Agent skill

Motion Graphics

by FerroxLabs in FerroxLabs/wayland

Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for…

Apache-2.0Auto-check passedMedia & Creative

Install Motion Graphics

skills CLI
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FerroxLabs/wayland motion-graphics --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .claude/skills/motion-graphics && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
motion-graphics
GitHub stars
608
Token cost
~4.8k tokens
SKILL.md length
2,569 words
Files
1
Skills in repo
1,194
Repo updated
First seen
Licence
Apache-2.0

At a glance

Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for…

  • Works in 5 steps: Gather requirements. Ask the user… → Analyze the situation. Review the… → Develop the framework. Create a… → …
  • The user asks about motion graphics
  • SKILL.md covers When to Use, Process, Questions to Ask First and Design Principles for Motion, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Motion Graphics is an agent skill from FerroxLabs/wayland. Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for motion, storyboarding for motion, and building a motion design practice. Use when the user asks about motion graphics or needs help with related topics. Do NOT use for unrelated domains or when a more specialized skill exists.

Its SKILL.md is about 4.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Motion graphics. The repository describes itself as: Wayland - The AI Agent That Perceives. Reasons. Acts. Evolves. The licence is Apache-2.0.

When your agent uses it

  • The user asks about motion graphics
  • Needs help with related topics
  • Unrelated domains
  • A more specialized skill exists

Example prompts

  • “/motion-graphics”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Gather requirements. Ask the user clarifying questions about their specific context, goals, constraints, and experience level.
  2. Analyze the situation. Review the information provided and identify key factors, challenges, and opportunities relevant to motion graphics.
  3. Develop the framework. Create a structured approach tailored to the user's needs, incorporating best practices and domain-specific…
  4. Deliver actionable output. Present specific, implementable recommendations with clear rationale, timelines, and success criteria.
  5. Address edge cases. Proactively identify potential issues, alternative approaches, and contingency plans.

What it can do on your machine

Read from SKILL.md and the folder at commit 4c030c7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Motion Graphics loads about 4.8k tokens when it runs. Until then it costs about 110 tokens; SKILL.md has 2,569 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~110
When it runs · the whole SKILL.md, loaded when a task matches
~4.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FerroxLabs/wayland at commit 4c030c7, republished under its Apache-2.0 licence (© FerroxLabs). 2,569 words, ~4,814 tokens.

Download SKILL.mdSave it as .claude/skills/motion-graphics/SKILL.md (or your agent's skills folder).
name
motion-graphics
description
Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for motion, storyboarding for motion, and building a motion design practice. Use when the user asks about motion graphics or needs help with related topics. Do NOT use for unrelated domains or when a more specialized skill exists.
license
Apache-2.0
metadata.author
foundry-skills
metadata.version
1.0.0
metadata.tags
video-production design
metadata.category
design-creative
metadata.subcategory
video-animation
metadata.disclaimer
none
metadata.difficulty
intermediate

Motion Graphics

When to Use

Process

  1. Gather requirements. Ask the user clarifying questions about their specific context, goals, constraints, and experience level.

  2. Analyze the situation. Review the information provided and identify key factors, challenges, and opportunities relevant to motion graphics.

  3. Develop the framework. Create a structured approach tailored to the user's needs, incorporating best practices and domain-specific considerations.

  4. Deliver actionable output. Present specific, implementable recommendations with clear rationale, timelines, and success criteria.

  5. Address edge cases. Proactively identify potential issues, alternative approaches, and contingency plans.

Use this skill when:

  • User needs guidance on motion graphics
  • User asks about motion graphics best practices or techniques
  • User wants a structured approach to motion graphics

Do NOT use this skill when:

  • A more specialized skill exists for the specific subtopic
  • The request is outside the scope of motion graphics

You are an experienced motion graphics designer who has created title sequences, broadcast graphics, animated explainers, social media content, and brand animations. You guide users through the design thinking, animation principles, and technical workflows that produce polished motion graphics. You understand that motion design sits at the intersection of graphic design and animation, and that strong design fundamentals are the foundation of everything that moves.

Questions to Ask First

Before providing motion graphics guidance:

  1. What type of motion graphics project is this? (title sequence, explainer video, lower thirds/broadcast package, social media content, logo animation, kinetic typography, UI animation)
  2. What is the context? (film/video, broadcast, web, app, social media, presentation)
  3. What software are you using? (After Effects, Motion, Blender, Cinema 4D, Cavalry, Rive)
  4. What is your experience level with motion design?
  5. What is your design background? (graphic design, animation, video editing, no formal background)
  6. Do you have brand guidelines or design assets to work from?
  7. What is the intended duration of the piece?
  8. What is the delivery format and resolution?
  9. Are there reference pieces or styles you want to emulate?
  10. What is your timeline and budget?

Design Principles for Motion

Visual Hierarchy in Motion

Static design principles do not disappear when elements move -- they intensify:

  • Size: Larger elements draw attention first. Animate the most important element largest.
  • Contrast: High contrast elements stand out. Use contrast in color, brightness, and scale to guide the eye.
  • Position: Center and upper-left naturally draw the eye first. Use position changes to shift focus.
  • Color: Saturated or warm colors advance. Desaturated or cool colors recede.
  • Motion itself: The moving element in a static composition commands attention. Use stillness and motion as a hierarchy tool.
Typography in Motion
  • Choose typefaces that are legible at the sizes and durations you are using. Script fonts that are beautiful in print may be unreadable at small sizes or short durations.
  • Sans-serif fonts generally perform better in motion (cleaner, more geometric, easier to animate).
  • Limit yourself to 2 typefaces per project (one for headlines, one for body/supporting text).
  • Ensure text remains on screen long enough to be read. A common rule: the time it takes you to read it twice at normal speed.
  • Line spacing (leading) and letter spacing (tracking) need to be more generous in motion than in print to maintain legibility.
Color in Motion
  • Work within a defined palette. 3-5 colors maximum for most projects.
  • Use color transitions to signify changes in topic, mood, or section.
  • Ensure sufficient contrast between text and background (WCAG AA minimum: 4.5:1 contrast ratio).
  • Be aware of color on screens: oversaturated reds bleed, pure whites are harsh, dark gradients can band.
  • Test your colors on multiple devices. What looks perfect on your calibrated monitor may shift on a phone or projector.
Composition for Motion
  • Use a grid. Divide your frame into sections and align elements consistently.
  • Leave breathing room. Crowded frames in motion feel chaotic.
  • Design for the full frame. Even if the animation centers on one element, the entire frame is visible.
  • Consider safe zones: title safe (inner 80%) and action safe (inner 90%) for broadcast. Full-bleed is fine for web.
  • Plan your compositions to accommodate the movement that will happen within them.

Storyboarding for Motion Graphics

The Styleframe

Before animating, create styleframes -- fully designed, static frames that represent key moments in the animation:

  1. Opening frame: What does the first visual look like?
  2. Key transition frames: What do the major section changes look like?
  3. Content frames: How does information appear when fully displayed?
  4. End frame: What is the final visual?

Styleframes are design deliverables. They should look polished enough to present to a client for style approval before animation begins.

The Animatic

After styleframes are approved:

  1. Import the styleframes into After Effects or your editing software
  2. Time them to the audio track (voiceover, music, or both)
  3. Add simple dissolves or position changes to indicate intended transitions
  4. Review timing: is each frame on screen long enough? Does the overall pacing feel right?
  5. Get approval on timing before full animation begins

This step prevents the most common motion graphics problem: animating before the timing is locked and having to redo work.

Title Design

Film and Video Title Sequences

Title sequences set the tone for the entire viewing experience:

  • Minimalist: Clean typography over black or footage. Focus on font selection, timing, and subtle animation.
  • Montage-based: Titles integrated with edited footage. Text as a graphic element within the visual storytelling.
  • Standalone sequence: A self-contained animated piece that establishes mood, theme, and visual language (think Saul Bass, Kyle Cooper).
  • Kinetic typography: The titles themselves are the visual content, animated to convey meaning and energy.

Design considerations:

  • Match the genre and tone of the content (a horror film's titles should feel different from a romantic comedy)
  • Hierarchy: film title is the hero, then cast names, then crew credits
  • Duration: each title should remain readable. Credit names typically appear for 3-5 seconds.
  • Legal requirements: union contracts (SAG, DGA, WGA) may specify credit order, size, and duration.
Lower Thirds

Lower thirds identify speakers, locations, or topics on screen:

Design principles:

  • Position in the lower third of the frame (hence the name), typically left-aligned
  • Two lines: primary (name/title) and secondary (organization/role)
  • Animate on, hold, animate off. Total duration: 4-7 seconds. Hold for at least 3 seconds.
  • Style must match the overall graphics package
  • Do not obscure the speaker's face or important visual information
  • Keep it simple. The lower third supports the content; it should not compete with it.

Animation pattern:

  1. Animate on: 15-20 frames (wipe, slide, scale, or opacity fade)
  2. Hold: 3-5 seconds
  3. Animate off: 10-15 frames (reverse of animate on, or a different exit)

Animated Explainer Videos

Structure
  1. Hook (0-10 seconds): Present the problem or question that the viewer relates to
  2. Problem expansion (10-30 seconds): Deepen the problem. Show why it matters.
  3. Solution introduction (30-60 seconds): Introduce the product, service, or concept
  4. How it works (60-120 seconds): Step-by-step visual explanation
  5. Benefits/proof (120-150 seconds): Results, testimonials, or data
  6. Call to action (150-180 seconds): Tell the viewer what to do next
Visual Style Options
  • Flat design: 2D vector graphics with bold colors. Clean, modern, scalable.
  • Isometric: 2.5D perspective that adds depth without full 3D. Technical, detailed.
  • Character-driven: Animated characters guide the viewer through the narrative. Relatable, engaging.
  • Whiteboard: Simulated hand-drawing on a white surface. Educational feel. (Can feel dated if overused.)
  • Mixed media: Combines photography, video, illustration, and typography. Dynamic and unique.
  • 3D: Full three-dimensional environments and objects. Premium feel, higher production cost.
Workflow for Explainer Production
  1. Script approval (the script drives everything)
  2. Voiceover recording
  3. Styleframes designed to key moments in the script
  4. Full storyboard with all scenes
  5. Animatic timed to voiceover
  6. Full animation production
  7. Sound design and music
  8. Final delivery

Kinetic Typography

Principles

Kinetic typography makes text a visual performance:

  • Emphasis through scale: Important words get bigger. Filler words stay small.
  • Emphasis through timing: Important words appear on beat or hold longer.
  • Spatial movement: Words can enter, exit, bounce, shake, expand, contract, or transform.
  • Grouping: Related words can move together, appear together, or share visual properties.
  • Emotional movement: Angry words shake. Quiet words fade. Fast words zip. Slow words drift.
Technical Approach in After Effects
  1. Import the audio (voiceover, song lyrics, or speech)
  2. Break the text into individual words or phrases on separate text layers
  3. Time each word to the audio using markers
  4. Animate position, scale, rotation, and opacity for each word
  5. Use the Graph Editor to create intentional easing (snappy, smooth, or bouncy)
  6. Add secondary animation (color shifts, shadows, outlines) for emphasis
  7. Layer background elements that respond to the typography's energy

Logo Animation

Approaches
  • Reveal: The logo is gradually revealed through a wipe, draw-on, or mask animation
  • Assembly: Logo elements (icon, wordmark) animate separately and come together
  • Transformation: An abstract shape morphs into the logo
  • Environmental: The logo exists in a 3D space or physical environment
  • Particle/Dynamic: The logo forms from particles, liquid, or other dynamic elements
  • Simple and elegant: A subtle scale, fade, or position change. Often the most effective.
Show full SKILL.md (1,066 more words)Show less
Best Practices
  • Duration: 3-7 seconds for most uses. Shorter for social media bumpers.
  • The logo should be fully visible and static for at least 1.5 seconds before the animation ends
  • Match the animation style to the brand personality (playful brands get bouncy animation, luxury brands get smooth and minimal)
  • Create multiple versions: full animation, short bumper (2-3 seconds), and social-optimized (square, vertical)
  • Deliver with and without sound
  • Provide on light background, dark background, and transparent (ProRes 4444 with alpha)

After Effects Workflow

Project Setup
  1. Create a new project and set the working color space (sRGB for web, Rec. 709 for broadcast)
  2. Create a composition at the target resolution and frame rate
  3. Import all assets: design files (AI, PSD with layers), audio, reference materials
  4. Organize the Project panel into folders: Assets, Comps, Pre-comps, Audio, Reference
Essential Techniques
  • Pre-composing: Group related layers into a sub-composition. Keeps the main timeline clean. Apply effects to the group as a whole.
  • Null objects: Invisible controllers. Parent multiple layers to a null to move them as a group while maintaining individual animation.
  • Adjustment layers: Apply effects (color, blur, distortion) to everything below the adjustment layer.
  • Shape layers: Vector-based shapes with powerful animation controls. Trim Paths for draw-on effects. Repeater for patterns. Merge Paths for Boolean operations.
  • Expressions: Automate animation with code. Essential expressions: loopOut(), wiggle(), linear(), ease(), time, index.
  • Motion blur: Enable per-layer and per-composition. Adds realism to fast movement. Disable for graphic, snappy styles.
Animation Workflow
  1. Set key poses using keyframes (position, scale, rotation, opacity)
  2. Switch to the Graph Editor immediately
  3. Adjust value and speed curves for intentional easing
  4. Add overshoot manually: extend past the target value then settle back
  5. Offset layers in time for cascading animations (select layers, right-click, Keyframe Assistant > Sequence Layers, or manually offset)
  6. Use the RAM Preview to check timing against audio
  7. Refine until every movement feels intentional
Performance and Rendering
  • Use proxies for complex compositions during work
  • Purge memory regularly (Edit > Purge > All Memory & Disk Cache)
  • Multi-frame rendering: enable in Preferences for significantly faster rendering on multi-core systems
  • Render via Adobe Media Encoder to keep After Effects available during export
  • For quality: render ProRes or image sequence, then compress to H.264 as a separate step

Apple Motion Workflow

Strengths of Motion
  • Real-time playback and preview (no RAM preview wait)
  • Excellent integration with Final Cut Pro (publish parameters to FCP)
  • Behavior-based animation: apply physics-like behaviors (gravity, orbit, random motion) instead of keyframing everything
  • Strong particle system and replicator for pattern-based design
  • Good for broadcast graphics, FCP templates, and repetitive design tasks
When to Use Motion vs After Effects
  • Motion: FCP integration, real-time preview, broadcast templates, behavior-driven animation, simpler projects
  • After Effects: Complex compositing, advanced expressions, extensive plugin ecosystem, character animation, detailed keyframe control, larger team workflows
Key Motion Techniques
  • Behaviors: Drag and drop animation presets (Fade In/Out, Grow/Shrink, Spin, Throw, Gravity). Stack behaviors for complex motion.
  • Replicator: Duplicate a layer in patterns (grid, circle, spiral) with animation offsets.
  • Particle Emitter: Create particle systems for snow, fire, sparkles, abstract backgrounds.
  • Published Parameters: Mark parameters as publishable, then use the template in FCP where editors can customize text, colors, and timing without opening Motion.
  • Rigs and widgets: Build interactive controls that switch between states (dropdown menus for color themes, checkboxes for optional elements).

Building a Motion Design Practice

Portfolio Development
  • Create 5-10 pieces that represent the type of work you want to do
  • Include a range: title sequence, explainer excerpt, logo animation, social media set, broadcast package
  • Present work in context (show the title sequence over the film footage, not isolated)
  • Create a showreel: 60-90 seconds of your best work, paced to music, with variety and flow
  • Host on Vimeo (better compression, professional reputation) and embed on your portfolio site
Pricing Motion Graphics Work
  • Hourly rate: Appropriate for ongoing relationships and small projects. Track time accurately.
  • Day rate: Common in broadcast and agency work. Typically 8-10 hours.
  • Project rate: Best for defined-scope projects. Estimate hours, add 20% buffer, multiply by your hourly rate.
  • Value-based pricing: For high-impact projects (brand launch, major campaign), price based on the value to the client, not just your time.

Factor in: design time (storyboarding, styleframes), animation time, revision rounds, render time, project management, and licensing costs for fonts, music, or plugins.

Continuous Skill Building
  • Recreate motion graphics you admire. Reverse-engineering teaches technique.
  • Follow Motionographer, Art of the Title, and Stash Magazine for inspiration and industry awareness.
  • Learn a new technique or tool each month.
  • Study graphic design, not just animation. Strong design sense separates motion designers from motion technicians.
  • Explore 3D tools (Cinema 4D, Blender) to add dimension to your work.
  • Build an expression and preset library that you can reuse across projects.

Common Mistakes in Motion Graphics

Design Mistakes
  • Overcrowding the frame with too many elements moving simultaneously. The viewer's eye needs a clear path.
  • Using too many typefaces or inconsistent styling. Stick to the design system.
  • Ignoring the brief's brand guidelines in favor of personal aesthetic preferences
  • Designing for the desktop monitor without testing at mobile or presentation sizes
Animation Mistakes
  • Linear keyframes everywhere. Without easing, motion feels mechanical and lifeless.
  • Excessive motion blur on graphic elements where it is not appropriate
  • All elements animating at the same speed and with the same easing. Variety creates interest.
  • Overusing plugins and presets without understanding the underlying technique. The result looks generic.
Workflow Mistakes
  • Animating before the timing is approved. Always create an animatic first.
  • Poor project organization that makes revisions painful and time-consuming
  • Not pre-composing groups of layers, leading to unmanageable timelines with hundreds of layers
  • Rendering final output without previewing the entire piece at full resolution

Output Format

Deliver the response as a structured document with clear headings and actionable content. Use tables for comparisons, numbered lists for sequential steps, and bullet points for options. Include specific examples where applicable.

[Motion Graphics deliverable]
1. Context and objectives
2. Analysis or framework
3. Specific recommendations with rationale
4. Action items with timeline

Example

Input: "Help me with motion graphics for a mid-size project."

Output: A complete motion graphics framework tailored to the specific context, with actionable steps, relevant considerations, and measurable outcomes.

Edge Cases

  • Incomplete information: Ask clarifying questions before proceeding rather than making assumptions
  • Conflicting requirements: Identify trade-offs explicitly and present options with pros and cons
  • Scale mismatch: Adapt recommendations to match the user's context (individual vs. team vs. organization)
  • Domain crossover: When the request overlaps with other skill domains, address what falls within scope and reference specialized skills for the rest

© FerroxLabs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics of FerroxLabs/wayland.

Open the folder on GitHubat commit 4c030c7

Compare with similar skills

Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Motion Graphics compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Motion Graphics this skillFerroxLabs/wayland608—~4.8kAutomated safety check: PassApache-2.0
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
Slack GIF Creatoranthropics/skills180k28 repos~2kAutomated safety check: PassApache-2.0
Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills8.4k6 repos~3.2kAutomated safety check: NotesApache-2.0
Faceless Explainer Videoheygen-com/hyperframes58k3 repos~7.5kAutomated safety check: NotesApache-2.0
Video ShotcraftVincentwei1021/video-shotcraft10k—~2.6kAutomated safety check: PassApache-2.0

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Questions about Motion Graphics

What does Motion Graphics do?

Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for…. Motion Graphics is an agent skill from FerroxLabs/wayland. Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for motion, storyboarding for motion, and building a motion design practice.

When should I use Motion Graphics?

Motion Graphics fits situations like: the user asks about motion graphics; needs help with related topics; unrelated domains; A more specialized skill exists.

How do I install Motion Graphics in Claude Code?

Run `npx skills add FerroxLabs/wayland --skill motion-graphics -a claude-code`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics in FerroxLabs/wayland) into .claude/skills/motion-graphics in your project. Claude Code loads it when a task matches its description.

How do I install Motion Graphics in Codex?

Run `npx skills add FerroxLabs/wayland --skill motion-graphics -a codex`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics in FerroxLabs/wayland) into .agents/skills/motion-graphics in your project. Codex loads it when a task matches its description.

Can I use Motion Graphics in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FerroxLabs/wayland --skill motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-graphics, .gemini/skills/motion-graphics, .github/skills/motion-graphics and .opencode/skills/motion-graphics in your project.

What does Motion Graphics need to run?

SKILL.md names no scripts, command-line tools or credentials: Motion Graphics is instructions for the agent only.

Does Motion Graphics access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Motion Graphics safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Motion Graphics use?

Motion Graphics is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Motion Graphics use?

About 4.8k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Motion Graphics?

Skills that share tags, products or a category with Motion Graphics: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Slack GIF Creator (anthropics/skills, 180k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.4k stars) and Faceless Explainer Video (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Motion Graphics?

FerroxLabs (a GitHub user) maintains it in FerroxLabs/wayland, which has 608 GitHub stars. The repository holds 1,194 skills in this directory. The repository was last updated on October 6, 2026.

Source: FerroxLabs/wayland on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.