Agent skill

Motion Graphics

by chmonitor in chmonitor/chmonitor

A skill your agent uses when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup…

GPL-3.0Auto-check passedMedia & Creative

Install Motion Graphics

skills CLI
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install chmonitor/chmonitor motion-graphics --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/motion-graphics .claude/skills/motion-graphics && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
motion-graphics
GitHub stars
299
Used in
2 other repos
Token cost
~3.4k tokens
SKILL.md length
1,088 words
Files
33 (incl. references)
Skills in repo
53
Repo updated
First seen
Licence
GPL-3.0

At a glance

A skill your agent uses when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup…

  • Works in 7 steps: Initialize → Plan (subagent: Director Part 1) → Source ◇ (Bash: media-use, conditional) → …
  • The user wants a short
  • SKILL.md covers Categories — split by the…, Prerequisites, Flow and Resume table, plus 1 more section
  • Runs JavaScript scripts from its folder; calls npx, node and brew; needs GEMINI_API_KEY and GOOGLE_API_KEY

What it does

Motion Graphics is an agent skill from chmonitor/chmonitor. Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video)…

Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 40 other files, including reference files (for example `agents/builder.md`, `agents/director.md` and `agents/finalize.md`).

It sits in Media & Creative, covering Motion graphics and Text to speech and voice. It works with HeyGen. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.

When your agent uses it

  • The user wants a short
  • Design-led motion graphic where motion is the message: kinetic typography
  • Number count-up
  • Chart/data-viz hit

Example prompts

  • “/motion-graphics”

Requirements

  • Node.js
  • A credential in GEMINI_API_KEY
  • A credential in GOOGLE_API_KEY

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Initialize
  2. Plan (subagent: Director Part 1)
  3. Source ◇ (Bash: media-use, conditional)
  4. Design (subagent: Director Part 2)
  5. Build (subagent: Builder, reuse-first)
  6. Render (Bash)
  7. Verify (Bash → repair subagent on failure)

What it can do on your machine

Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (JavaScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • npx
    • node
    • brew

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • GEMINI_API_KEY
    • GOOGLE_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Motion Graphics loads about 3.4k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 209 tokens; SKILL.md has 1,088 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~209
When it runs · the whole SKILL.md, loaded when a task matches
~3.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 1,088 words, ~3,413 tokens.

Download SKILL.mdSave it as .claude/skills/motion-graphics/SKILL.md (or your agent's skills folder). This skill also uses 32 other files; get the full folder from GitHub.
name
motion-graphics
description
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.
metadata.tags
orchestrator, motion-graphics, kinetic-type, data-viz, logo-reveal, lower-thirds, news, tweet, webpage, asset-fusion, short-form, overlay, no-narration

motion-graphics — dispatch entry

Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment → /general-video; a narrated video of a website → /website-to-video; a topic explainer → /faceless-explainer; a product promo → /product-launch-video; captions on existing footage → /embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read /hyperframes first.

A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.

PhaseExecutionPrimary artifactDetailed flow
initBashhyperframes.jsonStep 0
plansubagent — decide search? + classify + asset strategyshot-plan.json (draft: category, asset_needs queries, brief)agents/director.md (Part 1)
source ◇Bash — media-use resolve (skip if asset_needs is empty)assets/ + assets/index.mdphases/source/guide.md
designsubagent — shot design around resolved assetsshot-plan.json (final: block(s) + layout + motion + positions)agents/director.md (Part 2)
buildsubagent — reuse-first compositioncompositions/index.htmlagents/builder.md
renderBash — hyperframes render (MP4, or --format webm/mov for overlay)renders/video.mp4Step 5
verifyBash — lint / inspect -> repair subagent on failure(fixes in place)agents/finalize.md

◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.

Categories — split by the search decision

plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).

Form categories — no search; the user supplies the content:

CategoryIntentLeans on
kinetic-typepunchy line / quote / title, motion-first textcaption-* blocks + animation rules
statsingle hero number / count-up + ringapple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills}
chartsbar / line / pie / race / % from datadata-chart block
logo-reveallogo sting / brand lockup (user logo)logo-outro / rules/svg-path-draw
lower-thirdsname / title bars, callouts, social overlayscaption-* + registry overlay blocks

Search-driven categories — search first, then animate by content type (the RWA path):

Returned contentCategoryAnimation
webpage / linkwebpagewebpage / UI animation (scroll, reveal, cursor, callouts)
news articlenewsheadline reveal + source card + key-fact callouts
tweettweetanimated tweet card
image / entityasset-fusionthe asset's geometry becomes the chart (RWA diegetic fusion)

Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.

Prerequisites

macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.

Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:

KeyUsed forFallback
GEMINI_API_KEY / GOOGLE_API_KEYimage generation (media-use resolve)skip generate / search-only
(asset_scout / search providers)webpage/news/tweet + asset-fusion real-asset searchcategory degrades to asset-free

Flow

Step 0 — Initialize

cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.

Only when $PROJECT_DIR/hyperframes.json is absent:

bash
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank

init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.

Step 1 — Plan (subagent: Director Part 1)

Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:

  1. Decide: does this need a search? (the first fork)
    • No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; asset_needs: [].
    • Yes → emit a search plan into asset_needs[] (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
  2. Write a draft shot-plan.json (envelope + chosen form category or search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.

Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.

Show full SKILL.md (423 more words)Show less
Step 2 — Source ◇ (Bash: media-use, conditional)

If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.

bash
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)

Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).

Step 3 — Design (subagent: Director Part 2)

Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).

Step 4 — Build (subagent: Builder, reuse-first)

Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).

Step 5 — Render (Bash)
bash
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm  (or mov)
Step 6 — Verify (Bash → repair subagent on failure)
bash
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)

exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.

Report + optional preview

Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:

bash
(cd "$PROJECT_DIR" && npx hyperframes preview)   # Studio UI; or `npx hyperframes play` for a shareable link

Flags live in the hyperframes-cli skill (references/preview-render.md).

Resume table

StateContinue from
no shot-plan.jsonStep 1 (plan)
shot-plan.json has asset_needs, no assets/Step 2 (source)
shot-plan.json final, no compositions/index.htmlStep 3/4 (design+build)
compositions/index.html exists, no renders/video.mp4Step 5 (render) + Step 6
renders/video.mp4 existsReport + stop

Design notes (maintainers — execution does not read this)

  • Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (webpage/news/tweet) and asset-fusion both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
  • Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.
  • Category module contract: one categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched.
  • Directory shape:
    videos/<project-name>/
      hyperframes.json  context.log
      shot-plan.json            # the IR (Director output)
      assets/  assets/index.md  # media-use output (if sourced)
      compositions/index.html   # Builder output
      renders/video.mp4
  • Registration: in hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.

© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 32 other files (references) in .agents/skills/motion-graphics of chmonitor/chmonitor.

  • SKILL.md
  • agents/builder.md
  • agents/director.md
  • agents/finalize.md
  • catalog-map.md
  • categories/asset-fusion/module.md
  • categories/charts/module.md
  • categories/kinetic-type/module.md
  • categories/logo-reveal/module.md
  • categories/lower-thirds/module.md
  • categories/maps/bake-basemap.mjs
  • categories/maps/module.md
  • categories/news
  • … and 20 more

Open the folder on GitHubat commit fc39ef0

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Motion Graphics compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Motion Graphics this skillchmonitor/chmonitor2992 repos~3.4kAutomated safety check: PassGPL-3.0
Media Useedenfunf/reelmimic1.7k2 repos~2kAutomated safety check: PassMIT
Hyperframesboraoztunc/skills3959 repos~7.6kAutomated safety check: PassApache-2.0
Hbg Life SimulationMr-funny/hbg-life-simulation140—~5.8kAutomated safety check: PassMIT
Hyperframesscott-fryxell/brayness124—~3.2kAutomated safety check: PassMIT
Hyperframes Mediacosmicstack-labs/mercury-agent-skills476—~1.7kAutomated safety check: PassMIT

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Works with

Questions about Motion Graphics

What does Motion Graphics do?

A skill your agent uses when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup…. Motion Graphics is an agent skill from chmonitor/chmonitor. Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight.

When should I use Motion Graphics?

Motion Graphics fits situations like: the user wants a short; design-led motion graphic where motion is the message: kinetic typography; number count-up; chart/data-viz hit.

How do I install Motion Graphics in Claude Code?

Run `npx skills add chmonitor/chmonitor --skill motion-graphics -a claude-code`. Or copy the skill folder (.agents/skills/motion-graphics in chmonitor/chmonitor) into .claude/skills/motion-graphics in your project. Claude Code loads it when a task matches its description.

How do I install Motion Graphics in Codex?

Run `npx skills add chmonitor/chmonitor --skill motion-graphics -a codex`. Or copy the skill folder (.agents/skills/motion-graphics in chmonitor/chmonitor) into .agents/skills/motion-graphics in your project. Codex loads it when a task matches its description.

Can I use Motion Graphics in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-graphics, .gemini/skills/motion-graphics, .github/skills/motion-graphics and .opencode/skills/motion-graphics in your project.

What does Motion Graphics need to run?

Going by SKILL.md and its folder, Motion Graphics needs JavaScript for the scripts in its folder, the command-line tools its instructions call (npx, node and brew) and credentials named GEMINI_API_KEY and GOOGLE_API_KEY. Our summary lists: Node.js; A credential in GEMINI_API_KEY; A credential in GOOGLE_API_KEY.

Does Motion Graphics access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Motion Graphics safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Motion Graphics use?

Motion Graphics is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Motion Graphics use?

About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.2k tokens, read only when the agent opens those files.

What are the alternatives to Motion Graphics?

Skills that share tags, products or a category with Motion Graphics: Media Use (edenfunf/reelmimic, 1.7k stars), Hyperframes (boraoztunc/skills, 395 stars), Hbg Life Simulation (Mr-funny/hbg-life-simulation, 140 stars) and Hyperframes (scott-fryxell/brayness, 124 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Motion Graphics?

chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 299 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.

Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.