Building With Lobe UI
lobehub/lobe-ui
Build UI with the LobeHub design ecosystem — @lobehub/ui (plus its base-ui, chat, mobile, awesome, brand, mdx, i18n namespaces), @lobehub/icons, @lobehub/charts, @lobehub/fluent-emoji and…
Audit a BEEQ Mintlify MDX documentation page against the documentation guidelines — component docs, non-component docs, CodeLivePreview behavior, code tab rules, source accuracy, tone, and…
$ npx skills add Endava/BEEQ --skill review-doc -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Endava/BEEQ review-doc --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/review-doc .claude/skills/review-doc && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "review-doc" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-doc into .claude/skills/review-doc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-doc", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-docType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Endava/BEEQ --skill review-doc -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Endava/BEEQ review-doc --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/review-doc .agents/skills/review-doc && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "review-doc" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-doc into .agents/skills/review-doc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-doc", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Endava/BEEQ --skill review-doc -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Endava/BEEQ review-doc --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/review-doc .cursor/skills/review-doc && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "review-doc" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-doc into .cursor/skills/review-doc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-doc", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Endava/BEEQ.git --path .agents/skills/review-doc--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Endava/BEEQ --skill review-doc -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Endava/BEEQ review-doc --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/review-doc .gemini/skills/review-doc && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "review-doc" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-doc into .gemini/skills/review-doc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-doc", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Endava/BEEQ review-docInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Endava/BEEQ --skill review-doc -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/review-doc .github/skills/review-doc && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "review-doc" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-doc into .github/skills/review-doc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-doc", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Endava/BEEQ --skill review-doc -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Endava/BEEQ review-doc --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/review-doc .opencode/skills/review-doc && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "review-doc" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/review-doc into .opencode/skills/review-doc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-doc", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
review-docAudit a BEEQ Mintlify MDX documentation page against the documentation guidelines — component docs, non-component docs, CodeLivePreview behavior, code tab rules, source accuracy, tone, and…
Review Doc is an agent skill from Endava/BEEQ. Audit a BEEQ Mintlify MDX documentation page against the documentation guidelines — component docs, non-component docs, CodeLivePreview behavior, code tab rules, source accuracy, tone, and accessibility guidance. Also supports temporary Zeroheight-to-Mintlify migration audits when explicitly requested or confirmed.
Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Markdown and Design systems. The repository describes itself as: BEEQ Design System, a web component library ruled by Endavan developers :). The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 5f4728d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
storybook.beeq.designFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Review Doc loads about 4.1k tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 1,749 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Endava/BEEQ at commit 5f4728d, republished under its Apache-2.0 licence (© Endava). 1,749 words, ~4,070 tokens.
.claude/skills/review-doc/SKILL.md (or your agent's skills folder).This is a temporary migration-only check. Use it only when the user explicitly mentions a Zeroheight migration or when the current task context references Zeroheight. Do not run this check for ordinary docs reviews after the migration work is complete.
If either condition is met, ask for confirmation before proceeding:
"This looks like a migrated Zeroheight page. Do you want me to cross-check against the original Zeroheight source as part of this review?"
If the user confirms, use the mcp_beeq_zeroheig tools to fetch the original page content before starting Step 3:
mcp_beeq_zeroheig_list-pages → find the page by component name
mcp_beeq_zeroheig_get-page → fetch the original content
mcp_beeq_zeroheig_get-page-images → fetch image referencesUse the Zeroheight content to:
Add a Zeroheight Migration section to the report (see Step 4) if this step is executed.
Read .github/instructions/documentation.instructions.md in full before starting any checks. Every checklist item below maps to a rule in that file.
Resolve the target file:
$ARGUMENTS is a component name → apps/beeq-docs/components/$ARGUMENTS.mdx$ARGUMENTS is a file path → read it directlyRead the full MDX file before running any checks.
If the target is a component page in apps/beeq-docs/components/, read the component source to verify API table accuracy:
packages/beeq/src/components/$ARGUMENTS/bq-$ARGUMENTS.tsx — @Prop, @Event, @slot, @part, @cssproppackages/beeq/src/components/$ARGUMENTS/scss/bq-$ARGUMENTS.variables.scss — CSS custom properties and defaultspackages/beeq/cem/ — Custom Elements Manifest as canonical API referenceIf the target is a non-component page, read the source files that define the documented behavior, values, or utilities. Examples include Tailwind theme files, reset styles, global CSS variables, integration setup files, or snippets used by the page. Current repo source is canonical over older docs.
title and description/snippets/…); no unused importsFrame with light + dark image pair is the first content after imports## heading) immediately follows the overview frameNote present only when there is a gotcha that affects all usesCardGroupFrame + parts table (Part / Element / Description columns)CardTile, Steps, or Note as appropriateCodeLivePreview + CodeGroupCardGroup (minimum 4 Do/Don't pairs = 8 cards)title and descriptionCodeLivePreviewAccordionGroup, CardTile, or prose where appropriateKeywords section remains in migrated content/components/images/[component]/[component]-[variant]-[light|dark].svgclassName="block dark:hidden" (light) and className="hidden dark:block" (dark)Frame uses the -overview- variant; anatomy Frame uses the -anatomy- variantCardGroup with exactly one Do card and one Don't cardthumbs-up icon, color="var(--bq-stroke--success)"thumbs-down icon, color="var(--bq-stroke--danger)"CodeLivePreview passes mode explicitlymode="iframe" for full isolation from Mintlify CSS, scripts, and layoutheightremovePadding when default preview padding would hide the real layout behavior:host for preview layout:host { ... } to override the shadow host layout — not @scope:host overrides use !important for properties that the CodeLivePreview stylesheet already defines (e.g., flex-direction, justify-content, gap, padding).my-class, bq-button, etc.) are plain selectors at the top level of <style> — no wrapper at-rule needed@scope { :scope {} } — this is the old light-DOM approach; flag any remaining instances as errors@scope (.class-name) — same reason<style scoped> — not a real browser feature@media and @supports used normally inside <style> (no nesting restriction)<script> inside a code prop wrapped in an IIFE: (() => { ... })()previewRoot to query elements, not document.currentScriptdocument.querySelector in shadow mode because it cannot cross the shadow boundary; iframe mode may use document only when the script intentionally targets the isolated iframe document<div> added only for alignment — use the preview mode's layout tools instead<div> is genuinely needed, it has a BEM-style class name and is styled via a plain selector inside <style>CodeLivePreview is immediately followed by a CodeGroupCSS when needed → JavaScript when needed → HTML → React → Angular → Vueexpandable only when they have more than 7 lines; short snippets and all apps/beeq-docs/index.mdx code tabs stay openicon="css", JavaScript icon="js", HTML icon="html5", React icon="react", Angular icon="angular", Vue icon="vuejs"CodeGroupCodeLivePreview structure, state, and behavioralt-text, only-icon)ts code block (not html); full standalone @Component; imports from @beeq/angular/standalone; all BEEQ components used in the template listed in imports; events use (bqEventName) binding syntax; no Angular modules — flag any plain html Angular blocks as errorsaltText, onlyIcon); events use onBqEventName handler propsimport "./styles.css";altText); events use @bqEventName binding syntax — never HTML attribute namesOnly applies when a CSS tab is present in the CodeGroup:
styles.css@scope (users manage their own scope)& child, &::part(x), &:hover--bq-* CSS custom properties and design tokens, not hardcoded valuesmargin-inline-start, not margin-left)CardGroup with minimum 4 pairs (8 cards)check icon, color="var(--bq-stroke--success)"xmark icon, color="var(--bq-stroke--danger)"role, aria-* attributes)label prop maps to aria-label")Property, Attribute, Description, Type, DefaultSlot, DescriptionPart, Description<Expandable title="CSS variables" defaultOpen={true}> (use defaultOpen={false} for very long lists, e.g. 20+); if ≤5 variables, displayed as a plain table with no <Expandable> wrapper. Columns Variable, Description, Defaultvar(--bq-*) CSS custom properties — not Tailwind theme() function calls; hardcoded values (transparent, none, solid, unset, 0, 24px, etc.) are kept as-isbq-*.variables.scss<Tip> linking to /usage-guides/customizations/styles#component-shadow-dom-parts and /usage-guides/customizations/styles#global-css-custom-propertiesCardGroup with exactly two horizontal Card componentsicon="code", links to https://storybook.beeq.design/?path=/story/components-[component]--defaulticon="github", links to https://github.com/Endava/BEEQ/tree/main/packages/beeq/src/components/[component]<Note>, <Tip>, and <Warning> callouts give useful constraints or shortcuts — not disclaimers about documentation choices (anti-pattern 4)## Documentation Review: [page]
### Summary
<1–2 sentence overall quality assessment and top priority items>
### Results
For non-component pages, mark component-only categories such as API reference or When to use as `N/A` unless the page intentionally includes them.
| Category | Status | Issues |
|---|---|---|
| Page structure | ✅/⚠️/❌ | … |
| Images | ✅/⚠️/❌ | … |
| When to use | ✅/⚠️/❌ | … |
| CodeLivePreview isolation | ✅/⚠️/❌ | … |
| Framework tabs | ✅/⚠️/❌ | … |
| CSS code tab | ✅/⚠️/❌ | … |
| Best practices | ✅/⚠️/❌ | … |
| Accessibility | ✅/⚠️/❌ | … |
| API reference | ✅/⚠️/❌ | … |
| Resources | ✅/⚠️/❌ | … |
| Tone & language | ✅/⚠️/❌ | … |
### Issues
For each problem:
- **Location** — section heading or approximate line, as a markdown link where possible
- **Severity** — `error` (missing required section or broken behavior) | `warning` (inconsistency) | `suggestion` (improvement)
- **Rule** — the specific guideline from `documentation.instructions.md`
- **Fix** — the concrete, ready-to-apply change
### Zeroheight Migration (only if Step 0 was executed)
List any content present in Zeroheight that is absent from the new MDX page, and flag any stale values, images, labels, or wording that conflict with current source./review-doc card
/review-doc apps/beeq-docs/components/dropdown.mdx
/review-doc apps/beeq-docs/foundations/grid.mdx
/review-doc badge ← I just migrated this from Zeroheight, please cross-check© Endava, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/review-doc of Endava/BEEQ.
Open the folder on GitHubat commit 5f4728d
Review Doc next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Review Doc this skillEndava/BEEQ | 163 | — | ~4.1k | Automated safety check: Pass | Apache-2.0 | |
| Building With Lobe UIlobehub/lobe-ui | 2.2k | — | ~2k | Automated safety check: Pass | MIT | |
| Using Docs Kitlobehub/lobe-ui | 2.2k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Storybook Storyradix-ng/primitives | 274 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Build Resource Pagesonvoyage-ai/gtm-engineer-skills | 1.3k | — | ~3.6k | Automated safety check: Pass | MIT | |
| React Component Documentationgetsentry/sentry | 46k | — | ~3.6k | Automated safety check: Pass | Custom licence |
lobehub/lobe-ui
Build UI with the LobeHub design ecosystem — @lobehub/ui (plus its base-ui, chat, mobile, awesome, brand, mdx, i18n namespaces), @lobehub/icons, @lobehub/charts, @lobehub/fluent-emoji and…
lobehub/lobe-ui
Set up and author a documentation site with @lobehub/docs-kit (the lobedocs CLI, React Router + Vite static docs used by ui.lobehub.com).
radix-ng/primitives
Write or update Storybook stories and docs MDX for a Radix NG primitive following project conventions.
onvoyage-ai/gtm-engineer-skills
Takes existing content markdown files and builds production-final resource center pages on client websites using their existing tech stack and design system.
getsentry/sentry
Create or update component documentation in Sentry's MDX stories format.
baloise/design-system
A skill your agent uses when writing or generating Storybook documentation for a Baloise Design System component — creates stories.ts, doc-config.ts, and six MDX subpages (Overview, Usage, Variants…
Endava/BEEQ
Builds, styles, and reviews UI with BEEQ, Endava's web-component design system.
Endava/BEEQ
Create a new BEEQ StencilJS web component. An agent skill from Endava/BEEQ.
Endava/BEEQ
Audit and fix WCAG 2.1 Level AA accessibility issues in BEEQ StencilJS components.
Endava/BEEQ
Review a BEEQ StencilJS component against design system guidelines and project standards.
Endava/BEEQ
Write E2E tests for BEEQ StencilJS components using @stencil/vitest in browser mode (Playwright/Chromium).
Endava/BEEQ
Write Storybook stories and MDX docs for BEEQ web components.
Categories
Audit a BEEQ Mintlify MDX documentation page against the documentation guidelines — component docs, non-component docs, CodeLivePreview behavior, code tab rules, source accuracy, tone, and…. Review Doc is an agent skill from Endava/BEEQ. Audit a BEEQ Mintlify MDX documentation page against the documentation guidelines — component docs, non-component docs, CodeLivePreview behavior, code tab rules, source accuracy, tone, and accessibility guidance.
Review Doc fits situations like: tasks that involve Markdown; tasks that involve Design systems.
Run `npx skills add Endava/BEEQ --skill review-doc -a claude-code`. Or copy the skill folder (.agents/skills/review-doc in Endava/BEEQ) into .claude/skills/review-doc in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Endava/BEEQ --skill review-doc -a codex`. Or copy the skill folder (.agents/skills/review-doc in Endava/BEEQ) into .agents/skills/review-doc in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Endava/BEEQ --skill review-doc -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/review-doc, .gemini/skills/review-doc, .github/skills/review-doc and .opencode/skills/review-doc in your project.
SKILL.md names no scripts, command-line tools or credentials: Review Doc is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: storybook.beeq.design; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Review Doc is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Review Doc: Building With Lobe UI (lobehub/lobe-ui, 2.2k stars), Using Docs Kit (lobehub/lobe-ui, 2.2k stars), Storybook Story (radix-ng/primitives, 274 stars) and Build Resource Pages (onvoyage-ai/gtm-engineer-skills, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Endava (a GitHub organization) maintains it in Endava/BEEQ, which has 163 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 8, 2026.
Source: Endava/BEEQ on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.