Impeccable
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
Audit animation code against Disney's 12 principles adapted for web.
$ npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install elophanto/EloPhanto 12-principles-of-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/elophanto/EloPhanto.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/12-principles-of-animation .claude/skills/12-principles-of-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "12-principles-of-animation" agent skill from https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animation into .claude/skills/12-principles-of-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "12-principles-of-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install elophanto/EloPhanto 12-principles-of-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elophanto/EloPhanto.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/12-principles-of-animation .agents/skills/12-principles-of-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "12-principles-of-animation" agent skill from https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animation into .agents/skills/12-principles-of-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "12-principles-of-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install elophanto/EloPhanto 12-principles-of-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elophanto/EloPhanto.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/12-principles-of-animation .cursor/skills/12-principles-of-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "12-principles-of-animation" agent skill from https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animation into .cursor/skills/12-principles-of-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "12-principles-of-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/elophanto/EloPhanto.git --path skills/12-principles-of-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install elophanto/EloPhanto 12-principles-of-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elophanto/EloPhanto.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/12-principles-of-animation .gemini/skills/12-principles-of-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "12-principles-of-animation" agent skill from https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animation into .gemini/skills/12-principles-of-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "12-principles-of-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install elophanto/EloPhanto 12-principles-of-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/elophanto/EloPhanto.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/12-principles-of-animation .github/skills/12-principles-of-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "12-principles-of-animation" agent skill from https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animation into .github/skills/12-principles-of-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "12-principles-of-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install elophanto/EloPhanto 12-principles-of-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elophanto/EloPhanto.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/12-principles-of-animation .opencode/skills/12-principles-of-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "12-principles-of-animation" agent skill from https://github.com/elophanto/EloPhanto/tree/main/skills/12-principles-of-animation into .opencode/skills/12-principles-of-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "12-principles-of-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
12-principles-of-animationAudit animation code against Disney's 12 principles adapted for web.
12 Principles Of Animation is an agent skill from elophanto/EloPhanto. Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Web animation and motion. The repository describes itself as: Source-available autonomous AI agent with a self-model that actually changes as it runs - ego, affect and identity grounded in real psychology (Higgins, PAD/OCC). Writes its own… The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7bfc65d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are css and typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
amazon.comdeveloper.apple.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
12 Principles Of Animation loads about 1.5k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 366 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from elophanto/EloPhanto at commit 7bfc65d, republished under its MIT licence (© elophanto). 366 words, ~1,471 tokens.
.claude/skills/12-principles-of-animation/SKILL.md (or your agent's skills folder).Review animation code for compliance with Disney's 12 principles adapted for web interfaces.
file:line format| Priority | Category | Prefix |
|---|---|---|
| 1 | Timing | timing- |
| 2 | Easing | easing- |
| 3 | Physics | physics- |
| 4 | Staging | staging- |
timing-under-300msUser-initiated animations must complete within 300ms.
Fail:
.button { transition: transform 400ms; }Pass:
.button { transition: transform 200ms; }timing-consistentSimilar elements must use identical timing values.
Fail:
.button-primary { transition: 200ms; }
.button-secondary { transition: 150ms; }Pass:
.button-primary { transition: 200ms; }
.button-secondary { transition: 200ms; }timing-no-entrance-context-menuContext menus should not animate on entrance (exit only).
Fail:
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />Pass:
<motion.div exit={{ opacity: 0 }} />easing-entrance-ease-outEntrances must use ease-out (arrive fast, settle gently).
Fail:
.modal-enter { animation-timing-function: ease-in; }Pass:
.modal-enter { animation-timing-function: ease-out; }easing-exit-ease-inExits must use ease-in (build momentum before departure).
Fail:
.modal-exit { animation-timing-function: ease-out; }Pass:
.modal-exit { animation-timing-function: ease-in; }easing-no-linear-motionLinear easing should only be used for progress indicators, not motion.
Fail:
.card { transition: transform 200ms linear; }Pass:
.progress-bar { transition: width 100ms linear; }easing-natural-decayUse exponential ramps, not linear, for natural decay.
Fail:
gain.gain.linearRampToValueAtTime(0, t + 0.05);Pass:
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);physics-active-stateInteractive elements must have active/pressed state with scale transform.
Fail:
.button:hover { background: var(--gray-3); }
/* Missing :active state */Pass:
.button:active { transform: scale(0.98); }physics-subtle-deformationSquash/stretch deformation must be subtle (0.95-1.05 range).
Fail:
<motion.div whileTap={{ scale: 0.8 }} />Pass:
<motion.div whileTap={{ scale: 0.98 }} />physics-spring-for-overshootUse springs (not easing) when overshoot-and-settle is needed.
Fail:
<motion.div transition={{ duration: 0.3, ease: "easeOut" }} />
// When element should bounce/settlePass:
<motion.div transition={{ type: "spring", stiffness: 500, damping: 30 }} />physics-no-excessive-staggerStagger delays must not exceed 50ms per item.
Fail:
transition={{ staggerChildren: 0.15 }}Pass:
transition={{ staggerChildren: 0.03 }}staging-one-focal-pointOnly one element should animate prominently at a time.
Fail:
// Multiple elements with competing entrance animations
<motion.div animate={{ scale: 1.1 }} />
<motion.div animate={{ scale: 1.1 }} />staging-dim-backgroundModal/dialog backgrounds should dim to direct focus.
Fail:
.overlay { background: transparent; }Pass:
.overlay { background: var(--black-a6); }staging-z-index-hierarchyAnimated elements must respect z-index layering.
Fail:
.tooltip { /* No z-index, may render behind other elements */ }Pass:
.tooltip { z-index: 50; }When reviewing files, output findings as:
file:line - [rule-id] description of issue
Example:
components/modal/index.tsx:45 - [timing-under-300ms] Exit animation 400ms exceeds 300ms limit
components/button/styles.module.css:12 - [physics-active-state] Missing :active transformAfter findings, output a summary:
| Rule | Count | Severity |
|---|---|---|
timing-under-300ms | 2 | HIGH |
physics-active-state | 3 | MEDIUM |
easing-entrance-ease-out | 1 | MEDIUM |
© elophanto, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/12-principles-of-animation of elophanto/EloPhanto.
Open the folder on GitHubat commit 7bfc65d
12 Principles Of Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| 12 Principles Of Animation this skillelophanto/EloPhanto | 106 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| GSAP ScrollTriggergreensock/gsap-skills | 16k | 4 repos | ~4.6k | Automated safety check: Pass | MIT | |
| GSAP Core Animationgreensock/gsap-skills | 16k | 3 repos | ~3.7k | Automated safety check: Pass | MIT | |
| Web Animation DesignbaptisteArno/typebot.io | 11k | 2 repos | ~2.7k | Automated safety check: Pass | Custom licence | |
| Scroll World Landing Pageoso95/scroll-world | 9.9k | 1 repos | ~12k | Automated safety check: Notes | MIT |
bestofjs/bestofjs
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greensock/gsap-skills
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baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
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Builds a scroll-driven landing page where a pre-rendered camera flies through connected AI-generated scenes, using Higgsfield for stills and video clips.
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Design engineering principles for making interfaces feel polished.
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Categories
Audit animation code against Disney's 12 principles adapted for web. 12 Principles Of Animation is an agent skill from elophanto/EloPhanto. Audit animation code against Disney's 12 principles adapted for web.
12 Principles Of Animation fits situations like: reviewing motion; implementing animations; checking animation quality.
Run `npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a claude-code`. Or copy the skill folder (skills/12-principles-of-animation in elophanto/EloPhanto) into .claude/skills/12-principles-of-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a codex`. Or copy the skill folder (skills/12-principles-of-animation in elophanto/EloPhanto) into .agents/skills/12-principles-of-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add elophanto/EloPhanto --skill 12-principles-of-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/12-principles-of-animation, .gemini/skills/12-principles-of-animation, .github/skills/12-principles-of-animation and .opencode/skills/12-principles-of-animation in your project.
SKILL.md names no scripts, command-line tools or credentials: 12 Principles Of Animation is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: amazon.com and developer.apple.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
12 Principles Of Animation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with 12 Principles Of Animation: Impeccable (bestofjs/bestofjs, 3.1k stars), GSAP ScrollTrigger (greensock/gsap-skills, 16k stars), GSAP Core Animation (greensock/gsap-skills, 16k stars) and Web Animation Design (baptisteArno/typebot.io, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
elophanto (a GitHub user) maintains it in elophanto/EloPhanto, which has 106 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 1, 2026.
Source: elophanto/EloPhanto on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.