Web Interface Guidelines Reviewer
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
Audit and fix WCAG 2.1 Level AA accessibility issues in BEEQ StencilJS components.
$ npx skills add Endava/BEEQ --skill fix-accessibility -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Endava/BEEQ fix-accessibility --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/fix-accessibility .claude/skills/fix-accessibility && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fix-accessibility" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibility into .claude/skills/fix-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix-accessibility", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibilityType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Endava/BEEQ --skill fix-accessibility -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Endava/BEEQ fix-accessibility --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/fix-accessibility .agents/skills/fix-accessibility && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fix-accessibility" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibility into .agents/skills/fix-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix-accessibility", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Endava/BEEQ --skill fix-accessibility -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Endava/BEEQ fix-accessibility --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/fix-accessibility .cursor/skills/fix-accessibility && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fix-accessibility" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibility into .cursor/skills/fix-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix-accessibility", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Endava/BEEQ.git --path .agents/skills/fix-accessibility--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Endava/BEEQ --skill fix-accessibility -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Endava/BEEQ fix-accessibility --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/fix-accessibility .gemini/skills/fix-accessibility && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fix-accessibility" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibility into .gemini/skills/fix-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix-accessibility", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Endava/BEEQ fix-accessibilityInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Endava/BEEQ --skill fix-accessibility -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/fix-accessibility .github/skills/fix-accessibility && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fix-accessibility" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibility into .github/skills/fix-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix-accessibility", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Endava/BEEQ --skill fix-accessibility -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Endava/BEEQ fix-accessibility --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Endava/BEEQ.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/fix-accessibility .opencode/skills/fix-accessibility && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fix-accessibility" agent skill from https://github.com/Endava/BEEQ/tree/main/.agents/skills/fix-accessibility into .opencode/skills/fix-accessibility/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix-accessibility", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fix-accessibilityAudit and fix WCAG 2.1 Level AA accessibility issues in BEEQ StencilJS components.
Fix Accessibility is an agent skill from Endava/BEEQ. Audit and fix WCAG 2.1 Level AA accessibility issues in BEEQ StencilJS components. Use for: adding missing ARIA attributes, fixing keyboard navigation, managing focus, fixing color contrast issues, adding screen reader support, fixing role usage, and writing accessibility-related E2E tests for bq- components.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Accessibility. The repository describes itself as: BEEQ Design System, a web component library ruled by Endavan developers :). The licence is Apache-2.0.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 5f4728d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fix Accessibility loads about 1.9k tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 656 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Endava/BEEQ at commit 5f4728d, republished under its Apache-2.0 licence (© Endava). 656 words, ~1,861 tokens.
.claude/skills/fix-accessibility/SKILL.md (or your agent's skills folder)..tsx to understand its current HTML structure and shadow DOMWork through each category in order:
<button>, <a href>, <input>, <select>, <textarea><button> for actions, <a> for navigation<label> elements are associated to inputs via htmlFor / slotting, or aria-label/aria-labelledby<ul>/<li> for lists, <nav> for navigation regions, <main>, <header>, <footer> for landmarksrole="button" to a <div> when a <button> can be used insteadaria-label (short, direct), oraria-labelledby pointing to a visible label element, ortitle (last resort)label prop and apply aria-label to the inner button<label> or have aria-labelledbyaria-describedbyrole only when native semantics are insufficientrole="dialog" + aria-modal="true" for modal dialogsrole="alert" or role="status" for live notificationsrole="tooltip" for tooltip elements (paired with aria-describedby)role="tab" / role="tablist" / role="tabpanel" for tab componentsrole="menu" / role="menuitem" for dropdown menusrole="listbox" / role="option" for custom selectsReflect interactive state with ARIA:
| State | Attribute |
|---|---|
| Open/closed (accordion, drawer, dropdown) | aria-expanded="true/false" |
| Selected (tab, option) | aria-selected="true/false" |
| Checked (checkbox, radio, toggle) | aria-checked="true/false" |
| Disabled | aria-disabled="true" (in addition to disabled where needed) |
| Required | aria-required="true" |
| Invalid | aria-invalid="true" + aria-describedby pointing to error message |
| Busy/loading | aria-busy="true" |
| Hidden decorative elements | aria-hidden="true" |
| Component type | Expected keyboard behavior |
|---|---|
| Button | Enter and Space activate |
| Link | Enter activates |
| Checkbox / Toggle | Space toggles |
| Accordion | Enter/Space expand; Tab moves between items |
| Select / Listbox | Enter/Space open; Arrow keys navigate options; Escape closes |
| Dialog / Drawer | Escape closes; focus trapped inside while open |
| Tabs | Arrow keys move between tabs; Tab moves to tab panel |
| Date picker | Arrow keys navigate calendar; Escape closes |
Implement keyboard handling with @Listen('keydown') or inline onKeyDown. Use event.key values, not event.keyCode.
shadow: { delegatesFocus: true } in @Component({}) for components that wrap native inputstabindex values > 0; use tabindex="0" or -1 onlyrole="alert" (assertive) or role="status" (polite)role or aria-live dynamically — set it on the static elementprefers-reduced-motion is respected for animations and transitions (via CSS @media (prefers-reduced-motion: reduce))aria-live regions or via role="status" / role="alert"aria-labelalt attributes; decorative images use alt=""aria-busy="true" while content loads)// In template:
<button
aria-label={this.label}
aria-disabled={this.disabled ? 'true' : undefined}
>
<slot />
</button>
// In @Prop():
/** Accessible label for screen readers. Required when the button contains only an icon. */
@Prop({ reflect: true }) label?: string;<div
role="button"
aria-expanded={this.open ? 'true' : 'false'}
aria-controls="panel-id"
tabindex="0"
onKeyDown={this.handleKeyDown}
><input
aria-describedby={this.hasError ? `${this.name}-error` : undefined}
aria-invalid={this.hasError ? 'true' : undefined}
/>
{this.hasError && (
<span id={`${this.name}-error`} role="alert">{this.errorMessage}</span>
)}After fixing, add E2E assertions (see write-e2e-tests skill):
it('should have aria-label on icon-only button', async () => {
const { root } = await render(<bq-button only-icon label="Close" />);
const btn = (root as HTMLBqButtonElement).shadowRoot?.querySelector<HTMLButtonElement>('[part="button"]');
expect(btn).toEqualAttribute('aria-label', 'Close');
});
it('should have aria-expanded when open', async () => {
const { root, setProps } = await render(<bq-accordion />);
await setProps({ open: true });
const base = (root as HTMLBqAccordionElement).shadowRoot?.querySelector('[part="header"]');
expect(base).toEqualAttribute('aria-expanded', 'true');
});List each problem with:
critical (blocks assistive technology) | serious (significant barrier) | moderate (inconvenience) | minor.Additional improvements that are not violations but would improve the experience for users of assistive technology.
© Endava, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/fix-accessibility of Endava/BEEQ.
Open the folder on GitHubat commit 5f4728d
Fix Accessibility next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fix Accessibility this skillEndava/BEEQ | 163 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 98 repos | ~308 | Automated safety check: Pass | None | |
| Accessibility Reviewmarkmead/hyperui | 12k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Web Animation DesignbaptisteArno/typebot.io | 11k | 2 repos | ~2.7k | Automated safety check: Pass | Custom licence | |
| Accessibility Fixeribelick/ui-skills | 9.5k | 4 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Wcag Audit PatternsvmDeshpande/ai-agent-automation | 178 | 11 repos | ~610 | Automated safety check: Pass | Apache-2.0 |
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
markmead/hyperui
Run a WCAG 2.1 AA accessibility audit on a design or page. An agent skill from markmead/hyperui.
baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
ibelick/ui-skills
Audits and fixes HTML accessibility problems such as ARIA labels, keyboard navigation, focus management, contrast and form errors with minimal changes.
vmDeshpande/ai-agent-automation
Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance.
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
Endava/BEEQ
Builds, styles, and reviews UI with BEEQ, Endava's web-component design system.
Endava/BEEQ
Create a new BEEQ StencilJS web component. An agent skill from Endava/BEEQ.
Endava/BEEQ
Review a BEEQ StencilJS component against design system guidelines and project standards.
Endava/BEEQ
Write E2E tests for BEEQ StencilJS components using @stencil/vitest in browser mode (Playwright/Chromium).
Endava/BEEQ
Write Storybook stories and MDX docs for BEEQ web components.
Endava/BEEQ
Write Vitest unit tests for BEEQ shared utilities. An agent skill from Endava/BEEQ.
Categories
Audit and fix WCAG 2.1 Level AA accessibility issues in BEEQ StencilJS components. Fix Accessibility is an agent skill from Endava/BEEQ.1 Level AA accessibility issues in BEEQ StencilJS components.
Fix Accessibility fits situations like: : adding missing ARIA attributes; fixing keyboard navigation; fixing color contrast issues; adding screen reader support.
Run `npx skills add Endava/BEEQ --skill fix-accessibility -a claude-code`. Or copy the skill folder (.agents/skills/fix-accessibility in Endava/BEEQ) into .claude/skills/fix-accessibility in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Endava/BEEQ --skill fix-accessibility -a codex`. Or copy the skill folder (.agents/skills/fix-accessibility in Endava/BEEQ) into .agents/skills/fix-accessibility in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Endava/BEEQ --skill fix-accessibility -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fix-accessibility, .gemini/skills/fix-accessibility, .github/skills/fix-accessibility and .opencode/skills/fix-accessibility in your project.
SKILL.md names no scripts, command-line tools or credentials: Fix Accessibility is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Fix Accessibility is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Fix Accessibility: Web Interface Guidelines Reviewer (vercel-labs/openreview, 1.7k stars), Accessibility Review (markmead/hyperui, 12k stars), Web Animation Design (baptisteArno/typebot.io, 11k stars) and Accessibility Fixer (ibelick/ui-skills, 9.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Endava (a GitHub organization) maintains it in Endava/BEEQ, which has 163 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 8, 2026.
Source: Endava/BEEQ on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.