Algorithmic Art with p5.js
anthropics/skills
Creates original generative art in two steps: a written algorithmic philosophy, then a p5.js sketch with seeded randomness and an interactive viewer for exploring parameters.
Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.
$ npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install calesthio/OpenMontage canvas-procedural-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/canvas-procedural-animation .claude/skills/canvas-procedural-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "canvas-procedural-animation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animation into .claude/skills/canvas-procedural-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-procedural-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install calesthio/OpenMontage canvas-procedural-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/canvas-procedural-animation .agents/skills/canvas-procedural-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "canvas-procedural-animation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animation into .agents/skills/canvas-procedural-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-procedural-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install calesthio/OpenMontage canvas-procedural-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/canvas-procedural-animation .cursor/skills/canvas-procedural-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "canvas-procedural-animation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animation into .cursor/skills/canvas-procedural-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-procedural-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/calesthio/OpenMontage.git --path .agents/skills/canvas-procedural-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install calesthio/OpenMontage canvas-procedural-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/canvas-procedural-animation .gemini/skills/canvas-procedural-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "canvas-procedural-animation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animation into .gemini/skills/canvas-procedural-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-procedural-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install calesthio/OpenMontage canvas-procedural-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/canvas-procedural-animation .github/skills/canvas-procedural-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "canvas-procedural-animation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animation into .github/skills/canvas-procedural-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-procedural-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install calesthio/OpenMontage canvas-procedural-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/canvas-procedural-animation .opencode/skills/canvas-procedural-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "canvas-procedural-animation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/canvas-procedural-animation into .opencode/skills/canvas-procedural-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-procedural-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
canvas-procedural-animationUse p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.
Canvas Procedural Animation is an agent skill from calesthio/OpenMontage. Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.
Its SKILL.md is about 320 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Generative and creative coding. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is MIT.
Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
p5js.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Canvas Procedural Animation loads about 323 tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 104 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from calesthio/OpenMontage at commit 9327439, republished under its MIT licence (© calesthio). 104 words, ~323 tokens.
.claude/skills/canvas-procedural-animation/SKILL.md (or your agent's skills folder).Use this skill when p5.js or Canvas is used for character-supporting motion: rain, snow, leaves, feathers, ambient particles, squash/stretch, or procedural walk cycles.
p5.js runs setup once and redraws continuously through draw(). Keep animation
state deterministic from time/frame values when rendering previews.
function setup() {
createCanvas(1920, 1080);
}
function draw() {
const t = millis() / 1000;
clear();
drawCharacter(width / 2, height / 2 + sin(t * 8) * 8);
}setup() reference: https://p5js.org/reference/p5/setup/draw() reference: https://p5js.org/reference/p5/draw/© calesthio, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/canvas-procedural-animation of calesthio/OpenMontage.
Open the folder on GitHubat commit 9327439
Canvas Procedural Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Canvas Procedural Animation this skillcalesthio/OpenMontage | 66k | — | ~323 | Automated safety check: Pass | MIT | |
| Algorithmic Art with p5.jsanthropics/skills | 180k | 38 repos | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Canvas Designanthropics/skills | 180k | 52 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Photo Abstract EditorialZzzLc0405/photo-abstract-editorial | 5.9k | — | ~815 | Automated safety check: Pass | Proprietary | |
| Mono Coloryanliudesign/mono-color-skill | 3.4k | — | ~8.5k | Automated safety check: Pass | MIT | |
| Gathered Scenes Zine PosterZeejay0/gathered-scenes-zine-skill | 5.4k | — | ~3.8k | Automated safety check: Pass | Custom licence |
anthropics/skills
Creates original generative art in two steps: a written algorithmic philosophy, then a p5.js sketch with seeded randomness and an interactive viewer for exploring parameters.
anthropics/skills
Creates original posters and static art as PNG or PDF by first writing a short design philosophy, then expressing it visually on a canvas.
ZzzLc0405/photo-abstract-editorial
Creates one vertical editorial image from an uploaded photo, keeping the photo untouched and adding an abstract panel and short English title derived from it.
yanliudesign/mono-color-skill
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo.
Zeejay0/gathered-scenes-zine-skill
Turns a photo into a tactile collage poster where part stays an untouched photographic anchor and the rest becomes a simplified, color-fading illustration of the hidden scene.
TaiT-tt/tait-crt-interface-skill
Generates one finished retro CRT computer-interface illustration from a portrait, photo, creature, object or theme, as an exaggerated 1980s bitmap caricature.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
calesthio/OpenMontage
Creating interactive data visualisations using d3.js. An agent skill from calesthio/OpenMontage.
calesthio/OpenMontage
Create videos from a text prompt using HeyGen's Video Agent.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
calesthio/OpenMontage
Edit videos locally using ffmpeg. An agent skill from calesthio/OpenMontage.
Categories
Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion. Canvas Procedural Animation is an agent skill from calesthio/OpenMontage.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.
Canvas Procedural Animation fits situations like: tasks that involve Generative and creative coding.
Run `npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a claude-code`. Or copy the skill folder (.agents/skills/canvas-procedural-animation in calesthio/OpenMontage) into .claude/skills/canvas-procedural-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a codex`. Or copy the skill folder (.agents/skills/canvas-procedural-animation in calesthio/OpenMontage) into .agents/skills/canvas-procedural-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/canvas-procedural-animation, .gemini/skills/canvas-procedural-animation, .github/skills/canvas-procedural-animation and .opencode/skills/canvas-procedural-animation in your project.
SKILL.md names no scripts, command-line tools or credentials: Canvas Procedural Animation is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: p5js.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Canvas Procedural Animation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 323 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Canvas Procedural Animation: Algorithmic Art with p5.js (anthropics/skills, 180k stars), Canvas Design (anthropics/skills, 180k stars), Photo Abstract Editorial (ZzzLc0405/photo-abstract-editorial, 5.9k stars) and Mono Color (yanliudesign/mono-color-skill, 3.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,930 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.
Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.