Brief
alirezarezvani/claude-skills
/cs:brief <topic — Generate a one-page strategy brief from an office-hours intake.
Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds.
$ npx skills add autonomous-ai/openharness --skill world-builder -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install autonomous-ai/openharness world-builder --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .claude/skills/world-builder && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "world-builder" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builder into .claude/skills/world-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-builder", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add autonomous-ai/openharness --skill world-builder -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install autonomous-ai/openharness world-builder --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .agents/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .agents/skills/world-builder && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "world-builder" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builder into .agents/skills/world-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-builder", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autonomous-ai/openharness --skill world-builder -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install autonomous-ai/openharness world-builder --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .cursor/skills/world-builder && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "world-builder" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builder into .cursor/skills/world-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-builder", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/autonomous-ai/openharness.git --path store/agents/voxel-worlds/skills/world-builder--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add autonomous-ai/openharness --skill world-builder -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install autonomous-ai/openharness world-builder --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .gemini/skills/world-builder && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "world-builder" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builder into .gemini/skills/world-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-builder", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install autonomous-ai/openharness world-builderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add autonomous-ai/openharness --skill world-builder -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .github/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .github/skills/world-builder && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "world-builder" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builder into .github/skills/world-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-builder", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autonomous-ai/openharness --skill world-builder -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install autonomous-ai/openharness world-builder --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .opencode/skills/world-builder && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "world-builder" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/voxel-worlds/skills/world-builder into .opencode/skills/world-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "world-builder", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
world-builderTurn a user's brief into an editable voxel environment or asset kit in Voxel Worlds.
World Builder is an agent skill from autonomous-ai/openharness. Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds. Use for original scene design, modular assets, terrain sculpting, walkable spaces, importing VOX assets and delivering GLB/VOX files with an offline studio.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including scripts and reference files (for example `references/project.md` and `scripts/seed-verdict.sh`).
The repository describes itself as: The ultimate harness for coding agents and beyond. All your agents. All your machines. One command center. Start with code, then follow your curiosity and build across… The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 50da5db. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
World Builder loads about 1.1k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 613 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from autonomous-ai/openharness at commit 50da5db, republished under its MIT licence (© autonomous-ai). 613 words, ~1,140 tokens.
.claude/skills/world-builder/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Understand the place, purpose and deliverable. A game environment, architectural massing study, tabletop kit and miniature scene need different geometry. State sensible assumptions and produce an original first version. Do not funnel the person into the harbor, a style enum or a seed picker.
Read the project contract. The editable source is world/project.json.
Create meaningful named objects with local geometry; use custom palettes and physical scale.
The coding agent authors new geometry and layouts from the brief. The studio's controls edit
that geometry directly; there is no pretend generation button or remote model dependency.
world/DESIGN.md. Preserve supplied assets, approved objects,
names, physical scale and decisions unless the user asks to change them.node tools/build.mjs. For a workspace outside the package, VOXEL_DSH_DIR is provided
by the harness and resolves the installed tools. Setup installs Node and pinned local tools..harness/history/.The studio can import one static .vox model, including a single-instance transform graph.
Geometry, palette and orientation are preserved; the imported object is rebased for placement in
this world, at this project's physical voxel scale. Multi-model scenes, animation, absent palettes
and hidden assets fail explicitly. Specialized MagicaVoxel shaders are not reproduced.
Save to workspace writes the actual source with a revision check and rebuilds the offline artifact.
An agent revision arriving during a browser edit offers both versions instead of silently replacing
one. Keep the draft download before restoring the source. Open accepts a project file; the local
viewer also offers recent home-folder projects and an explicit path field. Portable HTML uses the
browser file picker. Save a complete .tidelands.json to retain editable object structure.
Run node tools/check.mjs for geometry, a VOX round trip and finite walking-route checks. It writes
.harness/world-check.json, not a ready verdict. Run node tools/export.mjs for the delivery folder:
studio.html and walkthrough.html: standalone files with their runtime embedded, usable offline.Browser exports use the current draft, including unsaved changes. Isolated object exports include all of that object's faces, even where it touches other objects. Whole-scene GLB removes buried faces; it is not a collision mesh or physics setup for another engine. Reopen GLB/VOX with an independent reader, inspect scale/orientation/materials, and test the offline files. Report which checks were actually performed; geometry checks do not establish visual quality or a user's “wow.”
Do not publish a world as ready based on file presence or a screenshot alone. Keep the old working handoff while resolving a failing requirement. Return concrete files and concrete revision options in the user's language, without requiring them to learn a 3D editor first.
© autonomous-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (scripts, references) in store/agents/voxel-worlds/skills/world-builder of autonomous-ai/openharness.
Open the folder on GitHubat commit 50da5db
World Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| World Builder this skillautonomous-ai/openharness | 1.1k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Briefalirezarezvani/claude-skills | 28k | — | ~967 | Automated safety check: Pass | MIT | |
| Brief Buildermohitagw15856/pm-claude-skills | 1.4k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| Copy Editingcoreyhaines31/marketingskills | 54k | — | ~4.5k | Automated safety check: Pass | MIT | |
| Venice Image Editnexu-io/open-design | 100k | — | ~263 | Automated safety check: Pass | Apache-2.0 |
alirezarezvani/claude-skills
/cs:brief <topic — Generate a one-page strategy brief from an office-hours intake.
mohitagw15856/pm-claude-skills
Interview the user with sharp, one-at-a-time questions to turn a vague request into a tight, complete brief any other skill can run on.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
coreyhaines31/marketingskills
When the user wants to edit, review, or improve existing marketing copy, or refresh outdated content.
nexu-io/open-design
Image edits, upscaling, and background removal via the Venice.ai API.
nexu-io/open-design
AI-powered image editing with style transfer, background removal, object removal, and inpainting via fal.ai hosted models.
autonomous-ai/openharness
Slices 3D mesh files into printer-profiled plain G-code through real slicer CLIs, with backend discovery, input inspection, dry runs and static validation.
autonomous-ai/openharness
Turns a home-automation request into standard, testable automations.yaml, run against Home Assistant Core's real triggers and verified with its own trace tool.
autonomous-ai/openharness
Turns a musical brief into LilyPond concert-pitch music, checked parts for each instrument and a playable practice pack.
autonomous-ai/openharness
Turns an STL and explicit printer and material requirements into compared OrcaSlicer plans, an editable 3MF project, checked G-code and a portable handoff.
autonomous-ai/openharness
Builds an editable DOCX report, a formula-driven XLSX workbook and a fresh LibreOffice PDF preview from one structured source file, then checks them together.
autonomous-ai/openharness
Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain .gcode, using Bambu LAN FTPS/MQTT handoffs.
Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds. World Builder is an agent skill from autonomous-ai/openharness. Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds.
World Builder fits situations like: original scene design; terrain sculpting; walkable spaces; importing VOX assets and delivering GLB/VOX files with an offline studio.
Run `npx skills add autonomous-ai/openharness --skill world-builder -a claude-code`. Or copy the skill folder (store/agents/voxel-worlds/skills/world-builder in autonomous-ai/openharness) into .claude/skills/world-builder in your project. Claude Code loads it when a task matches its description.
Run `npx skills add autonomous-ai/openharness --skill world-builder -a codex`. Or copy the skill folder (store/agents/voxel-worlds/skills/world-builder in autonomous-ai/openharness) into .agents/skills/world-builder in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autonomous-ai/openharness --skill world-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/world-builder, .gemini/skills/world-builder, .github/skills/world-builder and .opencode/skills/world-builder in your project.
Going by SKILL.md and its folder, World Builder needs a shell for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: A Bash shell.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
World Builder is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 663 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with World Builder: Brief (alirezarezvani/claude-skills, 28k stars), Brief Builder (mohitagw15856/pm-claude-skills, 1.4k stars), Threejs World Generation (calesthio/OpenMontage, 65k stars) and Copy Editing (coreyhaines31/marketingskills, 54k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
autonomous-ai (a GitHub organization) maintains it in autonomous-ai/openharness, which has 1,149 GitHub stars. The repository holds 100 skills in this directory. The repository was last updated on October 8, 2026.
Source: autonomous-ai/openharness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.