Agent skill

Premiere Look Effects

by ayushozha in ayushozha/AdobePremiereProMCP

Build consistent, reversible visual effect recipes in Adobe Premiere Pro from effects confirmed as installed.

MITAuto-check passedAgent Workflows

Install Premiere Look Effects

skills CLI
$ npx skills add ayushozha/AdobePremiereProMCP --skill premiere-look-effects -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ayushozha/AdobePremiereProMCP premiere-look-effects --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ayushozha/AdobePremiereProMCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/premiere-look-effects .claude/skills/premiere-look-effects && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
premiere-look-effects
GitHub stars
120
Token cost
~648 tokens
SKILL.md length
294 words
Files
2
Skills in repo
7
Repo updated
First seen
Licence
MIT

At a glance

Build consistent, reversible visual effect recipes in Adobe Premiere Pro from effects confirmed as installed.

  • Works in 6 steps: Inspect the project, timeline, installed… → Record the current chain with… → Build a minimal ordered recipe using… → …
  • Parameterized looks
  • SKILL.md covers Required server profile, Workflow and Guardrails
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Premiere Look Effects is an agent skill from ayushozha/AdobePremiereProMCP. Build consistent, reversible visual effect recipes in Adobe Premiere Pro from effects confirmed as installed. Use for clip effects, parameterized looks, motion treatments, vignettes, controlled tests, or applying one approved recipe across multiple clips through the Premiere Pro MCP server.

Its SKILL.md is about 650 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Agent Workflows, covering MCP servers. It works with Model Context Protocol. The repository describes itself as: An open-source bridge between AI assistants and Adobe Premiere Pro, for supported editing workflows. Go, Rust, Python, and TypeScript. The licence is MIT.

When your agent uses it

  • Parameterized looks
  • Motion treatments
  • Controlled tests
  • Applying one approved recipe across multiple clips through the Premiere Pro MCP server

Example prompts

  • “/premiere-look-effects”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the project, timeline, installed effects, and current clip effect chain. Resolve the active sequence index, call…
  2. Record the current chain with premiere_get_clip_effects and the sequence hash. Use premiere_snapshot_timeline or…
  3. Build a minimal ordered recipe using only display names returned by premiere_get_installed_effects.
  4. Apply one effect at a time with premiere_apply_video_effect. Require a public-DOM component-count increase and the attached component name.
  5. Set only properties actually exposed by that component with premiere_set_effect_parameter; read the chain and values back before continuing.
  6. Test the recipe on one representative clip. If application or parameter readback fails, stop, reactivate the untouched source sequence…

What it can do on your machine

Read from SKILL.md and the folder at commit 36574e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Premiere Look Effects loads about 648 tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 294 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~78
When it runs · the whole SKILL.md, loaded when a task matches
~648

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from ayushozha/AdobePremiereProMCP at commit 36574e4, republished under its MIT licence (© ayushozha). 294 words, ~648 tokens.

Download SKILL.mdSave it as .claude/skills/premiere-look-effects/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
premiere-look-effects
description
Build consistent, reversible visual effect recipes in Adobe Premiere Pro from effects confirmed as installed. Use for clip effects, parameterized looks, motion treatments, vignettes, controlled tests, or applying one approved recipe across multiple clips through the Premiere Pro MCP server.

Premiere Look Effects

Discover capabilities from the host and test a look on one representative clip before batching it.

Required server profile

Start or restart the MCP server with MCP_TOOL_PROFILE=effects for the smallest dedicated surface. The default standard profile also contains this skill's verified discovery, attachment, parameter-update, and readback tools.

Workflow

  1. Inspect the project, timeline, installed effects, and current clip effect chain. Resolve the active sequence index, call premiere_duplicate_sequence, verify exactly one new copy, and activate it with premiere_set_active_sequence. Leave the source sequence untouched as the recovery boundary.
  2. Record the current chain with premiere_get_clip_effects and the sequence hash. Use premiere_snapshot_timeline or premiere_save_sequence_version only as optional audit records; neither restores a whole sequence.
  3. Build a minimal ordered recipe using only display names returned by premiere_get_installed_effects.
  4. Apply one effect at a time with premiere_apply_video_effect. Require a public-DOM component-count increase and the attached component name.
  5. Set only properties actually exposed by that component with premiere_set_effect_parameter; read the chain and values back before continuing.
  6. Test the recipe on one representative clip. If application or parameter readback fails, stop, reactivate the untouched source sequence, and report the failed duplicate for inspection; do not attempt an unverified component removal or undo. After approval, repeat the same verified steps on additional clips and stop on the first mismatch.

Guardrails

  • Never assume an effect display name exists; confirm it with premiere_get_installed_effects.
  • Avoid destructive baking. Keep changes parameterized and reversible.
  • Do not use legacy effect-enable or named grain, glow, vignette, drop-shadow, stroke, and cinematic-bar helpers in this verified workflow; they either lack portable component-state readback or can return instructions/requested values instead of a verified mutation. Use the generic verified effect path.
  • Do not claim visual quality from parameter success alone; request a frame review when appearance matters.

© ayushozha, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/premiere-look-effects of ayushozha/AdobePremiereProMCP.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 36574e4

Compare with similar skills

Premiere Look Effects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Premiere Look Effects compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Premiere Look Effects this skillayushozha/AdobePremiereProMCP120—~648Automated safety check: PassMIT
MCP Server Builderanthropics/skills180k63 repos~2.3kAutomated safety check: PassApache-2.0
MCP Server BuildershareAI-lab/learn-claude-code78k4 repos~1.2kAutomated safety check: PassMIT
MCP Integration for Pluginsanthropics/claude-plugins-official38k11 repos~3.1kAutomated safety check: PassApache-2.0
Crush Configurationcharmbracelet/crush29k—~3.7kAutomated safety check: PassCustom licence
Context Mode Output Sandboxmksglu/context-mode26k—~4.1kAutomated safety check: PassCustom licence

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Categories

Questions about Premiere Look Effects

What does Premiere Look Effects do?

Build consistent, reversible visual effect recipes in Adobe Premiere Pro from effects confirmed as installed. Premiere Look Effects is an agent skill from ayushozha/AdobePremiereProMCP. Build consistent, reversible visual effect recipes in Adobe Premiere Pro from effects confirmed as installed.

When should I use Premiere Look Effects?

Premiere Look Effects fits situations like: parameterized looks; motion treatments; controlled tests; applying one approved recipe across multiple clips through the Premiere Pro MCP server.

How do I install Premiere Look Effects in Claude Code?

Run `npx skills add ayushozha/AdobePremiereProMCP --skill premiere-look-effects -a claude-code`. Or copy the skill folder (skills/premiere-look-effects in ayushozha/AdobePremiereProMCP) into .claude/skills/premiere-look-effects in your project. Claude Code loads it when a task matches its description.

How do I install Premiere Look Effects in Codex?

Run `npx skills add ayushozha/AdobePremiereProMCP --skill premiere-look-effects -a codex`. Or copy the skill folder (skills/premiere-look-effects in ayushozha/AdobePremiereProMCP) into .agents/skills/premiere-look-effects in your project. Codex loads it when a task matches its description.

Can I use Premiere Look Effects in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ayushozha/AdobePremiereProMCP --skill premiere-look-effects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/premiere-look-effects, .gemini/skills/premiere-look-effects, .github/skills/premiere-look-effects and .opencode/skills/premiere-look-effects in your project.

What does Premiere Look Effects need to run?

SKILL.md names no scripts, command-line tools or credentials: Premiere Look Effects is instructions for the agent only.

Does Premiere Look Effects access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Premiere Look Effects safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Premiere Look Effects use?

Premiere Look Effects is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Premiere Look Effects use?

About 648 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Premiere Look Effects?

Skills that share tags, products or a category with Premiere Look Effects: MCP Server Builder (anthropics/skills, 180k stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), MCP Integration for Plugins (anthropics/claude-plugins-official, 38k stars) and Crush Configuration (charmbracelet/crush, 29k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Premiere Look Effects?

ayushozha (a GitHub user) maintains it in ayushozha/AdobePremiereProMCP, which has 120 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 5, 2026.

Source: ayushozha/AdobePremiereProMCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.