Brand and Design Toolkit
nextlevelbuilder/ui-ux-pro-max-skill
Bundles design tasks behind one skill: brand identity, tokens, UI styling, logos, corporate identity mockups, slides, banners, icons and social images.
Pulls case-insert metadata (GOG ID, QR code, recommended PC specs, copyright line, ESRB rating, publisher address, publisher/developer logos) for a GOG.com game page, for building personal…
$ npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install east35/GOG-Disc-Packager gog-case-insert --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/east35/GOG-Disc-Packager.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/Insert .claude/skills/gog-case-insert && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gog-case-insert" agent skill from https://github.com/east35/GOG-Disc-Packager/tree/main/skills/Insert into .claude/skills/gog-case-insert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gog-case-insert", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/east35/GOG-Disc-Packager/tree/main/skills/InsertType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install east35/GOG-Disc-Packager gog-case-insert --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/east35/GOG-Disc-Packager.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/Insert .agents/skills/gog-case-insert && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gog-case-insert" agent skill from https://github.com/east35/GOG-Disc-Packager/tree/main/skills/Insert into .agents/skills/gog-case-insert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gog-case-insert", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install east35/GOG-Disc-Packager gog-case-insert --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/east35/GOG-Disc-Packager.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/Insert .cursor/skills/gog-case-insert && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gog-case-insert" agent skill from https://github.com/east35/GOG-Disc-Packager/tree/main/skills/Insert into .cursor/skills/gog-case-insert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gog-case-insert", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/east35/GOG-Disc-Packager.git --path skills/Insert--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install east35/GOG-Disc-Packager gog-case-insert --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/east35/GOG-Disc-Packager.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/Insert .gemini/skills/gog-case-insert && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gog-case-insert" agent skill from https://github.com/east35/GOG-Disc-Packager/tree/main/skills/Insert into .gemini/skills/gog-case-insert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gog-case-insert", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install east35/GOG-Disc-Packager gog-case-insertInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/east35/GOG-Disc-Packager.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/Insert .github/skills/gog-case-insert && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gog-case-insert" agent skill from https://github.com/east35/GOG-Disc-Packager/tree/main/skills/Insert into .github/skills/gog-case-insert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gog-case-insert", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install east35/GOG-Disc-Packager gog-case-insert --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/east35/GOG-Disc-Packager.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/Insert .opencode/skills/gog-case-insert && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gog-case-insert" agent skill from https://github.com/east35/GOG-Disc-Packager/tree/main/skills/Insert into .opencode/skills/gog-case-insert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gog-case-insert", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gog-case-insertPulls case-insert metadata (GOG ID, QR code, recommended PC specs, copyright line, ESRB rating, publisher address, publisher/developer logos) for a GOG.com game page, for building personal…
Gog Case Insert is an agent skill from east35/GOG-Disc-Packager. Pulls case-insert metadata (GOG ID, QR code, recommended PC specs, copyright line, ESRB rating, publisher address, publisher/developer logos) for a GOG.com game page, for building personal backup-disc case inserts. Trigger on a request for "case insert info" / "disc metadata" / publisher address / QR badge for a GOG title, or a bare gog.com/en/game/... URL where the user wants metadata rather than finished artwork. If they want the printable pamphlet panels (AF/AB/BF/BB) built, use gog-pamphlet instead — it…
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Logo and visual identity. The licence is GPL-3.0.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 09ca3db. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3pipFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
gog.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gog Case Insert loads about 2.2k tokens when it runs. Until then it costs about 146 tokens; SKILL.md has 1,100 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from east35/GOG-Disc-Packager at commit 09ca3db, republished under its GPL-3.0 licence (© east35). 1,100 words, ~2,171 tokens.
.claude/skills/gog-case-insert/SKILL.md (or your agent's skills folder).Purpose: the user is designing case-insert artwork (Figma/SVG) for personal backup Blu-ray/DVD-Rs of games they own on GOG.com. This is cosmetic — it makes the disc look like a legitimate retail product sitting on a shelf. Nobody reads the fine print. Don't over-hedge, don't multi-paragraph every caveat — pick the most sensible answer and move on. A one-line flag is fine when something is genuinely ambiguous (e.g. publisher has multiple regional legal entities); anything more is wasted effort here.
When given a https://www.gog.com/en/game/<slug> URL (or asked to redo
this for a title already discussed), do step 0 first, then produce all
seven items below unless the user asks for a subset.
Before pulling any metadata, create the per-title folder structure:
0.1_Games in Progress/<Game Name>/Assets/
0.1_Games in Progress/<Game Name>/For Print/<Game Name> is the game's display title (from step 1's cp.title,
cleaned up for a folder name — trim trailing whitespace, drop/replace
characters that don't work in a path).Assets/ holds everything gathered/generated for this title — the QR
code, downloaded logos specific to this title, reference screenshots,
etc.For Print/ is empty at this point — it's where the finished case
insert artwork goes later, once the user has built it in Figma.0.2_Ready for Print, 0.4_Printed, 0.5_Archive), don't create a duplicate in
0.1_Games in Progress — say so and ask where the user wants this
round of work to go instead.Open the URL in a browser tool and read window.productcardData off the
page — it's already embedded, no scraping/parsing needed:
var cp = window.productcardData.cardProduct;
JSON.stringify({
id: window.productcardData.cardProductId,
slug: window.productcardData.cardProductSlug,
title: cp.title,
publishers: cp.publishers,
developers: cp.developers,
globalReleaseDate: cp.globalReleaseDate,
copyrights: cp.copyrights,
os: cp.supportedOperatingSystems
})Report the numeric id (this is the "GOG game ID") and the slug.
The deliverable is a single combined badge — a black header bar with the
GOG game ID, and a bordered white box below it holding the QR code — not
a bare QR code. This matches the user's reference asset
(~/Desktop/QR.svg): black header ~28% of total height, GOG ID centered
in it (auto-sized/margined, not touching the edges), 1px black frame
around a white QR box below.
Run the bundled script against a Python environment that has the
qrcode package (create a disposable venv if the host doesn't have one
globally — pip install may be externally managed):
python3 scripts/generate_qr_badge.py "<canonical page url>" "<GOG ID>" \
"0.1_Games in Progress/<Game Name>/Assets/<Game Name>_qr.svg" \
31 45&) before encoding it — it isn't part of a real query string.Assets/ subfolder created in step 0,
named <Game Name>_qr.svg — not the shared 0.3_Assets/ folder (that's
for reusable, cross-title assets like logos and templates, not per-title
QR codes).From cp.supportedOperatingSystems, find the Windows entry and report the
"recommended" tier's CPU / RAM / GPU / Storage / DirectX / OS fields.
If a field is missing from the Recommended tier (common — many GOG
listings only fill in what changed vs. Minimum), say so plainly rather
than backfilling from the Minimum tier silently. If GOG only lists a
Minimum tier at all (no Recommended), say that and report Minimum instead.
Format: [TITLE] ©[YEAR] [PUBLISHER] / [DEVELOPER]
globalReleaseDate (use the original release year, not
a later "Enhanced/Ultimate Edition" re-release year, when the two differ
and the copyright notice below confirms the earlier year).cp.copyrights verbatim when GOG already supplies exact
legal phrasing — it's often more accurate than composing your own from
the publisher/developer fields (e.g. it may name a parent holding
company instead of the studio subsidiary listed as publisher).©[YEAR] [ENTITY] rather than repeating the name twice.From cp.esrbRating (fetch it alongside the item-1 query if not already
pulled: {esrbRating: cp.esrbRating, pegiRating: cp.pegiRating}). Report
the category name (e.g. "Teen", "Mature 17+") and the content descriptor
list (e.g. "Violence", "Blood and Gore"). If esrbRating is null on the
GOG listing (common for older/indie titles), say it isn't rated by ESRB
rather than guessing — fall back to reporting pegiRating if that's
present instead, and note which board's rating you're giving.
GOG's product data has no street address field. Look up the publisher's official registered or retail-box address (web search is fine — retail packaging, investor/legal-notice pages, and corporate registries are good sources). Give one clean address and move on; don't present multiple regional subsidiaries as an unresolved dilemma unless the user's specific disc/region genuinely depends on picking the right one.
The user already has a large personal logo library (Rebel Wolves, CD Projekt Red, Bandai Namco, WB, GOG.com, Unreal Engine, Ubisoft, Eidos, Squaresoft/Square Enix, Capcom, Bethesda, Devolver Digital, Activision, Arkane, TotallyGames, etc.) — this step exists mainly for older/obscure studios whose logos aren't easy to find, so check with the user first if the publisher/developer looks likely to already be covered.
0.3_Assets/Logos/, split into
Publishers-Developers/ (studios and publishers, e.g.
topware_interactive.png) and Engines/ (tech marks like Unreal
Engine, REDengine). A multi-file press-kit bundle (multiple formats/
color variants, like the existing CD Projekt Red folder) gets its own
subfolder named after the company rather than being flattened. Before
sourcing a new logo, check whether it already exists — reuse it rather
than re-fetching, since many titles share a publisher (Square Enix, CD
Projekt, etc.).<company> logo svg site:commons.wikimedia.org), the
publisher's own press/media kit page, or brand-asset sites like
Brands of the World. Fall back to a clean PNG (ideally on a transparent
background) when no vector version exists, which is common for
older/defunct studios (this is the expected case they're needed for).Lead with GOG ID + title, then publisher/developer, then recommended specs, then the copyright line, then the address — plain text/markdown, no headers needed for a single title. Attach the QR SVG file alongside. Skip the warning/epilepsy-notice boilerplate entirely — the user has said they don't want it generated per-title (it's static legal text, not metadata that varies per game).
© east35, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/Insert of east35/GOG-Disc-Packager.
Open the folder on GitHubat commit 09ca3db
Gog Case Insert next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gog Case Insert this skilleast35/GOG-Disc-Packager | 121 | — | ~2.2k | Automated safety check: Pass | GPL-3.0 | |
| Brand and Design Toolkitnextlevelbuilder/ui-ux-pro-max-skill | 134k | 1 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Anthropic Brand Stylinganthropics/skills | 180k | 30 repos | ~559 | Automated safety check: Pass | Apache-2.0 | |
| Logo Designkaankiziltug/logo-design-skill | 2.4k | — | ~4.4k | Automated safety check: Pass | MIT | |
| Logo Generatorop7418/logo-generator-skill | 2.2k | — | ~1.8k | Automated safety check: Notes | None | |
| Web Asset Generatoralonw0/web-asset-generator | 514 | 1 repos | ~6.6k | Automated safety check: Pass | MIT |
nextlevelbuilder/ui-ux-pro-max-skill
Bundles design tasks behind one skill: brand identity, tokens, UI styling, logos, corporate identity mockups, slides, banners, icons and social images.
anthropics/skills
Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.
kaankiziltug/logo-design-skill
Professional logo and brand-mark design, from brief to production files.
op7418/logo-generator-skill
Generate professional SVG logos and high-end showcase images.
alonw0/web-asset-generator
Generate web assets including favicons, app icons (PWA), and social media meta images (Open Graph) for Facebook, Twitter, WhatsApp, and LinkedIn.
onyx-dot-app/onyx
Generate or edit raster images (photos, illustrations, textures, sprites, mockups, logos, infographics) using the workspace's configured image-generation provider via onyx-cli image.
east35/GOG-Disc-Packager
Builds the printable pamphlet panels that go inside a GOG backup disc case — scrapes the store page, generates the QR badge, writes the per-title JSON and runs buildset.py to emit 483x629 SVG and…
Categories
Pulls case-insert metadata (GOG ID, QR code, recommended PC specs, copyright line, ESRB rating, publisher address, publisher/developer logos) for a GOG.com game page, for building personal…. Gog Case Insert is an agent skill from east35/GOG-Disc-Packager.com game page, for building personal backup-disc case inserts.
Gog Case Insert fits situations like: A request for case insert info / disc metadata / publisher address / QR badge for a GOG title; A bare gog.com/en/game/..
Run `npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a claude-code`. Or copy the skill folder (skills/Insert in east35/GOG-Disc-Packager) into .claude/skills/gog-case-insert in your project. Claude Code loads it when a task matches its description.
Run `npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a codex`. Or copy the skill folder (skills/Insert in east35/GOG-Disc-Packager) into .agents/skills/gog-case-insert in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add east35/GOG-Disc-Packager --skill gog-case-insert -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gog-case-insert, .gemini/skills/gog-case-insert, .github/skills/gog-case-insert and .opencode/skills/gog-case-insert in your project.
Going by SKILL.md and its folder, Gog Case Insert needs the command-line tools its instructions call (python3 and pip). Our summary lists: Python 3.
SKILL.md names 1 domain. In commands or code: gog.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gog Case Insert is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gog Case Insert: Brand and Design Toolkit (nextlevelbuilder/ui-ux-pro-max-skill, 134k stars), Anthropic Brand Styling (anthropics/skills, 180k stars), Logo Design (kaankiziltug/logo-design-skill, 2.4k stars) and Logo Generator (op7418/logo-generator-skill, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
east35 (a GitHub user) maintains it in east35/GOG-Disc-Packager, which has 121 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on September 26, 2026.
Source: east35/GOG-Disc-Packager on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.