Agent skill

Uniform File Header

by autoMBD in autoMBD/AMBD-MC

Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available.

Custom licenceAuto-check passed

Install Uniform File Header

skills CLI
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install autoMBD/AMBD-MC uniform-file-header --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .claude/skills/uniform-file-header && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uniform-file-header
GitHub stars
140
Token cost
~1.7k tokens
SKILL.md length
878 words
Files
3
Skills in repo
1
Repo updated
First seen
Licence
Custom licence

At a glance

Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available.

  • Works in 9 steps: Determine the target file name and… → Select the license using the License… → Insert the header at the very top of a… → …
  • Other user-specified source files
  • SKILL.md covers Use This Skill, Required Workflow, Comment Syntax Rules and License Rules, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Uniform File Header is an agent skill from autoMBD/AMBD-MC. Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available. Use for new .c, .h, .m, .py, .cpp, .slx, or .mdl files, other user-specified source files, or requests to add or update a header or license banner. Select the license from explicit user instructions or the repository root license, with MIT as the fallback; includes MIT and Apache License 2.0 templates.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `reference.md` and `simulink-models.md`).

It works with C++ and Model Context Protocol. The repository describes itself as: 基于MBD(Model-Based Design,基于模型的设计)实现电机控制算法和代码生成。

When your agent uses it

  • Other user-specified source files
  • Requests to add
  • Update a header

Example prompts

  • “/uniform-file-header”

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Determine the target file name and format. For source files, infer comment syntax; for Simulink models, follow simulink-models.md.
  2. Select the license using the License Rules below before generating the header.
  3. Insert the header at the very top of a new source file before any code. For a new model, place the equivalent plain text in an annotation…
  4. Copy the license block and file-information block using the exact layout from reference.md. Do not reflow, paraphrase, or redesign the…
  5. Fill metadata from context when available
  6. If project name/link is unknown, ask the user.
  7. If author name/email is unknown, ask the user.
  8. Do not ask for comment syntax for the default formats. Infer it automatically.
  9. If the user specifies another source language or file type, infer the correct comment syntax automatically and still apply the same header…

What it can do on your machine

Read from SKILL.md and the folder at commit a4dfba4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uniform File Header loads about 1.7k tokens when it runs. Until then it costs about 125 tokens; SKILL.md has 878 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~125
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 878 words (~1,667 tokens).

“Apply this skill whenever creating a new source or script file or MATLAB/Simulink model, especially:”

— opening of SKILL.md by autoMBD, Custom licence
name
uniform-file-header

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files in .agents/skills/common-uniform-file-header of autoMBD/AMBD-MC.

  • SKILL.md
  • reference.md
  • simulink-models.md

Open the folder on GitHubat commit a4dfba4

Compare with similar skills

Uniform File Header next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uniform File Header compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Uniform File Header this skillautoMBD/AMBD-MC140—~1.7kAutomated safety check: PassCustom licence
Ue Code AuthoringJasonMa0012/MooaToon750—~1.9kAutomated safety check: NotesCustom licence
MCP Debuggerdebugmcp/mcp-debugger172—~3.8kAutomated safety check: PassMIT
Ue Live DebuggingJasonMa0012/MooaToon750—~2.9kAutomated safety check: NotesCustom licence
Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin332—~1.8kAutomated safety check: PassMIT
Harness Design Fuzzingprovos/ironcurtain612—~5.7kAutomated safety check: PassApache-2.0

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Questions about Uniform File Header

What does Uniform File Header do?

Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available. Uniform File Header is an agent skill from autoMBD/AMBD-MC. Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available.

When should I use Uniform File Header?

Uniform File Header fits situations like: other user-specified source files; requests to add; update a header.

How do I install Uniform File Header in Claude Code?

Run `npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a claude-code`. Or copy the skill folder (.agents/skills/common-uniform-file-header in autoMBD/AMBD-MC) into .claude/skills/uniform-file-header in your project. Claude Code loads it when a task matches its description.

How do I install Uniform File Header in Codex?

Run `npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a codex`. Or copy the skill folder (.agents/skills/common-uniform-file-header in autoMBD/AMBD-MC) into .agents/skills/uniform-file-header in your project. Codex loads it when a task matches its description.

Can I use Uniform File Header in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uniform-file-header, .gemini/skills/uniform-file-header, .github/skills/uniform-file-header and .opencode/skills/uniform-file-header in your project.

What does Uniform File Header need to run?

SKILL.md names no scripts, command-line tools or credentials: Uniform File Header is instructions for the agent only.

Does Uniform File Header access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Uniform File Header safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uniform File Header use?

Uniform File Header has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Uniform File Header use?

About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uniform File Header?

Skills that share tags, products or a category with Uniform File Header: Ue Code Authoring (JasonMa0012/MooaToon, 750 stars), MCP Debugger (debugmcp/mcp-debugger, 172 stars), Ue Live Debugging (JasonMa0012/MooaToon, 750 stars) and Unreal Engine MCP (EpicGames/unreal-engine-skills-for-claude-code-plugin, 332 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uniform File Header?

autoMBD (a GitHub user) maintains it in autoMBD/AMBD-MC, which has 140 GitHub stars. The repository was last updated on October 9, 2026.

Source: autoMBD/AMBD-MC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.