Guizang Social Cards
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
用代码制作以图形、文字或界面动画为主的短视频(常见 5–60 秒,纯音乐片最长约 2 分钟),输出 MP4 和可编辑源码:产品宣传短片、动效作品集、UI 动效演示、动态排版与金句卡点、Logo 演绎与片头、生成艺术循环、年代回顾短片。配乐可选:代码合成,或按用户提供的曲子卡点。用户想做这类短视频或动效时使用,例如「做个 15 秒动效视频」「做个 Logo 动画 /…
$ npx skills add ConardLi/garden-skills --skill motion-showreel -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ConardLi/garden-skills motion-showreel --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ConardLi/garden-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-showreel .claude/skills/motion-showreel && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-showreel" agent skill from https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreel into .claude/skills/motion-showreel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-showreel", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ConardLi/garden-skills --skill motion-showreel -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ConardLi/garden-skills motion-showreel --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ConardLi/garden-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/motion-showreel .agents/skills/motion-showreel && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-showreel" agent skill from https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreel into .agents/skills/motion-showreel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-showreel", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ConardLi/garden-skills --skill motion-showreel -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ConardLi/garden-skills motion-showreel --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ConardLi/garden-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/motion-showreel .cursor/skills/motion-showreel && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-showreel" agent skill from https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreel into .cursor/skills/motion-showreel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-showreel", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ConardLi/garden-skills.git --path skills/motion-showreel--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ConardLi/garden-skills --skill motion-showreel -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ConardLi/garden-skills motion-showreel --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ConardLi/garden-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/motion-showreel .gemini/skills/motion-showreel && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-showreel" agent skill from https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreel into .gemini/skills/motion-showreel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-showreel", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ConardLi/garden-skills motion-showreelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ConardLi/garden-skills --skill motion-showreel -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ConardLi/garden-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/motion-showreel .github/skills/motion-showreel && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-showreel" agent skill from https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreel into .github/skills/motion-showreel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-showreel", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ConardLi/garden-skills --skill motion-showreel -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ConardLi/garden-skills motion-showreel --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ConardLi/garden-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/motion-showreel .opencode/skills/motion-showreel && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-showreel" agent skill from https://github.com/ConardLi/garden-skills/tree/main/skills/motion-showreel into .opencode/skills/motion-showreel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-showreel", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-showreel用代码制作以图形、文字或界面动画为主的短视频(常见 5–60 秒,纯音乐片最长约 2 分钟),输出 MP4 和可编辑源码:产品宣传短片、动效作品集、UI 动效演示、动态排版与金句卡点、Logo 演绎与片头、生成艺术循环、年代回顾短片。配乐可选:代码合成,或按用户提供的曲子卡点。用户想做这类短视频或动效时使用,例如「做个 15 秒动效视频」「做个 Logo 动画 /…
Motion Showreel is an agent skill from ConardLi/garden-skills. 用代码制作以图形、文字或界面动画为主的短视频(常见 5–60 秒,纯音乐片最长约 2 分钟),输出 MP4 和可编辑源码:产品宣传短片、动效作品集、UI 动效演示、动态排版与金句卡点、Logo 演绎与片头、生成艺术循环、年代回顾短片。配乐可选:代码合成,或按用户提供的曲子卡点。用户想做这类短视频或动效时使用,例如「做个 15 秒动效视频」「做个 Logo 动画 / 片头」「做个产品宣传短片」「用代码做视频」。不用于:口播讲解类长视频、网页与交互原型、写实人物或实拍内容、剪辑已有视频。
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 77 other files, including scripts, reference files and assets (for example `README.md`, `README.zh-CN.md` and `assets/starter/build.sh`).
It sits in Media & Creative. The repository describes itself as: ConardLi's open-source Skills collection, featuring web design, knowledge retrieval, image generation, and more. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7a6d5a7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript and Shell, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
nodeshnpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Showreel loads about 2.5k tokens when it runs, and up to ~77k if it reads all its reference files. Until then it costs about 65 tokens; SKILL.md has 627 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from ConardLi/garden-skills at commit 7a6d5a7, republished under its MIT licence (© ConardLi). 627 words, ~2,532 tokens.
.claude/skills/motion-showreel/SKILL.md (or your agent's skills folder). This skill also uses 74 other files; get the full folder from GitHub.把一个想法做成一支以图形、文字或界面动画为主的短视频,交付 MP4 和能重建的源码。
原理:页面暴露确定性的 render(t),脚本逐帧截图,再用 ffmpeg 合成 MP4。配乐和音效在代码里合成,和画面共用一张时间表 timeline.js,所以卡点可以精确到帧。
好片子从哪来:变化密度、运动质感、一个记忆点、音画关系,这四项通常决定观感。但具体怎么动、动多少,由风格和内容决定,不是每支片子都要多机位、弹簧和满屏音效。全局只守几条底线(见「底线」),其余都是给模型的起点,不是天花板。
| 用户想要 | 用这个 Skill? |
|---|---|
| 产品宣传短片、动效作品集、UI 动效、动态排版 / 卡点、Logo 演绎、片头、循环动图 | ✅ |
| 视频模型生成的绿幕人物 + 代码做的场景、大字、动效 | ✅ 人物由用户提供(references/formats.md H 类) |
| 有口播稿或文章、要逐句讲解的几分钟视频 | ❌ 用 web-video-presentation |
| 网页、落地页、交互原型、静态视觉稿 | ❌ 用 web-design-engineer |
| 写实人物表演、实拍质感、剪辑已有素材、用视频模型直接出画面 | ❌ |
时长:最适合 5–60 秒。纯音乐驱动、没有旁白的片子可以做到 2 分钟左右(比如 mixed-media-era 那种年代回顾);超过 60 秒时按段落分别制作、分别检查,开工前跟用户说清楚渲染和审片的成本。需要旁白讲解的视频不在本 Skill 范围内。
0 环境检查(一次)
1 一次问清 ──────── 能从请求里推断的就不问
2 brief.md ──────── 对标 → 用途 + 风格 → Reel Read → 节拍网格 + 分镜 + 禁止清单
3 风格帧 ────────── 🛑 唯一的停顿点:已定风格 → 1 个方向 3 张帧;未定风格 → 3 个方向各 1 张帧
4 制作 ──────────── timeline → 逐镜头 → 静帧自检 → 确定性检查 → 小样 → 正片
5 声音(可选)────── 代码合成 / 用户曲子 / 无声
6 验收 ──────────── 技术检查(程序判定,必须全过)+ 审片(看图列问题,交给用户终审)
7 交付工作目录:在用户当前目录下建 <slug>/,所有文件都放在里面:brief.md、index.html、motion.js、timeline.js、score.mjs 或 score.tone.js(按 scaffold 的 --audio 选择)、build.sh、fonts/、assets/、audio/、qa/、out/。
第一次使用时运行 sh <skill>/scripts/setup.sh:它会安装 Playwright 和 Chromium,再跑 check-env.mjs。需要 Node 18+ 和 ffmpeg;缺了就告诉用户怎么装,不要替用户装系统软件。工具自带测试:cd <skill>/scripts && npm test。
用一条消息问,最多 5 个问题,请求里已经回答过的就跳过。用户说「你看着办」,就全部用默认值,并在 brief 里注明。
| 问什么 | 默认值 |
|---|---|
| 主题和素材:logo、产品截图、文案、品牌色、字体 | 只用用户给的事实,不编功能、数据和客户 |
| 观众看完要记住的一句话或一个画面 | 从主题里提炼 |
| 时长、画幅、平台 | 15 秒 · 1920×1080 · 30fps;竖屏平台用 1080×1920;UI 动效可以用 60fps |
| 风格:有指定的风格、参考视频或截图吗? | 没有就在第 3 步给 3 个方向,看图选 |
| 声音:无声 / 代码合成 / 你提供曲子(需能商用) | 代码合成 |
inspect.mjs sheet <ref> --cells 30 看全貌,inspect.mjs grid <ref> --strips 量出剪点和它们落的节拍网格(BPM 候选、每段占几步、每个转场的连续帧),inspect.mjs heat <ref> 看每段里哪里在动、动多大面积。把量到的数写进 brief 的对标一栏。只学结构和手法,不搬素材。audio.mjs beats <track> --out <slug>/audio/beats.json。放手模式:用户说「全力以赴」「你随意」「给我惊喜」,或者只给了一个主题、没有其他要求时,进入放手模式:只守底线和技术管线,风格、结构、手法都由你自己判断,可以完全不用风格库里的风格。仍然要写 brief(这是让你自己的创意可控、可复现的方式),仍然在第 3 步给 3 个方向。
先找对标:动笔前为这支片子(这个主题 + 这种用途)挑 1–2 个对标作品,可以是电影片头、广告、游戏、动效作品、设计流派。在 brief 里写下「学什么」(构图、节奏、镜头语法、配色逻辑、配乐结构)和「不学什么」(角色、具体镜头、旋律、logo、字体文件)。对标比任何规则都更能拉高上限。
再想三个候选结构:比如一段旅程、一次前后对比、一次倒数、一个变成另一个、一个不切镜头的长镜头。各用两三行写下来,选一个并写明理由。第一个冒出来的想法往往是这个风格的陈词滥调。
用途和风格分开选:
references/formats.md,只读对应的那一节。references/styles/INDEX.md,再只读选中的 1–2 个风格文件。风格可以直接用、改造(替换其中一两条规则)、混搭(一主一辅,或者按段落切换媒介),也可以按 styles/_template.md 自定义。风格规则保持不变,故事、镜头和结构从用户的主题来,不要沿用别的片子。每个风格文件都有「辨识信号」和「最俗的版本」两节:按主题挑 2–3 个信号(至少一个不在俗套里),在 brief 里写明翻掉了俗套的哪几条,或者为什么保留。用户选了风格,要的是一眼认出这个风格,两三个信号就够了。references/craft.md(手法库)。按 references/brief-template.md 写 brief,核心是:
Reel Read:
format: [用途,formats.md 里的类型]
benchmark: [对标作品 · 学什么 · 不学什么]
structure: [三个候选结构 → 选中哪个、为什么]
style: [styles/ 里的风格(含改造点),或者混搭方案,或者自定义规则]
signals: [挑了哪 2–3 个辨识信号、为什么;翻掉了俗套的哪几条]
takeaway: [观众记住的一句话或一个画面]
hook: [前 1 秒发生什么]
signature: [记忆点:第几秒、什么手法]
palette / type / motion / camera / texture: [按所选风格写出具体值]
sound: [无声 / 合成(声音对标、律动、和声、配器、曲线,见 sound.md 第 2 节)/ 用户曲子(BPM、drop)]
forbidden: [这支片子的禁止清单]接着在 brief 里写节拍网格 + 分镜表:先定 BPM 和小节数,每个镜头一行,写明 拍号区间 | 画面(含原文文字)| 运动 | 镜头 | 声音 | 转场。
用户只说了一句「全力以赴」,也要把它翻译成上面这份具体约束,否则结果就是抽卡。
建项目:sh <skill>/scripts/scaffold.sh <slug> [--audio synth|tone|layer|none](默认 synth = 第 1 档合成;只拷贝选中的那份 score,build.sh 的 AUDIO= 也随之设好)。starter 只用来验证管线能跑通,画面和文案都要换掉。先写 timeline.js。
A. 用户已经定了风格(或者给了明确的参考):
render.mjs <slug> --still 0.6,7.2,14.5 --sheet,自己先看一遍,明显的问题修完再给用户。记忆点靠运动的话,另出一段 2–3 秒的小样(--start --duration)。B. 用户没定风格(包括放手模式):给 3 个拉开差距的方向,规则见 styles/INDEX.md:
?dir=a|b|c 切换。B、C 只为这一张关键帧服务,不必做成能播的整片。render.mjs <slug> --directions a,b,c --at 14.5,2,0 一次渲出三张并拼成带标签的 qa/directions.png,发给用户,问「选哪个,或者怎么混合?」。两种情况都真的等用户回复,再进入制作。用户事先说过不用确认的,就自己选一个、写明理由,自查后继续;交付时把没选的方向一起给用户(B 情况附上 qa/directions.png,A 情况各写一句另外两个可能的方向),让用户回来还能换。
制作前先读 references/stack.md(页面契约、确定性、各技术的坑)。要现成写法时查 references/recipes.md。
timeline.js,页面和 score.mjs 都从这里 import。镜头表写进 SHOTS(验收时按镜头报运动),刻意的停留写进 HOLDS(比如落版 [[b(36), DUR]]),要留呼吸的重拍写进 DROPS,验收工具会读它们。转场要对拍时,用 revealOn(拍点, 转场时长, 揭开点) 倒推起点,让新画面露出来的那一帧落在拍上。inspect.mjs strip 看连续帧。render.mjs <slug> --determinism,不通过就先修。--size 960x540 --out out/proxy.mp4。build.sh 顶部按 brief 设好 FPS、SIZE、AUDIO、LOOP,再 sh <slug>/build.sh。它会构建配乐,先跑确定性检查(不过不出片),再渲染,接着跑文字框景检查(只出审片材料,不挡构建),最后带着同一份规格跑技术检查(时长取 timeline.js 的 DUR)。--subframes、--dpr、--grain 作为参数加在后面,按风格需要加。这些参数都会成倍增加耗时,开渲前先报预计时间。硬规则:
Math.random、Date.now、rAF、定时器、CSS 动画,帧和帧之间不保存状态。READY = true;字体放进项目自托管。stageSize() 返回的宽高推导,不写死像素。看 references/sound.md。声音方向(对标、律动、和声、配器、曲线)在第 2 步的 brief 里就定好,这一步按它来写;按风格选一档:
| 档 | 用什么 | 适合 |
|---|---|---|
| 第 1 档 · 内置合成 | score.mjs,Node 里的合成器(鼓、手鼓、贝斯、铺底、拨弦、马林巴 / 钢片 / 卡林巴、风琴、人声铺底、FM、环境底噪、音效、侧链、混响、lo-fi 处理),零依赖 | 电子、UI、芯片音乐、氛围、lo-fi、手作与玩具、大多数动效片 |
| 第 2 档 · Tone.js | score.tone.js,在无头浏览器里用 Tone.js 离线渲染:采样乐器(audio.mjs samples salamander 下载 CC BY 钢琴)、卷积混响、更丰富的合成器和效果 | 需要真实乐器、空间感、电影感的风格 |
| 外部曲子 | 用户提供的音乐(自己的、授权的、AI 音乐服务生成的) | 用户已有配乐 |
audio.mjs build <slug>/score.mjs 或 score.tone.js,都会输出 −14 LUFS 的 audio/music.wav。audio.mjs beats(有 librosa 时自动使用),对齐 timeline,再在 score 里 S.load() 进来叠音效。你听不到声音,所以每次 build 之后都要跑 audio.mjs check,看数值和图。timeline.js 里写了 DROPS 时,它还会量出每个重拍前那半拍的凹陷和重拍的抬升,没有呼吸就给 WARN。
技术检查:由程序判定,失败就不能交付。
node <skill>/scripts/inspect.mjs qa <slug>/out/final.mp4 --out <slug>/qa/final \
--expect-size 1920x1080 --expect-fps 30 --expect-duration 16 --audio required # 无声片用 --audio none;循环片加 --loop它检查文件能否解码、尺寸、帧率、时长、帧数、音轨、黑帧、响度、真峰值,以及循环接缝(需要时)。只要有一项 FAIL,退出码就是 1,必须修好。没传的规格项会列成 NOT CHECKED,这时不算验收通过。build.sh 会自动带上规格。渲染工具本身也会拒绝发布帧数不对的文件。
审片:给人判断用,不是程序判定。看抽帧图、手机尺寸抽帧图、冻结段(HOLDS 里声明过的会标成刻意停留,其余要判断是不是空拍)、切点、按镜头的运动和闪帧、文字框景的标记图(qa/text-*.png)、音频图,按 references/review.md 的审片表逐项写下观察和最严重的 3 个问题,有数字和图表的片子要核对内容与数字口径。修完只重渲有问题的那一段,再出整片,过程记到 qa/review_log.md。宿主支持子 agent 时,再派一个没参与制作的 agent 只看这些材料挑问题(review.md「独立审片」)。
审片结论是给用户的参考,不能代替用户自己看片。不适用的项标「不适用」,比如无声作品的音画同步,不要硬给分数。
告诉用户:
out/final.mp4 和 out/poster.png 的路径(poster:render.mjs <slug> --poster <t>)。brief.md:完整的结构化提示词,可以复用。sh build.sh)、怎么只改一段。交付之后花几分钟回看:哪一招明显让片子变好了,有证据(数字、前后对比)就记进 references/field-notes.md;用到的风格在 styles/INDEX.md 的「实做记录」里加一笔,新发现的短板写进那个风格文件的「坑」。只记可复用的方法,用户的素材和私人信息留在项目里。
除此之外,镜头动多少、用不用弹簧、音效密度、节奏快慢,都按风格和内容来定(见 references/styles/ 和 craft.md)。
S=<skill>/scripts)| 目的 | 命令 |
|---|---|
| 装依赖 / 查环境 / 自测 | sh $S/setup.sh · node $S/check-env.mjs · cd $S && npm test |
| 建项目 | sh $S/scaffold.sh <slug> [--audio synth|tone|layer|none] |
| 静帧 + 拼图 | node $S/render.mjs <slug> --still 0.5,3,7.2 --sheet · --range 0:15:1 --sheet |
| 三个方向 / 封面 | node $S/render.mjs <slug> --directions a,b,c --at 14.5,2,0 → qa/directions.png · --poster 14.5 → out/poster.png |
| 确定性 | node $S/render.mjs <slug> --determinism |
| 文字框景(审片材料) | node $S/render.mjs <slug> --text-check [--safe auto|none|T,R,B,L] → qa/text.json + 标记图(build.sh 自动跑) |
| 拆参考片 | node $S/inspect.mjs grid <ref> --strips(剪点 + 节拍网格 + 转场连续帧)· heat <ref>(每段的运动热图) |
| 小样 / 正片 / 分段 | --size 960x540 --out out/proxy.mp4 · 正片 sh <slug>/build.sh --subframes 2 --grain 4(规格在 build.sh 顶部)· --start 6 --duration 3 --out out/seg.mp4 |
| 声音 | node $S/audio.mjs build <slug>/score.mjs(或 score.tone.js)· samples salamander · beats <track> --out audio/beats.json · check audio/music.wav(读 DROPS) |
| 验收与审片材料 | node $S/inspect.mjs qa out/final.mp4 --expect-…(build.sh 自动带)· sheet · phone · strip --at 4.2 · loop · motion(读 SHOTS / HOLDS:按镜头的运动、跳变、闪帧) |
| 文件 | 什么时候读 |
|---|---|
references/formats.md | 第 2 步:用途,比如宣传短片、作品集、UI 动效、排版卡点、Logo、数据爆点、绿幕合成 |
references/styles/INDEX.md | 第 2 步:28 种风格的目录、三方向规则、混搭规则;然后只读选中的 styles/<slug>.md。自定义用 styles/_template.md |
references/craft.md | 第 2 和第 4 步:节奏、运动、转场、镜头、排版、配色、质感、记忆点、默认味清单 |
references/brief-template.md | 写 brief 时 |
references/stack.md | 第 4 步:页面契约、确定性、各技术的坑、字体、素材、多画幅、性能 |
references/recipes.md | 要现成写法时 |
references/sound.md | 第 2 步(第 2 节:声音方向)和第 5 步 |
references/review.md | 第 6 步:技术检查说明、审片表、独立审片、常见问题、交付清单 |
references/field-notes.md | 第 2 步想参考前人做法时;第 7 步交付后回写 |
© ConardLi, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 74 other files (scripts, references, assets) in skills/motion-showreel of ConardLi/garden-skills.
Open the folder on GitHubat commit 7a6d5a7
Motion Showreel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Showreel this skillConardLi/garden-skills | 13k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Guizang Social Cardsop7418/guizang-social-card-skill | 7.4k | 1 repos | ~7.8k | Automated safety check: Pass | AGPL-3.0 | |
| Weekly Changelog Videoheygen-com/hyperframes | 60k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Anthropic Brand Stylinganthropics/skills | 180k | 30 repos | ~559 | Automated safety check: Pass | Apache-2.0 | |
| MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo | 130k | — | ~2.1k | Automated safety check: Warn | MIT | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
anthropics/skills
Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.
harry0703/MoneyPrinterTurbo
Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
EverettFish/holo-card-studio
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…
ConardLi/garden-skills
Turns a URL, PDF, DOCX, Markdown file, text or screenshots into a designed, shareable single-file HTML article through a staged review workflow.
ConardLi/garden-skills
Generates or edits images with GPT Image 2 through an OpenAI-compatible API, or falls back to writing finished prompts from a library of structured templates.
ConardLi/garden-skills
Turns an article or spoken script into a click-through, full-screen 16:9 web presentation that looks like a video, with optional synthesized narration.
ConardLi/garden-skills
Builds polished browser-rendered HTML, CSS, JavaScript and React pages, dashboards, prototypes and slide decks, aiming for a stunning rather than merely functional result.
Categories
用代码制作以图形、文字或界面动画为主的短视频(常见 5–60 秒,纯音乐片最长约 2 分钟),输出 MP4 和可编辑源码:产品宣传短片、动效作品集、UI 动效演示、动态排版与金句卡点、Logo 演绎与片头、生成艺术循环、年代回顾短片。配乐可选:代码合成,或按用户提供的曲子卡点。用户想做这类短视频或动效时使用,例如「做个 15 秒动效视频」「做个 Logo 动画 /…. Motion Showreel is an agent skill from ConardLi/garden-skills.
Motion Showreel fits situations like: media & Creative work in your project.
Run `npx skills add ConardLi/garden-skills --skill motion-showreel -a claude-code`. Or copy the skill folder (skills/motion-showreel in ConardLi/garden-skills) into .claude/skills/motion-showreel in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ConardLi/garden-skills --skill motion-showreel -a codex`. Or copy the skill folder (skills/motion-showreel in ConardLi/garden-skills) into .agents/skills/motion-showreel in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ConardLi/garden-skills --skill motion-showreel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-showreel, .gemini/skills/motion-showreel, .github/skills/motion-showreel and .opencode/skills/motion-showreel in your project.
Going by SKILL.md and its folder, Motion Showreel needs JavaScript and a shell for the scripts in its folder and the command-line tools its instructions call (node, sh and npm). Our summary lists: Node.js; A Bash shell.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Motion Showreel is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 75k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motion Showreel: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 130k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ConardLi (a GitHub user) maintains it in ConardLi/garden-skills, which has 12,818 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 11, 2026.
Source: ConardLi/garden-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.