Agent skill

I Onboard

by boussadjra in boussadjra/vuestrata

Design or improve onboarding flows, empty states, and first-time user experiences.

MITAuto-check passedFrontend & Design

Install I Onboard

skills CLI
$ npx skills add boussadjra/vuestrata --skill i-onboard -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install boussadjra/vuestrata i-onboard --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/boussadjra/vuestrata.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/i-onboard .claude/skills/i-onboard && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
i-onboard
GitHub stars
111
Used in
7 other repos
Token cost
~2k tokens
SKILL.md length
976 words
Files
1
Skills in repo
21
Repo updated
First seen
Licence
MIT

At a glance

Design or improve onboarding flows, empty states, and first-time user experiences.

  • Works in 3 steps: Identify the challenge → Understand the users → Define success
  • Tasks that involve UX design
  • SKILL.md covers Assess Onboarding Needs, Onboarding Principles, Design Onboarding Experiences and Empty State Design, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

I Onboard is an agent skill from boussadjra/vuestrata. Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly.

Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering UX design. The repository describes itself as: An opinionated Vue application foundation with enforced architecture, generators, and 12 distinct design personalitie. The licence is MIT.

When your agent uses it

  • Tasks that involve UX design

Example prompts

  • “/i-onboard”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Identify the challenge
  2. Understand the users
  3. Define success

What it can do on your machine

Read from SKILL.md and the folder at commit 73cbf9f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

I Onboard loads about 2k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 976 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from boussadjra/vuestrata at commit 73cbf9f, republished under its MIT licence (© boussadjra). 976 words, ~1,983 tokens.

Download SKILL.mdSave it as .claude/skills/i-onboard/SKILL.md (or your agent's skills folder).
name
i-onboard
description
Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly.
user-invokable
true
argument-hint
TARGET=<value>

Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.

Assess Onboarding Needs

Understand what users need to learn and why:

  1. Identify the challenge:

    • What are users trying to accomplish?
    • What's confusing or unclear about current experience?
    • Where do users get stuck or drop off?
    • What's the "aha moment" we want users to reach?
  2. Understand the users:

    • What's their experience level? (Beginners, power users, mixed?)
    • What's their motivation? (Excited and exploring? Required by work?)
    • What's their time commitment? (5 minutes? 30 minutes?)
    • What alternatives do they know? (Coming from competitor? New to category?)
  3. Define success:

    • What's the minimum users need to learn to be successful?
    • What's the key action we want them to take? (First project? First invite?)
    • How do we know onboarding worked? (Completion rate? Time to value?)

CRITICAL: Onboarding should get users to value as quickly as possible, not teach everything possible.

Onboarding Principles

Follow these core principles:

Show, Don't Tell
  • Demonstrate with working examples, not just descriptions
  • Provide real functionality in onboarding, not separate tutorial mode
  • Use progressive disclosure - teach one thing at a time
Make It Optional (When Possible)
  • Let experienced users skip onboarding
  • Don't block access to product
  • Provide "Skip" or "I'll explore on my own" options
Time to Value
  • Get users to their "aha moment" ASAP
  • Front-load most important concepts
  • Teach 20% that delivers 80% of value
  • Save advanced features for contextual discovery
Context Over Ceremony
  • Teach features when users need them, not upfront
  • Empty states are onboarding opportunities
  • Tooltips and hints at point of use
Respect User Intelligence
  • Don't patronize or over-explain
  • Be concise and clear
  • Assume users can figure out standard patterns

Design Onboarding Experiences

Create appropriate onboarding for the context:

Initial Product Onboarding

Welcome Screen:

  • Clear value proposition (what is this product?)
  • What users will learn/accomplish
  • Time estimate (honest about commitment)
  • Option to skip (for experienced users)

Account Setup:

  • Minimal required information (collect more later)
  • Explain why you're asking for each piece of information
  • Smart defaults where possible
  • Social login when appropriate

Core Concept Introduction:

  • Introduce 1-3 core concepts (not everything)
  • Use simple language and examples
  • Interactive when possible (do, don't just read)
  • Progress indication (step 1 of 3)

First Success:

  • Guide users to accomplish something real
  • Pre-populated examples or templates
  • Celebrate completion (but don't overdo it)
  • Clear next steps
Feature Discovery & Adoption

Empty States: Instead of blank space, show:

  • What will appear here (description + screenshot/illustration)
  • Why it's valuable
  • Clear CTA to create first item
  • Example or template option

Example:

No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]

Contextual Tooltips:

  • Appear at relevant moment (first time user sees feature)
  • Point directly at relevant UI element
  • Brief explanation + benefit
  • Dismissable (with "Don't show again" option)
  • Optional "Learn more" link

Feature Announcements:

  • Highlight new features when they're released
  • Show what's new and why it matters
  • Let users try immediately
  • Dismissable

Progressive Onboarding:

  • Teach features when users encounter them
  • Badges or indicators on new/unused features
  • Unlock complexity gradually (don't show all options immediately)
Guided Tours & Walkthroughs

When to use:

  • Complex interfaces with many features
  • Significant changes to existing product
  • Industry-specific tools needing domain knowledge

How to design:

  • Spotlight specific UI elements (dim rest of page)
  • Keep steps short (3-7 steps max per tour)
  • Allow users to click through tour freely
  • Include "Skip tour" option
  • Make replayable (help menu)

Best practices:

  • Interactive > passive (let users click real buttons)
  • Focus on workflow, not features ("Create a project" not "This is the project button")
  • Provide sample data so actions work
Show full SKILL.md (402 more words)Show less
Interactive Tutorials

When to use:

  • Users need hands-on practice
  • Concepts are complex or unfamiliar
  • High stakes (better to practice in safe environment)

How to design:

  • Sandbox environment with sample data
  • Clear objectives ("Create a chart showing sales by region")
  • Step-by-step guidance
  • Validation (confirm they did it right)
  • Graduation moment (you're ready!)
Documentation & Help

In-product help:

  • Contextual help links throughout interface
  • Keyboard shortcut reference
  • Search-able help center
  • Video tutorials for complex workflows

Help patterns:

  • ? icon near complex features
  • "Learn more" links in tooltips
  • Keyboard shortcut hints (⌘K shown on search box)

Empty State Design

Every empty state needs:

What Will Be Here

"Your recent projects will appear here"

Why It Matters

"Projects help you organize your work and collaborate with your team"

How to Get Started

[Create project] or [Import from template]

Visual Interest

Illustration or icon (not just text on blank page)

Contextual Help

"Need help getting started? [Watch 2-min tutorial]"

Empty state types:

  • First use: Never used this feature (emphasize value, provide template)
  • User cleared: Intentionally deleted everything (light touch, easy to recreate)
  • No results: Search or filter returned nothing (suggest different query, clear filters)
  • No permissions: Can't access (explain why, how to get access)
  • Error state: Failed to load (explain what happened, retry option)

Implementation Patterns

Technical approaches:

Tooltip libraries: Tippy.js, Popper.js Tour libraries: Intro.js, Shepherd.js, React Joyride Modal patterns: Focus trap, backdrop, ESC to close Progress tracking: LocalStorage for "seen" states Analytics: Track completion, drop-off points

Storage patterns:

javascript
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true')
localStorage.setItem('feature-tooltip-seen-reports', 'true')

IMPORTANT: Don't show same onboarding twice (annoying). Track completion and respect dismissals.

NEVER:

  • Force users through long onboarding before they can use product
  • Patronize users with obvious explanations
  • Show same tooltip repeatedly (respect dismissals)
  • Block all UI during tour (let users explore)
  • Create separate tutorial mode disconnected from real product
  • Overwhelm with information upfront (progressive disclosure!)
  • Hide "Skip" or make it hard to find
  • Forget about returning users (don't show initial onboarding again)

Verify Onboarding Quality

Test with real users:

  • Time to completion: Can users complete onboarding quickly?
  • Comprehension: Do users understand after completing?
  • Action: Do users take desired next step?
  • Skip rate: Are too many users skipping? (Maybe it's too long/not valuable)
  • Completion rate: Are users completing? (If low, simplify)
  • Time to value: How long until users get first value?

Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.

© boussadjra, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .github/skills/i-onboard of boussadjra/vuestrata.

Open the folder on GitHubat commit 73cbf9f

Used in 7 other repositories

We found 7 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 7 other GitHub owners. This page covers the copy in boussadjra/vuestrata, which our catalogue first saw on October 7, 2026.

Compare with similar skills

I Onboard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

I Onboard compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
I Onboard this skillboussadjra/vuestrata1117 repos~2kAutomated safety check: PassMIT
Impeccablebestofjs/bestofjs3.1k26 repos~2.6kAutomated safety check: PassMIT
Interface Design for Dashboards and Appsholaboss-ai/holaOS11k3 repos~6kAutomated safety check: PassMIT
Animategrowupanand/ConvoForm1026 repos~1.9kAutomated safety check: PassApache-2.0
Migrate Content Iadocker/docs4.7k—~5.1kAutomated safety check: PassApache-2.0
UX WalkthroughXiaoMi/hiui879—~1.3kAutomated safety check: PassMIT

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  • I Harden

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  • I Teach Impeccable

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Questions about I Onboard

What does I Onboard do?

Design or improve onboarding flows, empty states, and first-time user experiences. I Onboard is an agent skill from boussadjra/vuestrata. Design or improve onboarding flows, empty states, and first-time user experiences.

When should I use I Onboard?

I Onboard fits situations like: tasks that involve UX design.

How do I install I Onboard in Claude Code?

Run `npx skills add boussadjra/vuestrata --skill i-onboard -a claude-code`. Or copy the skill folder (.github/skills/i-onboard in boussadjra/vuestrata) into .claude/skills/i-onboard in your project. Claude Code loads it when a task matches its description.

How do I install I Onboard in Codex?

Run `npx skills add boussadjra/vuestrata --skill i-onboard -a codex`. Or copy the skill folder (.github/skills/i-onboard in boussadjra/vuestrata) into .agents/skills/i-onboard in your project. Codex loads it when a task matches its description.

Can I use I Onboard in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boussadjra/vuestrata --skill i-onboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/i-onboard, .gemini/skills/i-onboard, .github/skills/i-onboard and .opencode/skills/i-onboard in your project.

What does I Onboard need to run?

SKILL.md names no scripts, command-line tools or credentials: I Onboard is instructions for the agent only.

Does I Onboard access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is I Onboard safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does I Onboard use?

I Onboard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does I Onboard use?

About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to I Onboard?

Skills that share tags, products or a category with I Onboard: Impeccable (bestofjs/bestofjs, 3.1k stars), Interface Design for Dashboards and Apps (holaboss-ai/holaOS, 11k stars), Animate (growupanand/ConvoForm, 102 stars) and Migrate Content Ia (docker/docs, 4.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains I Onboard?

boussadjra (a GitHub user) maintains it in boussadjra/vuestrata, which has 111 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 5, 2026.

Source: boussadjra/vuestrata on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.