Agent skill

Add Asset To YAML

by cdlewis in cdlewis/snowboardkids2-decomp

Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared.

No licenceAuto-check passed

Install Add Asset To YAML

skills CLI
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yaml --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/add-asset .claude/skills/add-asset-to-yaml && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
add-asset-to-yaml
GitHub stars
191
Token cost
~1.3k tokens
SKILL.md length
502 words
Files
1
Skills in repo
7
Repo updated
First seen
Licence
None found

At a glance

Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared.

  • Works in 4 steps: Check if the asset already exists → Add or convert the asset in… → Add USE_ASSET declaration → …
  • You need to add a new binary asset
  • SKILL.md covers Overview, When to add an asset, Steps to add an asset and Validation, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Add Asset To YAML is an agent skill from cdlewis/snowboardkids2-decomp. Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Use this skill when you need to add a new binary asset.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Decompilation of snowboard kids 2 (N64).

When your agent uses it

  • You need to add a new binary asset

Example prompts

  • “/add-asset-to-yaml”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Check if the asset already exists
  2. Add or convert the asset in snowboardkids2.yaml
  3. Add USE_ASSET declaration
  4. Update code to use asset references

What it can do on your machine

Read from SKILL.md and the folder at commit 3b1bd5d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are c, yaml and bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Add Asset To YAML loads about 1.3k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 502 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 502 words (~1,253 tokens).

“Binary assets (data blobs extracted from the ROM) must be defined in snowboardkids2.yaml before they can be used in C code via the USE_ASSET() macro. This skill documents how to identify when an asset needs to be added and how…”

— opening of SKILL.md by cdlewis
name
add-asset-to-yaml

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .codex/skills/add-asset of cdlewis/snowboardkids2-decomp.

Open the folder on GitHubat commit 3b1bd5d

Compare with similar skills

Add Asset To YAML next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Add Asset To YAML compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Add Asset To YAML this skillcdlewis/snowboardkids2-decomp191—~1.3kAutomated safety check: PassNone
AssetsBuilderIO/agent-native7.1k—~1.2kAutomated safety check: PassNone
Game Asset AuditDonchitos/Claude-Code-Game-Studios26k—~2kAutomated safety check: PassMIT
3D Asset Generationcalesthio/OpenMontage66k—~1.2kAutomated safety check: PassAGPL-3.0
Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT
Asset Inventorysickn33/agentic-awesome-skills47k2 repos~3.4kAutomated safety check: PassMIT

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Questions about Add Asset To YAML

What does Add Asset To YAML do?

Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Add Asset To YAML is an agent skill from cdlewis/snowboardkids2-decomp.yaml requires following specific steps to ensure assets are in the correct order and properly declared.

When should I use Add Asset To YAML?

Add Asset To YAML fits situations like: you need to add a new binary asset.

How do I install Add Asset To YAML in Claude Code?

Run `npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a claude-code`. Or copy the skill folder (.codex/skills/add-asset in cdlewis/snowboardkids2-decomp) into .claude/skills/add-asset-to-yaml in your project. Claude Code loads it when a task matches its description.

How do I install Add Asset To YAML in Codex?

Run `npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a codex`. Or copy the skill folder (.codex/skills/add-asset in cdlewis/snowboardkids2-decomp) into .agents/skills/add-asset-to-yaml in your project. Codex loads it when a task matches its description.

Can I use Add Asset To YAML in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-asset-to-yaml, .gemini/skills/add-asset-to-yaml, .github/skills/add-asset-to-yaml and .opencode/skills/add-asset-to-yaml in your project.

What does Add Asset To YAML need to run?

SKILL.md names no scripts, command-line tools or credentials: Add Asset To YAML is instructions for the agent only.

Does Add Asset To YAML access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Add Asset To YAML safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Add Asset To YAML use?

No licence was found for Add Asset To YAML or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Add Asset To YAML use?

About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Add Asset To YAML?

Skills that share tags, products or a category with Add Asset To YAML: Assets (BuilderIO/agent-native, 7.1k stars), Game Asset Audit (Donchitos/Claude-Code-Game-Studios, 26k stars), 3D Asset Generation (calesthio/OpenMontage, 66k stars) and Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Add Asset To YAML?

cdlewis (a GitHub user) maintains it in cdlewis/snowboardkids2-decomp, which has 191 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on September 27, 2026.

Source: cdlewis/snowboardkids2-decomp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.