events, with scripts that generate component code.

    1k GitHub stars~3.9k tokensUpdated 10 mo ago
    Frontend & DesignAuto-check passed
  • Emilkowal Animations

    theexperiencecompany/gaia

    Emil Kowalski's animation best practices for web interfaces.

    308 GitHub starsUsed in 1 repo~2k tokens
    Frontend & DesignAuto-check passed
  • React Spring Physics Animation

    freshtechbro/claudedesignskills

    Guides React UI animation built on spring physics with React Spring and Popmotion: hooks, config presets, trails, list transitions and scroll or in-view effects.

    1k GitHub stars~2.8k tokensUpdated 10 mo ago
    Frontend & DesignAuto-check passed

More from Asymmetric-al/core

All 43 skills in this repo
  • Idempotency Handling

    Asymmetric-al/core

    Implement idempotency keys and handling to ensure operations can be safely retried without duplicate effects.

    381 GitHub stars~867 tokensUpdated today
    Auto-check passed
  • Accessibility Review

    Asymmetric-al/core

    Audit and fix accessibility in Core UI. An agent skill from Asymmetric-al/core.

    381 GitHub stars~1.1k tokensUpdated today
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  • Agent Email Inbox

    Asymmetric-al/core

    A skill your agent uses when building any system where email content triggers actions — AI agent inboxes, automated support handlers, email-to-task pipelines, or any workflow processing untrusted…

    381 GitHub stars~4.1k tokensUpdated today
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  • Components Build

    Asymmetric-al/core

    Build modern, composable, and accessible React UI components following the components.build specification.

    381 GitHub stars~2.1k tokensUpdated today
    Auto-check passed
  • Create Agent

    Asymmetric-al/core

    Guides a one-question-at-a-time design interview, captures alignment in agent/EVE-BRIEF.md, then scaffolds and implements a runnable eve agent with verbose teaching comments.

    381 GitHub stars~2.6k tokensUpdated today
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  • Emil Design Engineering

    Asymmetric-al/core

    Design engineering principles and patterns for building polished, accessible web interfaces.

    381 GitHub stars~1.4k tokensUpdated today
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Works with

Questions about Anim

What does Anim do?

Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Anim is an agent skill from Asymmetric-al/core.dev principles.

When should I use Anim?

Anim fits situations like: reviewing interface motion — hover and press feedback; entrances and exits; loading and skeleton states; staggered reveals.

How do I install Anim in Claude Code?

Run `npx skills add Asymmetric-al/core --skill anim -a claude-code`. Or copy the skill folder (.agents/skills/anim in Asymmetric-al/core) into .claude/skills/anim in your project. Claude Code loads it when a task matches its description.

How do I install Anim in Codex?

Run `npx skills add Asymmetric-al/core --skill anim -a codex`. Or copy the skill folder (.agents/skills/anim in Asymmetric-al/core) into .agents/skills/anim in your project. Codex loads it when a task matches its description.

Can I use Anim in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Asymmetric-al/core --skill anim -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/anim, .gemini/skills/anim, .github/skills/anim and .opencode/skills/anim in your project.

What does Anim need to run?

SKILL.md names no scripts, command-line tools or credentials: Anim is instructions for the agent only.

Does Anim access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Anim safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Anim use?

Anim is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Anim use?

About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Anim?

Skills that share tags, products or a category with Anim: Silk Design (bendrape1-byte/silk-design, 138 stars), Frontend UI Dark TS (microsoft/skills, 3.1k stars), Frontend UI Animator (julianromli/opencode-template, 144 stars) and Rive Interactive Animation (freshtechbro/claudedesignskills, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Anim?

Asymmetric-al (a GitHub organization) maintains it in Asymmetric-al/core, which has 381 GitHub stars. The repository holds 43 skills in this directory. The repository was last updated on October 9, 2026.

Source: Asymmetric-al/core on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.