Assets
BuilderIO/agent-native
Use Agent-Native Assets for image and video generation requests, brand-safe asset search/export, and human-in-the-loop asset selection through the hosted Assets MCP app.
Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared.
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yaml --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/add-asset .claude/skills/add-asset-to-yaml && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-asset-to-yaml" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-asset into .claude/skills/add-asset-to-yaml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-asset-to-yaml", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-assetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yaml --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/add-asset .agents/skills/add-asset-to-yaml && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-asset-to-yaml" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-asset into .agents/skills/add-asset-to-yaml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-asset-to-yaml", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yaml --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/add-asset .cursor/skills/add-asset-to-yaml && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-asset-to-yaml" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-asset into .cursor/skills/add-asset-to-yaml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-asset-to-yaml", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/cdlewis/snowboardkids2-decomp.git --path .codex/skills/add-asset--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yaml --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/add-asset .gemini/skills/add-asset-to-yaml && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-asset-to-yaml" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-asset into .gemini/skills/add-asset-to-yaml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-asset-to-yaml", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yamlInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/add-asset .github/skills/add-asset-to-yaml && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-asset-to-yaml" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-asset into .github/skills/add-asset-to-yaml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-asset-to-yaml", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install cdlewis/snowboardkids2-decomp add-asset-to-yaml --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/add-asset .opencode/skills/add-asset-to-yaml && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-asset-to-yaml" agent skill from https://github.com/cdlewis/snowboardkids2-decomp/tree/main/.codex/skills/add-asset into .opencode/skills/add-asset-to-yaml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-asset-to-yaml", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-asset-to-yamlAdding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared.
Add Asset To YAML is an agent skill from cdlewis/snowboardkids2-decomp. Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Use this skill when you need to add a new binary asset.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Decompilation of snowboard kids 2 (N64).
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3b1bd5d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are c, yaml and bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Asset To YAML loads about 1.3k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 502 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 502 words (~1,253 tokens).
“Binary assets (data blobs extracted from the ROM) must be defined in snowboardkids2.yaml before they can be used in C code via the USE_ASSET() macro. This skill documents how to identify when an asset needs to be added and how…”
Just SKILL.md in .codex/skills/add-asset of cdlewis/snowboardkids2-decomp.
Open the folder on GitHubat commit 3b1bd5d
Add Asset To YAML next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Asset To YAML this skillcdlewis/snowboardkids2-decomp | 191 | — | ~1.3k | Automated safety check: Pass | None | |
| AssetsBuilderIO/agent-native | 7.1k | — | ~1.2k | Automated safety check: Pass | None | |
| Game Asset AuditDonchitos/Claude-Code-Game-Studios | 26k | — | ~2k | Automated safety check: Pass | MIT | |
| 3D Asset Generationcalesthio/OpenMontage | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Asset Inventorysickn33/agentic-awesome-skills | 47k | 2 repos | ~3.4k | Automated safety check: Pass | MIT |
BuilderIO/agent-native
Use Agent-Native Assets for image and video generation requests, brand-safe asset search/export, and human-in-the-loop asset selection through the hosted Assets MCP app.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
calesthio/OpenMontage
Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
sickn33/agentic-awesome-skills
Maintain IT asset inventory and configuration management database.
sickn33/agentic-awesome-skills
Asset and IT register: serial, model, condition, assignee, location, purchase value, warranty expiry and return date, as CSV, SQL, JSON Schema or Notion on request.
cdlewis/snowboardkids2-decomp
A skill your agent uses if you need to decompile a function using F3Dex2 or S2Dex.
cdlewis/snowboardkids2-decomp
Match a segments bss data by replacing extern declarations with the appropriate definitions.
cdlewis/snowboardkids2-decomp
Renaming a global variable or function requires additional steps in decompilation projects or the build will fail.
cdlewis/snowboardkids2-decomp
Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail.
cdlewis/snowboardkids2-decomp
Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols.
cdlewis/snowboardkids2-decomp
Match data file describes how to add dat asegments to a C file.
Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Add Asset To YAML is an agent skill from cdlewis/snowboardkids2-decomp.yaml requires following specific steps to ensure assets are in the correct order and properly declared.
Add Asset To YAML fits situations like: you need to add a new binary asset.
Run `npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a claude-code`. Or copy the skill folder (.codex/skills/add-asset in cdlewis/snowboardkids2-decomp) into .claude/skills/add-asset-to-yaml in your project. Claude Code loads it when a task matches its description.
Run `npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a codex`. Or copy the skill folder (.codex/skills/add-asset in cdlewis/snowboardkids2-decomp) into .agents/skills/add-asset-to-yaml in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cdlewis/snowboardkids2-decomp --skill add-asset-to-yaml -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-asset-to-yaml, .gemini/skills/add-asset-to-yaml, .github/skills/add-asset-to-yaml and .opencode/skills/add-asset-to-yaml in your project.
SKILL.md names no scripts, command-line tools or credentials: Add Asset To YAML is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Add Asset To YAML or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Asset To YAML: Assets (BuilderIO/agent-native, 7.1k stars), Game Asset Audit (Donchitos/Claude-Code-Game-Studios, 26k stars), 3D Asset Generation (calesthio/OpenMontage, 66k stars) and Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
cdlewis (a GitHub user) maintains it in cdlewis/snowboardkids2-decomp, which has 191 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on September 27, 2026.
Source: cdlewis/snowboardkids2-decomp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.