Igniteui Angular Figma To App
IgniteUI/igniteui-angular
Builds Angular views from Figma designs with Ignite UI for Angular, supporting Indigo.Design kits, third-party kits, and plain frames.
Turn an eval study's numbers into on-brand, publish-ready figures using the Newsjack chart room (the eval design system), then validate them with Playwright.
$ npx skills add elvisun/newsjack --skill eval-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install elvisun/newsjack eval-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/elvisun/newsjack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/eval/design-system .claude/skills/eval-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "eval-graphics" agent skill from https://github.com/elvisun/newsjack/tree/main/eval/design-system into .claude/skills/eval-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eval-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/elvisun/newsjack/tree/main/eval/design-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add elvisun/newsjack --skill eval-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install elvisun/newsjack eval-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elvisun/newsjack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/eval/design-system .agents/skills/eval-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "eval-graphics" agent skill from https://github.com/elvisun/newsjack/tree/main/eval/design-system into .agents/skills/eval-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eval-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elvisun/newsjack --skill eval-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install elvisun/newsjack eval-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elvisun/newsjack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/eval/design-system .cursor/skills/eval-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "eval-graphics" agent skill from https://github.com/elvisun/newsjack/tree/main/eval/design-system into .cursor/skills/eval-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eval-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/elvisun/newsjack.git --path eval/design-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add elvisun/newsjack --skill eval-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install elvisun/newsjack eval-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elvisun/newsjack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/eval/design-system .gemini/skills/eval-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "eval-graphics" agent skill from https://github.com/elvisun/newsjack/tree/main/eval/design-system into .gemini/skills/eval-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eval-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install elvisun/newsjack eval-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add elvisun/newsjack --skill eval-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/elvisun/newsjack.git skills-src && mkdir -p .github/skills && cp -r skills-src/eval/design-system .github/skills/eval-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "eval-graphics" agent skill from https://github.com/elvisun/newsjack/tree/main/eval/design-system into .github/skills/eval-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eval-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elvisun/newsjack --skill eval-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install elvisun/newsjack eval-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elvisun/newsjack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/eval/design-system .opencode/skills/eval-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "eval-graphics" agent skill from https://github.com/elvisun/newsjack/tree/main/eval/design-system into .opencode/skills/eval-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eval-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
eval-graphicsTurn an eval study's numbers into on-brand, publish-ready figures using the Newsjack chart room (the eval design system), then validate them with Playwright.
Eval Graphics is an agent skill from elvisun/newsjack. Turn an eval study's numbers into on-brand, publish-ready figures using the Newsjack chart room (the eval design system), then validate them with Playwright. For producing the charts in a published eval/data study.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and assets (for example `README.md` and `scripts/package.json`).
It sits in Frontend & Design, covering Design systems and Browser testing. It works with Playwright. The repository describes itself as: The open-source skills that turn your agent into a full PR team. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b5a8dc8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Eval Graphics loads about 2k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 985 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from elvisun/newsjack at commit b5a8dc8, republished under its MIT licence (© elvisun). 985 words, ~2,027 tokens.
.claude/skills/eval-graphics/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Internal tooling, not a product skill. This lives in
eval/design-system/and is used by maintainers to publish eval studies. It is not a Newsjack user skill, must never be installed intoskills/, and is never loaded at product runtime. Do not confuse it with the main skills folder.
You produce figures for an eval study: standalone HTML that renders the Newsjack house chart style, validated by Playwright and screenshotted to PNGs you drop into a writeup. One grammar — newsprint paper, ink, a single vermilion mark — across every figure, so a study reads like one publication.
assets/colors_and_type.css — design tokens (palette, type, spacing). Never
edit; always link.charts.css — the chart primitives (.bar-primary, .line-base, .fig,
.stat, heatmap classes, masthead/section/colophon scaffold). Never edit;
always link.chart-room.html — the specimen gallery of all 9 figure types with
placeholder data. This is your copy-paste source: find the figure that fits
your data, lift its block, swap the geometry and labels.scripts/validate.mjs — Playwright validator + screenshotter.These come straight from the design system. Breaking one means the figure is off-brand:
#E05A47 is the only colour. The highlighted /
winning series is accent; every other series is quiet grey (--c-base,
#E4E0D8) or an ink wash. If you reach for a second colour, you've gone
wrong. No gradients. No emoji. Ever.--nj-page #F9F8F6. Borders are the
hairline rgba(26,26,26,0.10). Cards are 0-radius with a faint editorial
shadow.+38%, 4.2× fully vermilion), via
<span class="accent">.<body>data-accent | Use |
|---|---|
winner (default) | best/highlighted series = accent, others grey. The standard comparison look. |
single | comparisons go all-grey; accent is reserved for one hero mark (a donut, one bar). |
mono | everything ink, no chroma — for a sober, neutral data study. |
Also data-grid="on|off" (gridlines) and data-barstyle="solid|outline".
| Data shape | Figure (block in chart-room.html) |
|---|---|
| Two series across a few benchmarks | FIG.01 grouped bars — the flagship |
| One series, ranked by category | FIG.02 single-series bars |
| Before → after on sparse metrics | FIG.03 dumbbell / lollipop |
| A value over time / scale / versions | FIG.04 line / scaling curve |
| Two-axis tradeoff, one point highlighted | FIG.05 scatter / quadrant |
| Composition / share across rows | FIG.06 100% stacked bars |
| One number that deserves the frame | FIG.07 donut |
| Model × task (or any) matrix | FIG.08 heatmap (data-driven JS) |
| 2–4 punchy single numbers, no axes | FIG.09 big-stat callouts |
The SVGs use plain coordinates inside a viewBox. The mapping math you need:
Vertical bars (FIG.01/02). Choose a baseline yBase (value 0) and a top
yTop (max value). scale = (yBase - yTop) / maxVal. For a value v:
barHeight = v * scale, barY = yBase - barHeight, value label at
y = barY - 12. (Specimen FIG.01: yBase=500, 100→y=120, so scale=3.8.)
Dumbbell (FIG.03). Horizontal axis from xMin (value 0) to xMax (value
100). x(v) = xMin + (v/ (maxVal)) * (xMax - xMin). Draw a .stem line from
x(before) to x(after), a .dot-base at before, a .dot-primary at after.
Line (FIG.04). y(v) = yBase - v*scale; evenly space x across the points;
.line-primary for focal, .line-base (dashed) for baseline; optional
.area-primary polygon closes down to yBase.
Donut (FIG.07). C = 2 * π * r (specimen r=104 → C≈653.45). For percent
p: dash = (p/100) * C; set stroke-dasharray="{dash} {C}" on the accent ring,
transform="rotate(-90 cx cy)" so it starts at 12 o'clock.
Heatmap (FIG.08). Don't hand-place cells — edit the data, tasks, models
arrays in the inline <script>. Cell alpha = 0.12 + clamp((v-min)/(max-min)) * 0.88; text flips to white above alpha 0.55. Already handles any grid size.
Big-stat (FIG.09). Pure markup: <span class="fig-num"><span class="accent"> +38</span>%</span> — wrap the whole figure (or the part that should be coloured)
in .accent. Keep the numeral and its symbol the same colour.
aggregate.py printout or
results.json). Decide which 1–4 figures tell the story; don't over-chart.eval/<study>/runs/<run>/figures/<name>.html. Link the design system by
relative path:
<link rel="stylesheet" href="../../../../design-system/assets/colors_and_type.css">
and .../design-system/charts.css. (Count the ../ from the figure file to
eval/design-system/.) Set <body data-accent="…">.chart-room.html. Recompute every
coordinate from the real data using the math above. Replace category labels,
value labels, series names, captions, the masthead/section text. Delete the
figures you don't use.n=), say what the score is, don't
round a tie into a win, and don't invent a series the data doesn't have. The
angle-generator/meanest-editor anti-slop ethos applies to charts too.cd eval/design-system/scripts
node validate.mjs ../../<study>/runs/<run>/figures/<name>.html --out ../../<study>/runs/<run>/figures/pngFor the Fable-5-vs-Opus-4.8 study (eval/fable-vs-opus/), the headline numbers
(overall dim mean 4.60 vs 4.36; 67/33 head-to-head; 24 vs 7 robust wins; per-
dimension deltas) map cleanly to: a FIG.01 grouped-bars of the 7 dimensions
(Fable accent, Opus grey), a FIG.07 donut for the win rate, and a row of
FIG.09 big-stat callouts (overall mean, robust wins, publishable rate). See
eval/fable-vs-opus/runs/2026-06-09-full/figures/ for the built, validated set.
assets/colors_and_type.css or charts.css to force a one-off look
— if a figure needs something the system lacks, that's a design-system change,
raise it, don't hack the study.validate.mjs.© elvisun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (scripts, assets) in eval/design-system of elvisun/newsjack.
Open the folder on GitHubat commit b5a8dc8
Eval Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Eval Graphics this skillelvisun/newsjack | 1.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Igniteui Angular Figma To AppIgniteUI/igniteui-angular | 599 | — | ~6.4k | Automated safety check: Pass | MIT | |
| Extract Design Systemespennilsen/pi | 122 | — | ~2k | Automated safety check: Pass | MIT | |
| Frontend Visual QAdaymade/claude-code-skills | 1.4k | — | ~7.7k | Automated safety check: Pass | MIT | |
| Reprovaadin/web-components | 582 | — | ~1.3k | Automated safety check: Pass | None | |
| Scout UI Testingelastic/kibana | 21k | — | ~3.1k | Automated safety check: Pass | Custom licence |
IgniteUI/igniteui-angular
Builds Angular views from Figma designs with Ignite UI for Angular, supporting Indigo.Design kits, third-party kits, and plain frames.
espennilsen/pi
Reverse-engineer a design system from a live website (public URL or localhost).
daymade/claude-code-skills
Audits already-rendered UI — web app, deck/slide, dashboard, design-system, or Electron/native app — via real-browser/native-app journeys and a Playwright sweep.
vaadin/web-components
Reproduce a Vaadin web component bug from a GitHub issue in vaadin/web-components.
elastic/kibana
A skill your agent uses when creating, updating, debugging, or reviewing Scout UI tests in Kibana (Playwright + Scout fixtures), including page objects, browser authentication, parallel UI tests…
LiteyukiStudio/LiteyukiBot
Build, review, or test LiteyukiBot v7's React/Vite WebUI under webui/ and its packaged static delivery in packages/webui/.
elvisun/newsjack
Audit, question, suggest, or fact-preservingly revise a press release, blog post, contributed article, or expert explainer so AI answer systems can more easily retrieve, understand, quote, and cite…
elvisun/newsjack
Turn a source-bound company and market dossier into testable ideal-customer-profile hypotheses, buying roles, triggers, constraints, disqualifiers, standing, counterevidence, and research gaps.
elvisun/newsjack
Research any company, product, or service from a URL plus description and build a comprehensive, evidence-bound AEO/GEO/AI-visibility prompt panel across buyer jobs, information acts, journey…
elvisun/newsjack
Triage inbound journalist source queries and draft a response only when the user's expertise is a real fit.
elvisun/newsjack
Recover source-bound buyer jobs, struggling moments, desired progress, forces, workarounds, information acts, journey states, criteria, constraints, roles, locales, and authentic language.
elvisun/newsjack
Run a Google Alerts-style keyword coverage tracker. An agent skill from elvisun/newsjack.
Works with
Categories
Turn an eval study's numbers into on-brand, publish-ready figures using the Newsjack chart room (the eval design system), then validate them with Playwright. Eval Graphics is an agent skill from elvisun/newsjack. Turn an eval study's numbers into on-brand, publish-ready figures using the Newsjack chart room (the eval design system), then validate them with Playwright.
Eval Graphics fits situations like: tasks that involve Design systems; tasks that involve Browser testing.
Run `npx skills add elvisun/newsjack --skill eval-graphics -a claude-code`. Or copy the skill folder (eval/design-system in elvisun/newsjack) into .claude/skills/eval-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add elvisun/newsjack --skill eval-graphics -a codex`. Or copy the skill folder (eval/design-system in elvisun/newsjack) into .agents/skills/eval-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add elvisun/newsjack --skill eval-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/eval-graphics, .gemini/skills/eval-graphics, .github/skills/eval-graphics and .opencode/skills/eval-graphics in your project.
Going by SKILL.md and its folder, Eval Graphics needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Eval Graphics is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Eval Graphics: Igniteui Angular Figma To App (IgniteUI/igniteui-angular, 599 stars), Extract Design System (espennilsen/pi, 122 stars), Frontend Visual QA (daymade/claude-code-skills, 1.4k stars) and Repro (vaadin/web-components, 582 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
elvisun (a GitHub user) maintains it in elvisun/newsjack, which has 1,520 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 7, 2026.
Source: elvisun/newsjack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.