Ue Code Authoring
JasonMa0012/MooaToon
A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.
Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available.
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install autoMBD/AMBD-MC uniform-file-header --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .claude/skills/uniform-file-header && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uniform-file-header" agent skill from https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-header into .claude/skills/uniform-file-header/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uniform-file-header", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-headerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install autoMBD/AMBD-MC uniform-file-header --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .agents/skills/uniform-file-header && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uniform-file-header" agent skill from https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-header into .agents/skills/uniform-file-header/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uniform-file-header", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install autoMBD/AMBD-MC uniform-file-header --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .cursor/skills/uniform-file-header && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uniform-file-header" agent skill from https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-header into .cursor/skills/uniform-file-header/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uniform-file-header", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/autoMBD/AMBD-MC.git --path .agents/skills/common-uniform-file-header--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install autoMBD/AMBD-MC uniform-file-header --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .gemini/skills/uniform-file-header && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uniform-file-header" agent skill from https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-header into .gemini/skills/uniform-file-header/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uniform-file-header", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install autoMBD/AMBD-MC uniform-file-headerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .github/skills/uniform-file-header && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uniform-file-header" agent skill from https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-header into .github/skills/uniform-file-header/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uniform-file-header", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install autoMBD/AMBD-MC uniform-file-header --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autoMBD/AMBD-MC.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/common-uniform-file-header .opencode/skills/uniform-file-header && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uniform-file-header" agent skill from https://github.com/autoMBD/AMBD-MC/tree/main/.agents/skills/common-uniform-file-header into .opencode/skills/uniform-file-header/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uniform-file-header", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uniform-file-headerAdd standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available.
Uniform File Header is an agent skill from autoMBD/AMBD-MC. Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available. Use for new .c, .h, .m, .py, .cpp, .slx, or .mdl files, other user-specified source files, or requests to add or update a header or license banner. Select the license from explicit user instructions or the repository root license, with MIT as the fallback; includes MIT and Apache License 2.0 templates.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `reference.md` and `simulink-models.md`).
It works with C++ and Model Context Protocol. The repository describes itself as: 基于MBD(Model-Based Design,基于模型的设计)实现电机控制算法和代码生成。
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a4dfba4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uniform File Header loads about 1.7k tokens when it runs. Until then it costs about 125 tokens; SKILL.md has 878 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 878 words (~1,667 tokens).
“Apply this skill whenever creating a new source or script file or MATLAB/Simulink model, especially:”
SKILL.md and 2 other files in .agents/skills/common-uniform-file-header of autoMBD/AMBD-MC.
Open the folder on GitHubat commit a4dfba4
Uniform File Header next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uniform File Header this skillautoMBD/AMBD-MC | 140 | — | ~1.7k | Automated safety check: Pass | Custom licence | |
| Ue Code AuthoringJasonMa0012/MooaToon | 750 | — | ~1.9k | Automated safety check: Notes | Custom licence | |
| MCP Debuggerdebugmcp/mcp-debugger | 172 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Ue Live DebuggingJasonMa0012/MooaToon | 750 | — | ~2.9k | Automated safety check: Notes | Custom licence | |
| Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin | 332 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Harness Design Fuzzingprovos/ironcurtain | 612 | — | ~5.7k | Automated safety check: Pass | Apache-2.0 |
JasonMa0012/MooaToon
A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.
debugmcp/mcp-debugger
A skill your agent uses when investigating a bug, failing test, or unexpected runtime behavior and the mcp-debugger MCP server is available — drives real step-through debuggers (breakpoints, stack…
JasonMa0012/MooaToon
A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.
EpicGames/unreal-engine-skills-for-claude-code-plugin
Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.
provos/ironcurtain
Reference vocabulary for designing instrumented harnesses that drive vulnerability discovery — design classes (trigger-driven vs coverage-driven), tiered scope (T1 isolated function / T2…
clshortfuse/renodx
RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader…
Works with
Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available. Uniform File Header is an agent skill from autoMBD/AMBD-MC. Add standardized license headers to newly created source or script files and root-level license annotations to new MATLAB/Simulink models when MATLAB/Simulink MCP is available.
Uniform File Header fits situations like: other user-specified source files; requests to add; update a header.
Run `npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a claude-code`. Or copy the skill folder (.agents/skills/common-uniform-file-header in autoMBD/AMBD-MC) into .claude/skills/uniform-file-header in your project. Claude Code loads it when a task matches its description.
Run `npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a codex`. Or copy the skill folder (.agents/skills/common-uniform-file-header in autoMBD/AMBD-MC) into .agents/skills/uniform-file-header in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autoMBD/AMBD-MC --skill uniform-file-header -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uniform-file-header, .gemini/skills/uniform-file-header, .github/skills/uniform-file-header and .opencode/skills/uniform-file-header in your project.
SKILL.md names no scripts, command-line tools or credentials: Uniform File Header is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uniform File Header has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uniform File Header: Ue Code Authoring (JasonMa0012/MooaToon, 750 stars), MCP Debugger (debugmcp/mcp-debugger, 172 stars), Ue Live Debugging (JasonMa0012/MooaToon, 750 stars) and Unreal Engine MCP (EpicGames/unreal-engine-skills-for-claude-code-plugin, 332 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
autoMBD (a GitHub user) maintains it in autoMBD/AMBD-MC, which has 140 GitHub stars. The repository was last updated on October 9, 2026.
Source: autoMBD/AMBD-MC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.