Agent skill

Aamas Artifact Evaluation

by brycewang-stanford in brycewang-stanford/Awesome-Journal-Skills

A skill your agent uses when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public…

MITAuto-check passed

Install Aamas Artifact Evaluation

skills CLI
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install brycewang-stanford/Awesome-Journal-Skills aamas-artifact-evaluation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/AAMAS-Skills/skills/aamas-artifact-evaluation .claude/skills/aamas-artifact-evaluation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
aamas-artifact-evaluation
GitHub stars
1.2k
Token cost
~958 tokens
SKILL.md length
436 words
Files
1
Skills in repo
2,387
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public…

  • Packaging AAMAS multiagent code
  • SKILL.md covers Artifact plan, What AAMAS evidence reviewers…, Worked vignette: packaging a… and Calibration anchors, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Opponent and population sets

What it does

Aamas Artifact Evaluation is an agent skill from brycewang-stanford/Awesome-Journal-Skills. Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

Its SKILL.md is about 960 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Journal-specific Claude Code/Codex skill packs covering mainstream journals — AER, QJE, Nature, Cell, 管理世界, 经济研究 & 200+ more — your fast track to getting published. | 覆盖主流期刊的… The licence is MIT.

When your agent uses it

  • Packaging AAMAS multiagent code
  • Opponent and population sets
  • Game definitions
  • Logs as anonymous supplementary evidence

Example prompts

  • “/aamas-artifact-evaluation”

What it can do on your machine

Read from SKILL.md and the folder at commit 932eb23. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Aamas Artifact Evaluation loads about 958 tokens when it runs. Until then it costs about 88 tokens; SKILL.md has 436 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~88
When it runs · the whole SKILL.md, loaded when a task matches
~958

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from brycewang-stanford/Awesome-Journal-Skills at commit 932eb23, republished under its MIT licence (© brycewang-stanford). 436 words, ~958 tokens.

Download SKILL.mdSave it as .claude/skills/aamas-artifact-evaluation/SKILL.md (or your agent's skills folder).
name
aamas-artifact-evaluation
description
Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

AAMAS Artifact Evaluation

Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a multiagent claim inspectable: the game, the other agents, and the protocol, not just a single trained model.

Artifact plan

  • Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces.
  • Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip.
  • Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version.
  • Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play).
  • For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms.
  • After acceptance, replace anonymous archives with a public, licensed, citable artifact.

What AAMAS evidence reviewers open first

The single fact that shapes packaging: a reviewer will re-run a small game far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything.

Claim typeFirst artifact inspectedCommon failure caught
Convergence to an equilibriumThe game definition and the learning-rule codeSolution concept named in the paper but not encoded in the evaluation
Emergent cooperation/defectionThe environment and reward specificationResult depends on an undocumented reward-shaping constant
Beats other agentsThe opponent/population set and match protocolOnly self-play reported; no held-out opponents
Mechanism is truthfulThe payment rule plus a strategic-deviation testNo script that lets an agent try to game the mechanism
Show full SKILL.md (168 more words)Show less

Worked vignette: packaging a self-play study

A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play.

  • Ship the game as one parameterized generator (number of agents, capacity, payoff scale) rather than constants buried in a notebook, so reviewers can vary the interaction.
  • Record the exact seed sequence and replication count behind every convergence plot; an equilibrium-convergence claim without seeds is unfalsifiable.
  • Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot drift.
  • Include a strategic-deviation harness: a script that drops in a non-conforming agent and measures whether it profits, because that is exactly what a game-theory reviewer will try.

Calibration anchors

  • Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry script get opened, and design the top level accordingly.
  • Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the current OpenReview form rather than a past year.

Output format

text
[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>

© brycewang-stanford, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in AAMAS-Skills/skills/aamas-artifact-evaluation of brycewang-stanford/Awesome-Journal-Skills.

Open the folder on GitHubat commit 932eb23

Compare with similar skills

Aamas Artifact Evaluation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Aamas Artifact Evaluation compared with similar skills
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Aamas Artifact Evaluation this skillbrycewang-stanford/Awesome-Journal-Skills1.2k—~958Automated safety check: PassMIT
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Artifacts Buildernexu-io/open-design100k—~347Automated safety check: PassApache-2.0
Flox Environmentsaffaan-m/ECC276k1 repos~3.5kAutomated safety check: NotesMIT
Ccs Artifact Evaluationbrycewang-stanford/Awesome-Journal-Skills1.2k—~969Automated safety check: PassMIT
Mobisys Artifact Evaluationbrycewang-stanford/Awesome-Journal-Skills1.2k—~1kAutomated safety check: PassMIT

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Questions about Aamas Artifact Evaluation

What does Aamas Artifact Evaluation do?

A skill your agent uses when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public…. Aamas Artifact Evaluation is an agent skill from brycewang-stanford/Awesome-Journal-Skills. Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

When should I use Aamas Artifact Evaluation?

Aamas Artifact Evaluation fits situations like: packaging AAMAS multiagent code; opponent and population sets; game definitions; logs as anonymous supplementary evidence.

How do I install Aamas Artifact Evaluation in Claude Code?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation -a claude-code`. Or copy the skill folder (AAMAS-Skills/skills/aamas-artifact-evaluation in brycewang-stanford/Awesome-Journal-Skills) into .claude/skills/aamas-artifact-evaluation in your project. Claude Code loads it when a task matches its description.

How do I install Aamas Artifact Evaluation in Codex?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation -a codex`. Or copy the skill folder (AAMAS-Skills/skills/aamas-artifact-evaluation in brycewang-stanford/Awesome-Journal-Skills) into .agents/skills/aamas-artifact-evaluation in your project. Codex loads it when a task matches its description.

Can I use Aamas Artifact Evaluation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/aamas-artifact-evaluation, .gemini/skills/aamas-artifact-evaluation, .github/skills/aamas-artifact-evaluation and .opencode/skills/aamas-artifact-evaluation in your project.

What does Aamas Artifact Evaluation need to run?

SKILL.md names no scripts, command-line tools or credentials: Aamas Artifact Evaluation is instructions for the agent only.

Does Aamas Artifact Evaluation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Aamas Artifact Evaluation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Aamas Artifact Evaluation use?

Aamas Artifact Evaluation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Aamas Artifact Evaluation use?

About 958 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Aamas Artifact Evaluation?

Skills that share tags, products or a category with Aamas Artifact Evaluation: Arize Evaluator (github/awesome-copilot, 40k stars), Artifacts Builder (nexu-io/open-design, 100k stars), Flox Environments (affaan-m/ECC, 276k stars) and Ccs Artifact Evaluation (brycewang-stanford/Awesome-Journal-Skills, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Aamas Artifact Evaluation?

brycewang-stanford (a GitHub user) maintains it in brycewang-stanford/Awesome-Journal-Skills, which has 1,231 GitHub stars. The repository holds 2,387 skills in this directory. The repository was last updated on September 27, 2026.

Source: brycewang-stanford/Awesome-Journal-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.