Visual Mode
remotion-dev/remotion
Guidance for working on Remotion Studio Visual Mode, sequence identity, node paths, symbolicated stacks, override IDs, and hot reload behavior.
Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG.
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ad-repo/nullplayer gpu-vis-modes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/gpu-vis-modes .claude/skills/gpu-vis-modes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gpu-vis-modes" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modes into .claude/skills/gpu-vis-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpu-vis-modes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ad-repo/nullplayer gpu-vis-modes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/gpu-vis-modes .agents/skills/gpu-vis-modes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gpu-vis-modes" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modes into .agents/skills/gpu-vis-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpu-vis-modes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ad-repo/nullplayer gpu-vis-modes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/gpu-vis-modes .cursor/skills/gpu-vis-modes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gpu-vis-modes" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modes into .cursor/skills/gpu-vis-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpu-vis-modes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ad-repo/nullplayer.git --path skills/gpu-vis-modes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ad-repo/nullplayer gpu-vis-modes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/gpu-vis-modes .gemini/skills/gpu-vis-modes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gpu-vis-modes" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modes into .gemini/skills/gpu-vis-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpu-vis-modes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ad-repo/nullplayer gpu-vis-modesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/gpu-vis-modes .github/skills/gpu-vis-modes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gpu-vis-modes" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modes into .github/skills/gpu-vis-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpu-vis-modes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ad-repo/nullplayer gpu-vis-modes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/gpu-vis-modes .opencode/skills/gpu-vis-modes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gpu-vis-modes" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/gpu-vis-modes into .opencode/skills/gpu-vis-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpu-vis-modes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gpu-vis-modesPer-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG.
GPU Vis Modes is an agent skill from ad-repo/nullplayer. Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG. Includes Metal pass counts, audio mappings, color schemes, intensity presets, and the shader file names. Use when editing a specific mode's shader or audio response.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: nullPlayer is a free open source macOS media player with some unique features.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 04582d1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
GPU Vis Modes loads about 1.8k tokens when it runs. Until then it costs about 87 tokens; SKILL.md has 855 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 855 words (~1,820 tokens).
“Internals of the shader modes shared between main-window-visualization and spectrum-analyzer-window. See metal-gotchas for cross-cutting Metal pitfalls.”
Just SKILL.md in skills/gpu-vis-modes of ad-repo/nullplayer.
Open the folder on GitHubat commit 04582d1
GPU Vis Modes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| GPU Vis Modes this skillad-repo/nullplayer | 158 | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Visual Moderemotion-dev/remotion | 63k | — | ~477 | Automated safety check: Pass | Custom licence | |
| Visualizeopenclaw/openclaw | 392k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Slang Shader Engineergithub/awesome-copilot | 40k | 1 repos | ~1.8k | Automated safety check: Pass | MIT | |
| Shader Devnexu-io/open-design | 100k | — | ~300 | Automated safety check: Pass | Apache-2.0 | |
| Visual Stylecalesthio/OpenMontage | 66k | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 |
remotion-dev/remotion
Guidance for working on Remotion Studio Visual Mode, sequence identity, node paths, symbolicated stacks, override IDs, and hot reload behavior.
openclaw/openclaw
Create inline visuals for code and explanations, or author persistent OpenClaw dashboard widgets with showwidget.
github/awesome-copilot
A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…
nexu-io/open-design
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
calesthio/OpenMontage
Create, extract, and apply portable visual design systems via visual-style.md files.
nexu-io/open-design
Teaches the agent to produce D3 charts and interactive data visualizations.
ad-repo/nullplayer
Capture one centred main-window screenshot per skin across every skin system (Classic, Original, Original-Metal, Modern/.wal, Media Player/.wmz) and assemble them into a fixed-duration slideshow GIF.
ad-repo/nullplayer
Comprehensive implementation and profile reference for NullPlayer's visclassic mode (CVisClassicCore, VisClassicBridge, SpectrumAnalyzerView integration, menu/keyboard controls…
ad-repo/nullplayer
Launch, configure, drive, screenshot and measure the running NullPlayer app.
ad-repo/nullplayer
Google Cast Protocol v2, message framing, debugging, and test scripts.
ad-repo/nullplayer
Emby API, authentication flow, rating scale, streaming, scrobbling, and video playback.
ad-repo/nullplayer
How to debug a defect that only exists on screen — instrument first, drive the app yourself, and measure what is actually drawn.
Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG. GPU Vis Modes is an agent skill from ad-repo/nullplayer. Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG.
GPU Vis Modes fits situations like: editing a specific modes shader.
Run `npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a claude-code`. Or copy the skill folder (skills/gpu-vis-modes in ad-repo/nullplayer) into .claude/skills/gpu-vis-modes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a codex`. Or copy the skill folder (skills/gpu-vis-modes in ad-repo/nullplayer) into .agents/skills/gpu-vis-modes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ad-repo/nullplayer --skill gpu-vis-modes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gpu-vis-modes, .gemini/skills/gpu-vis-modes, .github/skills/gpu-vis-modes and .opencode/skills/gpu-vis-modes in your project.
SKILL.md names no scripts, command-line tools or credentials: GPU Vis Modes is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
GPU Vis Modes has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.8k tokens (SKILL.md is roughly 7.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with GPU Vis Modes: Visual Mode (remotion-dev/remotion, 63k stars), Visualize (openclaw/openclaw, 392k stars), Slang Shader Engineer (github/awesome-copilot, 40k stars) and Shader Dev (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ad-repo (a GitHub user) maintains it in ad-repo/nullplayer, which has 158 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 9, 2026.
Source: ad-repo/nullplayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.