Worklog Design
regisx001/Worklog
Design and UI skill for the Worklog desktop project manager.
Build native GUI apps in Rust with bezel, the gpui component library (bezel, bezel-gpui, bezel-ui, bezel-theme, bezel-motion, bezel-icons, bezel-markdown, bezel-editor, bezel-terminal).
$ npx skills add crabtalk/bezel --skill bezel -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install crabtalk/bezel bezel --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/crabtalk/bezel.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bezel .claude/skills/bezel && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bezel" agent skill from https://github.com/crabtalk/bezel/tree/main/skills/bezel into .claude/skills/bezel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bezel", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/crabtalk/bezel/tree/main/skills/bezelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add crabtalk/bezel --skill bezel -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install crabtalk/bezel bezel --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/crabtalk/bezel.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bezel .agents/skills/bezel && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bezel" agent skill from https://github.com/crabtalk/bezel/tree/main/skills/bezel into .agents/skills/bezel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bezel", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add crabtalk/bezel --skill bezel -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install crabtalk/bezel bezel --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/crabtalk/bezel.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bezel .cursor/skills/bezel && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bezel" agent skill from https://github.com/crabtalk/bezel/tree/main/skills/bezel into .cursor/skills/bezel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bezel", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/crabtalk/bezel.git --path skills/bezel--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add crabtalk/bezel --skill bezel -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install crabtalk/bezel bezel --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/crabtalk/bezel.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bezel .gemini/skills/bezel && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bezel" agent skill from https://github.com/crabtalk/bezel/tree/main/skills/bezel into .gemini/skills/bezel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bezel", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install crabtalk/bezel bezelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add crabtalk/bezel --skill bezel -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/crabtalk/bezel.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bezel .github/skills/bezel && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bezel" agent skill from https://github.com/crabtalk/bezel/tree/main/skills/bezel into .github/skills/bezel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bezel", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add crabtalk/bezel --skill bezel -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install crabtalk/bezel bezel --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/crabtalk/bezel.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bezel .opencode/skills/bezel && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bezel" agent skill from https://github.com/crabtalk/bezel/tree/main/skills/bezel into .opencode/skills/bezel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bezel", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bezelBuild native GUI apps in Rust with bezel, the gpui component library (bezel, bezel-gpui, bezel-ui, bezel-theme, bezel-motion, bezel-icons, bezel-markdown, bezel-editor, bezel-terminal).
Bezel is an agent skill from crabtalk/bezel. Build native GUI apps in Rust with bezel, the gpui component library (bezel, bezel-gpui, bezel-ui, bezel-theme, bezel-motion, bezel-icons, bezel-markdown, bezel-editor, bezel-terminal). Use when adding or styling UI in a gpui app, choosing a bezel component, theming with Brand/Tint, or when a bezel/gpui build fails to link or paints no text. Triggers on bezel, gpui, Theme::of(cx), theme.button, ui::widgets, bezel.gallery.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Design systems, Theming and dark mode and iOS development. It works with Rust. The repository describes itself as: A SwiftUI-lean GPUI component library, style flows through the environment, never through parameters. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bcefab1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cargoFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
bezel.galleryFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bezel loads about 1.6k tokens when it runs. Until then it costs about 111 tokens; SKILL.md has 708 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from crabtalk/bezel at commit bcefab1, republished under its MIT licence (© crabtalk). 708 words, ~1,613 tokens.
.claude/skills/bezel/SKILL.md (or your agent's skills folder).A gpui component library, SwiftUI-lean. Style flows through the environment —
components read Theme::of(cx) at paint time. There are no color, font or size
parameters, and that is the thing to internalise before writing a call.
Every doc page is served as markdown. Signatures here are wrong to guess.
| want | fetch |
|---|---|
| the index of every page | https://bezel.gallery/llms.txt |
| one component | https://bezel.gallery/docs/<slug>.md |
| all of it, one file (~88KB) | https://bezel.gallery/llms-full.txt |
Slugs by group — fetch the one you need:
With the sources checked out, crates/ui/src/ is the truth and
cargo run -p gallery shows every component live.
[dependencies]
bezel = "0.2"
gpui = { package = "bezel-gpui", version = "0.3" }
gpui_platform = { package = "bezel-gpui-platform", version = "0.3", features = ["font-kit"] }Three, not one: actions! expands to literal gpui:: paths, and the facade
re-exports gpui but not the platform backend. The package rename is what keeps
those paths resolving. gpui, gpui_platform and gpui_web must be the same
version. Never write a plain gpui = "0.2" beside bezel — see Traps.
markdown, syntax, blocks and terminal are peer crates an app names
itself (bezel-markdown, …); the facade deliberately does not carry them.
Four calls no snippet can skip, in this order:
gpui_platform::application().run(|cx: &mut App| {
ui::register_fonts(cx).ok(); // bundled Geist into the text system
theme::appearance::init(AppearanceMode::System, cx); // Theme::of(cx) panics without it
focus::init(cx); // tab order, enter/space activation
cx.set_menus(vec![Menu::new("app").items([MenuItem::action("Quit", Quit)])]);
cx.open_window(opts, |window, cx| {
theme::appearance::observe_window(window, cx).detach(); // repaint on light/dark flip
cx.new(Root::new)
}).unwrap();
cx.activate(true);
});apps/hello in the repo is this and nothing else — the smallest correct consumer.
theme.button("Save", ButtonStyle::Prominent, None)
takes no color and no size. Override by chaining gpui modifiers on what comes
back: theme.group_box().rounded(px(4.0)). If you find yourself wanting a
color argument, you want a chain modifier instead.Theme. Import the group, reach the
method: use ui::widgets::{ButtonStyle, Buttons}; → theme.button(…). The
groups are Buttons, Controls, Icons, Scaffolding, Layout, Content
and Status. Stateful things are entities you hold (TextField, Table,
Orb, Palette).gpui::Div; you attach .id()
and .on_click(). bezel never owns your handlers.ui::stack::row() already carries the system gap.
.gap(px(12.0)) is a deviation, and should read as one. Sizes come from
TextStyle and ControlSize, not from px.motion catalog; no inline
durations or cubic-beziers.Brand, not by token. One hue for greys, one for accent, one
radius, set before appearance::init. Lightness is not a knob — that is what
keeps a rebranded palette at the contrast ratios it was verified at.gpui dependency alongside bezel can put a
second copy in the graph: two type universes, whose best failure is a trait
bound error and whose worst is a window that paints shapes but no text. Go
through the package = "bezel-gpui" rename above, or bezel::gpui.Theme::of(cx) before appearance::init — the global is not there yet.std::time::Instant panics on wasm32-unknown-unknown; use
web-time. Reach for bezel-gpui-web instead of gpui_platform, and turn
bezel's platform feature off (it is off by default).geist-weights faces paints every weight at 400.cmd-q. A gpui app gets no menu bar for free.theme.icon(glyph::Search) carries a tone and a ladder step already;
icons::icon(..) is the bare builder and needs both.Component missing a case, a doc page whose snippet does not compile, a panic
inside ui/theme — that is a bug in the library, not something to paper over
in app code. Reduce it to the smallest gpui app that shows it, then open an issue
at https://github.com/crabtalk/bezel/issues with the repro, the bezel and
bezel-gpui versions, the platform, and what you expected. Do not work around it
silently: the workaround is the bug report nobody filed.
© crabtalk, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/bezel of crabtalk/bezel.
Open the folder on GitHubat commit bcefab1
Bezel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bezel this skillcrabtalk/bezel | 172 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Worklog Designregisx001/Worklog | 261 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Design SystemWrongStack/WrongStack | 370 | — | ~3.9k | Automated safety check: Pass | MIT | |
| Cometchat iOS Customizationcometchat/cometchat-skills | 130 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Cometchat iOS Migrationcometchat/cometchat-skills | 130 | — | ~940 | Automated safety check: Pass | MIT | |
| Impeccablebestofjs/bestofjs | 3.1k | 27 repos | ~2.6k | Automated safety check: Pass | MIT |
regisx001/Worklog
Design and UI skill for the Worklog desktop project manager.
WrongStack/WrongStack
Use this skill BEFORE writing or restyling ANY user-facing interface.
cometchat/cometchat-skills
Brand and restyle the CometChat iOS UI Kit — theme colours, typography, per-component styles, localisation and sounds.
cometchat/cometchat-skills
Upgrade an existing CometChat iOS integration from UI Kit v4 to v5 — composite components removed, theming replaced, properties renamed.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
crabtalk/bezel
Work inside the bezel repo — where code goes across the crate layers, the five laws a change has to obey, and everything a component has to land with (gallery row, docs page, tests, the nightly…
Works with
Categories
Build native GUI apps in Rust with bezel, the gpui component library (bezel, bezel-gpui, bezel-ui, bezel-theme, bezel-motion, bezel-icons, bezel-markdown, bezel-editor, bezel-terminal). Bezel is an agent skill from crabtalk/bezel. Build native GUI apps in Rust with bezel, the gpui component library (bezel, bezel-gpui, bezel-ui, bezel-theme, bezel-motion, bezel-icons, bezel-markdown, bezel-editor, bezel-terminal).
Bezel fits situations like: styling UI in a gpui app; choosing a bezel component; theming with Brand/Tint; A bezel/gpui build fails to link.
Run `npx skills add crabtalk/bezel --skill bezel -a claude-code`. Or copy the skill folder (skills/bezel in crabtalk/bezel) into .claude/skills/bezel in your project. Claude Code loads it when a task matches its description.
Run `npx skills add crabtalk/bezel --skill bezel -a codex`. Or copy the skill folder (skills/bezel in crabtalk/bezel) into .agents/skills/bezel in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add crabtalk/bezel --skill bezel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bezel, .gemini/skills/bezel, .github/skills/bezel and .opencode/skills/bezel in your project.
Going by SKILL.md and its folder, Bezel needs the command-line tools its instructions call (cargo).
SKILL.md names 1 domain. In commands or code: bezel.gallery; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bezel is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bezel: Worklog Design (regisx001/Worklog, 261 stars), Design System (WrongStack/WrongStack, 370 stars), Cometchat iOS Customization (cometchat/cometchat-skills, 130 stars) and Cometchat iOS Migration (cometchat/cometchat-skills, 130 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
crabtalk (a GitHub organization) maintains it in crabtalk/bezel, which has 172 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 7, 2026.
Source: crabtalk/bezel on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.