HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Build any of 16 premium motion effects from scratch in your own brand, as one 8-second looping HTML file with window.seek(seconds) so it exports frame-exact to MP4 or GIF.
$ npx skills add charlie947/motion-graphics-skills --skill motion-effects -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install charlie947/motion-graphics-skills motion-effects --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/charlie947/motion-graphics-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-effects .claude/skills/motion-effects && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-effects" agent skill from https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effects into .claude/skills/motion-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-effects", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effectsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add charlie947/motion-graphics-skills --skill motion-effects -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install charlie947/motion-graphics-skills motion-effects --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/charlie947/motion-graphics-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/motion-effects .agents/skills/motion-effects && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-effects" agent skill from https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effects into .agents/skills/motion-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-effects", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add charlie947/motion-graphics-skills --skill motion-effects -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install charlie947/motion-graphics-skills motion-effects --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/charlie947/motion-graphics-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/motion-effects .cursor/skills/motion-effects && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-effects" agent skill from https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effects into .cursor/skills/motion-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-effects", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/charlie947/motion-graphics-skills.git --path skills/motion-effects--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add charlie947/motion-graphics-skills --skill motion-effects -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install charlie947/motion-graphics-skills motion-effects --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/charlie947/motion-graphics-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/motion-effects .gemini/skills/motion-effects && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-effects" agent skill from https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effects into .gemini/skills/motion-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-effects", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install charlie947/motion-graphics-skills motion-effectsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add charlie947/motion-graphics-skills --skill motion-effects -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/charlie947/motion-graphics-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/motion-effects .github/skills/motion-effects && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-effects" agent skill from https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effects into .github/skills/motion-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-effects", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add charlie947/motion-graphics-skills --skill motion-effects -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install charlie947/motion-graphics-skills motion-effects --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/charlie947/motion-graphics-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/motion-effects .opencode/skills/motion-effects && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-effects" agent skill from https://github.com/charlie947/motion-graphics-skills/tree/main/skills/motion-effects into .opencode/skills/motion-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-effects", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-effectsBuild any of 16 premium motion effects from scratch in your own brand, as one 8-second looping HTML file with window.seek(seconds) so it exports frame-exact to MP4 or GIF.
Motion Effects is an agent skill from charlie947/motion-graphics-skills. Build any of 16 premium motion effects from scratch in your own brand, as one 8-second looping HTML file with window.seek(seconds) so it exports frame-exact to MP4 or GIF. Interfaces (button to player, search to results, card to workspace, tabs to panels), data (chart morph, dashboard zoom, spring stack, magnetic dock), type (masked type, elastic type, text to layout, image reveal) and systems (perspective shift, glass focus, flowing paths, particle logo). Use when someone says "build the chart morph", "make a…
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/effects.md`).
It sits in Media & Creative, covering Motion graphics. The repository describes itself as: 13 Claude Code skills for launch-grade motion graphics. Every frame is code. No After Effects, no video generator. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit dfc4284. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Effects loads about 2.1k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 182 tokens; SKILL.md has 1,245 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from charlie947/motion-graphics-skills at commit dfc4284, republished under its MIT licence (© charlie947). 1,245 words, ~2,086 tokens.
.claude/skills/motion-effects/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Sixteen effects that make a product, a number or a word move like it was made by a motion designer. Each one is a recipe: what it is, where it starts, where it ends, when each part moves inside an 8-second loop, and the one detail that makes it look premium. You pick the effect, give it your real words, and it gets built from scratch in your colours and type.
Before you start: read brand.md and MOTION.md if they exist. If not, run brand-intake first, or ask for hex codes, a font and a logo file. Never call a result on-brand without them.
| # | Effect | Use it when you |
|---|---|---|
| 01 | Button → player | add a "watch the demo" moment to a landing page or launch email |
| 02 | Search → results | show what people find in your help centre or content library |
| 03 | Card → workspace | announce a feature, and one small card becomes the whole editor |
| 04 | Tabs → panels | compare plans, packages or channels without a wall of text |
| 05 | Chart morph | drop a weekly result into a client report or results post |
| 06 | Dashboard zoom | pull the one KPI that matters out of a dashboard |
| 07 | Spring stack | show three offers, case studies or testimonials in turn |
| 08 | Magnetic dock | show the tools you use, or a product's integrations |
| 09 | Masked type | reveal a campaign name, issue number or launch headline |
| 10 | Elastic type | open an event, webinar or podcast with a title card |
| 11 | Text → layout | turn a headline into a carousel cover or article teaser |
| 12 | Image reveal | tease a product drop, then swap in your own photo |
| 13 | Perspective shift | explain the layers of a service, brand system or stack |
| 14 | Glass focus | make people read the one line of a report that matters |
| 15 | Flowing paths | show one piece of content feeding several channels |
| 16 | Particle logo | close a video, reel or post on your mark |
Open references/effects.md and read the chosen effect in full: start state, end state, timing, the premium detail. The recipe is the spec. Swap the demo words for the user's real ones, and map every colour role (ground, surface, ink, muted, accent, second accent) to a colour in MOTION.md.
Build one self-contained file, effect.html, to these rules:
window.seek(seconds) that draws the exact frame for that moment, in any order, as often as it is called. No setTimeout, no CSS animations running on their own, no randomness that is not seeded.seek(0) and seek(8) must draw the same frame. In hold mode, play the move once and stay on the finished frame from 6.6 onwards.?render, so an exporter drives window.seek() itself.Capture frames at 0, 1, 2.2, 4.4, 6.6, 7.9 and 8 seconds and look at every one.
Fix what fails, capture again, and only then show the user the 2.2 and 4.4 frames with the file path.
Now turn effect.html into a video and a GIF I can post. Use tools already on this computer. If you need something that is not installed, stop and tell me what it is before you install anything. Load the page with ?render, call window.seek() for every frame at 30 frames per second (240 frames for 8 seconds), and encode an MP4 in H.264 at [SIZE]. Then make a GIF that loops forever. Show me three frames from the finished GIF so I can check it came out right.HyperFrames (npx skills add heygen-com/hyperframes) does this in one step if it is installed.
seek(0).Give the user effect.html, the MP4 and the GIF, with the three checked frames. Then offer the next step in one line: another effect from the same group, or reel-export to turn it into a vertical Reel with safe-zone text.
© charlie947, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/motion-effects of charlie947/motion-graphics-skills.
Open the folder on GitHubat commit dfc4284
Motion Effects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Effects this skillcharlie947/motion-graphics-skills | 180 | — | ~2.1k | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Slack GIF Creatoranthropics/skills | 180k | 29 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.5k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 60k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
anthropics/skills
Provides Slack size and frame limits, Python animation helpers and validators for building animated GIFs sized for emoji and messages.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
charlie947/motion-graphics-skills
Make a looping animated chart for LinkedIn or a newsletter in code with Claude Code.
charlie947/motion-graphics-skills
Rebuild an Apple-style Mac launch film entirely in code with Claude Code.
charlie947/motion-graphics-skills
Make a 30-45 second product launch video in code with Claude Code, the kind SaaS companies post on launch day.
charlie947/motion-graphics-skills
Turn a newsletter or blog cover into a seamless looping GIF at 896 x 640, 180 frames at 20fps.
charlie947/motion-graphics-skills
Make a 12-second looping milestone clip in code with Claude Code.
charlie947/motion-graphics-skills
Give the same motion brief to three AI models, keep each first try, render all three the same way and stack them into one comparison video with model names and logos.
Categories
Build any of 16 premium motion effects from scratch in your own brand, as one 8-second looping HTML file with window.seek(seconds) so it exports frame-exact to MP4 or GIF. Motion Effects is an agent skill from charlie947/motion-graphics-skills.seek(seconds) so it exports frame-exact to MP4 or GIF.
Motion Effects fits situations like: someone says build the chart morph; make a button that turns into a video player; animate my logo with particles; product animation.
Run `npx skills add charlie947/motion-graphics-skills --skill motion-effects -a claude-code`. Or copy the skill folder (skills/motion-effects in charlie947/motion-graphics-skills) into .claude/skills/motion-effects in your project. Claude Code loads it when a task matches its description.
Run `npx skills add charlie947/motion-graphics-skills --skill motion-effects -a codex`. Or copy the skill folder (skills/motion-effects in charlie947/motion-graphics-skills) into .agents/skills/motion-effects in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add charlie947/motion-graphics-skills --skill motion-effects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-effects, .gemini/skills/motion-effects, .github/skills/motion-effects and .opencode/skills/motion-effects in your project.
Going by SKILL.md and its folder, Motion Effects needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Motion Effects is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motion Effects: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Slack GIF Creator (anthropics/skills, 180k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.5k stars) and Faceless Explainer Video (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
charlie947 (a GitHub user) maintains it in charlie947/motion-graphics-skills, which has 180 GitHub stars. The repository was last updated on October 10, 2026.
Source: charlie947/motion-graphics-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.