Component Creation
LucasBassetti/godui
A skill your agent uses when creating a new component for the design system.
Create a new BEEQ StencilJS web component. An agent skill from Endava/BEEQ.
$ npx skills add Endava/BEEQ --skill create-component -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Endava/BEEQ create-component --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/create-component .claude/skills/create-component && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "create-component" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-component into .claude/skills/create-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-component", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-componentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Endava/BEEQ --skill create-component -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Endava/BEEQ create-component --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/create-component .agents/skills/create-component && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "create-component" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-component into .agents/skills/create-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-component", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Endava/BEEQ --skill create-component -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Endava/BEEQ create-component --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/create-component .cursor/skills/create-component && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "create-component" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-component into .cursor/skills/create-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-component", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Endava/BEEQ.git --path .agents/skills/create-component--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Endava/BEEQ --skill create-component -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Endava/BEEQ create-component --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/create-component .gemini/skills/create-component && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "create-component" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-component into .gemini/skills/create-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-component", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Endava/BEEQ create-componentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Endava/BEEQ --skill create-component -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/create-component .github/skills/create-component && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "create-component" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-component into .github/skills/create-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-component", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Endava/BEEQ --skill create-component -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Endava/BEEQ create-component --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/create-component .opencode/skills/create-component && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "create-component" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/create-component into .opencode/skills/create-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-component", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
create-componentCreate a new BEEQ StencilJS web component. An agent skill from Endava/BEEQ.
Create Component is an agent skill from Endava/BEEQ. Create a new BEEQ StencilJS web component. Use for: scaffolding bq- components, adding new design system elements, generating component files (TSX, SCSS, types, stories, tests). Follows BEEQ component structure, naming conventions, JSDoc requirements, Shadow DOM, and Nx monorepo placement under packages/beeq/src/components/.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering CSS and styling, Design systems and React components. It works with Nx and Tailwind CSS. The repository describes itself as: BEEQ Design System, a web component library ruled by Endavan developers :). The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 5f4728d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
beeq.designFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Create Component loads about 1.5k tokens when it runs. Until then it costs about 86 tokens; SKILL.md has 446 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Endava/BEEQ at commit 5f4728d, republished under its Apache-2.0 licence (© Endava). 446 words, ~1,469 tokens.
.claude/skills/create-component/SKILL.md (or your agent's skills folder).bq-* web component to the design systempackages/beeq/src/components/badge/bq-badge.tsxpackages/beeq/src/components/button/bq-button.tsxpackages/beeq/src/components/checkbox/bq-checkbox.tsxpackages/beeq/src/components/accordion/ + accordion-group/pnpm gAnswer the prompts: component name (no bq- prefix), whether to add styling, style variables, and Storybook files. This creates the scaffolded files. Then update the generated e2e.ts extension to .e2e.tsx.
bq-<name>.tsx)Follow the exact section order — do not reorder:
1. Own Properties (private fields, element refs like prefixElem)
2. @Element() (host HTML element reference)
3. @State() (alphabetical, inlined decorator)
4. @Prop() (public API, reflect: true for styling-related props)
5. @Watch() (prop lifecycle validators)
6. @Event() (with full JSDoc; EventEmitter<T>)
7. Component lifecycle (connectedCallback → componentWillLoad → componentDidLoad → disconnectedCallback)
8. @Listen() (event listeners)
9. Public @Method() (async, with full JSDoc)
10. Private local methods (private arrow functions, e.g. private handleClick = () => {})
11. render() (always last)When defining boolean props, match the type to the intended API shape:
prop: boolean = false when the prop is conceptually required in the component API and strict TypeScript initialization should guarantee a boolean value internally.prop?: boolean when undefined is meaningful in the public API; in that case, do not also assign = false.bq-<name>.types.ts)Export type aliases and const arrays so both the component and Storybook can use them:
export type TMyComponentSize = 'small' | 'medium' | 'large';
export const MY_COMPONENT_SIZE = ['small', 'medium', 'large'] as const;Only create this file if the component has typed props. The constant array is used in @Watch validators.
Place above @Component({}). Every component must include:
/**
* One-line description of what the component does.
*
* @example How to use it
* ```html
* <bq-name prop="value">Label</bq-name>
* ```
*
* @documentation https://www.beeq.design/...
* @status progress | stable | deprecated
*
* @dependency bq-icon (list every consumed bq-* component)
*
* @attr {type} attr-name - Description (one per @Prop, use kebab-case)
*
* @event bqChange - Description (one per @Event)
*
* @method methodName() - Description (one per public @Method)
*
* @slot - Default slot description
* @slot name - Named slot description
*
* @part part-name - Element description (one per shadow part)
*
* @cssprop --bq-name--property - Description (one per CSS custom property)
*/scss/bq-<name>.scss)@import './bq-<name>.variables'@apply for abstracting long utility combinations--bq-name--border-radius) in bq-<name>.variables.scssAsk the user:
formAssociated: true)?Then run review-component on the new component to confirm everything is in order.
Verify that the build passes without errors:
pnpm exec nx run beeq:build| Rule | Detail |
|---|---|
| Tag | bq-<name> — kebab-case, bq- prefix |
| Class | Bq<Name> — PascalCase |
| Events | camelCase, bq prefix (e.g. bqClick, bqChange) |
| Private | private keyword — never # (not supported by Stencil) |
| Local methods | Must be private arrow functions |
| Public methods | Must be async |
| Boolean props | Use prop: boolean = false for required booleans; use prop?: boolean only when undefined is part of the API, and do not combine it with = false |
| Prop validation | Use validatePropValue() from ../../shared/utils + @Watch() |
| Form components | Use @AttachInternals() + formAssociated: true |
| Focus delegation | Use shadow: { delegatesFocus: true } for interactive elements |
© Endava, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/create-component of Endava/BEEQ.
Open the folder on GitHubat commit 5f4728d
Create Component next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Create Component this skillEndava/BEEQ | 163 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Component CreationLucasBassetti/godui | 129 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Shadcn Tailwind UILiarMTTT/TavernWeave | 148 | — | ~1.7k | Automated safety check: Pass | Custom licence | |
| Shift UI Componentsshift-editor/shift | 343 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Aceternity UIsecondsky/claude-skills | 227 | — | ~4.7k | Automated safety check: Pass | MIT | |
| Tailwind V4 Shadcnsecondsky/claude-skills | 227 | — | ~4k | Automated safety check: Pass | MIT |
LucasBassetti/godui
A skill your agent uses when creating a new component for the design system.
LiarMTTT/TavernWeave
Build, restyle, or review accessible React interfaces that use shadcn/ui, Radix UI primitives, and Tailwind CSS.
shift-editor/shift
Guides design, implementation and review of Shift interface work: shared Base UI wrappers, Tailwind v4 theme tokens, Figma matching and accessible interaction states.
secondsky/claude-skills
100+ animated React components (Aceternity UI) for Next.js with Tailwind.
secondsky/claude-skills
| Production-tested setup for Tailwind CSS v4 with shadcn/ui, Vite, and React.
pproenca/dot-skills
shadcn/ui component library best practices and patterns (formerly shadcn-ui).
Endava/BEEQ
Builds, styles, and reviews UI with BEEQ, Endava's web-component design system.
Endava/BEEQ
Audit and fix WCAG 2.1 Level AA accessibility issues in BEEQ StencilJS components.
Endava/BEEQ
Review a BEEQ StencilJS component against design system guidelines and project standards.
Endava/BEEQ
Write E2E tests for BEEQ StencilJS components using @stencil/vitest in browser mode (Playwright/Chromium).
Endava/BEEQ
Write Storybook stories and MDX docs for BEEQ web components.
Endava/BEEQ
Write Vitest unit tests for BEEQ shared utilities. An agent skill from Endava/BEEQ.
Works with
Categories
Create a new BEEQ StencilJS web component. An agent skill from Endava/BEEQ. Create Component is an agent skill from Endava/BEEQ. Create a new BEEQ StencilJS web component.
Create Component fits situations like: : scaffolding bq- components; adding new design system elements; generating component files (TSX.
Run `npx skills add Endava/BEEQ --skill create-component -a claude-code`. Or copy the skill folder (.agents/skills/create-component in Endava/BEEQ) into .claude/skills/create-component in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Endava/BEEQ --skill create-component -a codex`. Or copy the skill folder (.agents/skills/create-component in Endava/BEEQ) into .agents/skills/create-component in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Endava/BEEQ --skill create-component -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-component, .gemini/skills/create-component, .github/skills/create-component and .opencode/skills/create-component in your project.
Going by SKILL.md and its folder, Create Component needs the command-line tools its instructions call (pnpm).
SKILL.md names 1 domain. In commands or code: beeq.design; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Create Component is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Create Component: Component Creation (LucasBassetti/godui, 129 stars), Shadcn Tailwind UI (LiarMTTT/TavernWeave, 148 stars), Shift UI Components (shift-editor/shift, 343 stars) and Aceternity UI (secondsky/claude-skills, 227 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Endava (a GitHub organization) maintains it in Endava/BEEQ, which has 163 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 6, 2026.
Source: Endava/BEEQ on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.