HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Turn a talking-head video and its transcript into motion-graphic B-roll timed to the speaker's words, in a continuous one-shape style (one element that morphs and never cuts, driven by a cursor…
$ npx skills add Barty-Bart/motion-graphics --skill motion-broll -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Barty-Bart/motion-graphics motion-broll --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Barty-Bart/motion-graphics.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-broll .claude/skills/motion-broll && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-broll" agent skill from https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-broll into .claude/skills/motion-broll/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-broll", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-brollType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Barty-Bart/motion-graphics --skill motion-broll -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Barty-Bart/motion-graphics motion-broll --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Barty-Bart/motion-graphics.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/motion-broll .agents/skills/motion-broll && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-broll" agent skill from https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-broll into .agents/skills/motion-broll/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-broll", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Barty-Bart/motion-graphics --skill motion-broll -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Barty-Bart/motion-graphics motion-broll --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Barty-Bart/motion-graphics.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/motion-broll .cursor/skills/motion-broll && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-broll" agent skill from https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-broll into .cursor/skills/motion-broll/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-broll", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Barty-Bart/motion-graphics.git --path skills/motion-broll--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Barty-Bart/motion-graphics --skill motion-broll -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Barty-Bart/motion-graphics motion-broll --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Barty-Bart/motion-graphics.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/motion-broll .gemini/skills/motion-broll && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-broll" agent skill from https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-broll into .gemini/skills/motion-broll/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-broll", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Barty-Bart/motion-graphics motion-brollInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Barty-Bart/motion-graphics --skill motion-broll -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Barty-Bart/motion-graphics.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/motion-broll .github/skills/motion-broll && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-broll" agent skill from https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-broll into .github/skills/motion-broll/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-broll", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Barty-Bart/motion-graphics --skill motion-broll -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Barty-Bart/motion-graphics motion-broll --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Barty-Bart/motion-graphics.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/motion-broll .opencode/skills/motion-broll && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-broll" agent skill from https://github.com/Barty-Bart/motion-graphics/tree/main/skills/motion-broll into .opencode/skills/motion-broll/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-broll", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-brollTurn a talking-head video and its transcript into motion-graphic B-roll timed to the speaker's words, in a continuous one-shape style (one element that morphs and never cuts, driven by a cursor…
Motion Broll is an agent skill from Barty-Bart/motion-graphics. Turn a talking-head video and its transcript into motion-graphic B-roll timed to the speaker's words, in a continuous one-shape style (one element that morphs and never cuts, driven by a cursor, spring motion). Use when someone gives a video (and ideally a transcript) and asks for motion graphics, B-roll, animated cutaways or overlays.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 30 other files, including scripts (for example `engine/beats.js`, `engine/build.py` and `engine/motion.js`).
It sits in Media & Creative, covering Motion graphics. The repository describes itself as: Motion-graphics skills for Claude Code and Codex.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 83355bb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript and Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
python3nodebashpipFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Broll loads about 2.2k tokens when it runs. Until then it costs about 88 tokens; SKILL.md has 1,215 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,215 words (~2,209 tokens).
“You make motion-graphic clips for a creator's video. Every clip is one shape that never cuts: it morphs its size, corners and colour from state to state while its content swaps with a short blur. A cursor drives the changes…”
SKILL.md and 26 other files (scripts) in skills/motion-broll of Barty-Bart/motion-graphics.
Open the folder on GitHubat commit 83355bb
Motion Broll next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Broll this skillBarty-Bart/motion-graphics | 474 | — | ~2.2k | Automated safety check: Pass | Custom licence | |
| HyperFrames Animationheygen-com/hyperframes | 58k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Slack GIF Creatoranthropics/skills | 180k | 28 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 58k | 3 repos | ~7.5k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 10k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
anthropics/skills
Provides Slack size and frame limits, Python animation helpers and validators for building animated GIFs sized for emoji and messages.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
Barty-Bart/motion-graphics
Separate a person, product or hand from the background in a video, on the user's own computer with SAM 2.
Categories
Turn a talking-head video and its transcript into motion-graphic B-roll timed to the speaker's words, in a continuous one-shape style (one element that morphs and never cuts, driven by a cursor…. Motion Broll is an agent skill from Barty-Bart/motion-graphics. Turn a talking-head video and its transcript into motion-graphic B-roll timed to the speaker's words, in a continuous one-shape style (one element that morphs and never cuts, driven by a cursor, spring motion).
Motion Broll fits situations like: someone gives a video (and ideally a transcript) and asks for motion graphics; animated cutaways.
Run `npx skills add Barty-Bart/motion-graphics --skill motion-broll -a claude-code`. Or copy the skill folder (skills/motion-broll in Barty-Bart/motion-graphics) into .claude/skills/motion-broll in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Barty-Bart/motion-graphics --skill motion-broll -a codex`. Or copy the skill folder (skills/motion-broll in Barty-Bart/motion-graphics) into .agents/skills/motion-broll in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Barty-Bart/motion-graphics --skill motion-broll -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-broll, .gemini/skills/motion-broll, .github/skills/motion-broll and .opencode/skills/motion-broll in your project.
Going by SKILL.md and its folder, Motion Broll needs JavaScript and Python for the scripts in its folder and the command-line tools its instructions call (python3, node, bash and pip). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Motion Broll has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.2k tokens (SKILL.md is roughly 8.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Motion Broll: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Slack GIF Creator (anthropics/skills, 180k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.4k stars) and Faceless Explainer Video (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Barty-Bart (a GitHub user) maintains it in Barty-Bart/motion-graphics, which has 474 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 5, 2026.
Source: Barty-Bart/motion-graphics on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.