Agent skill

Mobile Games

by xenitV1 in xenitV1/Antigravity-Workflows

Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows.

MITAuto-check passedGame Development

Install Mobile Games

skills CLI
$ npx skills add xenitV1/Antigravity-Workflows --skill mobile-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install xenitV1/Antigravity-Workflows mobile-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/mobile-games .claude/skills/mobile-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
mobile-games
GitHub stars
130
Used in
9 other repos
Token cost
~570 tokens
SKILL.md length
212 words
Files
1
Skills in repo
42
Repo updated
First seen
Licence
MIT

At a glance

Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows.

  • Works in 6 steps: Platform Considerations → Touch Input Principles → Performance Targets → …
  • Tasks that involve Game development
  • SKILL.md covers 1. Platform Considerations, 2. Touch Input Principles, 3. Performance Targets and 4. App Store Requirements, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Mobile Games is an agent skill from xenitV1/Antigravity-Workflows. Mobile game development principles. Touch input, battery, performance, app stores.

Its SKILL.md is about 570 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development and App store release. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development
  • Tasks that involve App store release

Example prompts

  • “/mobile-games”

Requirements

  • Pre-approved tools (allowed-tools): Read, Write, Edit, Glob, Grep

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Platform Considerations
  2. Touch Input Principles
  3. Performance Targets
  4. App Store Requirements
  5. Monetization Models
  6. Anti-Patterns

What it can do on your machine

Read from SKILL.md and the folder at commit f0a1fa7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Write
    • Edit
    • Glob
    • Grep

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Mobile Games loads about 570 tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 212 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~24
When it runs · the whole SKILL.md, loaded when a task matches
~570

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from xenitV1/Antigravity-Workflows at commit f0a1fa7, republished under its MIT licence (© xenitV1). 212 words, ~570 tokens.

Download SKILL.mdSave it as .claude/skills/mobile-games/SKILL.md (or your agent's skills folder).
name
mobile-games
description
Mobile game development principles. Touch input, battery, performance, app stores.
allowed-tools
Read, Write, Edit, Glob, Grep

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints
ConstraintStrategy
Touch inputLarge hit areas, gestures
BatteryLimit CPU/GPU usage
ThermalThrottle when hot
Screen sizeResponsive UI
InterruptionsPause on background

2. Touch Input Principles

Touch vs Controller
TouchDesktop/Console
ImprecisePrecise
Occludes screenNo occlusion
Limited buttonsMany buttons
Gestures availableButtons/sticks
Best Practices
  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management
ActionTrigger
Reduce qualityDevice warm
Limit FPSDevice hot
Pause effectsCritical temp
Battery Optimization
  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)
RequirementNote
Privacy labelsRequired
Account deletionIf account creation exists
ScreenshotsFor all device sizes
Android (Google Play)
RequirementNote
Target APICurrent year's SDK
64-bitRequired
App bundlesRecommended

5. Monetization Models

ModelBest For
PremiumQuality games, loyal audience
Free + IAPCasual, progression-based
AdsHyper-casual, high volume
SubscriptionContent updates, multiplayer

6. Anti-Patterns

❌ Don't✅ Do
Desktop controls on mobileDesign for touch
Ignore battery drainMonitor thermals
Force landscapeSupport player preference
Always-on networkCache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

© xenitV1, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/game-development/mobile-games of xenitV1/Antigravity-Workflows.

Open the folder on GitHubat commit f0a1fa7

Used in 9 other repositories

We found 22 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 9 other GitHub owners. This page covers the copy in xenitV1/Antigravity-Workflows, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Mobile Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Mobile Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Mobile Games this skillxenitV1/Antigravity-Workflows1309 repos~570Automated safety check: PassMIT
Make Imagesglifxyz/glif-mcp-server212—~931Automated safety check: PassMIT
Godot Platform Mobilethedivergentai/GD-Agentic-Skills816—~3.2kAutomated safety check: PassLGPL-3.0
Ship Web Gamesnirholas/three.ws2281 repos~284Automated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0

Similar skills

  • Make Images

    glifxyz/glif-mcp-server

    Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't…

    212 GitHub stars~931 tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Platform Mobile

    thedivergentai/GD-Agentic-Skills

    Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.

    816 GitHub stars~3.2k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Ship Web Games

    nirholas/three.ws

    Package, deploy, and verify a playable Three.js or web game.

    228 GitHub starsUsed in 1 repo~284 tokens
    Game DevelopmentAuto-check passed
  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.6k GitHub stars~4.8k tokensUpdated today
    Game DevelopmentAuto-check passed
  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.4k GitHub stars~2.9k tokensUpdated 3 days ago
    Game DevelopmentAuto-check passed

More from xenitV1/Antigravity-Workflows

All 42 skills in this repo
  • Parallel Agents

    xenitV1/Antigravity-Workflows

    Native multi-agent orchestration using Claude Code's Agent Tool.

    130 GitHub starsUsed in 9 repos~1.3k tokens
    Auto-check passed
  • Mobile Design

    xenitV1/Antigravity-Workflows

    Mobile-first design thinking and decision-making for iOS and Android apps.

    130 GitHub starsUsed in 2 repos~3.7k tokens
    Auto-check: notes
  • Bash Linux

    xenitV1/Antigravity-Workflows

    Bash/Linux terminal patterns. An agent skill from xenitV1/Antigravity-Workflows.

    130 GitHub starsUsed in 8 repos~1k tokens
    Auto-check: notes
  • Performance Profiling

    xenitV1/Antigravity-Workflows

    Performance profiling principles. An agent skill from xenitV1/Antigravity-Workflows.

    130 GitHub starsUsed in 8 repos~772 tokens
    Auto-check: notes
  • Plan Writing

    xenitV1/Antigravity-Workflows

    Structured task planning with clear breakdowns, dependencies, and verification criteria.

    130 GitHub starsUsed in 8 repos~994 tokens
    Auto-check passed
  • Behavioral Modes

    xenitV1/Antigravity-Workflows

    AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate).

    130 GitHub starsUsed in 7 repos~1.3k tokens
    Auto-check passed

Questions about Mobile Games

What does Mobile Games do?

Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows. Mobile Games is an agent skill from xenitV1/Antigravity-Workflows. Mobile game development principles.

When should I use Mobile Games?

Mobile Games fits situations like: tasks that involve Game development; tasks that involve App store release.

How do I install Mobile Games in Claude Code?

Run `npx skills add xenitV1/Antigravity-Workflows --skill mobile-games -a claude-code`. Or copy the skill folder (skills/game-development/mobile-games in xenitV1/Antigravity-Workflows) into .claude/skills/mobile-games in your project. Claude Code loads it when a task matches its description.

How do I install Mobile Games in Codex?

Run `npx skills add xenitV1/Antigravity-Workflows --skill mobile-games -a codex`. Or copy the skill folder (skills/game-development/mobile-games in xenitV1/Antigravity-Workflows) into .agents/skills/mobile-games in your project. Codex loads it when a task matches its description.

Can I use Mobile Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenitV1/Antigravity-Workflows --skill mobile-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mobile-games, .gemini/skills/mobile-games, .github/skills/mobile-games and .opencode/skills/mobile-games in your project.

What does Mobile Games need to run?

SKILL.md names no scripts, command-line tools or credentials: Mobile Games is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep.

Does Mobile Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Mobile Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Mobile Games use?

Mobile Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Mobile Games use?

About 570 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Mobile Games?

Skills that share tags, products or a category with Mobile Games: Make Images (glifxyz/glif-mcp-server, 212 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 816 stars), Ship Web Games (nirholas/three.ws, 228 stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Mobile Games?

xenitV1 (a GitHub user) maintains it in xenitV1/Antigravity-Workflows, which has 130 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on January 14, 2026.

Source: xenitV1/Antigravity-Workflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.