A skill your agent uses when animating properties over time in Phaser 4.

MITAuto-check passed

Install Tweens

skills CLI
$ npx skills add autonomous-ai/openharness --skill tweens -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install autonomous-ai/openharness tweens --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/store/agents/phaser/skills/tweens .claude/skills/tweens && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tweens
GitHub stars
1.2k
Token cost
~4.6k tokens
SKILL.md length
1,421 words
Files
1
Skills in repo
99
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when animating properties over time in Phaser 4.

  • Animating properties over time in Phaser 4
  • SKILL.md covers Quick Start, Core Concepts, Common Patterns and Configuration Reference, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • This.tweens.add

What it does

Tweens is an agent skill from autonomous-ai/openharness. Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: The ultimate harness for coding agents and beyond. All your agents. All your machines. One command center. Start with code, then follow your curiosity and build across… The licence is MIT.

When your agent uses it

  • Animating properties over time in Phaser 4
  • This.tweens.add

Example prompts

  • “/tweens”

What it can do on your machine

Read from SKILL.md and the folder at commit 74c2733. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tweens loads about 4.6k tokens when it runs. Until then it costs about 66 tokens; SKILL.md has 1,421 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~66
When it runs · the whole SKILL.md, loaded when a task matches
~4.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from autonomous-ai/openharness at commit 74c2733, republished under its MIT licence (© autonomous-ai). 1,421 words, ~4,603 tokens.

Download SKILL.mdSave it as .claude/skills/tweens/SKILL.md (or your agent's skills folder).
name
tweens
description
Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

Tweens

Animating properties over time in Phaser 4 -- TweenManager, creating tweens, tween config, easing functions, tween chains, stagger, yoyo, repeat, callbacks, and tween targets.

Key source paths: src/tweens/TweenManager.js, src/tweens/tween/Tween.js, src/tweens/tween/TweenChain.js, src/tweens/tween/BaseTween.js, src/tweens/builders/, src/tweens/typedefs/, src/tweens/events/, src/math/easing/ Related skills: ../sprites-and-images/SKILL.md, ../animations/SKILL.md

Quick Start

js
// In a Scene's create() method:

const logo = this.add.image(100, 300, 'logo');

// Basic tween -- move the logo to x:600 over 2 seconds
this.tweens.add({
    targets: logo,
    x: 600,
    duration: 2000,
    ease: 'Power2'
});

this.tweens is the scene's TweenManager instance, available in every Scene. The add() method creates a tween, adds it to the manager, and starts playback immediately.

Core Concepts

Tween Lifecycle

Created -> Active (onActive) -> Start Delayed (delay) -> Playing (onStart, onUpdate per frame) -> Yoyo/Repeat (onYoyo, onRepeat) -> Loop (onLoop) -> Complete (onComplete, then auto-destroyed unless persist: true).

Fire-and-Forget Design

Tweens auto-destroy after completion. You do not need to store a reference unless you want to control them later. Set persist: true in the config to keep a tween alive after completion for replay via tween.play() or tween.restart(). You must manually call tween.destroy() on persisted tweens when done.

Targets

The targets property accepts a single object, an array of objects, or a function that returns either. Targets are typically Game Objects but can be any JavaScript object with numeric properties. A tween will not manipulate any property that begins with an underscore.

js
// Single target
this.tweens.add({ targets: sprite, alpha: 0, duration: 500 });

// Multiple targets
this.tweens.add({ targets: [sprite1, sprite2, sprite3], y: 100, duration: 1000 });
Property Values
js
this.tweens.add({
    targets: sprite,
    x: 400,                  // absolute value
    y: '-=100',              // relative (subtract 100 from current)
    rotation: '+=3.14',      // relative (add to current)
    alpha: { value: 0, duration: 300, ease: 'Cubic.easeIn' },  // per-property config
    scale: [0.5, 1.5, 1],   // array: interpolates through values over duration
    angle: function (target, key, value, targetIndex, totalTargets, tween) {
        return targetIndex * 90;   // function: called once per target
    },
    duration: 1000
});

Array values use linear interpolation by default; override with the interpolation config ('linear', 'bezier', 'catmull').

Common Patterns

Basic Tween
js
this.tweens.add({
    targets: this.player,
    x: 500,
    y: 300,
    duration: 1000,
    ease: 'Sine.easeInOut'
});
Multiple Properties with Per-Property Config
js
this.tweens.add({
    targets: this.enemy,
    x: { value: 600, duration: 1500, ease: 'Bounce.easeOut' },
    y: { value: 200, duration: 1000, ease: 'Power2' },
    alpha: { value: 0.5, duration: 500, delay: 1000 }
});
Yoyo and Repeat
js
this.tweens.add({
    targets: this.coin,
    y: '-=50',
    duration: 600,
    ease: 'Sine.easeInOut',
    yoyo: true,         // returns to start value after reaching end
    hold: 200,          // pause 200ms at the end value before yoyo-ing back
    repeat: -1,         // -1 = infinite, 0 = play once, 1 = play twice, etc.
    repeatDelay: 300     // pause 300ms before each repeat
});

repeat controls how many extra times each property plays. A repeat of 1 means the tween plays twice total. The loop property (on BaseTween) restarts the entire tween from scratch, including all properties. Use repeat for property-level looping and loop for tween-level looping.

Stagger

Stagger offsets a value across multiple targets via this.tweens.stagger():

js
// 100ms delay between each target
delay: this.tweens.stagger(100)

// From center outward
delay: this.tweens.stagger(200, { from: 'center' })

// Range: distribute 0-1000ms across targets
delay: this.tweens.stagger([0, 1000])

// Grid stagger with easing
delay: this.tweens.stagger(500, { grid: [10, 6], from: 'center', ease: 'Cubic.easeOut' })

StaggerConfig: start (offset), ease (string/function), from ('first'/'center'/'last'/index), grid ([w, h]).

Tween Chain

A TweenChain plays tweens in sequence. Each tween in the chain starts after the previous one completes:

js
this.tweens.chain({
    targets: this.player,
    tweens: [
        { x: 300, duration: 1000, ease: 'Power2' },
        { y: 500, duration: 800, ease: 'Bounce.easeOut' },
        { scale: 2, duration: 500 },
        { alpha: 0, duration: 400 }
    ],
    loop: 1,          // loop the entire chain once (plays twice total)
    loopDelay: 500,
    onComplete: function () {
        console.log('Chain finished');
    }
});

Each entry in tweens is a standard TweenBuilderConfig. Chain-level config supports loop, loopDelay, completeDelay, paused, persist, and chain-level callbacks. Per-tween callbacks (onUpdate, onRepeat, onYoyo) belong on individual entries. Use chain.add(tweenConfigs) to append dynamically.

Relative Values
js
this.tweens.add({
    targets: sprite,
    x: '+=200',    // add 200 to current x
    y: '-=50',     // subtract 50 from current y
    angle: '+=180',
    duration: 1000
});
Callbacks and Events
js
this.tweens.add({
    targets: sprite,
    x: 600,
    duration: 2000,

    // All callbacks receive (tween, targets, ...params)
    onStart: function (tween, targets) { },
    onUpdate: function (tween, targets) { },     // per-property, per-target, per-frame
    onYoyo: function (tween, targets) { },
    onRepeat: function (tween, targets) { },
    onLoop: function (tween, targets) { },
    onComplete: function (tween, targets) { },

    onCompleteParams: ['extra', 'args'],
    callbackScope: this
});

// Set callback after creation
tween.setCallback('onComplete', function (tween, targets) { }, []);

// Event emitter style (tweens extend EventEmitter)
tween.on('complete', function (tween, targets) { });
Number Tweens

A Number Tween has no target object. It tweens between two numeric values:

js
const counter = this.tweens.addCounter({
    from: 0,
    to: 100,
    duration: 2000,
    ease: 'Linear',
    onUpdate: function (tween) {
        const value = tween.getValue();
        console.log(value);   // 0 ... 100
    }
});
Controlling and Killing Tweens
js
const tween = this.tweens.add({ targets: sprite, x: 600, duration: 2000, persist: true });

// Playback control
tween.pause();                  tween.resume();
tween.stop();                   // flags for removal; fires onStop
tween.restart();                // reset and replay from beginning
tween.seek(1000);               // seek to 1000ms (suppresses events by default)
tween.complete();               // immediately complete; fires onComplete
tween.completeAfterLoop(0);     // finish after current loop
tween.forward(500);             tween.rewind(500);
tween.setTimeScale(0.5);       // per-tween speed
tween.updateTo('x', 800);      // change end value mid-tween

// Manager-level control
this.tweens.killAll();                     // destroy all tweens
this.tweens.killTweensOf(sprite);          // destroy tweens on target
this.tweens.isTweening(sprite);            // boolean check
this.tweens.pauseAll();                    this.tweens.resumeAll();
this.tweens.setGlobalTimeScale(0.5);       // global speed

Configuration Reference

TweenBuilderConfig
PropertyTypeDefaultDescription
targetsany / any[](required)Object(s) to tween.
durationnumber1000Duration in ms.
delaynumber / function0Delay before start (ms). Accepts stagger().
easestring / function'Power0'Easing function name or custom function.
easeParamsarraynullParameters for parameterized easing (e.g. Elastic).
holdnumber0Hold at end value before yoyo (ms).
repeatnumber0Per-property repeat count. -1 = infinite.
repeatDelaynumber0Delay before each repeat (ms).
yoyobooleanfalseReverse back to start after reaching end.
flipX / flipYbooleanfalseToggle flip on yoyo/repeat.
loopnumber0Tween-level loop count. -1 = infinite.
loopDelaynumber0Delay before each loop (ms).
completeDelaynumber0Delay before onComplete fires (ms).
pausedbooleanfalseStart paused. Call play() to begin.
persistbooleanfalseKeep alive after completion.
propsobject--Explicit property config map (alt to top-level props).
interpolationstring / function--For array values: 'linear', 'bezier', 'catmull'.
callbackScopeanytweenthis context for callbacks.
Callbacksfunction--onActive, onStart, onUpdate, onYoyo, onRepeat, onLoop, onComplete, onStop, onPause, onResume. Each has matching on<Name>Params array.
TweenChainBuilderConfig
PropertyTypeDefaultDescription
targetsany / any[]--Default targets inherited by child tweens.
tweensTweenBuilderConfig[](required)Array of tween configs to play in sequence.
loopnumber0Times to loop the entire chain. -1 = infinite.
loopDelaynumber0Delay before each loop (ms).
completeDelaynumber0Delay before onComplete fires (ms).
pausedbooleanfalseStart paused.
persistbooleanfalseKeep alive after completion.
Callbacksfunction--onActive, onStart, onLoop, onComplete, onStop, onPause, onResume.
NumberTweenBuilderConfig
PropertyTypeDefaultDescription
fromnumber0Start value.
tonumber1End value.
durationnumber1000Duration in ms.
easestring / function'Power0'Easing function.
All standard timing----delay, hold, repeat, repeatDelay, yoyo, loop, loopDelay, completeDelay, paused, persist.
All standard callbacks----Same callback set as TweenBuilderConfig.
TweenPropConfig (Per-Property Object)

Used when a property value is an object instead of a number/string. Supports: value, getActive, getEnd, getStart, ease, delay, duration, yoyo, hold, repeat, repeatDelay, flipX, flipY, interpolation. All override the tween-level defaults for that one property.

Easing Functions

All easing names are case-insensitive. Use the string name in the ease config property.

Power Aliases
NameEquivalent
Power0Linear
Power1Quad.easeOut (Quadratic Out)
Power2Cubic.easeOut
Power3Quart.easeOut (Quartic Out)
Power4Quint.easeOut (Quintic Out)
Full Easing List

Each type supports .easeIn, .easeOut, .easeInOut variants. The bare name defaults to Out.

Types: Quad, Cubic, Quart, Quint, Sine, Expo, Circ, Elastic, Back, Bounce.

Usage: 'Sine.easeInOut', 'Bounce.easeIn', 'Cubic.easeOut', 'Back' (same as 'Back.easeOut').

Special: Linear (no easing), Stepped (discrete steps -- easeParams: [numSteps]).

Custom: ease: function (t) { return t * t; } where t is 0 to 1.

Events

Tweens (and TweenChains) extend EventEmitter. You can listen via .on():

Event StringConstantFires When
'active'Phaser.Tweens.Events.TWEEN_ACTIVETween added to manager
'start'Phaser.Tweens.Events.TWEEN_STARTPlayback begins (after delay)
'update'Phaser.Tweens.Events.TWEEN_UPDATEProperty updates each frame
'yoyo'Phaser.Tweens.Events.TWEEN_YOYOProperty begins yoyo-ing back
'repeat'Phaser.Tweens.Events.TWEEN_REPEATProperty repeats
'loop'Phaser.Tweens.Events.TWEEN_LOOPEntire tween loops
'complete'Phaser.Tweens.Events.TWEEN_COMPLETETween finishes
'stop'Phaser.Tweens.Events.TWEEN_STOPtween.stop() called
'pause'Phaser.Tweens.Events.TWEEN_PAUSEtween.pause() called
'resume'Phaser.Tweens.Events.TWEEN_RESUMEtween.resume() called

Event listener signature for Tween events: function(tween, targets). During seeking (tween.isSeeking === true), events and callbacks are suppressed by default.

Show full SKILL.md (553 more words)Show less

API Quick Reference

TweenManager (this.tweens)
MethodReturnsPurpose
add(config)TweenCreate, add, and start a tween.
addMultiple(configs[])Tween[]Create multiple tweens at once.
create(config)TweenCreate without adding. Use existing() to add later.
chain(config)TweenChainCreate and start a sequential chain.
addCounter(config)TweenNumber tween (no target).
stagger(value, config?)functionStagger function for delay/property values.
existing(tween)thisAdd a pre-created tween to the manager.
remove(tween)thisRemove without destroying.
has(tween)booleanCheck if tween is in manager.
getTweens()Tween[]All active tweens (copy).
getTweensOf(target)Tween[]Tweens affecting a target.
isTweening(target)booleanIs target being tweened?
killAll() / killTweensOf(target)thisDestroy tweens.
pauseAll() / resumeAll()thisPause/resume all tweens.
setGlobalTimeScale(v) / getGlobalTimeScale()this / numberGlobal speed.
setFps(fps)thisLimit tick rate (default 240).
setLagSmooth(limit, skip)thisConfigure lag smoothing.
each(cb, scope)thisIterate all tweens.
Tween Instance
MethodPurpose
play() / pause() / resume()Playback control.
stop()Stop and flag for removal. Fires onStop.
restart()Reset and replay.
complete(delay?)Immediately complete.
completeAfterLoop(loops?)Complete after N more loops.
seek(ms, delta?, emit?)Seek to ms offset.
forward(ms) / rewind(ms)Step forward/back.
setTimeScale(v) / getTimeScale()Per-tween speed.
setCallback(type, fn, params?)Set callback after creation.
getValue(index?)Current TweenData value.
updateTo(key, value, startToCurrent?)Change end value mid-tween.
hasTarget(target) / isPlaying() / isPaused()State checks.
remove() / destroy()Cleanup.

Key properties: targets, duration, elapsed, progress (0-1), totalProgress (0-1 including loops), totalDuration, timeScale, paused, persist, data (TweenData[]), isInfinite, isNumberTween.

TweenChain Instance

Extends BaseTween. Has all tween playback methods (play, pause, resume, stop, restart, complete, etc.) plus add(tweenConfigs) to append tweens dynamically. Properties: currentTween, currentIndex.

Gotchas

  • Underscore properties are ignored. A tween will skip any property whose name starts with _.
  • Tweens auto-destroy. If you store a reference to a tween and try to use it after completion, it may be destroyed. Set persist: true to keep it alive, but you must destroy() it yourself when done.
  • repeat vs loop. repeat is per-property (on TweenData). loop restarts the entire tween. A repeat of 1 means the property plays twice total.
  • loop: -1 means onComplete never fires. An infinitely looping tween never completes. Use completeAfterLoop() to end it gracefully.
  • Seeking suppresses events. When calling tween.seek(), events and callbacks are not dispatched unless you pass true as the third argument.
  • Stagger only works with multiple targets. Using this.tweens.stagger() on a single-target tween has no visible stagger effect.
  • Destroyed targets. A tween completes early if its target has isDestroyed set to true. Always clean up tweens before destroying the objects they reference, or rely on this auto-check.
  • TweenManager.timeScale multiplies with Tween.timeScale. The effective speed is managerTimeScale * tweenTimeScale. Setting either to 0 freezes the tween.
  • Duration cannot be zero. Internally clamped to a minimum of 0.01ms.
  • TweenChain targets are inherited. If you set targets at the chain level, individual tweens in the chain inherit them unless they specify their own.

Source File Map

FilePurpose
src/tweens/TweenManager.jsScene plugin. add, chain, stagger, killAll, etc.
src/tweens/tween/Tween.jsIndividual tween. Targets, TweenData array, seeking, update.
src/tweens/tween/TweenChain.jsSequential tween playback via ordered child Tweens.
src/tweens/tween/BaseTween.jsShared base. EventEmitter, callbacks, state machine.
src/tweens/tween/BaseTweenData.jsPer-property state: duration, delay, yoyo, repeat, progress.
src/tweens/tween/TweenData.jsNumeric property tweening (extends BaseTweenData).
src/tweens/tween/TweenFrameData.jsTexture frame tweening (extends BaseTweenData).
src/tweens/builders/TweenBuilder.jsParses config into Tween instance.
src/tweens/builders/TweenChainBuilder.jsParses config into TweenChain instance.
src/tweens/builders/NumberTweenBuilder.jsBuilds target-less number tweens.
src/tweens/builders/StaggerBuilder.jsCreates stagger functions.
src/tweens/events/Event constants (TWEEN_ACTIVE, TWEEN_START, etc.).
src/tweens/typedefs/JSDoc typedefs for all config objects.
src/math/easing/EaseMap.jsMaps ease string names to functions.

© autonomous-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in store/agents/phaser/skills/tweens of autonomous-ai/openharness.

Open the folder on GitHubat commit 74c2733

Compare with similar skills

Tweens next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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CSS At Propertythedaviddias/Front-End-Checklist74k—~602Automated safety check: PassMIT
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Questions about Tweens

What does Tweens do?

A skill your agent uses when animating properties over time in Phaser 4. Tweens is an agent skill from autonomous-ai/openharness. Use this skill when animating properties over time in Phaser 4.

When should I use Tweens?

Tweens fits situations like: animating properties over time in Phaser 4; this.tweens.add.

How do I install Tweens in Claude Code?

Run `npx skills add autonomous-ai/openharness --skill tweens -a claude-code`. Or copy the skill folder (store/agents/phaser/skills/tweens in autonomous-ai/openharness) into .claude/skills/tweens in your project. Claude Code loads it when a task matches its description.

How do I install Tweens in Codex?

Run `npx skills add autonomous-ai/openharness --skill tweens -a codex`. Or copy the skill folder (store/agents/phaser/skills/tweens in autonomous-ai/openharness) into .agents/skills/tweens in your project. Codex loads it when a task matches its description.

Can I use Tweens in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autonomous-ai/openharness --skill tweens -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tweens, .gemini/skills/tweens, .github/skills/tweens and .opencode/skills/tweens in your project.

What does Tweens need to run?

SKILL.md names no scripts, command-line tools or credentials: Tweens is instructions for the agent only.

Does Tweens access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Tweens safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tweens use?

Tweens is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tweens use?

About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tweens?

Skills that share tags, products or a category with Tweens: Tween Animation (jame581/GodotPrompter, 799 stars), Animejs Animation (sickn33/agentic-awesome-skills, 47k stars), CSS At Property (thedaviddias/Front-End-Checklist, 74k stars) and HyperFrames Animation (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tweens?

autonomous-ai (a GitHub organization) maintains it in autonomous-ai/openharness, which has 1,194 GitHub stars. The repository holds 99 skills in this directory. The repository was last updated on October 9, 2026.

Source: autonomous-ai/openharness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.