Abp App Nolayers
abpframework/abp
ABP Single-Layer (No-Layers / nolayers) application template - single project structure, feature-based file organization, no separate Domain/Application.Contracts projects.
Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail.
$ npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp rename-a-c-file-or-header-file --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/rename-file .claude/skills/rename-a-c-file-or-header-file && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rename-a-c-file-or-header-file" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-file into .claude/skills/rename-a-c-file-or-header-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rename-a-c-file-or-header-file", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-fileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp rename-a-c-file-or-header-file --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/rename-file .agents/skills/rename-a-c-file-or-header-file && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rename-a-c-file-or-header-file" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-file into .agents/skills/rename-a-c-file-or-header-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rename-a-c-file-or-header-file", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp rename-a-c-file-or-header-file --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/rename-file .cursor/skills/rename-a-c-file-or-header-file && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rename-a-c-file-or-header-file" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-file into .cursor/skills/rename-a-c-file-or-header-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rename-a-c-file-or-header-file", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/cdlewis/snowboardkids2-decomp.git --path .codex/skills/rename-file--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp rename-a-c-file-or-header-file --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/rename-file .gemini/skills/rename-a-c-file-or-header-file && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rename-a-c-file-or-header-file" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-file into .gemini/skills/rename-a-c-file-or-header-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rename-a-c-file-or-header-file", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install cdlewis/snowboardkids2-decomp rename-a-c-file-or-header-fileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/rename-file .github/skills/rename-a-c-file-or-header-file && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rename-a-c-file-or-header-file" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-file into .github/skills/rename-a-c-file-or-header-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rename-a-c-file-or-header-file", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp rename-a-c-file-or-header-file --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/rename-file .opencode/skills/rename-a-c-file-or-header-file && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rename-a-c-file-or-header-file" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/rename-file into .opencode/skills/rename-a-c-file-or-header-file/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rename-a-c-file-or-header-file", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rename-a-c-file-or-header-fileRenaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail.
Rename A C File Or Header File is an agent skill from cdlewis/snowboardkids2-decomp. Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail. Use this skill when you want to rename a C file and/or a header file.
Its SKILL.md is about 350 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Productivity & Automation, covering File organization. The repository describes itself as: Decompilation of snowboard kids 2 (N64).
Read from SKILL.md and the folder at commit 3b1bd5d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rename A C File Or Header File loads about 347 tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 180 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 180 words (~347 tokens).
“C files and their associated header files are mapped to specific ROM addresses via the Splat project configuration in snowboardkids2.yaml.”
Just SKILL.md in .codex/skills/rename-file of cdlewis/snowboardkids2-decomp.
Open the folder on GitHubat commit 3b1bd5d
Rename A C File Or Header File next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rename A C File Or Header File this skillcdlewis/snowboardkids2-decomp | 191 | — | ~347 | Automated safety check: Pass | None | |
| Abp App Nolayersabpframework/abp | 14k | — | ~575 | Automated safety check: Pass | LGPL-3.0 | |
| Feishu Driveraucvr/Group-Goki | 112 | 3 repos | ~587 | Automated safety check: Pass | MIT | |
| Azldev Comp Tomlmicrosoft/azurelinux | 5.3k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Answer Me With HTMLOWWZO/ai-agent | 189 | 1 repos | ~4.1k | Automated safety check: Pass | MIT | |
| PikpakBengerthelorf/pikpaktui | 121 | — | ~1.2k | Automated safety check: Pass | Apache-2.0 |
abpframework/abp
ABP Single-Layer (No-Layers / nolayers) application template - single project structure, feature-based file organization, no separate Domain/Application.Contracts projects.
raucvr/Group-Goki
Feishu cloud storage file management. An agent skill from raucvr/Group-Goki.
microsoft/azurelinux
Read this before authoring, editing, or reviewing a .comp.toml file; do not work from memory.
OWWZO/ai-agent
Turns an answer into a one-page visual HTML explainer: the model writes a short Markdown draft and the bundled CLI builds one page.
Bengerthelorf/pikpaktui
Manage PikPak cloud storage — browse, upload, download, stream, share, and organize files via CLI.
MassLab-SII/open-agent-skills
Advanced file management tools. An agent skill from MassLab-SII/open-agent-skills.
cdlewis/snowboardkids2-decomp
Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared.
cdlewis/snowboardkids2-decomp
A skill your agent uses if you need to decompile a function using F3Dex2 or S2Dex.
cdlewis/snowboardkids2-decomp
Match a segments bss data by replacing extern declarations with the appropriate definitions.
cdlewis/snowboardkids2-decomp
Renaming a global variable or function requires additional steps in decompilation projects or the build will fail.
cdlewis/snowboardkids2-decomp
Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols.
cdlewis/snowboardkids2-decomp
Match data file describes how to add dat asegments to a C file.
Categories
Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail. Rename A C File Or Header File is an agent skill from cdlewis/snowboardkids2-decomp.h) file requires additional steps in decompilation projects or the build will fail.
Rename A C File Or Header File fits situations like: you want to rename a C file and/or a header file; tasks that involve File organization.
Run `npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a claude-code`. Or copy the skill folder (.codex/skills/rename-file in cdlewis/snowboardkids2-decomp) into .claude/skills/rename-a-c-file-or-header-file in your project. Claude Code loads it when a task matches its description.
Run `npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a codex`. Or copy the skill folder (.codex/skills/rename-file in cdlewis/snowboardkids2-decomp) into .agents/skills/rename-a-c-file-or-header-file in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cdlewis/snowboardkids2-decomp --skill rename-a-c-file-or-header-file -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rename-a-c-file-or-header-file, .gemini/skills/rename-a-c-file-or-header-file, .github/skills/rename-a-c-file-or-header-file and .opencode/skills/rename-a-c-file-or-header-file in your project.
SKILL.md names no scripts, command-line tools or credentials: Rename A C File Or Header File is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Rename A C File Or Header File or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 347 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Rename A C File Or Header File: Abp App Nolayers (abpframework/abp, 14k stars), Feishu Drive (raucvr/Group-Goki, 112 stars), Azldev Comp Toml (microsoft/azurelinux, 5.3k stars) and Answer Me With HTML (OWWZO/ai-agent, 189 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
cdlewis (a GitHub user) maintains it in cdlewis/snowboardkids2-decomp, which has 191 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on September 27, 2026.
Source: cdlewis/snowboardkids2-decomp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.