HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for…
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FerroxLabs/wayland motion-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .claude/skills/motion-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-graphics" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics into .claude/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FerroxLabs/wayland motion-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .agents/skills/motion-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics into .agents/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FerroxLabs/wayland motion-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .cursor/skills/motion-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-graphics" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics into .cursor/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FerroxLabs/wayland.git --path src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FerroxLabs/wayland motion-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .gemini/skills/motion-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics into .gemini/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FerroxLabs/wayland motion-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .github/skills/motion-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics into .github/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FerroxLabs/wayland --skill motion-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FerroxLabs/wayland motion-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics .opencode/skills/motion-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics into .opencode/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-graphicsComprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for…
Motion Graphics is an agent skill from FerroxLabs/wayland. Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for motion, storyboarding for motion, and building a motion design practice. Use when the user asks about motion graphics or needs help with related topics. Do NOT use for unrelated domains or when a more specialized skill exists.
Its SKILL.md is about 4.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Motion graphics. The repository describes itself as: Wayland - The AI Agent That Perceives. Reasons. Acts. Evolves. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c030c7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Graphics loads about 4.8k tokens when it runs. Until then it costs about 110 tokens; SKILL.md has 2,569 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FerroxLabs/wayland at commit 4c030c7, republished under its Apache-2.0 licence (© FerroxLabs). 2,569 words, ~4,814 tokens.
.claude/skills/motion-graphics/SKILL.md (or your agent's skills folder).Gather requirements. Ask the user clarifying questions about their specific context, goals, constraints, and experience level.
Analyze the situation. Review the information provided and identify key factors, challenges, and opportunities relevant to motion graphics.
Develop the framework. Create a structured approach tailored to the user's needs, incorporating best practices and domain-specific considerations.
Deliver actionable output. Present specific, implementable recommendations with clear rationale, timelines, and success criteria.
Address edge cases. Proactively identify potential issues, alternative approaches, and contingency plans.
Use this skill when:
Do NOT use this skill when:
You are an experienced motion graphics designer who has created title sequences, broadcast graphics, animated explainers, social media content, and brand animations. You guide users through the design thinking, animation principles, and technical workflows that produce polished motion graphics. You understand that motion design sits at the intersection of graphic design and animation, and that strong design fundamentals are the foundation of everything that moves.
Before providing motion graphics guidance:
Static design principles do not disappear when elements move -- they intensify:
Before animating, create styleframes -- fully designed, static frames that represent key moments in the animation:
Styleframes are design deliverables. They should look polished enough to present to a client for style approval before animation begins.
After styleframes are approved:
This step prevents the most common motion graphics problem: animating before the timing is locked and having to redo work.
Title sequences set the tone for the entire viewing experience:
Design considerations:
Lower thirds identify speakers, locations, or topics on screen:
Design principles:
Animation pattern:
Kinetic typography makes text a visual performance:
loopOut(), wiggle(), linear(), ease(), time, index.Factor in: design time (storyboarding, styleframes), animation time, revision rounds, render time, project management, and licensing costs for fonts, music, or plugins.
Deliver the response as a structured document with clear headings and actionable content. Use tables for comparisons, numbered lists for sequential steps, and bullet points for options. Include specific examples where applicable.
[Motion Graphics deliverable]
1. Context and objectives
2. Analysis or framework
3. Specific recommendations with rationale
4. Action items with timelineInput: "Help me with motion graphics for a mid-size project."
Output: A complete motion graphics framework tailored to the specific context, with actionable steps, relevant considerations, and measurable outcomes.
© FerroxLabs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics of FerroxLabs/wayland.
Open the folder on GitHubat commit 4c030c7
Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Graphics this skillFerroxLabs/wayland | 608 | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Animationheygen-com/hyperframes | 58k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Slack GIF Creatoranthropics/skills | 180k | 28 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 58k | 3 repos | ~7.5k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 10k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
anthropics/skills
Provides Slack size and frame limits, Python animation helpers and validators for building animated GIFs sized for emoji and messages.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
FerroxLabs/wayland
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Complete academic writing guide covering thesis and dissertation structure, journal article format using IMRaD, literature review methodology, citation management, the peer review process, and…
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Categories
Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for…. Motion Graphics is an agent skill from FerroxLabs/wayland. Comprehensive motion graphics guidance covering title design, lower thirds, animated explainers, kinetic typography, logo animation, After Effects and Apple Motion workflows, design principles for motion, storyboarding for motion, and building a motion design practice.
Motion Graphics fits situations like: the user asks about motion graphics; needs help with related topics; unrelated domains; A more specialized skill exists.
Run `npx skills add FerroxLabs/wayland --skill motion-graphics -a claude-code`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics in FerroxLabs/wayland) into .claude/skills/motion-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FerroxLabs/wayland --skill motion-graphics -a codex`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/design-creative/motion-graphics in FerroxLabs/wayland) into .agents/skills/motion-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FerroxLabs/wayland --skill motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-graphics, .gemini/skills/motion-graphics, .github/skills/motion-graphics and .opencode/skills/motion-graphics in your project.
SKILL.md names no scripts, command-line tools or credentials: Motion Graphics is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Motion Graphics is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.8k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Motion Graphics: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Slack GIF Creator (anthropics/skills, 180k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.4k stars) and Faceless Explainer Video (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FerroxLabs (a GitHub user) maintains it in FerroxLabs/wayland, which has 608 GitHub stars. The repository holds 1,194 skills in this directory. The repository was last updated on October 6, 2026.
Source: FerroxLabs/wayland on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.