Agent skill

Taste

by affaan-m in affaan-m/ECC

Creative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced…

MITAuto-check passedMedia & Creative

Install Taste

skills CLI
$ npx skills add affaan-m/ECC --skill taste -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install affaan-m/ECC taste --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/taste .claude/skills/taste && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
taste
GitHub stars
277k
Used in
1 other repo
Token cost
~3.8k tokens
SKILL.md length
1,659 words
Files
2 (incl. references)
Skills in repo
683
Repo updated
First seen
Licence
MIT

At a glance

Creative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced…

  • Works in 4 steps: Taste is the last layer, and it must be… → Coherence beats novelty. One look… → Cut to the song, not to the footage. In… → …
  • A video must feel intentional rather than merely functional — music videos
  • SKILL.md covers When to Activate, Core Thesis, The Aesthetic Vocabulary… and The Mood System — angelcore ×…, plus 9 more sections
  • Calls ffmpeg and npx

What it does

Taste is an agent skill from affaan-m/ECC. Creative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced editing grammar, and a pipeline chaining ECC's video skills from b-roll generation to distribution. Use when a video must feel intentional rather than merely functional — music videos, fancams, moodboard-driven reels, or giving AI-generated b-roll a coherent visual direction.

Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/genre-taxonomy.md`).

It sits in Media & Creative. The repository describes itself as: The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond. The licence is MIT.

When your agent uses it

  • A video must feel intentional rather than merely functional — music videos
  • Moodboard-driven reels
  • Giving AI-generated b-roll a coherent visual direction

Example prompts

  • “/taste”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Taste is the last layer, and it must be decided first. video-editing correctly
  2. Coherence beats novelty. One look executed across 30 shots beats 30 looks. A named
  3. Cut to the song, not to the footage. In a music video the timeline is the waveform.
  4. Generate selectively, edit ruthlessly. AI makes b-roll that does not exist; it does

What it can do on your machine

Read from SKILL.md and the folder at commit 2d515e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • ffmpeg
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Taste loads about 3.8k tokens when it runs, and up to ~5.1k if it reads all its reference files. Until then it costs about 119 tokens; SKILL.md has 1,659 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~119
When it runs · the whole SKILL.md, loaded when a task matches
~3.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from affaan-m/ECC at commit 2d515e4, republished under its MIT licence (© affaan-m). 1,659 words, ~3,833 tokens.

Download SKILL.mdSave it as .claude/skills/taste/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
taste
description
Creative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced editing grammar, and a pipeline chaining ECC's video skills from b-roll generation to distribution. Use when a video must feel intentional rather than merely functional — music videos, fancams, moodboard-driven reels, or giving AI-generated b-roll a coherent visual direction.
origin
ECC

Taste

Most AI video advice stops at how to render frames. This skill is the layer above that: what the frames should look like, in what order, cut to what rhythm, so the result reads as one intentional thing instead of a pile of generations.

It encodes a specific taste — the angelcore / cloud-trance / hyperpop family (Bladee "Silver Surfer"-era ethereal trance crossed with heavy angelcore) — distilled from a corpus of saved Reels and a tour through a ~70-entry visual-genre library. It is opinionated on purpose. Taste is a point of view, not a menu.

The companion file references/genre-taxonomy.md holds the full named-genre catalog. This file is the actionable layer: mood, grammar, pipeline, and a beat-mapped shot plan.

When to Activate

  • Building a music video, lyric video, fancam, or visualizer.
  • Making a short-form edit / reel where the feel matters more than the information.
  • Driving AI b-roll generation (fal.ai, Veo, Kling, etc.) and the prompts need a coherent direction instead of one-off vibes.
  • Assembling a moodboard or choosing a visual genre before any rendering.
  • The user says "taste", "make it feel like X", "give it a direction", "angelcore", "cloud trance", "hyperpop edit", "Bladee", "dreamcore", or names a saved reference.
  • The current edit works but reads as flat, generic, AI-slop, or stylistically incoherent.

This skill sits on top of video-editing (the mechanics) and remotion-video-creation (the renderer). Use those for how. Use this for what and why.

Core Thesis

  1. Taste is the last layer, and it must be decided first. video-editing correctly says taste is the final human pass. The trap: if you only decide taste at the end, every generation and cut upstream was a guess. Pick the direction before the first prompt, then let it constrain everything.
  2. Coherence beats novelty. One look executed across 30 shots beats 30 looks. A named genre (below) is a constraint that buys coherence for free.
  3. Cut to the song, not to the footage. In a music video the timeline is the waveform. Every hard cut lands on a beat or a transient. Frame math is in the pipeline section.
  4. Generate selectively, edit ruthlessly. AI makes b-roll that does not exist; it does not make taste. You still throw away 80%.

The Aesthetic Vocabulary (distilled)

The reference corpus tours a large library of named visual genres. The full list lives in references/genre-taxonomy.md. The useful move is not memorizing 70 names — it is seeing that a genre name is a complete prompt-and-grade preset. When you pick one, you inherit its palette, texture, lighting, and subject matter as a unit.

The genres cluster into families. Pick a primary family and at most one accent:

FamilyGenres in itReads as
Ethereal / divinespiritualism, glacial folk, beacons, zen core, fairy taleweightless, holy, glowing, soft
Hyperpop / Y2K-cybercyberdelia, acid house, acid nora, neo aggressano, new liquidglossy, chrome, neon, kawaii-cyber
Dark / occultdark academia, smoke nostalgia, communist core, abstract techhigh-contrast, ominous, grain
Retro / printretro surfers, art deco, adventure pulp, classic advertising, magazine collage, bumper stickersflat, graphic, halftone, nostalgic
Organic / texturalmicrobiology core, weaving patterns, fruitage retro, cozy blanket, pacific punk wavetactile, macro, woven, wet
Systemic / datanumbers, mazes, code web, heatmap, pixel, 8-bitgridded, generative, schematic

For the current project, the primary is Ethereal / divine with a Hyperpop / Y2K-cyber accent — i.e. holy light and crystalline bloom, punctuated by chrome and neon. That pairing is the angelcore × cloud-trance brief.

The Mood System — angelcore × cloud-trance

Distilled directly from the strongest reference reels. This is the concrete grade.

Palette
  • Base: near-black void (#05060a) and bone white (#f4f1ea). Most frames are one or the other.
  • Divine accent: molten gold / ember orange (#ffb24d → #ff7a18) — the one warm light in the dark.
  • Crystalline accent: iridescent violet→cyan→magenta bokeh (#8a6bff, #4fc3ff, #ff6ad5) — the hyperpop bloom, used in bright frames.
  • Danger accent (sparingly): a single glowing red (#ff2a2a) on monochrome — for one or two shock cuts only.
  • Hyperpop subject: candy pink hair / chrome / glossy white against blue sky.

Rule: one accent per shot. Gold lives in dark frames; iridescence lives in light frames; never both in one shot.

Light & texture
  • Darkness pierced by a single warm source (ember bloom, divine shaft). High contrast, deep blacks.
  • Crystalline / glitter bokeh, lens flares, bloom, light leaks — heavenly, not dirty.
  • Film grain + subtle chromatic aberration on the dark frames; clean gloss on the bright frames.
  • Macro detail on negative space: a hero object centered on black (key, eye, gear, petal, water).
  • Subjects: winged figures, clouds, halos, angels, crystalline structures, candy-cyber portraits.
Motion
  • Slow, floating, weightless camera (drift, slow push, slow orbit) — cloud trance.
  • Bursts of speed only at the drop. Otherwise everything breathes.
  • Particles rising (embers, dust, glitter) — upward motion = ascension.

The Editing Grammar (distilled)

From the reference edits, the techniques that recur and define the style:

  1. Beat-locked hard cuts. No dissolves in the verse/drop. Cut on the kick. The eye should feel the BPM.
  2. Hero-on-black macro inserts. A single sharp object centered in black negative space, held for 1–2 beats, then cut. Rhythmic montage of these = the cloud-trance signature.
  3. Bloom / explosion reveal. A white or ember bloom that blows out the frame on a transient, then resolves into the next shot. The "divine flash" transition.
  4. Color-pop on monochrome. Run a passage in B&W, then a single colored element (red eye, gold flame, pink hair) punches through on the downbeat.
  5. Speed-ramp into the drop. Ramp footage from slow to fast across the last bar before the drop, hard-cut to tempo on the one.
  6. Caption keyword highlight (for talking-head / lyric sections only). All-caps, one or two words highlighted in the accent color, synced to the vocal. Use for lyric video, not for the pure visualizer.
  7. Reaction PiP (for explainer/edit-commentary only). Picture-in-picture talking head over b-roll. Out of scope for the music video itself; documented because the corpus uses it heavily.

Do-nots: crossfade transitions in tempo sections; more than one accent color per shot; a shot held past its musical phrase; readable on-screen UI chrome (crop it out); mixed aspect ratios in one timeline.

Show full SKILL.md (656 more words)Show less

The Pipeline — mixing the ECC video skills

This skill is the conductor. Each ECC skill is an instrument. Do not skip layers.

0. TASTE (this skill)        decide genre + mood + grammar BEFORE anything renders
1. STRUCTURE (video-editing) map the song: timestamps for intro/verse/drop/bridge/outro
2. GENERATE (fal-ai-media)   make b-roll per genre prompt-presets; throw away 80%
3. CUT (video-editing/FFmpeg) beat-cut + reframe to 9:16; assemble selects on the grid
4. COMPOSE (remotion-video-creation) overlays, blooms, lyric text, beat-synced sequencing
5. MOTION (motion-* skills)  easing curves, light-leak/particle motion, transition timing
6. AUDIO (fal-ai-media)      transition risers/impacts to sell the cuts (track itself is in Ableton)
7. POLISH                    grade to the palette above, final pacing pass, export
8. DISTRIBUTE (content-engine) platform-native versions + caption/cover
StepECC skill to loadWhat it does here
Structure & cutvideo-editingFFmpeg cut/concat/reframe, EDL, scene/silence detection
Generate b-rollfal-ai-mediaimage/video models per genre preset
Compose & overlayremotion-video-creationbeat-synced <Sequence>s, text, blooms, masks
Motion timingmotion-foundations, motion-patterns, motion-advancedeasing, springs, light/particle motion
Server-side videovideodbsmart reframe, indexing if footage is large
Distributioncontent-engineper-platform cuts, covers, captions
Voice/lyric VOvideo-editing (ElevenLabs section)only if a spoken layer is needed

Beat Math (lock cuts to the song)

The current track is 138 BPM, B minor. Constants:

  • seconds_per_beat = 60 / 138 = 0.43478s
  • frames_per_beat = fps × 0.43478 → 24fps: 10.43, 30fps: 13.04, 60fps: 26.09
  • 1 bar (4 beats) = 1.7391s → 30fps: 52.17 frames
  • 8-bar phrase = 13.913s → the loop length from the track

In Remotion, snap every from={} to a beat:

ts
const FPS = 30;
const BPM = 138;
const beat = (n: number) => Math.round(n * (60 / BPM) * FPS); // beat(n) → frame
// cut on beats 0,4,8,... :  <Sequence from={beat(0)} durationInFrames={beat(4)}> ...

Beat-Mapped Shot Plan (this music video)

The song arrangement (from the project's own notes) is Intro → Verse → Drop → Bridge → Drop → Outro (~2:05). Map taste to each section:

SectionGenre/mood leanGrammarShot ideas
IntroEthereal/divine, near-blackslow push, no cutsember bloom in the void; a single shaft of gold; dust rising
VerseDark + macro hero-on-blackhard cuts every 2 beatskey, eye, gear, water drop, petal — rhythmic macro montage
DropHyperpop bloom + crystallinespeed-ramp in, cut on the one, fastcandy-pink figure, chrome, iridescent bokeh, winged ascension
BridgeSpiritualism, weightlessone long held shot, color-popclouds + halo; single red accent punches once
Drop 2as Drop, intensifyadd divine-flash blooms on transientswings open, glitter burst, light leaks maxed
OutroGlacial folk, cold calmslow fade to blackcrystalline structure dissolving; ember dies out

fal.ai Prompt Presets (per mood)

Use with fal-ai-media. Each preset is the genre rendered to the project palette. Append 9:16, vertical, cinematic, film grain, volumetric light, no text, no watermark to all.

  • Divine void: "a single molten-gold ember bloom rising in an infinite near-black void, deep shadow, one warm light source, weightless dust particles, holy, high contrast"
  • Macro hero: "extreme macro of an antique brass key / a human eye / interlocking gears, centered on pure black negative space, razor-sharp detail, single rim light"
  • Crystalline bloom: "iridescent violet-cyan-magenta crystalline bokeh, glittering light refraction, dreamy lens flares, heavenly glow, soft focus, hyperpop angelcore"
  • Candy-cyber portrait: "candy-pink-haired figure, glossy chrome accents, bright blue sky, Y2K hyperpop, clean gloss, saturated, kawaii-cyber"
  • Winged ascension: "a winged figure ascending into clouds, halo of light, bone-white and gold, volumetric god-rays, ethereal, religious iconography, soft"
  • Cold outro: "pale crystalline ice structure slowly dissolving, glacial folk, cold blue and bone white, minimal, calm, fading to black"

Generate 6–10 per preset, keep 2–3. For motion, animate stills with an image-to-video model or generate short clips directly; keep camera moves slow per the Motion rules.

FFmpeg Recipes (cut + reframe)

bash
# Reframe any landscape/raw clip to 9:16 (center crop)
ffmpeg -i in.mp4 -vf "crop=ih*9/16:ih,scale=1080:1920" v.mp4

# Beat-cut a clip to exactly N beats at 138 BPM (e.g. 2 beats = 0.8696s)
ffmpeg -i in.mp4 -t 0.8696 -c copy beat2.mp4

# Concatenate beat-selects into the verse montage
for f in selects/*.mp4; do echo "file '$f'"; done > concat.txt
ffmpeg -f concat -safe 0 -i concat.txt -c copy verse.mp4

# Strip UI chrome / status bar from a screen-recorded reference (crop top+bottom)
ffmpeg -i reel.mp4 -vf "crop=iw:ih-300:0:150" clean.mp4

Remotion Composition Skeleton (beat-synced)

tsx
import { AbsoluteFill, Sequence, Video, Img, useCurrentFrame, interpolate } from "remotion";

const FPS = 30, BPM = 138;
const beat = (n: number) => Math.round(n * (60 / BPM) * FPS);

const Bloom: React.FC = () => {
  const f = useCurrentFrame();
  const o = interpolate(f, [0, 3, 12], [0, 1, 0], { extrapolateRight: "clamp" }); // divine flash on a transient
  return <AbsoluteFill style={{ background: "radial-gradient(#fff,#ffb24d)", opacity: o, mixBlendMode: "screen" }} />;
};

export const AngelcoreMV: React.FC = () => (
  <AbsoluteFill style={{ background: "#05060a" }}>
    {/* Verse: macro hero-on-black, hard cut every 2 beats */}
    <Sequence from={beat(0)} durationInFrames={beat(2)}><Video src="/selects/key.mp4" /></Sequence>
    <Sequence from={beat(2)} durationInFrames={beat(2)}><Video src="/selects/eye.mp4" /></Sequence>
    <Sequence from={beat(4)} durationInFrames={beat(2)}><Video src="/selects/gear.mp4" /></Sequence>
    {/* Drop: crystalline bloom + flash on the one */}
    <Sequence from={beat(8)} durationInFrames={beat(16)}><Video src="/selects/crystalline.mp4" /></Sequence>
    <Sequence from={beat(8)} durationInFrames={beat(1)}><Bloom /></Sequence>
  </AbsoluteFill>
);

Render: npx remotion render src/index.ts AngelcoreMV out.mp4. See remotion-video-creation for project setup, audio track binding, and render flags.

Key Principles

  1. Decide the genre before the first generation. Pick one primary family + one accent.
  2. One accent color per shot. Gold in the dark, iridescence in the light, red once.
  3. Every hard cut lands on a beat. Use the beat math; no transitions in tempo sections.
  4. Hero-on-black macro is the signature move. Master it; it carries the verses.
  5. Generate 10, keep 2. Coherence comes from rejection, not from prompting harder.
  6. Crop the chrome. No status bars, captions, or UI in the final frame.
  7. Taste is decided first and judged last. Set the direction, then defend it on every cut.
  • video-editing — the mechanical pipeline (FFmpeg, reframe, EDL, polish) this sits on top of
  • remotion-video-creation — programmable beat-synced composition and rendering
  • fal-ai-media — generate the b-roll, transition SFX, and risers
  • motion-foundations, motion-patterns, motion-advanced — easing and motion timing
  • videodb — server-side smart reframe and indexing for large footage
  • content-engine — platform-native distribution, covers, captions
  • frontend-design-direction — the same "decide a direction first" discipline, for UI

© affaan-m, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/taste of affaan-m/ECC.

  • SKILL.md
  • references/genre-taxonomy.md

Open the folder on GitHubat commit 2d515e4

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in affaan-m/ECC, which our catalogue first saw on October 9, 2026.

Compare with similar skills

Taste next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Taste compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Taste this skillaffaan-m/ECC277k1 repos~3.8kAutomated safety check: PassMIT
Guizang Social Cardsop7418/guizang-social-card-skill7.4k1 repos~7.8kAutomated safety check: PassAGPL-3.0
Weekly Changelog Videoheygen-com/hyperframes60k—~3.3kAutomated safety check: PassApache-2.0
Anthropic Brand Stylinganthropics/skills180k30 repos~559Automated safety check: PassApache-2.0
MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo130k—~2.1kAutomated safety check: WarnMIT
HyperFrames Media Useheygen-com/hyperframes60k—~2.4kAutomated safety check: PassApache-2.0

Similar skills

  • Guizang Social Cards

    op7418/guizang-social-card-skill

    Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.

    7.4k GitHub starsUsed in 1 repo~7.8k tokens
    Media & CreativeAuto-check passed
  • Weekly Changelog Video

    heygen-com/hyperframes

    Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.

    60k GitHub stars~3.3k tokensUpdated today
    Media & CreativeAuto-check passed
  • Anthropic Brand Styling

    anthropics/skills

    Official

    Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.

    180k GitHub starsUsed in 30 repos~559 tokens
    Media & CreativeAuto-check passed
  • MoneyPrinterTurbo Video Generator

    harry0703/MoneyPrinterTurbo

    Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.

    130k GitHub stars~2.1k tokensUpdated yesterday
    Media & CreativeAuto-check: warnings
  • HyperFrames Media Use

    heygen-com/hyperframes

    Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.

    60k GitHub stars~2.4k tokensUpdated today
    Media & CreativeAuto-check passed
  • Holo Card Studio

    EverettFish/holo-card-studio

    Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…

    1.9k GitHub stars~1.4k tokensUpdated 19 days ago
    Media & CreativeAuto-check passed

More from affaan-m/ECC

All 682 skills in this repo
  • Skill Stocktake

    affaan-m/ECC

    Audits your installed Claude skills and commands for quality, with a quick mode for recently changed skills and a full mode that evaluates all of them through subagents.

    277k GitHub starsUsed in 5 repos~3.1k tokens
    Auto-check passed
  • Ingests, indexes, searches, edits and monitors video, audio and live streams through the VideoDB Python SDK, returning stream links, clips and timestamps.

    277k GitHub starsUsed in 3 repos~3.5k tokens
    Auto-check: notes
  • Docs Governance

    affaan-m/ECC

    Route broad documentation-governance requests to existing ECC skills and run an opt-in, read-only audit of mapped documentation roles, links, ADR indexes, and evidence references.

    277k GitHub stars~1.1k tokensUpdated today
    Auto-check passed
  • Rules Distillation

    affaan-m/ECC

    Scans installed skills for principles that recur across them and proposes rule-file changes: append, revise, add a section, create a file or leave as covered.

    277k GitHub starsUsed in 2 repos~2.3k tokens
    Auto-check passed
  • Builds DRAFT counterparty agreements from one markdown template and a small JSON spec per party, with clauses picked by the party's role.

    277k GitHub stars~2.9k tokensUpdated today
    Auto-check passed
  • Set an ECC-specific frontend design direction for production UI work.

    277k GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check passed

Questions about Taste

What does Taste do?

Creative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced…. Taste is an agent skill from affaan-m/ECC. Creative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced editing grammar, and a pipeline chaining ECC's video skills from b-roll generation to distribution.

When should I use Taste?

Taste fits situations like: A video must feel intentional rather than merely functional — music videos; moodboard-driven reels; giving AI-generated b-roll a coherent visual direction.

How do I install Taste in Claude Code?

Run `npx skills add affaan-m/ECC --skill taste -a claude-code`. Or copy the skill folder (skills/taste in affaan-m/ECC) into .claude/skills/taste in your project. Claude Code loads it when a task matches its description.

How do I install Taste in Codex?

Run `npx skills add affaan-m/ECC --skill taste -a codex`. Or copy the skill folder (skills/taste in affaan-m/ECC) into .agents/skills/taste in your project. Codex loads it when a task matches its description.

Can I use Taste in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add affaan-m/ECC --skill taste -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/taste, .gemini/skills/taste, .github/skills/taste and .opencode/skills/taste in your project.

What does Taste need to run?

Going by SKILL.md and its folder, Taste needs the command-line tools its instructions call (ffmpeg and npx).

Does Taste access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Taste safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Taste use?

Taste is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Taste use?

About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.

What are the alternatives to Taste?

Skills that share tags, products or a category with Taste: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 130k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Taste?

affaan-m (a GitHub user) maintains it in affaan-m/ECC, which has 276,673 GitHub stars. The repository holds 683 skills in this directory. The repository was last updated on October 11, 2026.

Source: affaan-m/ECC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.