Agent skill

Packet Test

by adecarolis in adecarolis/wfweb

Run an end-to-end AX.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd.

GPL-3.0Auto-check passedTesting & QA

Install Packet Test

skills CLI
$ npx skills add adecarolis/wfweb --skill packet-test -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install adecarolis/wfweb packet-test --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/packet-test .claude/skills/packet-test && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
packet-test
GitHub stars
100
Token cost
~1.7k tokens
SKILL.md length
772 words
Files
1
Skills in repo
5
Repo updated
First seen
Licence
GPL-3.0

At a glance

Run an end-to-end AX.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd.

  • Works in 3 steps: ./wfweb and… → Repo .mcp.json includes… → The playwright tools live behind…
  • The user asks to test packet
  • SKILL.md covers Prerequisites (verify before…, Boot the bench, Per-tab UI bring-up (do for… and QSO sequence (run for each…, plus 2 more sections
  • Calls make and curl

What it does

Packet Test is an agent skill from adecarolis/wfweb. Run an end-to-end AX.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd. Boots the testrig bench, drives both browsers via Playwright MCP, exchanges connected-mode frames, screenshots both sides, and tears down. Use when the user asks to test packet, run a packet QSO, verify AX.25, or validate the Direwolf modem against a real terminal session. (9600 G3RUH is intentionally NOT covered.)

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Testing & QA, covering Browser testing. It works with Model Context Protocol and Playwright. The repository describes itself as: Turn any Icom transceiver into a web-accessible station. Headless wfview fork with browser-based control, audio streaming, SSB, FreeDV, AX.25, CW, JS8 and FT8. The licence is GPL-3.0.

When your agent uses it

  • The user asks to test packet
  • Run a packet QSO
  • Validate the Direwolf modem against a real terminal session

Example prompts

  • “/packet-test”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. ./wfweb and ./tools/virtualrig/virtualrig are built. If not, build with qmake wfweb.pro && make -j$(nproc) and cd tools/virtualrig &&…
  2. Repo .mcp.json includes --ignore-https-errors for the playwright MCP. wfweb's cert is self-signed; without this flag chromium refuses with…
  3. The playwright tools live behind ToolSearch — load them with select:mcpplaywrightbrowser_navigate,mcpplaywrightbrowser_snapshot,mcpplaywrig…

What it can do on your machine

Read from SKILL.md and the folder at commit 3a5ae69. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • make
    • curl

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use curl, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Packet Test loads about 1.7k tokens when it runs. Until then it costs about 106 tokens; SKILL.md has 772 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~106
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from adecarolis/wfweb at commit 3a5ae69, republished under its GPL-3.0 licence (© adecarolis). 772 words, ~1,677 tokens.

Download SKILL.mdSave it as .claude/skills/packet-test/SKILL.md (or your agent's skills folder).
name
packet-test
description
Run an end-to-end AX.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd. Boots the testrig bench, drives both browsers via Playwright MCP, exchanges connected-mode frames, screenshots both sides, and tears down. Use when the user asks to test packet, run a packet QSO, verify AX.25, or validate the Direwolf modem against a real terminal session. (9600 G3RUH is intentionally NOT covered.)

Run an end-to-end AX.25 packet QSO test between two virtual rigs at 300 bd and 1200 bd, drive both browsers via Playwright MCP, screenshot both sides, and tear down. (9600 G3RUH is intentionally NOT tested by this skill.)

Prerequisites (verify before starting; fix and stop if missing)

  1. ./wfweb and ./tools/virtualrig/virtualrig are built. If not, build with qmake wfweb.pro && make -j$(nproc) and cd tools/virtualrig && qmake && make -j$(nproc).
  2. Repo .mcp.json includes --ignore-https-errors for the playwright MCP. wfweb's cert is self-signed; without this flag chromium refuses with ERR_CERT_AUTHORITY_INVALID. Verify the running MCP has the flag: pgrep -af @playwright/mcp must show --ignore-https-errors. If .mcp.json was just edited, the user needs to restart Claude Code (not just /mcp reconnect — that re-uses cached args). Stop and tell them.
  3. The playwright tools live behind ToolSearch — load them with select:mcp__playwright__browser_navigate,mcp__playwright__browser_snapshot,mcp__playwright__browser_click,mcp__playwright__browser_type,mcp__playwright__browser_take_screenshot,mcp__playwright__browser_wait_for,mcp__playwright__browser_evaluate,mcp__playwright__browser_close,mcp__playwright__browser_tabs,mcp__playwright__browser_select_option.

Boot the bench

./scripts/testrig.sh up 2

Spawns virtualrig + 2 wfweb daemons. Both rigs come up on 14.074.000 USB by default — same freq, no --broadcast needed (audio-gating on matching freq+mode is what real packet does).

Per-tab UI bring-up (do for both A and B)

The Packet panel lives inside the MODE overlay — there is no top-level Packet button.

  1. browser_navigate to the rig URL.
  2. Wipe stale browser state. Playwright reuses its profile across runs, so localStorage carries activeTab, last-used callsign, and panel visibility — those have produced races that don't reproduce in real-world use. browser_evaluate () => { localStorage.clear(); sessionStorage.clear(); }, then browser_navigate to the same URL again so init runs against an empty store.
  3. Click the CLICK TO START splash button (browsers refuse AudioContext without a user gesture).
  4. Click MODE, then click Packet in the mode grid. Rig stays on USB (Packet IS USB on HF).
  5. Click the gear (#packetSettingsBtn), type the callsign in the Callsign input, click Save.
    • A: W1AAA, B: W1BBB. Format must be valid amateur (letter+digit+letters). The single callsign is shared with CW/FT8/FreeDV/APRS — do not add per-mode callsigns.
  6. Click the baud button for this iteration (#packetMode300 or #packetMode1200).
  7. Click the TERMINAL tab.
  8. On A only: clear #termPeerCall and type the other rig's callsign (W1BBB).

When refs go stale across snapshots, drive directly via browser_evaluate with stable IDs:

  • Buttons: packetSettingsBtn, packetMode300, packetMode1200, packetClearBtn, termConnectBtn, termDisconnectBtn, termSendBtn
  • Fields: termPeerCall, termInput
  • State: document.getElementById('termStateChip').textContent (DISCONNECTED / CONNECTING / CONNECTED / DISCONNECTING)
  • Object: window.Packet.state.{mode, terminal.sessions.t1.{state, scrollback, ownCall, peerCall}}

QSO sequence (run for each baud: 300, then 1200)

  1. A → Connect: click #termConnectBtn. Poll termStateChip.textContent === 'CONNECTED' (a few seconds at 300, faster at 1200). Verify B also flips to CONNECTED and B's session scrollback gets *** CONNECTED to W1AAA.
  2. A → "Hello": set termInput.value = 'Hello', click #termSendBtn. Wait on B for Hello to render.
  3. B → "How are you": same pattern. Wait on A for the text.
  4. Screenshot both with browser_take_screenshot, fullPage: true. Pass the full path as filename: .playwright-mcp/wfweb-packet-<baud>-A.png and ...-B.png. The MCP does NOT auto-target .playwright-mcp/ — bare filenames land in the project root (the MCP's CWD). Do not use /tmp — it's outside the MCP's allowed roots and will fail.
  5. B → Disconnect: click #termDisconnectBtn. Both chips go to DISCONNECTED.
  6. Before 1200 bd: click #packetMode1200 on both tabs, re-set #termPeerCall on A (it may revert to placeholder), and optionally wipe window.Packet.state.terminal.sessions.t1.scrollback = [] then click #packetTabTerm to re-render for a clean screenshot (renderTerm is not exported on window.Packet).
Show full SKILL.md (230 more words)Show less

Teardown and report

  1. browser_close, then ./scripts/testrig.sh down.
  2. Report PASS/FAIL per baud and the four screenshot paths (A and B at 300, A and B at 1200).

Pitfalls — read before debugging

  • Don't poll browser_wait_for text 'DISCONNECTED' — there is a hidden <span id="digiReporterStatus">disconnected</span> that matches case-insensitively and never goes visible. Read termStateChip.textContent via browser_evaluate instead.
  • Don't use curl https://127.0.0.1:* to probe — wfweb's self-signed cert needs a separate exception. Drive everything through the browser.
  • Killing the playwright MCP (pkill -f @playwright/mcp) does not auto-respawn it. The user has to run /mcp to reconnect. Only do this if the MCP is genuinely stuck.
  • Both rigs share one callsign field — do not try to set per-mode callsigns. Setting it once in PKT settings propagates to CW/FT8/FreeDV/APRS, which is by design.
  • Screenshot saves are sandboxed. Allowed roots are the project dir and .playwright-mcp/; /tmp is rejected.
  • Don't skip the localStorage.clear() step. Without it, prior runs leave activeTab='term' + visible=true in storage, so the next run boots straight into TERMINAL during synchronous init and fires termRegister before the WebSocket finishes opening. send() silently drops it (CONNECTING ≠ OPEN), the receiver never registers its callsign with the AX.25 link layer, and inbound SABMs from the connecting side time out after 10 retries. This is a test-environment artifact, not a real bug — humans always click something post-reload, which re-fires the registration. The clean-slate step makes the test mirror that.

© adecarolis, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/packet-test of adecarolis/wfweb.

Open the folder on GitHubat commit 3a5ae69

Compare with similar skills

Packet Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Packet Test compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Packet Test this skilladecarolis/wfweb100—~1.7kAutomated safety check: PassGPL-3.0
Playwright E2E Testsonyx-dot-app/onyx32k1 repos~2.8kAutomated safety check: NotesCustom licence
Shogun Screenshotyohey-w/multi-agent-shogun1.4k—~901Automated safety check: NotesMIT
Playwright Debugvoicetreelab/voicetree922—~1.2kAutomated safety check: PassCustom licence
Hands On Testktnyt/cclsp675—~1.7kAutomated safety check: PassMIT
E2E VerificationChorus-AIDLC/Chorus1.2k—~1.5kAutomated safety check: NotesAGPL-3.0

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Categories

Questions about Packet Test

What does Packet Test do?

Run an end-to-end AX.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd. Packet Test is an agent skill from adecarolis/wfweb.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd.

When should I use Packet Test?

Packet Test fits situations like: the user asks to test packet; run a packet QSO; validate the Direwolf modem against a real terminal session.

How do I install Packet Test in Claude Code?

Run `npx skills add adecarolis/wfweb --skill packet-test -a claude-code`. Or copy the skill folder (.claude/skills/packet-test in adecarolis/wfweb) into .claude/skills/packet-test in your project. Claude Code loads it when a task matches its description.

How do I install Packet Test in Codex?

Run `npx skills add adecarolis/wfweb --skill packet-test -a codex`. Or copy the skill folder (.claude/skills/packet-test in adecarolis/wfweb) into .agents/skills/packet-test in your project. Codex loads it when a task matches its description.

Can I use Packet Test in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add adecarolis/wfweb --skill packet-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/packet-test, .gemini/skills/packet-test, .github/skills/packet-test and .opencode/skills/packet-test in your project.

What does Packet Test need to run?

Going by SKILL.md and its folder, Packet Test needs the command-line tools its instructions call (make and curl).

Does Packet Test access the network?

SKILL.md contains no URLs. Its commands use curl, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Packet Test safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Packet Test use?

Packet Test is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Packet Test use?

About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Packet Test?

Skills that share tags, products or a category with Packet Test: Playwright E2E Tests (onyx-dot-app/onyx, 32k stars), Shogun Screenshot (yohey-w/multi-agent-shogun, 1.4k stars), Playwright Debug (voicetreelab/voicetree, 922 stars) and Hands On Test (ktnyt/cclsp, 675 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Packet Test?

adecarolis (a GitHub user) maintains it in adecarolis/wfweb, which has 100 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 5, 2026.

Source: adecarolis/wfweb on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.