Agent skill

GPU Vis Modes

by ad-repo in ad-repo/nullplayer

Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG.

Custom licenceAuto-check passed

Install GPU Vis Modes

skills CLI
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ad-repo/nullplayer gpu-vis-modes --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/gpu-vis-modes .claude/skills/gpu-vis-modes && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gpu-vis-modes
GitHub stars
158
Token cost
~1.8k tokens
SKILL.md length
855 words
Files
1
Skills in repo
39
Repo updated
First seen
Licence
Custom licence

At a glance

Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG.

  • Works in 3 steps: compute propagate_fire (128×96 grid) → render flame_blur_h (horizontal blur,… → render flame_blur_v (vertical blur +…
  • Editing a specific modes shader
  • SKILL.md covers Fire Mode, JWST Mode, Lightning Mode and Matrix Mode, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

GPU Vis Modes is an agent skill from ad-repo/nullplayer. Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG. Includes Metal pass counts, audio mappings, color schemes, intensity presets, and the shader file names. Use when editing a specific mode's shader or audio response.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: nullPlayer is a free open source macOS media player with some unique features.

When your agent uses it

  • Editing a specific modes shader

Example prompts

  • “/gpu-vis-modes”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. compute propagate_fire (128×96 grid)
  2. render flame_blur_h (horizontal blur, fire grid → r16Float intermediate texture at drawable size)
  3. render flame_blur_v (vertical blur + color mapping → drawable)

What it can do on your machine

Read from SKILL.md and the folder at commit 04582d1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

GPU Vis Modes loads about 1.8k tokens when it runs. Until then it costs about 87 tokens; SKILL.md has 855 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~87
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 855 words (~1,820 tokens).

“Internals of the shader modes shared between main-window-visualization and spectrum-analyzer-window. See metal-gotchas for cross-cutting Metal pitfalls.”

— opening of SKILL.md by ad-repo, Custom licence
name
gpu-vis-modes

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/gpu-vis-modes of ad-repo/nullplayer.

Open the folder on GitHubat commit 04582d1

Compare with similar skills

GPU Vis Modes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

GPU Vis Modes compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
GPU Vis Modes this skillad-repo/nullplayer158—~1.8kAutomated safety check: PassCustom licence
Visual Moderemotion-dev/remotion63k—~477Automated safety check: PassCustom licence
Visualizeopenclaw/openclaw392k—~2.4kAutomated safety check: PassMIT
Slang Shader Engineergithub/awesome-copilot40k1 repos~1.8kAutomated safety check: PassMIT
Shader Devnexu-io/open-design100k—~300Automated safety check: PassApache-2.0
Visual Stylecalesthio/OpenMontage66k—~1.5kAutomated safety check: PassAGPL-3.0

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  • Emby Integration

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  • Live UI Testing

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Questions about GPU Vis Modes

What does GPU Vis Modes do?

Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG. GPU Vis Modes is an agent skill from ad-repo/nullplayer. Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG.

When should I use GPU Vis Modes?

GPU Vis Modes fits situations like: editing a specific modes shader.

How do I install GPU Vis Modes in Claude Code?

Run `npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a claude-code`. Or copy the skill folder (skills/gpu-vis-modes in ad-repo/nullplayer) into .claude/skills/gpu-vis-modes in your project. Claude Code loads it when a task matches its description.

How do I install GPU Vis Modes in Codex?

Run `npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a codex`. Or copy the skill folder (skills/gpu-vis-modes in ad-repo/nullplayer) into .agents/skills/gpu-vis-modes in your project. Codex loads it when a task matches its description.

Can I use GPU Vis Modes in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gpu-vis-modes, .gemini/skills/gpu-vis-modes, .github/skills/gpu-vis-modes and .opencode/skills/gpu-vis-modes in your project.

What does GPU Vis Modes need to run?

SKILL.md names no scripts, command-line tools or credentials: GPU Vis Modes is instructions for the agent only.

Does GPU Vis Modes access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is GPU Vis Modes safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does GPU Vis Modes use?

GPU Vis Modes has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does GPU Vis Modes use?

About 1.8k tokens (SKILL.md is roughly 7.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to GPU Vis Modes?

Skills that share tags, products or a category with GPU Vis Modes: Visual Mode (remotion-dev/remotion, 63k stars), Visualize (openclaw/openclaw, 392k stars), Slang Shader Engineer (github/awesome-copilot, 40k stars) and Shader Dev (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains GPU Vis Modes?

ad-repo (a GitHub user) maintains it in ad-repo/nullplayer, which has 158 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 9, 2026.

Source: ad-repo/nullplayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.