Media Use
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
A skill your agent uses when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup…
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chmonitor/chmonitor motion-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/motion-graphics .claude/skills/motion-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-graphics" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphics into .claude/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chmonitor/chmonitor motion-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/motion-graphics .agents/skills/motion-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphics into .agents/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chmonitor/chmonitor motion-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/motion-graphics .cursor/skills/motion-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-graphics" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphics into .cursor/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chmonitor/chmonitor.git --path .agents/skills/motion-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chmonitor/chmonitor motion-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/motion-graphics .gemini/skills/motion-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphics into .gemini/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chmonitor/chmonitor motion-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/motion-graphics .github/skills/motion-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphics into .github/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill motion-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chmonitor/chmonitor motion-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/motion-graphics .opencode/skills/motion-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/motion-graphics into .opencode/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-graphicsA skill your agent uses when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup…
Motion Graphics is an agent skill from chmonitor/chmonitor. Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video)…
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 40 other files, including reference files (for example `agents/builder.md`, `agents/director.md` and `agents/finalize.md`).
It sits in Media & Creative, covering Motion graphics and Text to speech and voice. It works with HeyGen. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
npxnodebrewFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
GEMINI_API_KEYGOOGLE_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Graphics loads about 3.4k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 209 tokens; SKILL.md has 1,088 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 1,088 words, ~3,413 tokens.
.claude/skills/motion-graphics/SKILL.md (or your agent's skills folder). This skill also uses 32 other files; get the full folder from GitHub.Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) | assets/ + assets/index.md | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 | Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure | (fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
|---|---|---|
GEMINI_API_KEY / GOOGLE_API_KEY | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search | category degrades to asset-free |
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blankinit checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
asset_needs: [].asset_needs[] (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.shot-plan.json (envelope + chosen form category or search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable linkFlags live in the hyperframes-cli skill (references/preview-render.md).
| State | Continue from |
|---|---|
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 | Step 5 (render) + Step 6 |
renders/video.mp4 exists | Report + stop |
webpage/news/tweet) and asset-fusion both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched.videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 32 other files (references) in .agents/skills/motion-graphics of chmonitor/chmonitor.
Open the folder on GitHubat commit fc39ef0
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.
Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Graphics this skillchmonitor/chmonitor | 299 | 2 repos | ~3.4k | Automated safety check: Pass | GPL-3.0 | |
| Media Useedenfunf/reelmimic | 1.7k | 2 repos | ~2k | Automated safety check: Pass | MIT | |
| Hyperframesboraoztunc/skills | 395 | 9 repos | ~7.6k | Automated safety check: Pass | Apache-2.0 | |
| Hbg Life SimulationMr-funny/hbg-life-simulation | 140 | — | ~5.8k | Automated safety check: Pass | MIT | |
| Hyperframesscott-fryxell/brayness | 124 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Hyperframes Mediacosmicstack-labs/mercury-agent-skills | 476 | — | ~1.7k | Automated safety check: Pass | MIT |
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
Mr-funny/hbg-life-simulation
Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga…
scott-fryxell/brayness
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
cosmicstack-labs/mercury-agent-skills
Asset preprocessing for HyperFrames compositions — local text-to-speech narration (Kokoro-82M, no API key), audio/video transcription (Whisper), and background removal for transparent overlays…
boraoztunc/skills
Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net).
chmonitor/chmonitor
Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
chmonitor/chmonitor
A skill your agent uses when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting.
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
chmonitor/chmonitor
turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics…
Works with
Categories
A skill your agent uses when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup…. Motion Graphics is an agent skill from chmonitor/chmonitor. Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight.
Motion Graphics fits situations like: the user wants a short; design-led motion graphic where motion is the message: kinetic typography; number count-up; chart/data-viz hit.
Run `npx skills add chmonitor/chmonitor --skill motion-graphics -a claude-code`. Or copy the skill folder (.agents/skills/motion-graphics in chmonitor/chmonitor) into .claude/skills/motion-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chmonitor/chmonitor --skill motion-graphics -a codex`. Or copy the skill folder (.agents/skills/motion-graphics in chmonitor/chmonitor) into .agents/skills/motion-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-graphics, .gemini/skills/motion-graphics, .github/skills/motion-graphics and .opencode/skills/motion-graphics in your project.
Going by SKILL.md and its folder, Motion Graphics needs JavaScript for the scripts in its folder, the command-line tools its instructions call (npx, node and brew) and credentials named GEMINI_API_KEY and GOOGLE_API_KEY. Our summary lists: Node.js; A credential in GEMINI_API_KEY; A credential in GOOGLE_API_KEY.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Motion Graphics is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motion Graphics: Media Use (edenfunf/reelmimic, 1.7k stars), Hyperframes (boraoztunc/skills, 395 stars), Hbg Life Simulation (Mr-funny/hbg-life-simulation, 140 stars) and Hyperframes (scott-fryxell/brayness, 124 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 299 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.
Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.