Agent skill

Seedance Camera Direction

by Emily2040 in Emily2040/seedance-2.0

Writes camera-movement prompt phrases for Seedance 2.0 video generation, picking one physically possible move tied to the subject's action instead of stacked or vague cinematic language.

MITAuto-check passedMedia & Creative

Install Seedance Camera Direction

skills CLI
$ npx skills add Emily2040/seedance-2.0 --skill seedance-camera -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Emily2040/seedance-2.0 seedance-camera --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-camera .claude/skills/seedance-camera && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
seedance-camera
GitHub stars
7.6k
Used in
1 other repo
Token cost
~1.3k tokens
SKILL.md length
626 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
MIT

At a glance

Writes camera-movement prompt phrases for Seedance 2.0 video generation, picking one physically possible move tied to the subject's action instead of stacked or vague cinematic language.

  • Writing a camera-movement prompt phrase for a Seedance 2.0 clip
  • SKILL.md covers Intent, Camera Contract, Lens and Framing Anchors and Move Selection, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Choosing one camera move instead of stacking several that conflict

What it does

Before writing any prompt text, the skill has the agent load a separate Director's Read reference, classify the brief and complete its narrative or non-narrative record, then translate that record into visible or audible elements while keeping its internal planning labels out of the final prompt. Its core framing is that a camera question is really about where the viewer's body stands and what they are made to feel, so a push-in reads as leaning closer and a locked frame reads as holding your breath, and the chosen move should put the audience where the requested feeling lives.

A camera contract requires stating shot scale, angle, movement, speed, subject relationship and endpoint, with a strong phrase always physically possible and tied to the subject's action, for example a slow dolly-in from medium close-up to tight close-up as a character lowers an envelope, contrasted with a vague phrase like dramatic cinematic zoom. The skill calls for one clear camera idea per short clip unless a multi-shot sequence is requested, and warns against stacking moves that fight each other, such as a drone rise, dolly-in, handheld shake and orbit inside the same five-second shot. Reference files also cover Chinese and Russian camera vocabulary.

When your agent uses it

  • Writing a camera-movement prompt phrase for a Seedance 2.0 clip
  • Choosing one camera move instead of stacking several that conflict
  • Translating an emotional beat into a physically possible camera direction

Example prompts

  • “Write a camera direction for a product reveal shot in Seedance.”
  • “I want the camera to show scale here; give me a move from boots to skyline.”
  • “Turn this emotional realization moment into one clear camera phrase.”

What it can do on your machine

Read from SKILL.md and the folder at commit 4668457. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Seedance Camera Direction loads about 1.3k tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 626 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~58
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Emily2040/seedance-2.0 at commit 4668457, republished under its MIT licence (© Emily2040). 626 words, ~1,289 tokens.

Download SKILL.mdSave it as .claude/skills/seedance-camera/SKILL.md (or your agent's skills folder).
name
seedance-camera
description
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
license
MIT
user-invocable
true
tags
camera, cinematography, seedance-20
metadata.version
6.7.0
metadata.updated
2026-08-01
metadata.parent
seedance-20
metadata.author
Iamemily2050 (@iamemily2050)
metadata.repository
https://github.com/Emily2040/seedance-2.0

seedance-camera

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.

Load quick-ref for prompt assembly, cinematography-shot-language for professional shot contracts, directing-engine to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and vocab/zh or vocab/ru when camera wording must be multilingual.

Intent

When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.

Camera Contract

State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.

NeedStrong phraseAvoid
Emotional realizationslow dolly-in from medium close-up to tight close-up as Character A lowers the envelopedramatic cinematic zoom
Product revealcontrolled slider move from silhouette to front three-quarter hero angle, ending on the labeldynamic product camera
Scalelow-angle crane up from boots to skyline, ending behind the character's shoulderepic wide moving shot
Instabilitysubtle handheld shoulder camera, small breathing sway, subject kept centeredshaky chaotic camera everywhere
Precision detaillocked macro shot, focus stays on the watch gears while the second hand clicks oncecool close-up details

Lens and Framing Anchors

Use lens anchors only when they improve direction: 24mm wide lens for spatial energy, 35mm natural street perspective, 50mm portrait compression, 85mm shallow close-up, or macro lens for material detail. Pair lens words with subject distance and motion; do not stack lens numbers as decoration.

Show full SKILL.md (262 more words)Show less

Move Selection

Use locked-off shots for lip-sync, product identity, and delicate VFX. Use dolly-in for discovery or realization. Use tracking for travel, pursuit, and product motion. Use orbit only when the subject can remain clear from all sides. Use crane or drone for scale, arrival, or reveal. Use handheld only when realism matters more than precision.

Continuity Rules

For multi-character scenes, anchor the camera to named tags: camera holds Character A in foreground while Character B crosses behind. For I2V, preserve the image composition unless the user explicitly wants a reframing. For reference video, state whether @Video1 transfers camera movement, action rhythm, or blocking; do not let it transfer identity unless authorized.

For complex camera movement, a video reference often works better than a long verbal stack. Use @Video1 controls camera rhythm only; do not transfer performer, room, logo, or identity.

Conflict Rule

If the user gives several incompatible moves, choose one primary camera move and put the rest into optional variants. If the shot needs multiple beats, recommend splitting into separate clips or a time-segmented prompt.

Sequence State

When sequence state is present, inherit the observed camera phase, screen direction, current clip scope, continuity locks, exact reference tags, and reserved future beats before choosing a move. A continuation camera phrase must begin from the accepted source frame or observed end state; do not restart a pan, focus pull, or tracking move unless an intentional next shot declares the reset.

Output Contract

Return the selected camera phrase, why it fits the shot, conflicts removed, fragile anchors, endpoint, and a prompt-ready integrated sentence.

© Emily2040, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/seedance-camera of Emily2040/seedance-2.0.

Open the folder on GitHubat commit 4668457

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Emily2040/seedance-2.0, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Seedance Camera Direction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Seedance Camera Direction compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Seedance Camera Direction this skillEmily2040/seedance-2.07.6k1 repos~1.3kAutomated safety check: PassMIT
Seedance 2.0 Storyboard Promptselementsix/elementsix-skills311—~1.4kAutomated safety check: PassMIT
Painterly 3D2 Cinema Promptsliucongg/liucong-skills248—~1.8kAutomated safety check: PassApache-2.0
Seedance Interview1370998960-del/https-github.com-Emily2040-seedance-2.0241—~2.6kAutomated safety check: PassMIT
Seedance Viral Hookrediumvex/ai-video-generator-claude408—~4.6kAutomated safety check: PassMIT
Seedance Social Hookbeshuaxian/higgsfield-seedance2-jineng950—~21kAutomated safety check: PassNone

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Works with

Questions about Seedance Camera Direction

What does Seedance Camera Direction do?

Writes camera-movement prompt phrases for Seedance 2.0 video generation, picking one physically possible move tied to the subject's action instead of stacked or vague cinematic language. Before writing any prompt text, the skill has the agent load a separate Director's Read reference, classify the brief and complete its narrative or non-narrative record, then translate that record into visible or audible elements while keeping its internal planning labels out of the final prompt. Its core framing is that a camera question is really about where the viewer's body stands and what they are made to feel, so a push-in reads as leaning closer and a locked frame reads as holding your breath, and the chosen move should put the audience where the requested feeling lives.

When should I use Seedance Camera Direction?

Seedance Camera Direction fits situations like: writing a camera-movement prompt phrase for a Seedance 2.0 clip; choosing one camera move instead of stacking several that conflict; translating an emotional beat into a physically possible camera direction.

How do I install Seedance Camera Direction in Claude Code?

Run `npx skills add Emily2040/seedance-2.0 --skill seedance-camera -a claude-code`. Or copy the skill folder (skills/seedance-camera in Emily2040/seedance-2.0) into .claude/skills/seedance-camera in your project. Claude Code loads it when a task matches its description.

How do I install Seedance Camera Direction in Codex?

Run `npx skills add Emily2040/seedance-2.0 --skill seedance-camera -a codex`. Or copy the skill folder (skills/seedance-camera in Emily2040/seedance-2.0) into .agents/skills/seedance-camera in your project. Codex loads it when a task matches its description.

Can I use Seedance Camera Direction in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Emily2040/seedance-2.0 --skill seedance-camera -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-camera, .gemini/skills/seedance-camera, .github/skills/seedance-camera and .opencode/skills/seedance-camera in your project.

What does Seedance Camera Direction need to run?

SKILL.md names no scripts, command-line tools or credentials: Seedance Camera Direction is instructions for the agent only.

Does Seedance Camera Direction access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Seedance Camera Direction safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Seedance Camera Direction use?

Seedance Camera Direction is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Seedance Camera Direction use?

About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Seedance Camera Direction?

Skills that share tags, products or a category with Seedance Camera Direction: Seedance 2.0 Storyboard Prompts (elementsix/elementsix-skills, 311 stars), Painterly 3D2 Cinema Prompts (liucongg/liucong-skills, 248 stars), Seedance Interview (1370998960-del/https-github.com-Emily2040-seedance-2.0, 241 stars) and Seedance Viral Hook (rediumvex/ai-video-generator-claude, 408 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Seedance Camera Direction?

Emily2040 (a GitHub user) maintains it in Emily2040/seedance-2.0, which has 7,565 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 3, 2026.

Source: Emily2040/seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.