HyperFrames Media Use
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
Drive geniesimworld to produce a photorealistic, explorable 3D world from a single equirectangular panorama — uses the geniesimworld create CLI (Click subcommand), pairs SHARP + DA360 to fuse…
$ npx skills add AgibotTech/genie_sim --skill generate-world -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AgibotTech/genie_sim generate-world --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/source/geniesim_world/skills/generate-world .claude/skills/generate-world && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "generate-world" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-world into .claude/skills/generate-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-world", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-worldType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AgibotTech/genie_sim --skill generate-world -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AgibotTech/genie_sim generate-world --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/source/geniesim_world/skills/generate-world .agents/skills/generate-world && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "generate-world" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-world into .agents/skills/generate-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-world", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AgibotTech/genie_sim --skill generate-world -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AgibotTech/genie_sim generate-world --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/source/geniesim_world/skills/generate-world .cursor/skills/generate-world && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "generate-world" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-world into .cursor/skills/generate-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-world", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AgibotTech/genie_sim.git --path source/geniesim_world/skills/generate-world--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AgibotTech/genie_sim --skill generate-world -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AgibotTech/genie_sim generate-world --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/source/geniesim_world/skills/generate-world .gemini/skills/generate-world && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "generate-world" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-world into .gemini/skills/generate-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-world", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AgibotTech/genie_sim generate-worldInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AgibotTech/genie_sim --skill generate-world -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .github/skills && cp -r skills-src/source/geniesim_world/skills/generate-world .github/skills/generate-world && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "generate-world" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-world into .github/skills/generate-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-world", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AgibotTech/genie_sim --skill generate-world -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AgibotTech/genie_sim generate-world --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AgibotTech/genie_sim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/source/geniesim_world/skills/generate-world .opencode/skills/generate-world && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "generate-world" agent skill from https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world/skills/generate-world into .opencode/skills/generate-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-world", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
generate-worldDrive geniesimworld to produce a photorealistic, explorable 3D world from a single equirectangular panorama — uses the geniesimworld create CLI (Click subcommand), pairs SHARP + DA360 to fuse…
Generate World is an agent skill from AgibotTech/genie_sim. Drive geniesimworld to produce a photorealistic, explorable 3D world from a single equirectangular panorama — uses the geniesimworld create CLI (Click subcommand), pairs SHARP + DA360 to fuse panorama RGB with metric depth, and optionally upscales with Real-ESRGAN. Trigger: When the user asks to "generate a world", "生成 3D 世界", "pano to 3D", "PanoRecon", "make a scene from a photo", "create a world from a panorama", or references geniesimworld / a .png panorama input.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Image editing. The repository describes itself as: Simulation Platform from AgiBot. The licence is MPL-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 6ca11c7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pipcondaFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
download.pytorch.orggithub.comAlso links to:
arxiv.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Generate World loads about 1.9k tokens when it runs. Until then it costs about 124 tokens; SKILL.md has 511 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AgibotTech/genie_sim at commit 6ca11c7, republished under its MPL-2.0 licence (© AgibotTech). 511 words, ~1,851 tokens.
.claude/skills/generate-world/SKILL.md (or your agent's skills folder).4096×2048) and wants a 3D world (Gaussian splat / depth map /
fused cubes) out of it.Do not use for:
generate-scene skill in geniesim_generator.search-assets in
geniesim_generator.scene_usda at the existing USD (see add-robot
/ launch-scene). This skill is not the path for that —
geniesim_world produces .ply / .gsp Gaussians today, and
loading them into a scene_*.yaml is 🚧 W.I.P.geniesim_world is not pulled in by
geniesim bootstrap — it lives behind heavy CUDA deps (PyTorch +
ml-sharp + DA360 + optional Real-ESRGAN). Install in its own
conda env, separate from the rest of the stack.external/ml-sharp/, external/DA360/ (with checkpoint), and
optionally external/realesrgan-ncnn-vulkan-…/. The external/
tree sits next to geniesim_world/ under source/.external/DA360/DA360_large.pth, pass --da360-checkpoint, or
set GENIESIM_DA360_CHECKPOINT. Without it, depth prediction
fails immediately.requirements-cu<XX>.txt. Don't paste the cu128 line
verbatim onto a cu118 box.source/
├── geniesim_world/ # this project
└── external/
├── ml-sharp/ # git clone https://github.com/apple/ml-sharp.git
├── DA360/ # git clone https://github.com/DepthAnything/DA360.git
│ └── DA360_large.pth # checkpoint (download separately)
└── realesrgan-ncnn-vulkan-20220424-ubuntu/ # optional, super-sample binary
└── realesrgan-ncnn-vulkanIf any external is missing, run the clone / download from the
geniesim_world/README.md § "Prepare Dependencies".
conda create -n geniesim_world python=3.11 -y
conda activate geniesim_world
pip install --upgrade "pip==24.0" "setuptools==69.5.1" "wheel==0.43.0"
cd source/geniesim_world
pip install --extra-index-url https://download.pytorch.org/whl/cu128 -r requirements-cu128.txt
pip install --extra-index-url https://download.pytorch.org/whl/cu128 -e .Verify:
geniesim_world --help # Click group
geniesim_world create --help # subcommand surfacegeniesim_world create \
--panorama path/to/scene_pano.png \
--work-dir runs/$(date +%Y%m%d_%H%M%S) \
--device cuda:0Optional knobs:
| Flag | Effect |
|---|---|
--da360-checkpoint <path> | Override checkpoint path |
--da360-root <dir> | Override DA360 repo root |
--checkpoint-path <path> | SHARP checkpoint override |
--depth-max <float> | Clip predicted depth at N metres |
--no-depth-gt-init | Stock SHARP (ignore depth_gt override) |
--super-sample | Run Real-ESRGAN before fusing (needs the optional binary) |
Typical artifacts under runs/<stamp>/:
runs/<stamp>/
├── pano_input.png # the panorama (copied for provenance)
├── depth/ # per-cube depth maps (EXR or PNG)
├── cubes/ # cubemap faces fused from pano + depth
└── world.gsp / world.ply / … # exported world (format depends on flags)Loading the generated world into the RT Engine via a scene_*.yaml
is not yet supported. The current contract is that
geniesim_world produces .ply / .gsp Gaussians (plus per-face
EXR depth + cubemap RGB); downstream consumption is via the package's
own debug tooling (geniesim_world debug) and external viewers, not
the RT Engine launcher. The RT-Engine load path is planned — track
the Roadmap & Updates section in the root README.
# Once-off setup
conda create -n geniesim_world python=3.11 -y && conda activate geniesim_world
cd source/geniesim_world
pip install --extra-index-url https://download.pytorch.org/whl/cu128 \
-r requirements-cu128.txt
pip install --extra-index-url https://download.pytorch.org/whl/cu128 -e .
# Generate
geniesim_world create \
--panorama path/to/scene_pano.png \
--work-dir runs/demo \
--device cuda:0geniesim_world exposes subcommands,
with create being the primary one. Run geniesim_world --help
for the full list.geniesim_world/README.md — don't promise them
in the workflow.pip install here can't break a working geniesim_ros shell.--super-sample (Real-ESRGAN
introduces hallucinated texture).apple/ml-sharp, DepthAnything/DA360, optional xinntao/Real-ESRGAN© AgibotTech, MPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in source/geniesim_world/skills/generate-world of AgibotTech/genie_sim.
Open the folder on GitHubat commit 6ca11c7
Generate World next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Generate World this skillAgibotTech/genie_sim | 1.4k | — | ~1.9k | Automated safety check: Pass | MPL-2.0 | |
| HyperFrames Media Useheygen-com/hyperframes | 58k | 2 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| AI Image Generation and Editingzhayujie/CowAgent | 47k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Generate Imageynulihao/AgentSkillOS | 617 | 10 repos | ~1.7k | Automated safety check: Notes | None | |
| GPT Image Generation CLIwuyoscar/GPT-Image2-Skill | 5.6k | — | ~2.5k | Automated safety check: Notes | MIT | |
| NanobananaReScienceLab/opc-skills | 1.8k | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
zhayujie/CowAgent
Generates or edits images from text prompts through a Python script that picks an image backend based on which API keys are configured.
ynulihao/AgentSkillOS
Generate or edit images using AI models (FLUX, Gemini). An agent skill from ynulihao/AgentSkillOS.
wuyoscar/GPT-Image2-Skill
Generates and edits images with GPT Image 2 or 2.5 through a packaged CLI and a prompt gallery, after settling which model fits the request.
ReScienceLab/opc-skills
Generate and edit images using Google Gemini 3 Pro Image (Nano Banana Pro).
ZSeven-W/craft-skills
Generate new raster assets that must contain native pixel transparency, then verify the untouched PNG or WebP before delivery.
AgibotTech/genie_sim
Provision and launch the Simulation Challenge baseline inference model end to end: clone the inference code from a given git repo/branch, download the checkpoints from ModelScope into the repo's…
AgibotTech/genie_sim
Download the Simulation Challenge LeRobot v2.1 training datasets from ModelScope using ./scripts/downloaddataset.sh.
AgibotTech/genie_sim
Bring a custom robot into the Genie Sim RT Engine — author / fix a xacro / URDF in geniesimrobotmodel, prep meshes with the offline tools (normalizeobjnames.py, diagnoseurdf.py, recomputeinertia.py…
AgibotTech/genie_sim
Build the geniesimros colcon workspace inside the Genie Sim Docker container using the geniesim ros build CLI verb.
AgibotTech/genie_sim
Reference for the Simulation Challenge inference wire protocol — the exact obs (input) and action (output) message format exchanged between the gateway/genie-sim simulator and the contestant's…
AgibotTech/genie_sim
A skill your agent uses when the contestant needs to obtain or refresh their Simulation Challenge JWT (CHALLENGETOKEN), or wants to inspect the current logged-in user.
Categories
Drive geniesimworld to produce a photorealistic, explorable 3D world from a single equirectangular panorama — uses the geniesimworld create CLI (Click subcommand), pairs SHARP + DA360 to fuse…. Generate World is an agent skill from AgibotTech/genie_sim. Drive geniesimworld to produce a photorealistic, explorable 3D world from a single equirectangular panorama — uses the geniesimworld create CLI (Click subcommand), pairs SHARP + DA360 to fuse panorama RGB with metric depth, and optionally upscales with Real-ESRGAN.
Generate World fits situations like: asks to generate a world; make a scene from a photo; create a world from a panorama; references geniesimworld / a .png panorama input.
Run `npx skills add AgibotTech/genie_sim --skill generate-world -a claude-code`. Or copy the skill folder (source/geniesim_world/skills/generate-world in AgibotTech/genie_sim) into .claude/skills/generate-world in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AgibotTech/genie_sim --skill generate-world -a codex`. Or copy the skill folder (source/geniesim_world/skills/generate-world in AgibotTech/genie_sim) into .agents/skills/generate-world in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AgibotTech/genie_sim --skill generate-world -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/generate-world, .gemini/skills/generate-world, .github/skills/generate-world and .opencode/skills/generate-world in your project.
Going by SKILL.md and its folder, Generate World needs the command-line tools its instructions call (pip and conda). Our summary lists: Python 3.
SKILL.md names 3 domains. In commands or code: download.pytorch.org and github.com; the agent is likely to contact these when it follows the instructions. As links in the text: arxiv.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Generate World is published under the MPL-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Generate World: HyperFrames Media Use (heygen-com/hyperframes, 58k stars), AI Image Generation and Editing (zhayujie/CowAgent, 47k stars), Generate Image (ynulihao/AgentSkillOS, 617 stars) and GPT Image Generation CLI (wuyoscar/GPT-Image2-Skill, 5.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AgibotTech (a GitHub organization) maintains it in AgibotTech/genie_sim, which has 1,413 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on September 7, 2026.
Source: AgibotTech/genie_sim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.