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Unity · Game development

9 skills found.
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1

Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

qq362946/Fantasy1.4k—~5.8kAutomated safety check: PassUnknown2 days ago
2

Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

TomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.01 mo ago
3

Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
4

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k—~994Automated safety check: PassApache-2.0yesterday
5

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
6

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.0yesterday
7

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.0yesterday
8

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
9

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMIT2 days ago