Agent skill

World Builder

by autonomous-ai in autonomous-ai/openharness

Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds.

MITAuto-check passed

Install World Builder

skills CLI
$ npx skills add autonomous-ai/openharness --skill world-builder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install autonomous-ai/openharness world-builder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/store/agents/voxel-worlds/skills/world-builder .claude/skills/world-builder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
world-builder
GitHub stars
1.1k
Token cost
~1.1k tokens
SKILL.md length
613 words
Files
3 (incl. scripts, references)
Skills in repo
100
Repo updated
First seen
Licence
MIT

At a glance

Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds.

  • Works in 5 steps: Read the existing project and… → Author boxes and cell edits, with… → Build: node tools/build.mjs. For a… → …
  • Original scene design
  • SKILL.md covers Build and revise, Supply and save and Export and verify
  • Runs Shell scripts from its folder; calls node

What it does

World Builder is an agent skill from autonomous-ai/openharness. Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds. Use for original scene design, modular assets, terrain sculpting, walkable spaces, importing VOX assets and delivering GLB/VOX files with an offline studio.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including scripts and reference files (for example `references/project.md` and `scripts/seed-verdict.sh`).

The repository describes itself as: The ultimate harness for coding agents and beyond. All your agents. All your machines. One command center. Start with code, then follow your curiosity and build across… The licence is MIT.

When your agent uses it

  • Original scene design
  • Terrain sculpting
  • Walkable spaces
  • Importing VOX assets and delivering GLB/VOX files with an offline studio

Example prompts

  • “/world-builder”

Requirements

  • A Bash shell

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Read the existing project and world/DESIGN.md. Preserve supplied assets, approved objects,
  2. Author boxes and cell edits, with generous readable forms at the chosen voxel scale. Shape
  3. Build: node tools/build.mjs. For a workspace outside the package, VOXEL_DSH_DIR is provided
  4. Open the actual viewer. Test object selection, transforms, sculpting, materials and save.
  5. A targeted revision should touch only the requested objects or decisions. Compare preserved

What it can do on your machine

Read from SKILL.md and the folder at commit 50da5db. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Shell), which the agent can run.

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

World Builder loads about 1.1k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 613 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from autonomous-ai/openharness at commit 50da5db, republished under its MIT licence (© autonomous-ai). 613 words, ~1,140 tokens.

Download SKILL.mdSave it as .claude/skills/world-builder/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
world-builder
description
Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds. Use for original scene design, modular assets, terrain sculpting, walkable spaces, importing VOX assets and delivering GLB/VOX files with an offline studio.

From an idea to a world the user can keep building

Understand the place, purpose and deliverable. A game environment, architectural massing study, tabletop kit and miniature scene need different geometry. State sensible assumptions and produce an original first version. Do not funnel the person into the harbor, a style enum or a seed picker.

Read the project contract. The editable source is world/project.json. Create meaningful named objects with local geometry; use custom palettes and physical scale. The coding agent authors new geometry and layouts from the brief. The studio's controls edit that geometry directly; there is no pretend generation button or remote model dependency.

Build and revise

  1. Read the existing project and world/DESIGN.md. Preserve supplied assets, approved objects, names, physical scale and decisions unless the user asks to change them.
  2. Author boxes and cell edits, with generous readable forms at the chosen voxel scale. Shape roofs, openings, terrain and paths deliberately. Ensure that different briefs produce different useful structures, not recolored copies of the same scene.
  3. Build: node tools/build.mjs. For a workspace outside the package, VOXEL_DSH_DIR is provided by the harness and resolves the installed tools. Setup installs Node and pinned local tools.
  4. Open the actual viewer. Test object selection, transforms, sculpting, materials and save. Walk critical entrances, slopes and destinations with keyboard or touch controls. Check the result from the visitor's viewpoint as well as the overview. Correct geometry, not requirements.
  5. A targeted revision should touch only the requested objects or decisions. Compare preserved objects in source and, for an approved asset, its isolated GLB/VOX export before and after. The studio keeps undo history; workspace saves retain prior sources in .harness/history/.

Supply and save

The studio can import one static .vox model, including a single-instance transform graph. Geometry, palette and orientation are preserved; the imported object is rebased for placement in this world, at this project's physical voxel scale. Multi-model scenes, animation, absent palettes and hidden assets fail explicitly. Specialized MagicaVoxel shaders are not reproduced.

Save to workspace writes the actual source with a revision check and rebuilds the offline artifact. An agent revision arriving during a browser edit offers both versions instead of silently replacing one. Keep the draft download before restoring the source. Open accepts a project file; the local viewer also offers recent home-folder projects and an explicit path field. Portable HTML uses the browser file picker. Save a complete .tidelands.json to retain editable object structure.

Show full SKILL.md (207 more words)Show less

Export and verify

Run node tools/check.mjs for geometry, a VOX round trip and finite walking-route checks. It writes .harness/world-check.json, not a ready verdict. Run node tools/export.mjs for the delivery folder:

  • GLB: Y-up, meters, named visible meshes, palette materials and emissive/transparent surfaces.
  • VOX: Z-up, flattened visible cells and RGBA palette. Source object boundaries are not in VOX.
  • Project JSON: named source objects, rotations, edits, locks, palette, scale, start and destinations.
  • studio.html and walkthrough.html: standalone files with their runtime embedded, usable offline.
  • ZIP and README: the files above, plus a finite route-check report.

Browser exports use the current draft, including unsaved changes. Isolated object exports include all of that object's faces, even where it touches other objects. Whole-scene GLB removes buried faces; it is not a collision mesh or physics setup for another engine. Reopen GLB/VOX with an independent reader, inspect scale/orientation/materials, and test the offline files. Report which checks were actually performed; geometry checks do not establish visual quality or a user's “wow.”

Do not publish a world as ready based on file presence or a screenshot alone. Keep the old working handoff while resolving a failing requirement. Return concrete files and concrete revision options in the user's language, without requiring them to learn a 3D editor first.

© autonomous-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (scripts, references) in store/agents/voxel-worlds/skills/world-builder of autonomous-ai/openharness.

  • SKILL.md
  • references/project.md
  • scripts/seed-verdict.sh

Open the folder on GitHubat commit 50da5db

Compare with similar skills

World Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

World Builder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
World Builder this skillautonomous-ai/openharness1.1k—~1.1kAutomated safety check: PassMIT
Briefalirezarezvani/claude-skills28k—~967Automated safety check: PassMIT
Brief Buildermohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0
Copy Editingcoreyhaines31/marketingskills54k—~4.5kAutomated safety check: PassMIT
Venice Image Editnexu-io/open-design100k—~263Automated safety check: PassApache-2.0

Similar skills

  • Brief

    alirezarezvani/claude-skills

    /cs:brief <topic — Generate a one-page strategy brief from an office-hours intake.

    28k GitHub stars~967 tokensUpdated 1 mo ago
    Marketing & SEOAuto-check passed
  • Brief Builder

    mohitagw15856/pm-claude-skills

    Interview the user with sharp, one-at-a-time questions to turn a vague request into a tight, complete brief any other skill can run on.

    1.4k GitHub stars~1.1k tokensUpdated yesterday
    Auto-check passed
  • Threejs World Generation

    calesthio/OpenMontage

    Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

    65k GitHub stars~2k tokensUpdated 5 days ago
    Game DevelopmentAuto-check passed
  • Copy Editing

    coreyhaines31/marketingskills

    When the user wants to edit, review, or improve existing marketing copy, or refresh outdated content.

    54k GitHub stars~4.5k tokensUpdated today
    Writing & ContentAuto-check passed
  • Venice Image Edit

    nexu-io/open-design

    Image edits, upscaling, and background removal via the Venice.ai API.

    100k GitHub stars~263 tokensUpdated today
    Media & CreativeAuto-check passed
  • Fal Image Edit

    nexu-io/open-design

    AI-powered image editing with style transfer, background removal, object removal, and inpainting via fal.ai hosted models.

    100k GitHub stars~301 tokensUpdated today
    Media & CreativeAuto-check passed

More from autonomous-ai/openharness

All 100 skills in this repo
  • G-code Slicer Tool

    autonomous-ai/openharness

    Slices 3D mesh files into printer-profiled plain G-code through real slicer CLIs, with backend discovery, input inspection, dry runs and static validation.

    1.1k GitHub stars~1.5k tokensUpdated today
    Auto-check passed
  • Home Assistant Automation Builder

    autonomous-ai/openharness

    Turns a home-automation request into standard, testable automations.yaml, run against Home Assistant Core's real triggers and verified with its own trace tool.

    1.1k GitHub stars~1.2k tokensUpdated today
    Auto-check passed
  • Score Music Composer

    autonomous-ai/openharness

    Turns a musical brief into LilyPond concert-pitch music, checked parts for each instrument and a playable practice pack.

    1.1k GitHub stars~1.1k tokensUpdated today
    Auto-check passed
  • OrcaSlicer 3MF and G-code Workflow

    autonomous-ai/openharness

    Turns an STL and explicit printer and material requirements into compared OrcaSlicer plans, an editable 3MF project, checked G-code and a portable handoff.

    1.1k GitHub stars~1.5k tokensUpdated today
    Auto-check passed
  • Sheets and Docs Report Builder

    autonomous-ai/openharness

    Builds an editable DOCX report, a formula-driven XLSX workbook and a fresh LibreOffice PDF preview from one structured source file, then checks them together.

    1.1k GitHub stars~708 tokensUpdated today
    Auto-check passed
  • Bambu Labs

    autonomous-ai/openharness

    Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain .gcode, using Bambu LAN FTPS/MQTT handoffs.

    1.1k GitHub starsUsed in 1 repo~2.1k tokens
    Auto-check: warnings

Questions about World Builder

What does World Builder do?

Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds. World Builder is an agent skill from autonomous-ai/openharness. Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds.

When should I use World Builder?

World Builder fits situations like: original scene design; terrain sculpting; walkable spaces; importing VOX assets and delivering GLB/VOX files with an offline studio.

How do I install World Builder in Claude Code?

Run `npx skills add autonomous-ai/openharness --skill world-builder -a claude-code`. Or copy the skill folder (store/agents/voxel-worlds/skills/world-builder in autonomous-ai/openharness) into .claude/skills/world-builder in your project. Claude Code loads it when a task matches its description.

How do I install World Builder in Codex?

Run `npx skills add autonomous-ai/openharness --skill world-builder -a codex`. Or copy the skill folder (store/agents/voxel-worlds/skills/world-builder in autonomous-ai/openharness) into .agents/skills/world-builder in your project. Codex loads it when a task matches its description.

Can I use World Builder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autonomous-ai/openharness --skill world-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/world-builder, .gemini/skills/world-builder, .github/skills/world-builder and .opencode/skills/world-builder in your project.

What does World Builder need to run?

Going by SKILL.md and its folder, World Builder needs a shell for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: A Bash shell.

Does World Builder access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is World Builder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does World Builder use?

World Builder is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does World Builder use?

About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 663 tokens, read only when the agent opens those files.

What are the alternatives to World Builder?

Skills that share tags, products or a category with World Builder: Brief (alirezarezvani/claude-skills, 28k stars), Brief Builder (mohitagw15856/pm-claude-skills, 1.4k stars), Threejs World Generation (calesthio/OpenMontage, 65k stars) and Copy Editing (coreyhaines31/marketingskills, 54k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains World Builder?

autonomous-ai (a GitHub organization) maintains it in autonomous-ai/openharness, which has 1,149 GitHub stars. The repository holds 100 skills in this directory. The repository was last updated on October 8, 2026.

Source: autonomous-ai/openharness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.