A skill your agent uses when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations…

MITAuto-check passed

Install Aamas Experiments

skills CLI
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install brycewang-stanford/Awesome-Journal-Skills aamas-experiments --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/AAMAS-Skills/skills/aamas-experiments .claude/skills/aamas-experiments && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
aamas-experiments
GitHub stars
1.2k
Token cost
~978 tokens
SKILL.md length
423 words
Files
1
Skills in repo
2,387
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations…

  • Auditing AAMAS experiments - self-play and population-based training
  • SKILL.md covers Experiment audit, What experiments are for at…, Interaction-validation design… and Vignette: a…, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Opponent selection

What it does

Aamas Experiments is an agent skill from brycewang-stanford/Awesome-Journal-Skills. Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Journal-specific Claude Code/Codex skill packs covering mainstream journals — AER, QJE, Nature, Cell, 管理世界, 经济研究 & 200+ more — your fast track to getting published. | 覆盖主流期刊的… The licence is MIT.

When your agent uses it

  • Auditing AAMAS experiments - self-play and population-based training
  • Opponent selection
  • Equilibrium and regret metrics
  • Game-theoretic simulations

Example prompts

  • “/aamas-experiments”

What it can do on your machine

Read from SKILL.md and the folder at commit 932eb23. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Aamas Experiments loads about 978 tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 423 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~91
When it runs · the whole SKILL.md, loaded when a task matches
~978

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from brycewang-stanford/Awesome-Journal-Skills at commit 932eb23, republished under its MIT licence (© brycewang-stanford). 423 words, ~978 tokens.

Download SKILL.mdSave it as .claude/skills/aamas-experiments/SKILL.md (or your agent's skills folder).
name
aamas-experiments
description
Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

AAMAS Experiments

Use this before submission when the empirical or simulation story is not yet locked. At AAMAS the experiment exists to test the interaction claim, not to top a benchmark.

Experiment audit

  • Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a deviation test.
  • Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents, population sets, or classical strategies as the claim requires.
  • Separate simulations that validate a solution concept (where the equilibrium is known) from real or applied studies that show practical multiagent behavior.
  • Report uncertainty for stochastic results over both seeds and opponents: standard errors, confidence intervals, or paired tests.
  • Report the environment, number of agents, training regime, evaluation protocol, metrics, hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
  • Add ablations for the interaction mechanism (communication, reward sharing, the payment rule), not just cosmetic variants.
  • Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.

What experiments are for at this venue

  • The strongest design shows the interaction under stress: agents that can deviate, opponents the method did not train against, and populations that vary in size or composition.
  • One experiment that lets agents try to exploit the mechanism and fails to profit is worth more than five extra environments where nothing strategic is tested.
  • Reviewers, often game theorists, check whether the metric matches the claim: convergence to a named solution concept, exploitability, social welfare, or regret - not just episodic return.
Show full SKILL.md (161 more words)Show less

Interaction-validation design table

Interaction claimMatching experimentReject pattern avoided
Converges to equilibriumConvergence/exploitability curve under simultaneous adaptation"Equilibrium asserted, never measured"
Mechanism is truthfulStrategic-deviation test: an agent tries to misreport"Truthfulness proved, never stress-tested"
Beats other agentsRound-robin vs held-out opponents and a population"Self-play only"
Emergent cooperationSweep over reward/opponent settings with variance"One seed, one setting, one story"

Vignette: a coordination-protocol study

Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game. The matching plan: sweep group size and defector fraction for cooperation curves, add held-out opponents that never appeared in training, and inject a free-rider agent to measure whether it profits - every panel tied to a numbered claim or definition.

Statistical reporting floor

  • Seeds and replication counts for every stochastic curve; captions must state whether bands are standard errors, confidence intervals, or quantiles, and how many opponents were averaged.
  • Report the compute actually consumed by self-play, not vague feasibility language.

Output format

text
[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: game / self-play / population / deviation test>
[Missing interaction evidence] <opponents / deviation test / seeds / metric>
[Reproducibility gaps] <hyperparameters / compute / env / seeds>
[Decision-critical next run] <one experiment or simulation>

© brycewang-stanford, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in AAMAS-Skills/skills/aamas-experiments of brycewang-stanford/Awesome-Journal-Skills.

Open the folder on GitHubat commit 932eb23

Compare with similar skills

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Experiment Auditwanshuiyin/Auto-claude-code-research-in-sleep17k1 repos~2.7kAutomated safety check: NotesMIT
Experiment Auditwanshuiyin/Auto-claude-code-research-in-sleep17k—~3.2kAutomated safety check: NotesMIT
Experiment Designeralirezarezvani/claude-skills28k1 repos~783Automated safety check: PassMIT
OpenClaw Design Auditopenclaw/clawhub9.5k—~498Automated safety check: PassMIT

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Questions about Aamas Experiments

What does Aamas Experiments do?

A skill your agent uses when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations…. Aamas Experiments is an agent skill from brycewang-stanford/Awesome-Journal-Skills. Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

When should I use Aamas Experiments?

Aamas Experiments fits situations like: auditing AAMAS experiments - self-play and population-based training; opponent selection; equilibrium and regret metrics; game-theoretic simulations.

How do I install Aamas Experiments in Claude Code?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments -a claude-code`. Or copy the skill folder (AAMAS-Skills/skills/aamas-experiments in brycewang-stanford/Awesome-Journal-Skills) into .claude/skills/aamas-experiments in your project. Claude Code loads it when a task matches its description.

How do I install Aamas Experiments in Codex?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments -a codex`. Or copy the skill folder (AAMAS-Skills/skills/aamas-experiments in brycewang-stanford/Awesome-Journal-Skills) into .agents/skills/aamas-experiments in your project. Codex loads it when a task matches its description.

Can I use Aamas Experiments in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/aamas-experiments, .gemini/skills/aamas-experiments, .github/skills/aamas-experiments and .opencode/skills/aamas-experiments in your project.

What does Aamas Experiments need to run?

SKILL.md names no scripts, command-line tools or credentials: Aamas Experiments is instructions for the agent only.

Does Aamas Experiments access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Aamas Experiments safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Aamas Experiments use?

Aamas Experiments is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Aamas Experiments use?

About 978 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Aamas Experiments?

Skills that share tags, products or a category with Aamas Experiments: Design Audit Against Rams' Principles (thedotmack/claude-mem, 99k stars), Experiment Audit (wanshuiyin/Auto-claude-code-research-in-sleep, 17k stars), Experiment Audit (wanshuiyin/Auto-claude-code-research-in-sleep, 17k stars) and Experiment Designer (alirezarezvani/claude-skills, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Aamas Experiments?

brycewang-stanford (a GitHub user) maintains it in brycewang-stanford/Awesome-Journal-Skills, which has 1,228 GitHub stars. The repository holds 2,387 skills in this directory. The repository was last updated on September 27, 2026.

Source: brycewang-stanford/Awesome-Journal-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.