Invisible Playwright
feder-cr/invisible_dots
Use the Dot's browser (invisibleplaywright) for any task on a website: logging in, reading pages, filling forms, clicking through a site as a person would.
Run an end-to-end CW (morse) decode round-trip between two virtual wfweb rigs.
$ npx skills add adecarolis/wfweb --skill cw-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install adecarolis/wfweb cw-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/cw-test .claude/skills/cw-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cw-test" agent skill from https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-test into .claude/skills/cw-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cw-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add adecarolis/wfweb --skill cw-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install adecarolis/wfweb cw-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/cw-test .agents/skills/cw-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cw-test" agent skill from https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-test into .agents/skills/cw-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cw-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add adecarolis/wfweb --skill cw-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install adecarolis/wfweb cw-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/cw-test .cursor/skills/cw-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cw-test" agent skill from https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-test into .cursor/skills/cw-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cw-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/adecarolis/wfweb.git --path .claude/skills/cw-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add adecarolis/wfweb --skill cw-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install adecarolis/wfweb cw-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/cw-test .gemini/skills/cw-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cw-test" agent skill from https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-test into .gemini/skills/cw-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cw-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install adecarolis/wfweb cw-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add adecarolis/wfweb --skill cw-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/cw-test .github/skills/cw-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cw-test" agent skill from https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-test into .github/skills/cw-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cw-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add adecarolis/wfweb --skill cw-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install adecarolis/wfweb cw-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adecarolis/wfweb.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/cw-test .opencode/skills/cw-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cw-test" agent skill from https://github.com/adecarolis/wfweb/tree/master/.claude/skills/cw-test into .opencode/skills/cw-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cw-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cw-testRun an end-to-end CW (morse) decode round-trip between two virtual wfweb rigs.
Cw Test is an agent skill from adecarolis/wfweb. Run an end-to-end CW (morse) decode round-trip between two virtual wfweb rigs. Boots the testrig bench, drives both browsers via Playwright MCP, has each station key a known string with the keyer while the other decodes it with the built-in CW decoder, verifies the copy, screenshots both, and tears down. Use when the user asks to test CW, run a CW QSO, verify the CW decoder, or validate the keyer TX / decode RX path.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Browser testing. It works with Model Context Protocol and Playwright. The repository describes itself as: Turn any Icom transceiver into a web-accessible station. Headless wfview fork with browser-based control, audio streaming, SSB, FreeDV, AX.25, CW, JS8 and FT8. The licence is GPL-3.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7cd5d2f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
makeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Cw Test loads about 1.9k tokens when it runs. Until then it costs about 107 tokens; SKILL.md has 925 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from adecarolis/wfweb at commit 7cd5d2f, republished under its GPL-3.0 licence (© adecarolis). 925 words, ~1,903 tokens.
.claude/skills/cw-test/SKILL.md (or your agent's skills folder).Run an end-to-end CW decode round-trip between two virtual rigs: each station keys a known string (server-side keyer → virtualrig morse synthesis) and the other must decode it with the built-in CW decoder. Drive both browsers via Playwright MCP, screenshot both sides, tear down. Bench-only (virtual rigs, no hardware, no real RF).
This skill is a sibling of packet-test / ft8-test and reuses the same bench (scripts/testrig.sh) and Playwright lifecycle. Read "Pitfalls" before debugging — CW shares FT8's RX-audio gate and needs the DECODE toggle on.
./wfweb and ./tools/virtualrig/virtualrig are built. If not: qmake wfweb.pro && make -j$(nproc) and cd tools/virtualrig && qmake && make -j$(nproc). (virtualrig must include CW synthesis — synthesizeCw in tools/virtualrig/src/virtualrig.cpp; any recent build has it.).mcp.json includes --ignore-https-errors for the playwright MCP. Verify: pgrep -af @playwright/mcp must show --ignore-https-errors. If .mcp.json was just edited, the user must restart Claude Code (a /mcp reconnect re-uses cached args). Stop and tell them.select:mcp__playwright__browser_navigate,mcp__playwright__browser_snapshot,mcp__playwright__browser_click,mcp__playwright__browser_type,mcp__playwright__browser_take_screenshot,mcp__playwright__browser_wait_for,mcp__playwright__browser_evaluate,mcp__playwright__browser_close,mcp__playwright__browser_tabs,mcp__playwright__browser_select_option../scripts/testrig.sh up 2Both rigs come up on 14.074.000. The skill puts both into CW mode on the same frequency, so audio gates (matching freq+mode) and A's keyed morse reaches B as RX audio.
CW is a rig mode (unlike FT8's bar toggle): you switch the rig into CW, then open the CW bar.
browser_navigate to the rig URL.browser_evaluate () => { localStorage.clear(); sessionStorage.clear(); }, then browser_navigate to the same URL again.AudioContext).window.audioEnabled === true before continuing.window.setMode('CW'). This is async (round-trips to the rig) — poll until window.currentMode === 'CW' (a few hundred ms).window.renderCWOverlay() (equivalently the bottom-bar KEY button, which calls toggleCWBar()). Confirm #cwBar no longer has class hidden.#cwDecoderToggle (the DECODE button). It gains class active and textContent DECODE. Do this on both tabs (each side decodes the other). Give it ~1 s to spin up its worklet.When refs go stale across snapshots, drive directly via browser_evaluate with stable IDs (the normal path, not a fallback):
cwDecoderToggle (DECODE on/off), cwStopBtn, cwCloseBtn, cwSpeedUp, cwSpeedDown, cwLogBtncwInput (type-to-send), cwSpeedInput, cwCallInput, cwQsoInput#cwDisplay (and the cwCharacters global)#cwDecoderTextInner .textContent ← assert on thissetMode('CW'), renderCWOverlay(), toggleCWBar(), sendCWText(text)window): currentMode, cwSpeed (default 20 wpm), audioEnabledwindow.sendCWText('CQ TEST DE W1AAA'). This queues {cmd:'sendCW'}; virtualrig synthesizes the morse at the rig's CW pitch and routes it to B. At 20 wpm this 16-char string plays in ~8–10 s.document.getElementById('cwDecoderTextInner').textContent until it contains the sent text (allow ~30 s; give a few extra seconds for trailing characters). On the clean virtual channel at 20 wpm the copy is exact (CQ TEST DE W1AAA), but assert tolerantly — require the callsign W1AAA (and ideally TEST/CQ) to appear, not a byte-exact match, since a real decoder can drop or mangle a character.window.sendCWText('W1AAA DE W1BBB GE').#cwDecoderTextInner until it contains W1BBB.browser_take_screenshot, fullPage: true. Save as .playwright-mcp/wfweb-cw-A.png and ...-B.png. (Bare names land in the project root; /tmp is rejected — the MCP roots are the project dir and .playwright-mcp/.)browser_close (both tabs), then ./scripts/testrig.sh down.#cwDecoderTextInner).window.audioEnabled === true (RX audio flowing — enabled ~1 s after CLICK TO START) and (b) the DECODE toggle (#cwDecoderToggle) clicked active. Miss either and #cwDecoderTextInner stays empty.setMode('CW') is async. Poll window.currentMode === 'CW' before keying — keying while still in USB means no CW is generated and the receiver isn't gated to hear it.#cwDisplay / cwCharacters is the sender's outgoing text (what it's keying). The received copy is #cwDecoderTextInner on the other tab. Assert on the receiver's #cwDecoderTextInner.cwSpeed / #cwSpeedDown) before keying.window.X.state object.localStorage.clear() — clean-slate mirrors a fresh user and avoids stale CW speed/mode.ref= handles re-render constantly; drive via browser_evaluate + the stable IDs above..playwright-mcp/; /tmp is rejected.cwLogBtn (LOG QSO) writes a scratch logbook, not the station log. testrig.sh starts each instance with --logbook .testrig/logbook_<i>.adi --no-remote-log; a wfweb started by hand without --logbook opens the operator's real logbook — never log a bench QSO against one.© adecarolis, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/cw-test of adecarolis/wfweb.
Open the folder on GitHubat commit 7cd5d2f
Cw Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Cw Test this skilladecarolis/wfweb | 106 | — | ~1.9k | Automated safety check: Pass | GPL-3.0 | |
| Invisible Playwrightfeder-cr/invisible_dots | 32k | — | ~989 | Automated safety check: Pass | MIT | |
| Playwright E2E Testsonyx-dot-app/onyx | 32k | 1 repos | ~2.8k | Automated safety check: Notes | Custom licence | |
| Shogun Screenshotyohey-w/multi-agent-shogun | 1.4k | — | ~901 | Automated safety check: Notes | MIT | |
| Playwright Debugvoicetreelab/voicetree | 923 | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Hands On Testktnyt/cclsp | 675 | — | ~1.7k | Automated safety check: Pass | MIT |
feder-cr/invisible_dots
Use the Dot's browser (invisibleplaywright) for any task on a website: logging in, reading pages, filling forms, clicking through a site as a person would.
onyx-dot-app/onyx
Write and maintain Playwright end-to-end tests for the Onyx application.
yohey-w/multi-agent-shogun
スクリーンショットの取得・加工を行う。ローカルスクショから最新画像を取得、 PlaywrightでWebページをキャプチャ、画像のトリミング・リサイズ、機微情報を黒塗りマスキング。
voicetreelab/voicetree
This skill should be used when the user asks to "debug the electron app", "connect playwright to VoiceTree", "take screenshots of the running app", "interact with the live UI", "inspect the running…
ktnyt/cclsp
Performs manual hands-on testing of a web application using playwright-cli.
Chorus-AIDLC/Chorus
A skill your agent uses when manually verifying a Chorus frontend change in a real browser — finding local login credentials, driving the running dev server with the Playwright MCP, logging in…
adecarolis/wfweb
Run an end-to-end FreeDV RADE EOO-callsign round-trip between two virtual wfweb rigs.
adecarolis/wfweb
Run an end-to-end FT8 decode round-trip between two virtual wfweb rigs.
adecarolis/wfweb
Run an end-to-end JS8 message round-trip between two virtual wfweb rigs.
adecarolis/wfweb
Run an end-to-end AX.25 packet QSO test between two virtual wfweb rigs at 300 bd and 1200 bd.
Works with
Categories
Run an end-to-end CW (morse) decode round-trip between two virtual wfweb rigs. Cw Test is an agent skill from adecarolis/wfweb. Run an end-to-end CW (morse) decode round-trip between two virtual wfweb rigs.
Cw Test fits situations like: the user asks to test CW; verify the CW decoder; validate the keyer TX / decode RX path.
Run `npx skills add adecarolis/wfweb --skill cw-test -a claude-code`. Or copy the skill folder (.claude/skills/cw-test in adecarolis/wfweb) into .claude/skills/cw-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add adecarolis/wfweb --skill cw-test -a codex`. Or copy the skill folder (.claude/skills/cw-test in adecarolis/wfweb) into .agents/skills/cw-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add adecarolis/wfweb --skill cw-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cw-test, .gemini/skills/cw-test, .github/skills/cw-test and .opencode/skills/cw-test in your project.
Going by SKILL.md and its folder, Cw Test needs the command-line tools its instructions call (make).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Cw Test is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Cw Test: Invisible Playwright (feder-cr/invisible_dots, 32k stars), Playwright E2E Tests (onyx-dot-app/onyx, 32k stars), Shogun Screenshot (yohey-w/multi-agent-shogun, 1.4k stars) and Playwright Debug (voicetreelab/voicetree, 923 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
adecarolis (a GitHub user) maintains it in adecarolis/wfweb, which has 106 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: adecarolis/wfweb on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.