HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Direct already-shot talking-head, interview, tutorial, lecture, podcast, knowledge, and presenter-led product videos in ChatCut.
$ npx skills add Fangx-AI/cut-director --skill cut-director -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Fangx-AI/cut-director cut-director --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cut-director" agent skill from https://github.com/Fangx-AI/cut-director/tree/main into .claude/skills/cut-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cut-director", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fangx-AI/cut-director --skill cut-director -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Fangx-AI/cut-director cut-director --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cut-director" agent skill from https://github.com/Fangx-AI/cut-director/tree/main into .agents/skills/cut-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cut-director", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fangx-AI/cut-director --skill cut-director -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Fangx-AI/cut-director cut-director --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cut-director" agent skill from https://github.com/Fangx-AI/cut-director/tree/main into .cursor/skills/cut-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cut-director", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fangx-AI/cut-director --skill cut-director -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Fangx-AI/cut-director cut-director --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cut-director" agent skill from https://github.com/Fangx-AI/cut-director/tree/main into .gemini/skills/cut-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cut-director", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Fangx-AI/cut-director cut-directorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Fangx-AI/cut-director --skill cut-director -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cut-director" agent skill from https://github.com/Fangx-AI/cut-director/tree/main into .github/skills/cut-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cut-director", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Fangx-AI/cut-director --skill cut-director -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Fangx-AI/cut-director cut-director --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cut-director" agent skill from https://github.com/Fangx-AI/cut-director/tree/main into .opencode/skills/cut-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cut-director", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cut-directorDirect already-shot talking-head, interview, tutorial, lecture, podcast, knowledge, and presenter-led product videos in ChatCut.
Cut Director is an agent skill from Fangx-AI/cut-director. Direct already-shot talking-head, interview, tutorial, lecture, podcast, knowledge, and presenter-led product videos in ChatCut. Use when a user describes a desired visual effect or asks to make speech-led footage more polished, dynamic, cinematic, clear, or visually engaging through visual-beat planning, motion graphics, supporting visuals, speaker composition, reusable CutDirector Prompts, or verified ChatCut execution.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 268 other files, including scripts, reference files and assets (for example `.github/workflows/validate.yml`, `CHANGELOG.md` and `CONTRIBUTING.md`).
It sits in Media & Creative, covering Motion graphics and Video production. The repository describes itself as: CutDirector: a ChatCut skill for talking-head editing, with reusable motion graphics prompts and real visual demos. The licence is CC-BY-SA-4.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d9d2673. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Cut Director loads about 2.9k tokens when it runs, and up to ~64k if it reads all its reference files. Until then it costs about 110 tokens; SKILL.md has 1,362 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Fangx-AI/cut-director at commit d9d2673, republished under its CC-BY-SA-4.0 licence (© Fangx-AI). 1,362 words, ~2,938 tokens.
.claude/skills/cut-director/SKILL.md (or your agent's skills folder). This skill also uses 264 other files; get the full folder from GitHub.Direct visuals for already-shot, presenter-led videos. Preserve finished A-roll and original wording by default. Do not use this Skill for a general montage, an unshot script, or a non-presenter-led video.
Let the user describe the result in natural language. Never ask the user to fill an internal schema, recipe, crop parameter, animation curve, or verification checklist.
verified, and show the result. Expand only after the second explicit approval.The model owns semantics, director judgment, visual language, and medium choice. Deterministic scripts own required fields, IDs, time ranges, approval state, asset verification state, fallback chains, and evidence completeness. Read references/pipeline-contract.md before execution.
Do not generate media, create MG, modify the timeline, consume credits, or claim execution before the first approval.
Use existing source context and approvals before asking for anything. Planning, Prompt selection, and read-only inspection do not require execution approval. For a simple requested effect, give a short proposal proportional to the task; do not force a full-video table or reject effect density the user did not request.
If execution approval is missing, show the concrete representative proposal and ask only for the missing decision. If a source or verbatim anchor is missing, ask one focused source question. Never invent timing or facts.
Approvals persist within their actual scope. Record existing approval evidence in the manifest rather than repeatedly asking the same question. A local revision to an accepted Beat can reuse valid direction and scope; update affected facts and verification evidence. New direction, material scope changes, or additional paid actions need the applicable authorization. Do not fabricate the first or second evidence fields or bypass the existing pipeline gates.
Load only the matching recipe and its public reference:
| User intent | Internal recipe | Public compatibility path |
|---|---|---|
| Official Logo follows a confirmed pointing gesture | recipes/prompt-001-gesture-logo-pop.json | references/prompt-001-gesture-logo-pop.md |
| Left-side points plus a continuously scrolling long-text evidence column | recipes/prompt-002-split-screen-explainer.json | references/prompt-002-split-screen-explainer.md |
| One official brand icon connects two product modes, with progressive capabilities and a final result comparison | recipes/prompt-003-brand-mode-comparison.json | references/prompt-003-brand-mode-comparison.md |
| An adaptive progress overlay selects full section tabs, current-section mode, progress-only, or keep-clean from the actual structure, aspect ratio, and safe zones | recipes/prompt-004-top-chapter-progress-rail.json | references/prompt-004-top-chapter-progress-rail.md |
Reuse a verified website-provided page-waterfall-wall.mp4 unchanged; recreate from real screenshots only when no source exists and the user explicitly approves | recipes/prompt-005-diagonal-card-waterfall.json | references/prompt-005-diagonal-card-waterfall.md |
| Three original-style light-background cards flip from independently editable front faces to independently editable back faces, with the face swap only at the 90-degree edge | recipes/prompt-006-editable-three-card-flip.json | references/prompt-006-editable-three-card-flip.md |
| A verified high-resolution real page receives editable typing annotation, a dimming mask, and an accurately positioned focus lock | recipes/prompt-007-hd-page-focus-lock.json | references/prompt-007-hd-page-focus-lock.md |
| Three to five verified real images fly in as a deck, settle into a fan, and elevate a user-selected hero card | recipes/prompt-008-real-image-deck-hero.json | references/prompt-008-real-image-deck-hero.md |
| Editable input, feedback, and result beats explain one causal chain; optional real result media is verified and abstract UI never masquerades as a product interface | recipes/prompt-009-input-feedback-result.json | references/prompt-009-input-feedback-result.md |
Treat recipe triggers as routing evidence, not keyword-only commands. A visual resemblance is insufficient when the viewing task differs.
Apply the recipe's required inputs, asset strategy, safe zones, timing, fallback chain, and verification rules internally. Keep the published Prompt text and paths stable. If a recipe blocks execution, follow its named fallback rather than improvising around the guardrail.
For gesture effects, require a user-confirmed exact time range before asset acquisition or timeline work. If several gestures are plausible, inspect candidate frames and ask only for the exact target range. Do not equate any moving hand with an intentional trigger.
For real brands, use verifiable official assets and never generate, redraw, or stylistically imitate a real Logo. If identity or provenance cannot be verified, stop that asset and request one verified source.
For reusable material, consult the Prompt index. In addition to the existing verified recipes:
012–015 are local demonstrations, not verified ChatCut recipes. Use as custom Beat references; do not imply native property or real-footage verification. Preserve finished A-roll unless editing it is explicitly within the user’s request. Read compatibility before choosing the current execution surface.
For a release/count/viewer-benefit title sequence, consult Prompt 010. For multiple persistent task cards moving through workflow states, consult Prompt 011.
These are local Remotion examples, not verified ChatCut recipes. Use them as custom-Beat references within the existing scope and approval workflow; do not claim ChatCut execution or property editability from the local preview. Their source files and verification limits are linked in each reference. Do not substitute Prompt 010 for a full-video progress rail (004), or Prompt 011 for a single input–feedback–result explanation (009).
For full-video planning, consult these references as needed:
references/visual-director-framework.mdreferences/transcript-to-beats.mdreferences/visual-language.mdreferences/visual-beat-map.mdreferences/quality-gate.mdThen load only what the selected Beats need:
| Need | Load |
|---|---|
| Official Prompt lookup or reuse | references/chatcut-official-catalog.md, references/chatcut-prompt-routing.md, references/chatcut-official-prompt-patterns.md |
| Full-screen, PiP, split-screen, or speaker placement | references/composition-and-speaker-presence.md |
| Keywords, lists, charts, chapter cards, or other MG | references/mg-animation-director.md |
| Generated visuals, images, or B-roll | references/generated-visuals-director.md |
| Full examples | references/examples-zh.md or references/examples-en.md |
Treat official ChatCut patterns as information-structure and motion references, never mandatory aesthetics, fabricated product UI, or automatic speaker placement.
For full-video planning, use references/visual-beat-map.md. For one effect or a local revision, present only the affected content, placement, timing, input needs and preview decision. Keep the complete internal evidence without making the user read every field. A full plan includes:
Reply in the user's language. Present the result, not the internal recipe or JSON contract.
After the first approval, read references/chatcut-execution-handoff.md and route only the representative Beat to the required ChatCut execution Skills.
Use the internal cache and state flow in references/pipeline-contract.md. Before every ChatCut write, merge known facts and require an executing transition. After the write, record actual asset, beginning, middle, and ending evidence and require a verified transition. For any Beat that covers or replaces the speaker frame, beginning and ending evidence must include the clean frame outside the Beat, the transition in progress, and the settled state; a good middle frame does not prove a clean handoff.
Never expose the manifest, commands, gates, or recovery mechanics as user work. Do not override a validation failure: fix a known fact, apply a documented fallback, or ask for the single blocking input. Show the verified result and wait for the second approval before expansion.
© Fangx-AI, CC-BY-SA-4.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 264 other files (scripts, references, assets) in the repository root of Fangx-AI/cut-director.
Open the folder on GitHubat commit d9d2673
Cut Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Cut Director this skillFangx-AI/cut-director | 179 | — | ~2.9k | Automated safety check: Pass | CC-BY-SA-4.0 | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.5k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 60k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 60k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Categories
Direct already-shot talking-head, interview, tutorial, lecture, podcast, knowledge, and presenter-led product videos in ChatCut. Cut Director is an agent skill from Fangx-AI/cut-director. Direct already-shot talking-head, interview, tutorial, lecture, podcast, knowledge, and presenter-led product videos in ChatCut.
Cut Director fits situations like: A user describes a desired visual effect; asks to make speech-led footage more polished; visually engaging through visual-beat planning; motion graphics.
Run `npx skills add Fangx-AI/cut-director --skill cut-director -a claude-code`. Or copy the skill folder (the Fangx-AI/cut-director repository) into .claude/skills/cut-director in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Fangx-AI/cut-director --skill cut-director -a codex`. Or copy the skill folder (the Fangx-AI/cut-director repository) into .agents/skills/cut-director in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Fangx-AI/cut-director --skill cut-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cut-director, .gemini/skills/cut-director, .github/skills/cut-director and .opencode/skills/cut-director in your project.
SKILL.md names no scripts, command-line tools or credentials: Cut Director is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Cut Director is published under the CC-BY-SA-4.0 licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 61k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Cut Director: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.5k stars), Faceless Explainer Video (heygen-com/hyperframes, 60k stars) and Video Shotcraft (Vincentwei1021/video-shotcraft, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Fangx-AI (a GitHub user) maintains it in Fangx-AI/cut-director, which has 179 GitHub stars. The repository was last updated on October 4, 2026.
Source: Fangx-AI/cut-director on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.