Impeccable
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
$ npx skills add boussadjra/vuestrata --skill i-animate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install boussadjra/vuestrata i-animate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/i-animate .claude/skills/i-animate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "i-animate" agent skill from https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animate into .claude/skills/i-animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "i-animate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add boussadjra/vuestrata --skill i-animate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install boussadjra/vuestrata i-animate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/i-animate .agents/skills/i-animate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "i-animate" agent skill from https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animate into .agents/skills/i-animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "i-animate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boussadjra/vuestrata --skill i-animate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install boussadjra/vuestrata i-animate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/i-animate .cursor/skills/i-animate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "i-animate" agent skill from https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animate into .cursor/skills/i-animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "i-animate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/boussadjra/vuestrata.git --path .github/skills/i-animate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add boussadjra/vuestrata --skill i-animate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install boussadjra/vuestrata i-animate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/i-animate .gemini/skills/i-animate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "i-animate" agent skill from https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animate into .gemini/skills/i-animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "i-animate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install boussadjra/vuestrata i-animateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add boussadjra/vuestrata --skill i-animate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/i-animate .github/skills/i-animate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "i-animate" agent skill from https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animate into .github/skills/i-animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "i-animate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boussadjra/vuestrata --skill i-animate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install boussadjra/vuestrata i-animate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/i-animate .opencode/skills/i-animate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "i-animate" agent skill from https://github.com/boussadjra/vuestrata/tree/main/.github/skills/i-animate into .opencode/skills/i-animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "i-animate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
i-animateReview a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
I Animate is an agent skill from boussadjra/vuestrata. Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Web animation and motion and UX design. The repository describes itself as: A modern, production-ready Vue 3 template with multi-theme support, Reka UI wrappers, and enterprise-grade tooling. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 73cbf9f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are css and javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
I Animate loads about 2.1k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 854 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from boussadjra/vuestrata at commit 73cbf9f, republished under its MIT licence (© boussadjra). 854 words, ~2,065 tokens.
.claude/skills/i-animate/SKILL.md (or your agent's skills folder).Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), brand personality/tone (playful vs serious, energetic vs calm), and performance constraints.
Attempt to gather these from the current thread or codebase.
Do NOT proceed until you have answers. Guessing leads to inappropriate or excessive animation.
Use the i-frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.
Analyze where motion would improve the experience:
Identify static areas:
Understand the context:
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.
Create a purposeful animation plan:
IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
Add motion systematically across these categories:
Use appropriate techniques for each animation:
Durations by purpose:
Easing curves (use these, not CSS defaults):
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */Exit animations are faster than entrances. Use ~75% of enter duration.
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequencestransform and opacity, avoid layout propertiescontain where appropriate@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}NEVER:
prefers-reduced-motion—this is an accessibility violationTest animations thoroughly:
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
© boussadjra, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/i-animate of boussadjra/vuestrata.
Open the folder on GitHubat commit 73cbf9f
We found 4 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 4 other GitHub owners. This page covers the copy in boussadjra/vuestrata, which our catalogue first saw on October 7, 2026.
I Animate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| I Animate this skillboussadjra/vuestrata | 111 | 4 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Animategrowupanand/ConvoForm | 102 | 6 repos | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Interaction Designpoteto/noodle | 454 | — | ~491 | Automated safety check: Pass | MIT | |
| GSAP ScrollTriggergreensock/gsap-skills | 16k | 4 repos | ~4.6k | Automated safety check: Pass | MIT | |
| GSAP Core Animationgreensock/gsap-skills | 16k | 3 repos | ~3.7k | Automated safety check: Pass | MIT |
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
growupanand/ConvoForm
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
poteto/noodle
Design and implement microinteractions, motion design, transitions, and user feedback patterns.
greensock/gsap-skills
Teaches an agent how to wire up GSAP's ScrollTrigger plugin for scroll-linked animation, pinned sections and scrub, including the start and end position syntax.
greensock/gsap-skills
Covers the GSAP core API for tweens, easing, staggers, defaults and matchMedia, and when to choose GSAP over CSS animations or other JavaScript animation libraries.
baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
boussadjra/vuestrata
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use.
boussadjra/vuestrata
Improve interface performance across loading speed, rendering, animations, images, and bundle size.
boussadjra/vuestrata
Create distinctive, production-grade frontend interfaces with high design quality.
boussadjra/vuestrata
Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management.
boussadjra/vuestrata
Design or improve onboarding flows, empty states, and first-time user experiences.
boussadjra/vuestrata
One-time setup that gathers design context for your project and saves it to your AI config file.
Categories
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. I Animate is an agent skill from boussadjra/vuestrata. Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
I Animate fits situations like: tasks that involve Web animation and motion; tasks that involve UX design.
Run `npx skills add boussadjra/vuestrata --skill i-animate -a claude-code`. Or copy the skill folder (.github/skills/i-animate in boussadjra/vuestrata) into .claude/skills/i-animate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add boussadjra/vuestrata --skill i-animate -a codex`. Or copy the skill folder (.github/skills/i-animate in boussadjra/vuestrata) into .agents/skills/i-animate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boussadjra/vuestrata --skill i-animate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/i-animate, .gemini/skills/i-animate, .github/skills/i-animate and .opencode/skills/i-animate in your project.
SKILL.md names no scripts, command-line tools or credentials: I Animate is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
I Animate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with I Animate: Impeccable (bestofjs/bestofjs, 3.1k stars), Animate (growupanand/ConvoForm, 102 stars), Interaction Design (poteto/noodle, 454 stars) and GSAP ScrollTrigger (greensock/gsap-skills, 16k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
boussadjra (a GitHub user) maintains it in boussadjra/vuestrata, which has 111 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 5, 2026.
Source: boussadjra/vuestrata on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.