Token Map
nexu-io/open-design
Map an extracted Figma / source-code token bag onto the active OD design system, producing a deterministic mapping the generate stage can consume.
Design an arena level for Jev FPS (the ASCII map, the demons, the pace), then measure where Jev's decision rate stops being enough.
$ npx skills add autonomous-ai/openharness --skill fps -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install autonomous-ai/openharness fps --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/store/agents/jev-fps/skills/fps .claude/skills/fps && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fps" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fps into .claude/skills/fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fps", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fpsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add autonomous-ai/openharness --skill fps -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install autonomous-ai/openharness fps --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .agents/skills && cp -r skills-src/store/agents/jev-fps/skills/fps .agents/skills/fps && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fps" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fps into .agents/skills/fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fps", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autonomous-ai/openharness --skill fps -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install autonomous-ai/openharness fps --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/store/agents/jev-fps/skills/fps .cursor/skills/fps && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fps" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fps into .cursor/skills/fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fps", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/autonomous-ai/openharness.git --path store/agents/jev-fps/skills/fps--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add autonomous-ai/openharness --skill fps -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install autonomous-ai/openharness fps --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/store/agents/jev-fps/skills/fps .gemini/skills/fps && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fps" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fps into .gemini/skills/fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fps", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install autonomous-ai/openharness fpsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add autonomous-ai/openharness --skill fps -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .github/skills && cp -r skills-src/store/agents/jev-fps/skills/fps .github/skills/fps && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fps" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fps into .github/skills/fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fps", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autonomous-ai/openharness --skill fps -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install autonomous-ai/openharness fps --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/store/agents/jev-fps/skills/fps .opencode/skills/fps && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fps" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/jev-fps/skills/fps into .opencode/skills/fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fps", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fpsDesign an arena level for Jev FPS (the ASCII map, the demons, the pace), then measure where Jev's decision rate stops being enough.
Fps is an agent skill from autonomous-ai/openharness. Design an arena level for Jev FPS (the ASCII map, the demons, the pace), then measure where Jev's decision rate stops being enough.
Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: The ultimate harness for coding agents and beyond. All your agents. All your machines. One command center. Start with code, then follow your curiosity and build across… The licence is MIT.
Read from SKILL.md and the folder at commit 50da5db. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fps loads about 656 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 372 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from autonomous-ai/openharness at commit 50da5db, republished under its MIT licence (© autonomous-ai). 372 words, ~656 tokens.
.claude/skills/fps/SKILL.md (or your agent's skills folder).Jev FPS is a first-person arena shooter that Jev plays by itself, one typed decision at a time. You
shape the arena in level.json. The craft is a map that reads well in 3D and a pace that shows the
real limit: about nine decisions a second.
One call, four questions, all answered in parallel from the same state text:
turn choice LEFT_HARD LEFT LEFT_FINE AHEAD RIGHT_FINE RIGHT RIGHT_HARD
move choice FORWARD BACK STRAFE_LEFT STRAFE_RIGHT HOLD
fire noul "Fire now? Yes only when a demon is in your crosshair and you have ammo."
threat score calm < watchful < pressed < criticalThe state text is what a player could know: health, ammo, wall distances, each demon in sight with its bearing and distance, the nearest demon it can hear but not see, the automap route, and whether the crosshair is on a demon. The pane shows this text live under "What Jev reads".
# stone, % tech panel, = hell brick, . floor, P start, D demon spawn,
M medkit, A ammo. The border must be wall. Every row is the same width.demonSpeed is the dial. Demons weave as they charge, so speed is also how fast they cross the
crosshair. Each wave adds one demon and 12% speed, so every run ends when the pace passes what nine
decisions a second can handle.
| feel | demonSpeed | demons |
|---|---|---|
| a stroll, long runs | 0.8 | 3 |
| the default | 1.2 | 4 |
| tense from wave 1 | 2.4 | 5 |
| brutal | 4.0 | 8 |
tickMs changes the decision rate itself. Raising it to 250 shows what a slower decision loop
costs: the same demons now win much earlier.
node "$JEV_DSH/toolchain/check.mjs"Then watch the pane and read .harness/verdict.json: wave, kills, deaths, best wave, shots on
target. Report the pace you chose, how far Jev gets, and the speed where it stops clearing waves.
The pane's MOCK badge means the offline stand-in is playing, not the real model. Say so when you
report.
© autonomous-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in store/agents/jev-fps/skills/fps of autonomous-ai/openharness.
Open the folder on GitHubat commit 50da5db
Fps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fps this skillautonomous-ai/openharness | 1.1k | — | ~656 | Automated safety check: Pass | MIT | |
| Token Mapnexu-io/open-design | 100k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Maps Geographyasgeirtj/system_prompts_leaks | 69k | — | ~717 | Automated safety check: Pass | CC0-1.0 | |
| Feature Maponyx-dot-app/onyx | 32k | — | ~459 | Automated safety check: Pass | Custom licence | |
| Source Mapsthedaviddias/Front-End-Checklist | 74k | — | ~445 | Automated safety check: Pass | MIT | |
| Customer Journey Mapphuryn/pm-skills | 27k | — | ~816 | Automated safety check: Pass | MIT |
nexu-io/open-design
Map an extracted Figma / source-code token bag onto the active OD design system, producing a deterministic mapping the generate stage can consume.
asgeirtj/system_prompts_leaks
Accurate maps from real geo data — use for any map, or whenever geography would make a good graphic for a deliverable
onyx-dot-app/onyx
Use the Onyx feature map (.agents/feature-map/) to learn what a product surface does, the code behind it, and what a change can break.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Provide source maps for production debugging.
phuryn/pm-skills
Create an end-to-end customer journey map with stages, touchpoints, emotions, pain points, and opportunities.
sickn33/agentic-awesome-skills
Run read-only, browser-grounded Instagram, TikTok, or LinkedIn research through Jev routing and socai CLI, returning source-linked evidence and reports.
autonomous-ai/openharness
Slices 3D mesh files into printer-profiled plain G-code through real slicer CLIs, with backend discovery, input inspection, dry runs and static validation.
autonomous-ai/openharness
Turns a home-automation request into standard, testable automations.yaml, run against Home Assistant Core's real triggers and verified with its own trace tool.
autonomous-ai/openharness
Turns a musical brief into LilyPond concert-pitch music, checked parts for each instrument and a playable practice pack.
autonomous-ai/openharness
Turns an STL and explicit printer and material requirements into compared OrcaSlicer plans, an editable 3MF project, checked G-code and a portable handoff.
autonomous-ai/openharness
Builds an editable DOCX report, a formula-driven XLSX workbook and a fresh LibreOffice PDF preview from one structured source file, then checks them together.
autonomous-ai/openharness
Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain .gcode, using Bambu LAN FTPS/MQTT handoffs.
Design an arena level for Jev FPS (the ASCII map, the demons, the pace), then measure where Jev's decision rate stops being enough. Fps is an agent skill from autonomous-ai/openharness. Design an arena level for Jev FPS (the ASCII map, the demons, the pace), then measure where Jev's decision rate stops being enough.
Run `npx skills add autonomous-ai/openharness --skill fps -a claude-code`. Or copy the skill folder (store/agents/jev-fps/skills/fps in autonomous-ai/openharness) into .claude/skills/fps in your project. Claude Code loads it when a task matches its description.
Run `npx skills add autonomous-ai/openharness --skill fps -a codex`. Or copy the skill folder (store/agents/jev-fps/skills/fps in autonomous-ai/openharness) into .agents/skills/fps in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autonomous-ai/openharness --skill fps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fps, .gemini/skills/fps, .github/skills/fps and .opencode/skills/fps in your project.
Going by SKILL.md and its folder, Fps needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Fps is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 656 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Fps: Token Map (nexu-io/open-design, 100k stars), Maps Geography (asgeirtj/system_prompts_leaks, 69k stars), Feature Map (onyx-dot-app/onyx, 32k stars) and Source Maps (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
autonomous-ai (a GitHub organization) maintains it in autonomous-ai/openharness, which has 1,149 GitHub stars. The repository holds 100 skills in this directory. The repository was last updated on October 8, 2026.
Source: autonomous-ai/openharness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.