Seedance Brand Story
beshuaxian/higgsfield-seedance2-jineng
Generate brand storytelling and narrative video prompts for Seedance 2.0 on Higgsfield.
Agent skill
by 1370998960-del in 1370998960-del/https-github.com-Emily2040-seedance-2.0
This skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped…
$ npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install 1370998960-del/https-github.com-Emily2040-seedance-2.0 seedance-interview --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-interview .claude/skills/seedance-interview && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "seedance-interview" agent skill from https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interview into .claude/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install 1370998960-del/https-github.com-Emily2040-seedance-2.0 seedance-interview --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/seedance-interview .agents/skills/seedance-interview && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interview into .agents/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install 1370998960-del/https-github.com-Emily2040-seedance-2.0 seedance-interview --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/seedance-interview .cursor/skills/seedance-interview && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "seedance-interview" agent skill from https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interview into .cursor/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git --path skills/seedance-interview--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install 1370998960-del/https-github.com-Emily2040-seedance-2.0 seedance-interview --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/seedance-interview .gemini/skills/seedance-interview && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interview into .gemini/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install 1370998960-del/https-github.com-Emily2040-seedance-2.0 seedance-interviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/seedance-interview .github/skills/seedance-interview && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interview into .github/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install 1370998960-del/https-github.com-Emily2040-seedance-2.0 seedance-interview --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/seedance-interview .opencode/skills/seedance-interview && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/1370998960-del/https-github.com-Emily2040-seedance-2.0/tree/main/skills/seedance-interview into .opencode/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
seedance-interviewThis skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped…
Seedance Interview is an agent skill from 1370998960-del/https-github.com-Emily2040-seedance-2.0. This skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped concept into a production-ready prompt, especially when the user has no film or storytelling background.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation, Storytelling and Video scripts and shorts. It works with Seedance. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7659cbd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Seedance Interview loads about 2.6k tokens when it runs. Until then it costs about 80 tokens; SKILL.md has 1,504 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from 1370998960-del/https-github.com-Emily2040-seedance-2.0 at commit 7659cbd, republished under its MIT licence (© 1370998960-del). 1,504 words, ~2,620 tokens.
.claude/skills/seedance-interview/SKILL.md (or your agent's skills folder).Use this as the full director interview when the user has a rough idea rather than a ready scene. Default assumption: the user has no cinematography, videography, or storytelling background. They describe everyday life; this skill makes the film decisions. Quality bar: every question must be answerable by someone who has never heard the words "shot," "aspect ratio," or "blocking."
This is the front door, and the person walking through it is carrying something they care about and no vocabulary to ask for it. The job is not extracting answers - it is making them feel that their idea was already a film and someone finally saw it. Success sounds like "that's exactly what I meant." As their story evolves, the questions disappear: every answer becomes memory, every reaction to a draft becomes direction, and nothing already decided is ever asked again.
Should this feel like a movie scene, a real moment caught on a phone, a polished ad, or a cartoon? Never: What camera style and aspect ratio?(not sure? I'll go with [default] - it works well). "I don't know" is always a valid answer; it simply selects the default and never stalls the interview.[ref:pro-filmmaking-standards], and run the professional intake instead.Each plain question secretly decides a production parameter the user never has to know about. Skip every question the idea already answers. Keep the existing limit on unnecessary questioning: at most five questions in one batch. Questions 1-5 are the core set for a single clip; questions 6-9 belong to the sequence branch - raise them only when the idea is already a longer story or the user signals a series, part two, continuation, or making it longer. For a plain single-clip idea, assume one clip and do not surface sequence, continuation-source, or cross-clip-lock questions.
| # | Ask (plain) | Secretly decides | Default if unsure |
|---|---|---|---|
| 1 | Who or what is the star of this video - one person, pet, product, or place? | subject anchor | the most concrete noun in their idea |
| 2 | What happens? What is different at the end compared to the start? | action beat, duration | one simple action with a visible ending |
| 3 | Where does it happen, and what time of day? | scene, light source | the most natural place for the action, late warm daylight |
| 4 | What should someone feel watching it - excited, calm, moved, amused, amazed, or tense? | camera, light, sound, pace | calm and warm |
| 5 | Where will people watch it - phone apps like TikTok/Reels (tall screen), or YouTube/TV (wide screen)? | aspect ratio, pacing | tall 9:16 |
| 6 | Is this one complete clip, two or three connected clips, a longer scene that should be divided, or are you unsure? | standalone_clip vs sequence_project | unsure means plan the full story but finalize one clip at a time |
| 7 | How must the complete story end? | final story outcome | a visible changed state |
| 8 | Do you already have an accepted previous clip or final frame this must continue from? | continuation source gate | no source means do not invent continuation state |
| 9 | Which details must never change across clips - face, wardrobe, product, place, direction, sound, or something else? | immutable continuity locks | subject identity and exact reference tags |
When real material likely exists (a business, product, pet, person, or place the user owns), the reference question takes one of the five slots — swap out question 3, which defaults well: Do you have photos, clips, or sound of the real [subject]? Real material keeps the video looking like yours. The batch never exceeds five questions total. Map anything they provide to reference roles via [ref:reference-workflow].
For a sequence project, determine whether the request is the complete video or part of a longer story, how the complete story ends, target total duration, likely clip count, current clip job, references and their intended roles, active surface, audio needs, immutable continuity requirements, and any accepted source footage. Do not add these questions blindly when the answer is already clear.
Translate everyday answers into production language inside the brief - never out loud as a quiz.
| User says | Brief writes |
|---|---|
| epic, cinematic, movie-like | wide establishing frame, one slow push-in, low warm sun, rising score |
| cozy, warm, nice | close framing, soft window light, gentle motion, quiet room tone |
| funny | locked camera, deadpan timing, one absurd visible beat, dry single SFX |
| like an ad, professional, clean | controlled hero light on the subject, tidy background, one polished camera move |
| sad, emotional, moving | stillness, a little distance, cool soft light, sparse sound |
| creepy, tense | slow camera, shadow and doorways, off-screen sound, held silence |
| cute | camera low at subject height, bright soft light, small bouncy motions |
| dreamy | drifting camera, haze and glow, slow motion on a single beat |
The feeling answer is not a style label to sprinkle on; it is the input to a directorial decision. Run the Director's Read silently on the idea: what is the scene doing (function and turn), whose experience are we in, who holds power, and what is felt but unsaid. From the genre, the chosen feeling, any reference look the user loves, and where it will be watched, set one directorial voice for the whole project and keep it. Then every scene gets a coherent setup - camera, lens, light, blocking, performance, and sound all serving one intention - rather than a generic "cinematic" look. Apply this inline from memory for a single clip; load [ref:directing-engine] only when scenes need distinct treatment, one voice must hold across many clips, or the right setup is genuinely unclear. Write the result into the brief in director language; never quiz the user about voice, lenses, or ratios.
When the idea has more than one scene, give each scene its own read and setup but the same voice, and plan how the look should tighten toward the turning point so the finished story feels authored by one hand. Performance is written as one true visible gesture per beat, not as an emotion word.
After one round of answers - or zero rounds, if the idea is already rich - stop asking and show:
I assumed warm late-afternoon light - say "night" and I'll relight it.Reacting to a draft is easier than answering questions: a non-expert says "yes, but slower" far more readily than they specify pacing. Treat their reaction as the second interview round.
[ref:directing-engine] when scenes diverge or a voice must hold across clips.[ref:pro-filmmaking-standards] and collect deliverables, territory, aspect ratio, approval owner, rights, and post/delivery needs.[skill:seedance-sequence] and output a full-story mini-treatment, final story outcome, sequence beat map, continuity bible, first clip contract, first clip prompt, provisional future intent cards, and Project State Capsule.[skill:seedance-prompt], [skill:seedance-prompt-short], or [skill:seedance-pipeline].Return: mini-treatment in plain language, assumptions with one-word switches, concept summary, production phase, reference asset request, the chosen directorial voice, each scene's intention and coherent setup (camera, light, blocking, performance, sound), core scene, mood, camera intent, sound intent, safety/rights notes, deliverables if known, and next prompt path.
For a sequence project, return the sequence output contract from [skill:seedance-sequence]. For a standalone request, retain the concise existing workflow and do not over-plan.
Do not ask a long questionnaire when the user already supplied enough information to write the prompt.
© 1370998960-del, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/seedance-interview of 1370998960-del/https-github.com-Emily2040-seedance-2.0.
Open the folder on GitHubat commit 7659cbd
Seedance Interview next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Seedance Interview this skill1370998960-del/https-github.com-Emily2040-seedance-2.0 | 241 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Seedance Brand Storybeshuaxian/higgsfield-seedance2-jineng | 952 | — | ~14k | Automated safety check: Pass | None | |
| Seedance Testimonial Storyrediumvex/ai-video-generator-claude | 409 | — | ~7.2k | Automated safety check: Pass | MIT | |
| 60-Second Cinematic Story Directorkaruvanan/MiniMax-H3-Director-Cut-Studio | 132 | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| AI Social Media ContentNeverSight/learn-skills.dev | 217 | 1 repos | ~1.8k | Automated safety check: Pass | None | |
| Seedance 2.0 Storyboard Promptselementsix/elementsix-skills | 311 | — | ~1.4k | Automated safety check: Pass | MIT |
beshuaxian/higgsfield-seedance2-jineng
Generate brand storytelling and narrative video prompts for Seedance 2.0 on Higgsfield.
rediumvex/ai-video-generator-claude
Generate customer testimonial and social proof video prompts for Seedance 2.0 on Higgsfield.
karuvanan/MiniMax-H3-Director-Cut-Studio
Adapts prose or rough story material into a roughly 60-second MiniMax H3 short with shot planning, Mandarin dialogue and voice-over, and a strong ending.
NeverSight/learn-skills.dev
Create AI-powered social media content for TikTok, Instagram, YouTube, Twitter/X.
elementsix/elementsix-skills
Interviews you about a video idea, then writes a timed shot-by-shot prompt for Seedance 2.0 using its image, video and audio reference syntax.
liangdabiao/smy-seedance-storyboard
Turns a story, novel or myth into a retro hand-drawn animation style short-drama script, episode breakdown, asset prompts and Seedance 2.0 storyboard prompts.
1370998960-del/https-github.com-Emily2040-seedance-2.0
This skill should be used when an English Seedance 2.0 prompt is slop-heavy, generic, padded with empty quality words, tripping false-positive filters, or needs precise English production vocabulary…
1370998960-del/https-github.com-Emily2040-seedance-2.0
This skill should be used when a Seedance 2.0 prompt is blocked, rejected, silently degraded, or likely to trigger a content filter; or when the user asks for a safer rewrite without losing the…
Works with
Categories
This skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped…. 0.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped concept into a production-ready prompt, especially when the user has no film or storytelling background.
Seedance Interview fits situations like: has a vague Seedance 2.0 video idea and asks for creative guidance; story development; A director interview; help turning an undeveloped concept into a production-ready prompt.
Run `npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a claude-code`. Or copy the skill folder (skills/seedance-interview in 1370998960-del/https-github.com-Emily2040-seedance-2.0) into .claude/skills/seedance-interview in your project. Claude Code loads it when a task matches its description.
Run `npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a codex`. Or copy the skill folder (skills/seedance-interview in 1370998960-del/https-github.com-Emily2040-seedance-2.0) into .agents/skills/seedance-interview in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 1370998960-del/https-github.com-Emily2040-seedance-2.0 --skill seedance-interview -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-interview, .gemini/skills/seedance-interview, .github/skills/seedance-interview and .opencode/skills/seedance-interview in your project.
SKILL.md names no scripts, command-line tools or credentials: Seedance Interview is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Seedance Interview is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Seedance Interview: Seedance Brand Story (beshuaxian/higgsfield-seedance2-jineng, 952 stars), Seedance Testimonial Story (rediumvex/ai-video-generator-claude, 409 stars), 60-Second Cinematic Story Director (karuvanan/MiniMax-H3-Director-Cut-Studio, 132 stars) and AI Social Media Content (NeverSight/learn-skills.dev, 217 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
1370998960-del (a GitHub user) maintains it in 1370998960-del/https-github.com-Emily2040-seedance-2.0, which has 241 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on July 4, 2026.
Source: 1370998960-del/https-github.com-Emily2040-seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.