Agent skill

Convert Asset Array

by cdlewis in cdlewis/snowboardkids2-decomp

Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols.

No licenceAuto-check passed

Install Convert Asset Array

skills CLI
$ npx skills add cdlewis/snowboardkids2-decomp --skill convert-asset-array -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install cdlewis/snowboardkids2-decomp convert-asset-array --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/cdlewis/snowboardkids2-decomp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/convert-asset-array .claude/skills/convert-asset-array && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
convert-asset-array
GitHub stars
190
Token cost
~2.7k tokens
SKILL.md length
817 words
Files
1
Skills in repo
7
Repo updated
First seen
Licence
None found

At a glance

Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols.

  • Works in 4 steps: Add USE_ASSET declarations → Update the array initialization → Update snowboardkids2.yaml → …
  • SKILL.md covers Overview, When to use, How to use and Common Patterns, plus 3 more sections
  • Calls python3

What it does

Convert Asset Array is an agent skill from cdlewis/snowboardkids2-decomp. Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols. This automates the process of adding USEASSET declarations, updating array initialization, and configuring YAML segments.

Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Decompilation of snowboard kids 2 (N64).

Example prompts

  • “/convert-asset-array”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Add USE_ASSET declarations
  2. Update the array initialization
  3. Update snowboardkids2.yaml
  4. Validate

What it can do on your machine

Read from SKILL.md and the folder at commit 3b1bd5d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Convert Asset Array loads about 2.7k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 817 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~56
When it runs · the whole SKILL.md, loaded when a task matches
~2.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 817 words (~2,688 tokens).

“When working with data arrays that contain hardcoded ROM pointer addresses (like gCourseDataAssets or gSpriteAssets), you need to:”

— opening of SKILL.md by cdlewis
name
convert-asset-array

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .codex/skills/convert-asset-array of cdlewis/snowboardkids2-decomp.

Open the folder on GitHubat commit 3b1bd5d

Compare with similar skills

Convert Asset Array next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Convert Asset Array compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Convert Asset Array this skillcdlewis/snowboardkids2-decomp190—~2.7kAutomated safety check: PassNone
Convertremotion-dev/remotion62k—~247Automated safety check: PassCustom licence
AssetsBuilderIO/agent-native7.1k—~1.2kAutomated safety check: PassNone
No Pointerremotion-dev/remotion62k—~532Automated safety check: PassCustom licence
Game Asset AuditDonchitos/Claude-Code-Game-Studios26k—~2kAutomated safety check: PassMIT
3D Asset Generationcalesthio/OpenMontage65k—~1.2kAutomated safety check: PassAGPL-3.0

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More from cdlewis/snowboardkids2-decomp

  • Add Asset To YAML

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    Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared.

    190 GitHub stars~1.3k tokensUpdated 10 days ago
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  • Match Bss Segment

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    Match a segments bss data by replacing extern declarations with the appropriate definitions.

    190 GitHub stars~1.3k tokensUpdated 10 days ago
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  • Rename Global Variable Or Function

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    Renaming a global variable or function requires additional steps in decompilation projects or the build will fail.

    190 GitHub stars~454 tokensUpdated 10 days ago
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  • Rename A C File Or Header File

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    Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail.

    190 GitHub stars~347 tokensUpdated 10 days ago
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  • Match Data File

    cdlewis/snowboardkids2-decomp

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    190 GitHub stars~426 tokensUpdated 10 days ago
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Questions about Convert Asset Array

What does Convert Asset Array do?

Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols. Convert Asset Array is an agent skill from cdlewis/snowboardkids2-decomp. Convert arrays with hardcoded pointer addresses to use ROMSTART/ROMEND symbols.

How do I install Convert Asset Array in Claude Code?

Run `npx skills add cdlewis/snowboardkids2-decomp --skill convert-asset-array -a claude-code`. Or copy the skill folder (.codex/skills/convert-asset-array in cdlewis/snowboardkids2-decomp) into .claude/skills/convert-asset-array in your project. Claude Code loads it when a task matches its description.

How do I install Convert Asset Array in Codex?

Run `npx skills add cdlewis/snowboardkids2-decomp --skill convert-asset-array -a codex`. Or copy the skill folder (.codex/skills/convert-asset-array in cdlewis/snowboardkids2-decomp) into .agents/skills/convert-asset-array in your project. Codex loads it when a task matches its description.

Can I use Convert Asset Array in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cdlewis/snowboardkids2-decomp --skill convert-asset-array -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/convert-asset-array, .gemini/skills/convert-asset-array, .github/skills/convert-asset-array and .opencode/skills/convert-asset-array in your project.

What does Convert Asset Array need to run?

Going by SKILL.md and its folder, Convert Asset Array needs the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Convert Asset Array access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Convert Asset Array safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Convert Asset Array use?

No licence was found for Convert Asset Array or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Convert Asset Array use?

About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Convert Asset Array?

Skills that share tags, products or a category with Convert Asset Array: Convert (remotion-dev/remotion, 62k stars), Assets (BuilderIO/agent-native, 7.1k stars), No Pointer (remotion-dev/remotion, 62k stars) and Game Asset Audit (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Convert Asset Array?

cdlewis (a GitHub user) maintains it in cdlewis/snowboardkids2-decomp, which has 190 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on September 27, 2026.

Source: cdlewis/snowboardkids2-decomp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.